SPIRV-Tools/source/opt/dominator_tree.cpp
Victor Lomuller 3497a94460 Add loop unswitch pass.
It moves all conditional branching and switch whose conditions are loop
invariant and uniform. Before performing the loop unswitch we check that
the loop does not contain any instruction that would prevent it
(barriers, group instructions etc.).
2018-02-27 08:52:46 -05:00

403 lines
15 KiB
C++

// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <iostream>
#include <memory>
#include <set>
#include "cfa.h"
#include "dominator_tree.h"
using namespace spvtools;
using namespace spvtools::opt;
// Calculates the dominator or postdominator tree for a given function.
// 1 - Compute the successors and predecessors for each BasicBlock. We add a
// dummy node for the start node or for postdominators the exit. This node will
// point to all entry or all exit nodes.
// 2 - Using the CFA::DepthFirstTraversal get a depth first postordered list of
// all BasicBlocks. Using the successors (or for postdominator, predecessors)
// calculated in step 1 to traverse the tree.
// 3 - Pass the list calculated in step 2 to the CFA::CalculateDominators using
// the predecessors list (or for postdominator, successors). This will give us a
// vector of BB pairs. Each BB and its immediate dominator.
// 4 - Using the list from 3 use those edges to build a tree of
// DominatorTreeNodes. Each node containing a link to the parent dominator and
// children which are dominated.
// 5 - Using the tree from 4, perform a depth first traversal to calculate the
// preorder and postorder index of each node. We use these indexes to compare
// nodes against each other for domination checks.
namespace {
// Wrapper around CFA::DepthFirstTraversal to provide an interface to perform
// depth first search on generic BasicBlock types. Will call post and pre order
// user defined functions during traversal
//
// BBType - BasicBlock type. Will either be ir::BasicBlock or DominatorTreeNode
// SuccessorLambda - Lamdba matching the signature of 'const
// std::vector<BBType>*(const BBType *A)'. Will return a vector of the nodes
// succeding BasicBlock A.
// PostLambda - Lamdba matching the signature of 'void (const BBType*)' will be
// called on each node traversed AFTER their children.
// PreLambda - Lamdba matching the signature of 'void (const BBType*)' will be
// called on each node traversed BEFORE their children.
template <typename BBType, typename SuccessorLambda, typename PreLambda,
typename PostLambda>
static void DepthFirstSearch(const BBType* bb, SuccessorLambda successors,
PreLambda pre, PostLambda post) {
// Ignore backedge operation.
auto nop_backedge = [](const BBType*, const BBType*) {};
CFA<BBType>::DepthFirstTraversal(bb, successors, pre, post, nop_backedge);
}
// Wrapper around CFA::DepthFirstTraversal to provide an interface to perform
// depth first search on generic BasicBlock types. This overload is for only
// performing user defined post order.
//
// BBType - BasicBlock type. Will either be ir::BasicBlock or DominatorTreeNode
// SuccessorLambda - Lamdba matching the signature of 'const
// std::vector<BBType>*(const BBType *A)'. Will return a vector of the nodes
// succeding BasicBlock A.
// PostLambda - Lamdba matching the signature of 'void (const BBType*)' will be
// called on each node traversed after their children.
template <typename BBType, typename SuccessorLambda, typename PostLambda>
static void DepthFirstSearchPostOrder(const BBType* bb,
SuccessorLambda successors,
PostLambda post) {
// Ignore preorder operation.
auto nop_preorder = [](const BBType*) {};
DepthFirstSearch(bb, successors, nop_preorder, post);
}
// Small type trait to get the function class type.
template <typename BBType>
struct GetFunctionClass {
using FunctionType = ir::Function;
};
// Helper class to compute predecessors and successors for each Basic Block in a
// function. Through GetPredFunctor and GetSuccessorFunctor it provides an
// interface to get the successor and predecessor lists for each basic
// block. This is required by the DepthFirstTraversal and ComputeDominator
// functions which take as parameter an std::function returning the successors
// and predecessors respectively.
//
// When computing the post-dominator tree, all edges are inverted. So successors
// returned by this class will be predecessors in the original CFG.
template <typename BBType>
class BasicBlockSuccessorHelper {
// This should eventually become const ir::BasicBlock.
using BasicBlock = BBType;
using Function = typename GetFunctionClass<BBType>::FunctionType;
using BasicBlockListTy = std::vector<BasicBlock*>;
using BasicBlockMapTy = std::map<const BasicBlock*, BasicBlockListTy>;
public:
// For compliance with the dominance tree computation, entry nodes are
// connected to a single dummy node.
BasicBlockSuccessorHelper(Function& func, const BasicBlock* dummy_start_node,
bool post);
// CFA::CalculateDominators requires std::vector<BasicBlock*>.
using GetBlocksFunction =
std::function<const std::vector<BasicBlock*>*(const BasicBlock*)>;
// Returns the list of predecessor functions.
GetBlocksFunction GetPredFunctor() {
return [this](const BasicBlock* bb) {
BasicBlockListTy* v = &this->predecessors_[bb];
return v;
};
}
// Returns a vector of the list of successor nodes from a given node.
GetBlocksFunction GetSuccessorFunctor() {
return [this](const BasicBlock* bb) {
BasicBlockListTy* v = &this->successors_[bb];
return v;
};
}
private:
bool invert_graph_;
BasicBlockMapTy successors_;
BasicBlockMapTy predecessors_;
// Build the successors and predecessors map for each basic blocks |f|.
// If |invert_graph_| is true, all edges are reversed (successors becomes
// predecessors and vice versa).
// For convenience, the start of the graph is |dummy_start_node|.
// The dominator tree construction requires a unique entry node, which cannot
// be guaranteed for the postdominator graph. The |dummy_start_node| BB is
// here to gather all entry nodes.
void CreateSuccessorMap(Function& f, const BasicBlock* dummy_start_node);
};
template <typename BBType>
BasicBlockSuccessorHelper<BBType>::BasicBlockSuccessorHelper(
Function& func, const BasicBlock* dummy_start_node, bool invert)
: invert_graph_(invert) {
CreateSuccessorMap(func, dummy_start_node);
}
template <typename BBType>
void BasicBlockSuccessorHelper<BBType>::CreateSuccessorMap(
Function& f, const BasicBlock* dummy_start_node) {
std::map<uint32_t, BasicBlock*> id_to_BB_map;
auto GetSuccessorBasicBlock = [&f, &id_to_BB_map](uint32_t successor_id) {
BasicBlock*& Succ = id_to_BB_map[successor_id];
if (!Succ) {
for (BasicBlock& BBIt : f) {
if (successor_id == BBIt.id()) {
Succ = &BBIt;
break;
}
}
}
return Succ;
};
if (invert_graph_) {
// For the post dominator tree, we see the inverted graph.
// successors_ in the inverted graph are the predecessors in the CFG.
// The tree construction requires 1 entry point, so we add a dummy node
// that is connected to all function exiting basic blocks.
// An exiting basic block is a block with an OpKill, OpUnreachable,
// OpReturn or OpReturnValue as terminator instruction.
for (BasicBlock& bb : f) {
if (bb.hasSuccessor()) {
BasicBlockListTy& pred_list = predecessors_[&bb];
const auto& const_bb = bb;
const_bb.ForEachSuccessorLabel(
[this, &pred_list, &bb,
&GetSuccessorBasicBlock](const uint32_t successor_id) {
BasicBlock* succ = GetSuccessorBasicBlock(successor_id);
// Inverted graph: our successors in the CFG
// are our predecessors in the inverted graph.
this->successors_[succ].push_back(&bb);
pred_list.push_back(succ);
});
} else {
successors_[dummy_start_node].push_back(&bb);
predecessors_[&bb].push_back(const_cast<BasicBlock*>(dummy_start_node));
}
}
} else {
// Technically, this is not needed, but it unifies
// the handling of dominator and postdom tree later on.
successors_[dummy_start_node].push_back(f.entry().get());
predecessors_[f.entry().get()].push_back(
const_cast<BasicBlock*>(dummy_start_node));
for (BasicBlock& bb : f) {
BasicBlockListTy& succ_list = successors_[&bb];
const auto& const_bb = bb;
const_bb.ForEachSuccessorLabel([&](const uint32_t successor_id) {
BasicBlock* succ = GetSuccessorBasicBlock(successor_id);
succ_list.push_back(succ);
predecessors_[succ].push_back(&bb);
});
}
}
}
} // namespace
namespace spvtools {
namespace opt {
bool DominatorTree::StrictlyDominates(uint32_t a, uint32_t b) const {
if (a == b) return false;
return Dominates(a, b);
}
bool DominatorTree::StrictlyDominates(const ir::BasicBlock* a,
const ir::BasicBlock* b) const {
return DominatorTree::StrictlyDominates(a->id(), b->id());
}
bool DominatorTree::StrictlyDominates(const DominatorTreeNode* a,
const DominatorTreeNode* b) const {
if (a == b) return false;
return Dominates(a, b);
}
bool DominatorTree::Dominates(uint32_t a, uint32_t b) const {
// Check that both of the inputs are actual nodes.
const DominatorTreeNode* a_node = GetTreeNode(a);
const DominatorTreeNode* b_node = GetTreeNode(b);
if (!a_node || !b_node) return false;
return Dominates(a_node, b_node);
}
bool DominatorTree::Dominates(const DominatorTreeNode* a,
const DominatorTreeNode* b) const {
// Node A dominates node B if they are the same.
if (a == b) return true;
return a->dfs_num_pre_ < b->dfs_num_pre_ &&
a->dfs_num_post_ > b->dfs_num_post_;
}
bool DominatorTree::Dominates(const ir::BasicBlock* A,
const ir::BasicBlock* B) const {
return Dominates(A->id(), B->id());
}
ir::BasicBlock* DominatorTree::ImmediateDominator(
const ir::BasicBlock* A) const {
return ImmediateDominator(A->id());
}
ir::BasicBlock* DominatorTree::ImmediateDominator(uint32_t a) const {
// Check that A is a valid node in the tree.
auto a_itr = nodes_.find(a);
if (a_itr == nodes_.end()) return nullptr;
const DominatorTreeNode* node = &a_itr->second;
if (node->parent_ == nullptr) {
return nullptr;
}
return node->parent_->bb_;
}
DominatorTreeNode* DominatorTree::GetOrInsertNode(ir::BasicBlock* bb) {
DominatorTreeNode* dtn = nullptr;
std::map<uint32_t, DominatorTreeNode>::iterator node_iter =
nodes_.find(bb->id());
if (node_iter == nodes_.end()) {
dtn = &nodes_.emplace(std::make_pair(bb->id(), DominatorTreeNode{bb}))
.first->second;
} else
dtn = &node_iter->second;
return dtn;
}
void DominatorTree::GetDominatorEdges(
const ir::Function* f, const ir::BasicBlock* dummy_start_node,
std::vector<std::pair<ir::BasicBlock*, ir::BasicBlock*>>* edges) {
// Each time the depth first traversal calls the postorder callback
// std::function we push that node into the postorder vector to create our
// postorder list.
std::vector<const ir::BasicBlock*> postorder;
auto postorder_function = [&](const ir::BasicBlock* b) {
postorder.push_back(b);
};
// CFA::CalculateDominators requires std::vector<ir::BasicBlock*>
// BB are derived from F, so we need to const cast it at some point
// no modification is made on F.
BasicBlockSuccessorHelper<ir::BasicBlock> helper{
*const_cast<ir::Function*>(f), dummy_start_node, postdominator_};
// The successor function tells DepthFirstTraversal how to move to successive
// nodes by providing an interface to get a list of successor nodes from any
// given node.
auto successor_functor = helper.GetSuccessorFunctor();
// The predecessor functor does the same as the successor functor
// but for all nodes preceding a given node.
auto predecessor_functor = helper.GetPredFunctor();
// If we're building a post dominator tree we traverse the tree in reverse
// using the predecessor function in place of the successor function and vice
// versa.
DepthFirstSearchPostOrder(dummy_start_node, successor_functor,
postorder_function);
*edges =
CFA<ir::BasicBlock>::CalculateDominators(postorder, predecessor_functor);
}
void DominatorTree::InitializeTree(const ir::Function* f, const ir::CFG& cfg) {
ClearTree();
// Skip over empty functions.
if (f->cbegin() == f->cend()) {
return;
}
const ir::BasicBlock* dummy_start_node =
postdominator_ ? cfg.pseudo_exit_block() : cfg.pseudo_entry_block();
// Get the immediate dominator for each node.
std::vector<std::pair<ir::BasicBlock*, ir::BasicBlock*>> edges;
GetDominatorEdges(f, dummy_start_node, &edges);
// Transform the vector<pair> into the tree structure which we can use to
// efficiently query dominance.
for (auto edge : edges) {
DominatorTreeNode* first = GetOrInsertNode(edge.first);
if (edge.first == edge.second) {
if (std::find(roots_.begin(), roots_.end(), first) == roots_.end())
roots_.push_back(first);
continue;
}
DominatorTreeNode* second = GetOrInsertNode(edge.second);
first->parent_ = second;
second->children_.push_back(first);
}
ResetDFNumbering();
}
void DominatorTree::ResetDFNumbering() {
int index = 0;
auto preFunc = [&index](const DominatorTreeNode* node) {
const_cast<DominatorTreeNode*>(node)->dfs_num_pre_ = ++index;
};
auto postFunc = [&index](const DominatorTreeNode* node) {
const_cast<DominatorTreeNode*>(node)->dfs_num_post_ = ++index;
};
auto getSucc = [](const DominatorTreeNode* node) { return &node->children_; };
for (auto root : roots_) DepthFirstSearch(root, getSucc, preFunc, postFunc);
}
void DominatorTree::DumpTreeAsDot(std::ostream& out_stream) const {
out_stream << "digraph {\n";
Visit([&out_stream](const DominatorTreeNode* node) {
// Print the node.
if (node->bb_) {
out_stream << node->bb_->id() << "[label=\"" << node->bb_->id()
<< "\"];\n";
}
// Print the arrow from the parent to this node. Entry nodes will not have
// parents so draw them as children from the dummy node.
if (node->parent_) {
out_stream << node->parent_->bb_->id() << " -> " << node->bb_->id()
<< ";\n";
}
// Return true to continue the traversal.
return true;
});
out_stream << "}\n";
}
} // namespace opt
} // namespace spvtools