SPIRV-Tools/tools/comp/markv_model_shader_default.h
Andrey Tuganov 2401fc0a72 Refactored MARK-V API
- switched from C to C++
- moved MARK-V model creation from backend to frontend
- The same MARK-V model object can be used to encode/decode multiple
files
- Added MARK-V model factory (currently only one option)
- Added --validate option to spirv-markv (run validation while
encoding/decoding)
2017-10-12 15:40:40 -04:00

31 lines
1013 B
C++

// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SPIRV_TOOLS_COMP_DEFAULT_SHADER_MARKV_MODEL_H_
#define SPIRV_TOOLS_COMP_DEFAULT_SHADER_MARKV_MODEL_H_
#include "source/comp/markv_model.h"
namespace spvtools {
// MARK-V model designed to be a default model for shader compression.
class MarkvModelShaderDefault : public MarkvModel {
public:
MarkvModelShaderDefault();
};
} // namespace spvtools
#endif // SPIRV_TOOLS_COMP_DEFAULT_SHADER_MARKV_MODEL_H_