SPIRV-Tools/source/opt/dominator_analysis.cpp
Steven Perron c20a718e00 Rewrite local-single-store-elim to not create large data structures.
The local-single-store-elim algorithm is not fundamentally bad.
However, when there are a large number of variables, some of the
maps that are used can become very large.  These large data structures
then take a very long time to be destroyed.  I've seen cases around 40%
if the time.

I've rewritten that algorithm to not use as much memory.  This give a
significant improvement when running a large number of shader through
DXC.

I've also made a small change to local-single-block-elim to delete the
loads that is has replaced.  That way local-single-store-elim will not
have to look at those.  local-single-store-elim now does the same thing.

The time for one set goes from 309s down to 126s.  For another set, the
time goes from 102s down to 88s.
2018-04-18 16:38:18 -04:00

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1.7 KiB
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// Copyright (c) 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dominator_analysis.h"
#include <unordered_set>
#include "ir_context.h"
namespace spvtools {
namespace opt {
ir::BasicBlock* DominatorAnalysisBase::CommonDominator(
ir::BasicBlock* b1, ir::BasicBlock* b2) const {
if (!b1 || !b2) return nullptr;
std::unordered_set<ir::BasicBlock*> seen;
ir::BasicBlock* block = b1;
while (block && seen.insert(block).second) {
block = ImmediateDominator(block);
}
block = b2;
while (block && !seen.count(block)) {
block = ImmediateDominator(block);
}
return block;
}
bool DominatorAnalysisBase::Dominates(ir::Instruction* a,
ir::Instruction* b) const {
if (!a || !b) {
return false;
}
if (a == b) {
return true;
}
ir::BasicBlock* bb_a = a->context()->get_instr_block(a);
ir::BasicBlock* bb_b = b->context()->get_instr_block(b);
if (bb_a != bb_b) {
return tree_.Dominates(bb_a, bb_b);
}
ir::Instruction* current_inst = a;
while ((current_inst = current_inst->NextNode())) {
if (current_inst == b) {
return true;
}
}
return false;
}
} // namespace opt
} // namespace spvtools