SPIRV-Tools/test/fuzz/transformation_split_block_test.cpp
Alastair Donaldson 8013d477ae
spirv-fuzz: add dead blocks (#3135)
This adds a new kind of fact to the fact manager that knows whether a
block is dead - i.e. guaranteed to be statically unreachable - and a
new transformation for adding a selection construct to a CFG that
conditionally branches to a fresh, dead block, such that the branch
will never be dynamically taken. Transformations that may create new
blocks ('split block' and 'outline function') are updated to propagate
dead block facts to newly-created blocks where appropriate. A fuzzer
pass randomly adds dead blocks to the module.

Future transformations will be able to exploit the fact that such
blocks are known to be dead.
2020-01-13 22:04:01 +00:00

851 lines
28 KiB
C++

// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/transformation_split_block.h"
#include "source/fuzz/instruction_descriptor.h"
#include "test/fuzz/fuzz_test_util.h"
namespace spvtools {
namespace fuzz {
namespace {
TEST(TransformationSplitBlockTest, NotApplicable) {
// The SPIR-V in this test came from the following fragment shader, with
// local store elimination applied to get some OpPhi instructions.
//
// void main() {
// int x;
// int i;
// for (i = 0; i < 100; i++) {
// x += i;
// }
// }
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "i"
OpName %19 "x"
OpDecorate %8 RelaxedPrecision
OpDecorate %19 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%16 = OpConstant %6 100
%17 = OpTypeBool
%24 = OpConstant %6 1
%28 = OpUndef %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%19 = OpVariable %7 Function
OpStore %8 %9
OpBranch %10
%10 = OpLabel
%27 = OpPhi %6 %28 %5 %22 %13
%26 = OpPhi %6 %9 %5 %25 %13
OpLoopMerge %12 %13 None
OpBranch %14
%14 = OpLabel
%18 = OpSLessThan %17 %26 %16
OpBranchConditional %18 %11 %12
%11 = OpLabel
%22 = OpIAdd %6 %27 %26
OpStore %19 %22
OpBranch %13
%13 = OpLabel
%25 = OpIAdd %6 %26 %24
OpStore %8 %25
OpBranch %10
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
// No split before OpVariable
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(8, SpvOpVariable, 0), 100)
.IsApplicable(context.get(), fact_manager));
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(8, SpvOpVariable, 1), 100)
.IsApplicable(context.get(), fact_manager));
// No split before OpLabel
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(14, SpvOpLabel, 0), 100)
.IsApplicable(context.get(), fact_manager));
// No split if base instruction is outside a function
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(1, SpvOpLabel, 0), 100)
.IsApplicable(context.get(), fact_manager));
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(1, SpvOpExecutionMode, 0), 100)
.IsApplicable(context.get(), fact_manager));
// No split if block is loop header
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(27, SpvOpPhi, 0), 100)
.IsApplicable(context.get(), fact_manager));
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(27, SpvOpPhi, 1), 100)
.IsApplicable(context.get(), fact_manager));
// No split if base instruction does not exist
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(88, SpvOpIAdd, 0), 100)
.IsApplicable(context.get(), fact_manager));
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(88, SpvOpIMul, 22), 100)
.IsApplicable(context.get(), fact_manager));
// No split if too many instructions with the desired opcode are skipped
ASSERT_FALSE(
TransformationSplitBlock(
MakeInstructionDescriptor(18, SpvOpBranchConditional, 1), 100)
.IsApplicable(context.get(), fact_manager));
// No split if id in use
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(18, SpvOpSLessThan, 0), 27)
.IsApplicable(context.get(), fact_manager));
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(18, SpvOpSLessThan, 0), 14)
.IsApplicable(context.get(), fact_manager));
}
TEST(TransformationSplitBlockTest, SplitBlockSeveralTimes) {
// The SPIR-V in this test came from the following fragment shader:
//
// void main() {
// int a;
// int b;
// a = 1;
// b = a;
// a = b;
// b = 2;
// b++;
// }
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "b"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%13 = OpConstant %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
%11 = OpLoad %6 %8
OpStore %10 %11
%12 = OpLoad %6 %10
OpStore %8 %12
OpStore %10 %13
%14 = OpLoad %6 %10
%15 = OpIAdd %6 %14 %9
OpStore %10 %15
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
auto split_1 = TransformationSplitBlock(
MakeInstructionDescriptor(5, SpvOpStore, 0), 100);
ASSERT_TRUE(split_1.IsApplicable(context.get(), fact_manager));
split_1.Apply(context.get(), &fact_manager);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split_1 = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "b"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%13 = OpConstant %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpBranch %100
%100 = OpLabel
OpStore %8 %9
%11 = OpLoad %6 %8
OpStore %10 %11
%12 = OpLoad %6 %10
OpStore %8 %12
OpStore %10 %13
%14 = OpLoad %6 %10
%15 = OpIAdd %6 %14 %9
OpStore %10 %15
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split_1, context.get()));
auto split_2 = TransformationSplitBlock(
MakeInstructionDescriptor(11, SpvOpStore, 0), 101);
ASSERT_TRUE(split_2.IsApplicable(context.get(), fact_manager));
split_2.Apply(context.get(), &fact_manager);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split_2 = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "b"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%13 = OpConstant %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpBranch %100
%100 = OpLabel
OpStore %8 %9
%11 = OpLoad %6 %8
OpBranch %101
%101 = OpLabel
OpStore %10 %11
%12 = OpLoad %6 %10
OpStore %8 %12
OpStore %10 %13
%14 = OpLoad %6 %10
%15 = OpIAdd %6 %14 %9
OpStore %10 %15
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split_2, context.get()));
auto split_3 = TransformationSplitBlock(
MakeInstructionDescriptor(14, SpvOpLoad, 0), 102);
ASSERT_TRUE(split_3.IsApplicable(context.get(), fact_manager));
split_3.Apply(context.get(), &fact_manager);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split_3 = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "b"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%13 = OpConstant %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpBranch %100
%100 = OpLabel
OpStore %8 %9
%11 = OpLoad %6 %8
OpBranch %101
%101 = OpLabel
OpStore %10 %11
%12 = OpLoad %6 %10
OpStore %8 %12
OpStore %10 %13
OpBranch %102
%102 = OpLabel
%14 = OpLoad %6 %10
%15 = OpIAdd %6 %14 %9
OpStore %10 %15
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split_3, context.get()));
}
TEST(TransformationSplitBlockTest, SplitBlockBeforeSelectBranch) {
// The SPIR-V in this test came from the following fragment shader:
//
// void main() {
// int x, y;
// x = 2;
// if (x < y) {
// y = 3;
// } else {
// y = 4;
// }
// }
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "x"
OpName %11 "y"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 2
%13 = OpTypeBool
%17 = OpConstant %6 3
%19 = OpConstant %6 4
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%11 = OpVariable %7 Function
OpStore %8 %9
%10 = OpLoad %6 %8
%12 = OpLoad %6 %11
%14 = OpSLessThan %13 %10 %12
OpSelectionMerge %16 None
OpBranchConditional %14 %15 %18
%15 = OpLabel
OpStore %11 %17
OpBranch %16
%18 = OpLabel
OpStore %11 %19
OpBranch %16
%16 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
// Illegal to split between the merge and the conditional branch.
ASSERT_FALSE(
TransformationSplitBlock(
MakeInstructionDescriptor(14, SpvOpBranchConditional, 0), 100)
.IsApplicable(context.get(), fact_manager));
ASSERT_FALSE(
TransformationSplitBlock(
MakeInstructionDescriptor(12, SpvOpBranchConditional, 0), 100)
.IsApplicable(context.get(), fact_manager));
auto split = TransformationSplitBlock(
MakeInstructionDescriptor(14, SpvOpSelectionMerge, 0), 100);
ASSERT_TRUE(split.IsApplicable(context.get(), fact_manager));
split.Apply(context.get(), &fact_manager);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "x"
OpName %11 "y"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 2
%13 = OpTypeBool
%17 = OpConstant %6 3
%19 = OpConstant %6 4
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%11 = OpVariable %7 Function
OpStore %8 %9
%10 = OpLoad %6 %8
%12 = OpLoad %6 %11
%14 = OpSLessThan %13 %10 %12
OpBranch %100
%100 = OpLabel
OpSelectionMerge %16 None
OpBranchConditional %14 %15 %18
%15 = OpLabel
OpStore %11 %17
OpBranch %16
%18 = OpLabel
OpStore %11 %19
OpBranch %16
%16 = OpLabel
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split, context.get()));
}
TEST(TransformationSplitBlockTest, SplitBlockBeforeSwitchBranch) {
// The SPIR-V in this test came from the following fragment shader:
//
// void main() {
// int x, y;
// switch (y) {
// case 1:
// x = 2;
// case 2:
// break;
// case 3:
// x = 4;
// default:
// x = 6;
// }
// }
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "y"
OpName %15 "x"
OpDecorate %8 RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%16 = OpConstant %6 2
%18 = OpConstant %6 4
%19 = OpConstant %6 6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%15 = OpVariable %7 Function
%9 = OpLoad %6 %8
OpSelectionMerge %14 None
OpSwitch %9 %13 1 %10 2 %11 3 %12
%13 = OpLabel
OpStore %15 %19
OpBranch %14
%10 = OpLabel
OpStore %15 %16
OpBranch %11
%11 = OpLabel
OpBranch %14
%12 = OpLabel
OpStore %15 %18
OpBranch %13
%14 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
// Illegal to split between the merge and the conditional branch.
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(9, SpvOpSwitch, 0), 100)
.IsApplicable(context.get(), fact_manager));
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(15, SpvOpSwitch, 0), 100)
.IsApplicable(context.get(), fact_manager));
auto split = TransformationSplitBlock(
MakeInstructionDescriptor(9, SpvOpSelectionMerge, 0), 100);
ASSERT_TRUE(split.IsApplicable(context.get(), fact_manager));
split.Apply(context.get(), &fact_manager);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "y"
OpName %15 "x"
OpDecorate %8 RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%16 = OpConstant %6 2
%18 = OpConstant %6 4
%19 = OpConstant %6 6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%15 = OpVariable %7 Function
%9 = OpLoad %6 %8
OpBranch %100
%100 = OpLabel
OpSelectionMerge %14 None
OpSwitch %9 %13 1 %10 2 %11 3 %12
%13 = OpLabel
OpStore %15 %19
OpBranch %14
%10 = OpLabel
OpStore %15 %16
OpBranch %11
%11 = OpLabel
OpBranch %14
%12 = OpLabel
OpStore %15 %18
OpBranch %13
%14 = OpLabel
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split, context.get()));
}
TEST(TransformationSplitBlockTest, NoSplitDuringOpPhis) {
// The SPIR-V in this test came from the following fragment shader, with
// local store elimination applied to get some OpPhi instructions.
//
// void main() {
// int x;
// int i;
// for (i = 0; i < 100; i++) {
// x += i;
// }
// }
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "i"
OpName %19 "x"
OpDecorate %8 RelaxedPrecision
OpDecorate %19 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%16 = OpConstant %6 100
%17 = OpTypeBool
%24 = OpConstant %6 1
%28 = OpUndef %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%19 = OpVariable %7 Function
OpStore %8 %9
OpBranch %10
%10 = OpLabel
%27 = OpPhi %6 %28 %5 %22 %13
%26 = OpPhi %6 %9 %5 %25 %13
OpBranch %50
%50 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %14
%14 = OpLabel
%18 = OpSLessThan %17 %26 %16
OpBranchConditional %18 %11 %12
%11 = OpLabel
%22 = OpIAdd %6 %27 %26
OpStore %19 %22
OpBranch %13
%13 = OpLabel
%25 = OpIAdd %6 %26 %24
OpStore %8 %25
OpBranch %50
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
// We cannot split before OpPhi instructions, since the number of incoming
// blocks may not appropriately match after splitting.
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(26, SpvOpPhi, 0), 100)
.IsApplicable(context.get(), fact_manager));
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(27, SpvOpPhi, 0), 100)
.IsApplicable(context.get(), fact_manager));
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(27, SpvOpPhi, 1), 100)
.IsApplicable(context.get(), fact_manager));
}
TEST(TransformationSplitBlockTest, SplitOpPhiWithSinglePredecessor) {
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "x"
OpName %10 "y"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
%11 = OpLoad %6 %8
OpBranch %20
%20 = OpLabel
%21 = OpPhi %6 %11 %5
OpStore %10 %21
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
ASSERT_TRUE(
TransformationSplitBlock(MakeInstructionDescriptor(21, SpvOpPhi, 0), 100)
.IsApplicable(context.get(), fact_manager));
// An equivalent transformation to the above, just described with respect to a
// different base instruction.
auto split =
TransformationSplitBlock(MakeInstructionDescriptor(20, SpvOpPhi, 0), 100);
ASSERT_TRUE(split.IsApplicable(context.get(), fact_manager));
split.Apply(context.get(), &fact_manager);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "x"
OpName %10 "y"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
%11 = OpLoad %6 %8
OpBranch %20
%20 = OpLabel
OpBranch %100
%100 = OpLabel
%21 = OpPhi %6 %11 %20
OpStore %10 %21
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split, context.get()));
}
TEST(TransformationSplitBlockTest, DeadBlockShouldSplitToTwoDeadBlocks) {
// This checks that if a block B is marked as dead, it should split into a
// pair of dead blocks.
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeBool
%7 = OpConstantFalse %6
%4 = OpFunction %2 None %3
%5 = OpLabel
OpSelectionMerge %9 None
OpBranchConditional %7 %8 %9
%8 = OpLabel
OpBranch %9
%9 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
// Record the fact that block 8 is dead.
fact_manager.AddFactBlockIsDead(8);
auto split = TransformationSplitBlock(
MakeInstructionDescriptor(8, SpvOpBranch, 0), 100);
ASSERT_TRUE(split.IsApplicable(context.get(), fact_manager));
split.Apply(context.get(), &fact_manager);
ASSERT_TRUE(IsValid(env, context.get()));
ASSERT_TRUE(fact_manager.BlockIsDead(8));
ASSERT_TRUE(fact_manager.BlockIsDead(100));
std::string after_split = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeBool
%7 = OpConstantFalse %6
%4 = OpFunction %2 None %3
%5 = OpLabel
OpSelectionMerge %9 None
OpBranchConditional %7 %8 %9
%8 = OpLabel
OpBranch %100
%100 = OpLabel
OpBranch %9
%9 = OpLabel
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split, context.get()));
}
} // namespace
} // namespace fuzz
} // namespace spvtools