SPIRV-Tools/source/fuzz/fuzzer.cpp
2020-11-04 10:45:53 +00:00

410 lines
20 KiB
C++

// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/fuzzer.h"
#include <cassert>
#include <memory>
#include <numeric>
#include <sstream>
#include "source/fuzz/fact_manager/fact_manager.h"
#include "source/fuzz/fuzzer_context.h"
#include "source/fuzz/fuzzer_pass_add_access_chains.h"
#include "source/fuzz/fuzzer_pass_add_bit_instruction_synonyms.h"
#include "source/fuzz/fuzzer_pass_add_composite_extract.h"
#include "source/fuzz/fuzzer_pass_add_composite_inserts.h"
#include "source/fuzz/fuzzer_pass_add_composite_types.h"
#include "source/fuzz/fuzzer_pass_add_copy_memory.h"
#include "source/fuzz/fuzzer_pass_add_dead_blocks.h"
#include "source/fuzz/fuzzer_pass_add_dead_breaks.h"
#include "source/fuzz/fuzzer_pass_add_dead_continues.h"
#include "source/fuzz/fuzzer_pass_add_equation_instructions.h"
#include "source/fuzz/fuzzer_pass_add_function_calls.h"
#include "source/fuzz/fuzzer_pass_add_global_variables.h"
#include "source/fuzz/fuzzer_pass_add_image_sample_unused_components.h"
#include "source/fuzz/fuzzer_pass_add_loads.h"
#include "source/fuzz/fuzzer_pass_add_local_variables.h"
#include "source/fuzz/fuzzer_pass_add_loop_preheaders.h"
#include "source/fuzz/fuzzer_pass_add_loops_to_create_int_constant_synonyms.h"
#include "source/fuzz/fuzzer_pass_add_no_contraction_decorations.h"
#include "source/fuzz/fuzzer_pass_add_opphi_synonyms.h"
#include "source/fuzz/fuzzer_pass_add_parameters.h"
#include "source/fuzz/fuzzer_pass_add_relaxed_decorations.h"
#include "source/fuzz/fuzzer_pass_add_stores.h"
#include "source/fuzz/fuzzer_pass_add_synonyms.h"
#include "source/fuzz/fuzzer_pass_add_vector_shuffle_instructions.h"
#include "source/fuzz/fuzzer_pass_adjust_branch_weights.h"
#include "source/fuzz/fuzzer_pass_adjust_function_controls.h"
#include "source/fuzz/fuzzer_pass_adjust_loop_controls.h"
#include "source/fuzz/fuzzer_pass_adjust_memory_operands_masks.h"
#include "source/fuzz/fuzzer_pass_adjust_selection_controls.h"
#include "source/fuzz/fuzzer_pass_apply_id_synonyms.h"
#include "source/fuzz/fuzzer_pass_construct_composites.h"
#include "source/fuzz/fuzzer_pass_copy_objects.h"
#include "source/fuzz/fuzzer_pass_donate_modules.h"
#include "source/fuzz/fuzzer_pass_duplicate_regions_with_selections.h"
#include "source/fuzz/fuzzer_pass_expand_vector_reductions.h"
#include "source/fuzz/fuzzer_pass_flatten_conditional_branches.h"
#include "source/fuzz/fuzzer_pass_inline_functions.h"
#include "source/fuzz/fuzzer_pass_interchange_signedness_of_integer_operands.h"
#include "source/fuzz/fuzzer_pass_interchange_zero_like_constants.h"
#include "source/fuzz/fuzzer_pass_invert_comparison_operators.h"
#include "source/fuzz/fuzzer_pass_make_vector_operations_dynamic.h"
#include "source/fuzz/fuzzer_pass_merge_blocks.h"
#include "source/fuzz/fuzzer_pass_merge_function_returns.h"
#include "source/fuzz/fuzzer_pass_mutate_pointers.h"
#include "source/fuzz/fuzzer_pass_obfuscate_constants.h"
#include "source/fuzz/fuzzer_pass_outline_functions.h"
#include "source/fuzz/fuzzer_pass_permute_blocks.h"
#include "source/fuzz/fuzzer_pass_permute_function_parameters.h"
#include "source/fuzz/fuzzer_pass_permute_instructions.h"
#include "source/fuzz/fuzzer_pass_permute_phi_operands.h"
#include "source/fuzz/fuzzer_pass_propagate_instructions_down.h"
#include "source/fuzz/fuzzer_pass_propagate_instructions_up.h"
#include "source/fuzz/fuzzer_pass_push_ids_through_variables.h"
#include "source/fuzz/fuzzer_pass_replace_adds_subs_muls_with_carrying_extended.h"
#include "source/fuzz/fuzzer_pass_replace_branches_from_dead_blocks_with_exits.h"
#include "source/fuzz/fuzzer_pass_replace_copy_memories_with_loads_stores.h"
#include "source/fuzz/fuzzer_pass_replace_copy_objects_with_stores_loads.h"
#include "source/fuzz/fuzzer_pass_replace_irrelevant_ids.h"
#include "source/fuzz/fuzzer_pass_replace_linear_algebra_instructions.h"
#include "source/fuzz/fuzzer_pass_replace_loads_stores_with_copy_memories.h"
#include "source/fuzz/fuzzer_pass_replace_opphi_ids_from_dead_predecessors.h"
#include "source/fuzz/fuzzer_pass_replace_opselects_with_conditional_branches.h"
#include "source/fuzz/fuzzer_pass_replace_parameter_with_global.h"
#include "source/fuzz/fuzzer_pass_replace_params_with_struct.h"
#include "source/fuzz/fuzzer_pass_split_blocks.h"
#include "source/fuzz/fuzzer_pass_swap_commutable_operands.h"
#include "source/fuzz/fuzzer_pass_swap_conditional_branch_operands.h"
#include "source/fuzz/fuzzer_pass_toggle_access_chain_instruction.h"
#include "source/fuzz/fuzzer_pass_wrap_regions_in_selections.h"
#include "source/fuzz/pass_management/repeated_pass_manager.h"
#include "source/fuzz/pass_management/repeated_pass_manager_looped_with_recommendations.h"
#include "source/fuzz/pass_management/repeated_pass_manager_random_with_recommendations.h"
#include "source/fuzz/pass_management/repeated_pass_manager_simple.h"
#include "source/fuzz/pass_management/repeated_pass_recommender_standard.h"
#include "source/fuzz/protobufs/spirvfuzz_protobufs.h"
#include "source/fuzz/transformation_context.h"
#include "source/opt/build_module.h"
#include "source/spirv_fuzzer_options.h"
#include "source/util/make_unique.h"
namespace spvtools {
namespace fuzz {
namespace {
const uint32_t kIdBoundGap = 100;
} // namespace
Fuzzer::Fuzzer(spv_target_env target_env, MessageConsumer consumer,
const std::vector<uint32_t>& binary_in,
const protobufs::FactSequence& initial_facts,
const std::vector<fuzzerutil::ModuleSupplier>& donor_suppliers,
std::unique_ptr<RandomGenerator> random_generator,
bool enable_all_passes,
RepeatedPassStrategy repeated_pass_strategy,
bool validate_after_each_fuzzer_pass,
spv_validator_options validator_options)
: target_env_(target_env),
consumer_(std::move(consumer)),
binary_in_(binary_in),
initial_facts_(initial_facts),
donor_suppliers_(donor_suppliers),
random_generator_(std::move(random_generator)),
enable_all_passes_(enable_all_passes),
repeated_pass_strategy_(repeated_pass_strategy),
validate_after_each_fuzzer_pass_(validate_after_each_fuzzer_pass),
validator_options_(validator_options),
num_repeated_passes_applied_(0),
ir_context_(nullptr),
fuzzer_context_(nullptr),
transformation_context_(nullptr),
transformation_sequence_out_() {}
Fuzzer::~Fuzzer() = default;
template <typename FuzzerPassT, typename... Args>
void Fuzzer::MaybeAddRepeatedPass(uint32_t percentage_chance_of_adding_pass,
RepeatedPassInstances* pass_instances,
Args&&... extra_args) {
if (enable_all_passes_ ||
fuzzer_context_->ChoosePercentage(percentage_chance_of_adding_pass)) {
pass_instances->SetPass(MakeUnique<FuzzerPassT>(
ir_context_.get(), transformation_context_.get(), fuzzer_context_.get(),
&transformation_sequence_out_, std::forward<Args>(extra_args)...));
}
}
template <typename FuzzerPassT, typename... Args>
void Fuzzer::MaybeAddFinalPass(std::vector<std::unique_ptr<FuzzerPass>>* passes,
Args&&... extra_args) {
if (enable_all_passes_ || fuzzer_context_->ChooseEven()) {
passes->push_back(MakeUnique<FuzzerPassT>(
ir_context_.get(), transformation_context_.get(), fuzzer_context_.get(),
&transformation_sequence_out_, std::forward<Args>(extra_args)...));
}
}
bool Fuzzer::ApplyPassAndCheckValidity(FuzzerPass* pass) const {
pass->Apply();
return !validate_after_each_fuzzer_pass_ ||
fuzzerutil::IsValidAndWellFormed(ir_context_.get(), validator_options_,
consumer_);
}
Fuzzer::FuzzerResult Fuzzer::Run() {
// Check compatibility between the library version being linked with and the
// header files being used.
GOOGLE_PROTOBUF_VERIFY_VERSION;
assert(ir_context_ == nullptr && fuzzer_context_ == nullptr &&
transformation_context_ == nullptr &&
transformation_sequence_out_.transformation_size() == 0 &&
"'Run' must not be invoked more than once.");
spvtools::SpirvTools tools(target_env_);
tools.SetMessageConsumer(consumer_);
if (!tools.IsValid()) {
consumer_(SPV_MSG_ERROR, nullptr, {},
"Failed to create SPIRV-Tools interface; stopping.");
return {Fuzzer::FuzzerResultStatus::kFailedToCreateSpirvToolsInterface,
std::vector<uint32_t>(), protobufs::TransformationSequence()};
}
// Initial binary should be valid.
if (!tools.Validate(&binary_in_[0], binary_in_.size(), validator_options_)) {
consumer_(SPV_MSG_ERROR, nullptr, {},
"Initial binary is invalid; stopping.");
return {Fuzzer::FuzzerResultStatus::kInitialBinaryInvalid,
std::vector<uint32_t>(), protobufs::TransformationSequence()};
}
// Build the module from the input binary.
ir_context_ =
BuildModule(target_env_, consumer_, binary_in_.data(), binary_in_.size());
assert(ir_context_);
// The fuzzer will introduce new ids into the module. The module's id bound
// gives the smallest id that can be used for this purpose. We add an offset
// to this so that there is a sizeable gap between the ids used in the
// original module and the ids used for fuzzing, as a readability aid.
//
// TODO(https://github.com/KhronosGroup/SPIRV-Tools/issues/2541) consider the
// case where the maximum id bound is reached.
auto minimum_fresh_id = ir_context_->module()->id_bound() + kIdBoundGap;
fuzzer_context_ =
MakeUnique<FuzzerContext>(random_generator_.get(), minimum_fresh_id);
transformation_context_ = MakeUnique<TransformationContext>(
MakeUnique<FactManager>(ir_context_.get()), validator_options_);
transformation_context_->GetFactManager()->AddInitialFacts(consumer_,
initial_facts_);
RepeatedPassInstances pass_instances{};
// The following passes are likely to be very useful: many other passes
// introduce synonyms, irrelevant ids and constants that these passes can work
// with. We thus enable them with high probability.
MaybeAddRepeatedPass<FuzzerPassObfuscateConstants>(90, &pass_instances);
MaybeAddRepeatedPass<FuzzerPassApplyIdSynonyms>(90, &pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceIrrelevantIds>(90, &pass_instances);
do {
// Each call to MaybeAddRepeatedPass randomly decides whether the given pass
// should be enabled, and adds an instance of the pass to |pass_instances|
// if it is enabled.
MaybeAddRepeatedPass<FuzzerPassAddAccessChains>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddBitInstructionSynonyms>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddCompositeExtract>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddCompositeInserts>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddCompositeTypes>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddCopyMemory>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddDeadBlocks>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddDeadBreaks>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddDeadContinues>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddEquationInstructions>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddFunctionCalls>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddGlobalVariables>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddImageSampleUnusedComponents>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddLoads>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddLocalVariables>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddLoopPreheaders>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddLoopsToCreateIntConstantSynonyms>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddOpPhiSynonyms>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddParameters>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddRelaxedDecorations>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddStores>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddSynonyms>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassAddVectorShuffleInstructions>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassConstructComposites>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassCopyObjects>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassDonateModules>(&pass_instances,
donor_suppliers_);
MaybeAddRepeatedPass<FuzzerPassDuplicateRegionsWithSelections>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassExpandVectorReductions>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassFlattenConditionalBranches>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassInlineFunctions>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassInvertComparisonOperators>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassMakeVectorOperationsDynamic>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassMergeBlocks>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassMergeFunctionReturns>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassMutatePointers>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassOutlineFunctions>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassPermuteBlocks>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassPermuteFunctionParameters>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassPermuteInstructions>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassPropagateInstructionsDown>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassPropagateInstructionsUp>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassPushIdsThroughVariables>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceAddsSubsMulsWithCarryingExtended>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceBranchesFromDeadBlocksWithExits>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceCopyMemoriesWithLoadsStores>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceCopyObjectsWithStoresLoads>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceLoadsStoresWithCopyMemories>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceParameterWithGlobal>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceLinearAlgebraInstructions>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceOpPhiIdsFromDeadPredecessors>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceOpSelectsWithConditionalBranches>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassReplaceParamsWithStruct>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassSplitBlocks>(&pass_instances);
MaybeAddRepeatedPass<FuzzerPassSwapBranchConditionalOperands>(
&pass_instances);
MaybeAddRepeatedPass<FuzzerPassWrapRegionsInSelections>(&pass_instances);
// There is a theoretical possibility that no pass instances were created
// until now; loop again if so.
} while (pass_instances.GetPasses().empty());
RepeatedPassRecommenderStandard pass_recommender(&pass_instances,
fuzzer_context_.get());
std::unique_ptr<RepeatedPassManager> repeated_pass_manager = nullptr;
switch (repeated_pass_strategy_) {
case RepeatedPassStrategy::kSimple:
repeated_pass_manager = MakeUnique<RepeatedPassManagerSimple>(
fuzzer_context_.get(), &pass_instances);
break;
case RepeatedPassStrategy::kLoopedWithRecommendations:
repeated_pass_manager =
MakeUnique<RepeatedPassManagerLoopedWithRecommendations>(
fuzzer_context_.get(), &pass_instances, &pass_recommender);
break;
case RepeatedPassStrategy::kRandomWithRecommendations:
repeated_pass_manager =
MakeUnique<RepeatedPassManagerRandomWithRecommendations>(
fuzzer_context_.get(), &pass_instances, &pass_recommender);
break;
}
do {
if (!ApplyPassAndCheckValidity(
repeated_pass_manager->ChoosePass(transformation_sequence_out_))) {
return {Fuzzer::FuzzerResultStatus::kFuzzerPassLedToInvalidModule,
std::vector<uint32_t>(), protobufs::TransformationSequence()};
}
} while (ShouldContinueFuzzing());
// Now apply some passes that it does not make sense to apply repeatedly,
// as they do not unlock other passes.
std::vector<std::unique_ptr<FuzzerPass>> final_passes;
MaybeAddFinalPass<FuzzerPassAdjustBranchWeights>(&final_passes);
MaybeAddFinalPass<FuzzerPassAdjustFunctionControls>(&final_passes);
MaybeAddFinalPass<FuzzerPassAdjustLoopControls>(&final_passes);
MaybeAddFinalPass<FuzzerPassAdjustMemoryOperandsMasks>(&final_passes);
MaybeAddFinalPass<FuzzerPassAdjustSelectionControls>(&final_passes);
MaybeAddFinalPass<FuzzerPassAddNoContractionDecorations>(&final_passes);
MaybeAddFinalPass<FuzzerPassInterchangeSignednessOfIntegerOperands>(
&final_passes);
MaybeAddFinalPass<FuzzerPassInterchangeZeroLikeConstants>(&final_passes);
MaybeAddFinalPass<FuzzerPassPermutePhiOperands>(&final_passes);
MaybeAddFinalPass<FuzzerPassSwapCommutableOperands>(&final_passes);
MaybeAddFinalPass<FuzzerPassToggleAccessChainInstruction>(&final_passes);
for (auto& pass : final_passes) {
if (!ApplyPassAndCheckValidity(pass.get())) {
return {Fuzzer::FuzzerResultStatus::kFuzzerPassLedToInvalidModule,
std::vector<uint32_t>(), protobufs::TransformationSequence()};
}
}
// Encode the module as a binary.
std::vector<uint32_t> binary_out;
ir_context_->module()->ToBinary(&binary_out, false);
return {Fuzzer::FuzzerResultStatus::kComplete, std::move(binary_out),
std::move(transformation_sequence_out_)};
}
bool Fuzzer::ShouldContinueFuzzing() {
// There's a risk that fuzzing could get stuck, if none of the enabled fuzzer
// passes are able to apply any transformations. To guard against this we
// count the number of times some repeated pass has been applied and ensure
// that fuzzing stops if the number of repeated passes hits the limit on the
// number of transformations that can be applied.
assert(
num_repeated_passes_applied_ <=
fuzzer_context_->GetTransformationLimit() &&
"The number of repeated passes applied must not exceed its upper limit.");
if (ir_context_->module()->id_bound() >= fuzzer_context_->GetIdBoundLimit()) {
return false;
}
if (num_repeated_passes_applied_ ==
fuzzer_context_->GetTransformationLimit()) {
// Stop because fuzzing has got stuck.
return false;
}
auto transformations_applied_so_far =
static_cast<uint32_t>(transformation_sequence_out_.transformation_size());
if (transformations_applied_so_far >=
fuzzer_context_->GetTransformationLimit()) {
// Stop because we have reached the transformation limit.
return false;
}
// If we have applied T transformations so far, and the limit on the number of
// transformations to apply is L (where T < L), the chance that we will
// continue fuzzing is:
//
// 1 - T/(2*L)
//
// That is, the chance of continuing decreases as more transformations are
// applied. Using 2*L instead of L increases the number of transformations
// that are applied on average.
auto chance_of_continuing = static_cast<uint32_t>(
100.0 * (1.0 - (static_cast<double>(transformations_applied_so_far) /
(2.0 * static_cast<double>(
fuzzer_context_->GetTransformationLimit())))));
if (!fuzzer_context_->ChoosePercentage(chance_of_continuing)) {
// We have probabilistically decided to stop.
return false;
}
// Continue fuzzing!
num_repeated_passes_applied_++;
return true;
}
} // namespace fuzz
} // namespace spvtools