mirror of
https://github.com/KhronosGroup/SPIRV-Tools
synced 2024-12-01 15:30:06 +00:00
387cae472e
This is follow-up to the commit
bd3a271ce3
223 lines
6.7 KiB
C++
223 lines
6.7 KiB
C++
// Copyright (c) 2019 Valve Corporation
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// Copyright (c) 2019 LunarG Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Relax float ops tests
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#include <string>
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#include <vector>
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#include "test/opt/assembly_builder.h"
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#include "test/opt/pass_fixture.h"
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#include "test/opt/pass_utils.h"
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namespace spvtools {
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namespace opt {
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namespace {
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using RelaxFloatOpsTest = PassTest<::testing::Test>;
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TEST_F(RelaxFloatOpsTest, RelaxFloatOpsBasic) {
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// All float result instructions in functions should be relaxed
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// clang-format off
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//
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// SamplerState g_sSamp : register(s0);
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// uniform Texture1D <float4> g_tTex1df4 : register(t0);
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//
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// struct PS_INPUT
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// {
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// float Tex0 : TEXCOORD0;
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// float Tex1 : TEXCOORD1;
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// };
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//
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// struct PS_OUTPUT
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// {
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// float4 Color : SV_Target0;
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// };
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//
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// PS_OUTPUT main(PS_INPUT i)
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// {
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// PS_OUTPUT psout;
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// float4 txval10 = g_tTex1df4.Sample(g_sSamp, i.Tex0);
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// float4 txval11 = g_tTex1df4.Sample(g_sSamp, i.Tex1);
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// float4 t = txval10 + txval11;
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// float4 t2 = t / 2.0;
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// psout.Color = t2;
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// return psout;
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// }
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// clang-format on
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const std::string defs0 =
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R"(OpCapability Shader
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OpCapability Sampled1D
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %i_Tex0 %i_Tex1 %_entryPointOutput_Color
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OpExecutionMode %main OriginUpperLeft
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OpSource HLSL 500
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OpName %main "main"
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OpName %g_tTex1df4 "g_tTex1df4"
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OpName %g_sSamp "g_sSamp"
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OpName %i_Tex0 "i.Tex0"
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OpName %i_Tex1 "i.Tex1"
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OpName %_entryPointOutput_Color "@entryPointOutput.Color"
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OpDecorate %g_tTex1df4 DescriptorSet 0
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OpDecorate %g_tTex1df4 Binding 0
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OpDecorate %g_sSamp DescriptorSet 0
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OpDecorate %g_sSamp Binding 0
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OpDecorate %i_Tex0 Location 0
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OpDecorate %i_Tex1 Location 1
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OpDecorate %_entryPointOutput_Color Location 0
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)";
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const std::string defs1 =
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R"(%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%17 = OpTypeImage %float 1D 0 0 0 1 Unknown
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%_ptr_UniformConstant_17 = OpTypePointer UniformConstant %17
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%g_tTex1df4 = OpVariable %_ptr_UniformConstant_17 UniformConstant
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%21 = OpTypeSampler
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%_ptr_UniformConstant_21 = OpTypePointer UniformConstant %21
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%g_sSamp = OpVariable %_ptr_UniformConstant_21 UniformConstant
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%25 = OpTypeSampledImage %17
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%_ptr_Input_float = OpTypePointer Input %float
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%i_Tex0 = OpVariable %_ptr_Input_float Input
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%i_Tex1 = OpVariable %_ptr_Input_float Input
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_entryPointOutput_Color = OpVariable %_ptr_Output_v4float Output
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%float_0_5 = OpConstant %float 0.5
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%116 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
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)";
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const std::string relax_decos =
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R"(OpDecorate %60 RelaxedPrecision
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OpDecorate %63 RelaxedPrecision
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OpDecorate %82 RelaxedPrecision
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OpDecorate %88 RelaxedPrecision
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OpDecorate %91 RelaxedPrecision
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OpDecorate %94 RelaxedPrecision
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)";
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const std::string func_orig =
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R"(%main = OpFunction %void None %3
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%5 = OpLabel
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%60 = OpLoad %float %i_Tex0
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%63 = OpLoad %float %i_Tex1
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%77 = OpLoad %17 %g_tTex1df4
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%78 = OpLoad %21 %g_sSamp
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%79 = OpSampledImage %25 %77 %78
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%82 = OpImageSampleImplicitLod %v4float %79 %60
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%83 = OpLoad %17 %g_tTex1df4
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%84 = OpLoad %21 %g_sSamp
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%85 = OpSampledImage %25 %83 %84
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%88 = OpImageSampleImplicitLod %v4float %85 %63
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%91 = OpFAdd %v4float %82 %88
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%94 = OpFMul %v4float %91 %116
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OpStore %_entryPointOutput_Color %94
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OpReturn
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OpFunctionEnd
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)";
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndCheck<RelaxFloatOpsPass>(
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defs0 + defs1 + func_orig, defs0 + relax_decos + defs1 + func_orig, true,
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true);
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}
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TEST_F(RelaxFloatOpsTest, RelaxFloatOpsForLinkage) {
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const std::string defs0 =
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R"(OpCapability Shader
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OpCapability Linkage
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OpCapability Sampled1D
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpSource HLSL 630
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OpName %main "main"
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OpName %g_tTex1df4 "g_tTex1df4"
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OpName %g_sSamp "g_sSamp"
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OpName %i_Tex0 "i.Tex0"
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OpName %i_Tex1 "i.Tex1"
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OpName %_entryPointOutput_Color "@entryPointOutput.Color"
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OpDecorate %main LinkageAttributes "main" Export
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OpDecorate %g_tTex1df4 DescriptorSet 0
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OpDecorate %g_tTex1df4 Binding 0
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OpDecorate %g_sSamp DescriptorSet 0
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OpDecorate %g_sSamp Binding 0
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OpDecorate %i_Tex0 Location 0
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OpDecorate %i_Tex1 Location 1
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OpDecorate %_entryPointOutput_Color Location 0
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)";
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const std::string defs1 =
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R"(%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%17 = OpTypeImage %float 1D 0 0 0 1 Unknown
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%_ptr_UniformConstant_17 = OpTypePointer UniformConstant %17
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%g_tTex1df4 = OpVariable %_ptr_UniformConstant_17 UniformConstant
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%21 = OpTypeSampler
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%_ptr_UniformConstant_21 = OpTypePointer UniformConstant %21
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%g_sSamp = OpVariable %_ptr_UniformConstant_21 UniformConstant
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%25 = OpTypeSampledImage %17
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%_ptr_Input_float = OpTypePointer Input %float
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%i_Tex0 = OpVariable %_ptr_Input_float Input
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%i_Tex1 = OpVariable %_ptr_Input_float Input
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_entryPointOutput_Color = OpVariable %_ptr_Output_v4float Output
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%float_0_5 = OpConstant %float 0.5
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%116 = OpConstantComposite %v4float %float_0_5 %float_0_5 %float_0_5 %float_0_5
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)";
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const std::string relax_decos =
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R"(OpDecorate %60 RelaxedPrecision
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OpDecorate %63 RelaxedPrecision
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OpDecorate %82 RelaxedPrecision
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OpDecorate %88 RelaxedPrecision
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OpDecorate %91 RelaxedPrecision
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OpDecorate %94 RelaxedPrecision
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)";
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const std::string func_orig =
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R"(%main = OpFunction %void None %3
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%5 = OpLabel
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%60 = OpLoad %float %i_Tex0
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%63 = OpLoad %float %i_Tex1
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%77 = OpLoad %17 %g_tTex1df4
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%78 = OpLoad %21 %g_sSamp
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%79 = OpSampledImage %25 %77 %78
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%82 = OpImageSampleImplicitLod %v4float %79 %60
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%83 = OpLoad %17 %g_tTex1df4
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%84 = OpLoad %21 %g_sSamp
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%85 = OpSampledImage %25 %83 %84
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%88 = OpImageSampleImplicitLod %v4float %85 %63
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%91 = OpFAdd %v4float %82 %88
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%94 = OpFMul %v4float %91 %116
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OpStore %_entryPointOutput_Color %94
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OpReturn
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OpFunctionEnd
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)";
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndCheck<RelaxFloatOpsPass>(
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defs0 + defs1 + func_orig, defs0 + relax_decos + defs1 + func_orig, true,
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true);
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}
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} // namespace
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} // namespace opt
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} // namespace spvtools
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