mirror of
https://github.com/KhronosGroup/SPIRV-Tools
synced 2024-12-03 16:01:03 +00:00
5834719fc1
There does not seem to be any pass that remove global variables. I think we could use one. This pass will look specifically for global variables that are not referenced and are not exported. Any decoration associated with the variable will also be removed. However, this could cause types or constants to become unreferenced. They will not be removed. Another pass will have to be called to remove those.
300 lines
8.5 KiB
C++
300 lines
8.5 KiB
C++
// Copyright (c) 2017 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "pass_fixture.h"
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#include "pass_utils.h"
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namespace {
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using namespace spvtools;
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using DeadVariableElimTest = PassTest<::testing::Test>;
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// %dead is unused. Make sure we remove it along with its name.
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TEST_F(DeadVariableElimTest, RemoveUnreferenced) {
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const std::string before =
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R"(OpCapability Shader
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OpCapability Linkage
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 150
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OpName %main "main"
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OpName %dead "dead"
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%void = OpTypeVoid
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%5 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_ptr_Private_float = OpTypePointer Private %float
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%dead = OpVariable %_ptr_Private_float Private
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%main = OpFunction %void None %5
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%8 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(OpCapability Shader
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OpCapability Linkage
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 150
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OpName %main "main"
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%void = OpTypeVoid
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%5 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_ptr_Private_float = OpTypePointer Private %float
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%main = OpFunction %void None %5
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%8 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndCheck<opt::DeadVariableElimination>(before, after, true,
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true);
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}
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// Since %dead is exported, make sure we keep it. It could be referenced
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// somewhere else.
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TEST_F(DeadVariableElimTest, KeepExported) {
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const std::string before =
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R"(OpCapability Shader
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OpCapability Linkage
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 150
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OpName %main "main"
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OpName %dead "dead"
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OpDecorate %dead LinkageAttributes "dead" Export
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%void = OpTypeVoid
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%5 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_ptr_Private_float = OpTypePointer Private %float
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%dead = OpVariable %_ptr_Private_float Private
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%main = OpFunction %void None %5
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%8 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndCheck<opt::DeadVariableElimination>(before, before, true,
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true);
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}
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// Delete %dead because it is unreferenced. Then %initializer becomes
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// unreferenced, so remove it as well.
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TEST_F(DeadVariableElimTest, RemoveUnreferencedWithInit1) {
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const std::string before =
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R"(OpCapability Shader
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OpCapability Linkage
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 150
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OpName %main "main"
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OpName %dead "dead"
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OpName %initializer "initializer"
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_ptr_Private_float = OpTypePointer Private %float
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%initializer = OpVariable %_ptr_Private_float Private
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%dead = OpVariable %_ptr_Private_float Private %initializer
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%main = OpFunction %void None %6
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%9 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(OpCapability Shader
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OpCapability Linkage
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 150
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OpName %main "main"
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_ptr_Private_float = OpTypePointer Private %float
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%main = OpFunction %void None %6
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%9 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndCheck<opt::DeadVariableElimination>(before, after, true,
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true);
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}
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// Delete %dead because it is unreferenced. In this case, the initialized has
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// another reference, and should not be removed.
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TEST_F(DeadVariableElimTest, RemoveUnreferencedWithInit2) {
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const std::string before =
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R"(OpCapability Shader
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OpCapability Linkage
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 150
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OpName %main "main"
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OpName %dead "dead"
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OpName %initializer "initializer"
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_ptr_Private_float = OpTypePointer Private %float
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%initializer = OpVariable %_ptr_Private_float Private
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%dead = OpVariable %_ptr_Private_float Private %initializer
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%main = OpFunction %void None %6
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%9 = OpLabel
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%10 = OpLoad %float %initializer
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(OpCapability Shader
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OpCapability Linkage
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 150
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OpName %main "main"
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OpName %initializer "initializer"
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_ptr_Private_float = OpTypePointer Private %float
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%initializer = OpVariable %_ptr_Private_float Private
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%main = OpFunction %void None %6
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%9 = OpLabel
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%10 = OpLoad %float %initializer
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OpReturn
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OpFunctionEnd
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)";
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndCheck<opt::DeadVariableElimination>(before, after, true,
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true);
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}
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// Keep %live because it is used, and its initializer.
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TEST_F(DeadVariableElimTest, KeepReferenced) {
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const std::string before =
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R"(OpCapability Shader
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OpCapability Linkage
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main"
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 150
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OpName %main "main"
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OpName %live "live"
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OpName %initializer "initializer"
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_ptr_Private_float = OpTypePointer Private %float
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%initializer = OpVariable %_ptr_Private_float Private
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%live = OpVariable %_ptr_Private_float Private %initializer
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%main = OpFunction %void None %6
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%9 = OpLabel
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%10 = OpLoad %float %live
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OpReturn
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OpFunctionEnd
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)";
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndCheck<opt::DeadVariableElimination>(before, before, true,
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true);
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}
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// This test that the decoration associated with a variable are removed when the
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// variable is removed.
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TEST_F(DeadVariableElimTest, RemoveVariableAndDecorations) {
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const std::string before =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main"
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OpSource GLSL 450
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OpName %main "main"
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OpName %B "B"
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OpMemberName %B 0 "a"
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OpName %Bdat "Bdat"
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OpMemberDecorate %B 0 Offset 0
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OpDecorate %B BufferBlock
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OpDecorate %Bdat DescriptorSet 0
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OpDecorate %Bdat Binding 0
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%B = OpTypeStruct %uint
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%_ptr_Uniform_B = OpTypePointer Uniform %B
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%Bdat = OpVariable %_ptr_Uniform_B Uniform
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%uint_1 = OpConstant %uint 1
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%_ptr_Uniform_uint = OpTypePointer Uniform %uint
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%main = OpFunction %void None %6
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%13 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main"
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OpSource GLSL 450
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OpName %main "main"
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OpName %B "B"
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OpMemberName %B 0 "a"
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OpMemberDecorate %B 0 Offset 0
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OpDecorate %B BufferBlock
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%void = OpTypeVoid
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%6 = OpTypeFunction %void
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%uint = OpTypeInt 32 0
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%B = OpTypeStruct %uint
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%_ptr_Uniform_B = OpTypePointer Uniform %B
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%uint_1 = OpConstant %uint 1
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%_ptr_Uniform_uint = OpTypePointer Uniform %uint
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%main = OpFunction %void None %6
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%13 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndCheck<opt::DeadVariableElimination>(before, after, true,
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true);
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}
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} // namespace
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