mirror of
https://github.com/KhronosGroup/SPIRV-Tools
synced 2024-11-25 13:00:04 +00:00
5dcb576b69
Motivated by integrating spirv-reduce into spirv-fuzz, so that an added function can be made smaller during shrinking, this adds support in spirv-reduce for asking reduction to be restricted to the instructions of a single specified function.
487 lines
14 KiB
C++
487 lines
14 KiB
C++
// Copyright (c) 2019 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "source/reduce/simple_conditional_branch_to_branch_opportunity_finder.h"
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#include "source/opt/build_module.h"
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#include "source/reduce/reduction_opportunity.h"
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#include "source/reduce/reduction_pass.h"
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#include "test/reduce/reduce_test_util.h"
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namespace spvtools {
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namespace reduce {
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namespace {
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const spv_target_env kEnv = SPV_ENV_UNIVERSAL_1_3;
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TEST(SimpleConditionalBranchToBranchTest, Diamond) {
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// A test with the following structure.
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//
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// selection header
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// OpBranchConditional
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// ||
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// b b
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// | |
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// selection merge
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//
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// The conditional branch cannot be simplified because selection headers
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// cannot end with OpBranch.
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std::string shader = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource ESSL 310
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OpName %2 "main"
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%3 = OpTypeVoid
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%4 = OpTypeFunction %3
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%5 = OpTypeInt 32 1
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%6 = OpTypePointer Function %5
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%7 = OpTypeBool
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%8 = OpConstantTrue %7
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%2 = OpFunction %3 None %4
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%9 = OpLabel
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OpBranch %10
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%10 = OpLabel
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OpSelectionMerge %11 None
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OpBranchConditional %8 %12 %12
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%12 = OpLabel
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OpBranch %11
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%13 = OpLabel
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OpBranch %11
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%11 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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auto context = BuildModule(kEnv, nullptr, shader, kReduceAssembleOption);
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CheckValid(kEnv, context.get());
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auto ops = SimpleConditionalBranchToBranchOpportunityFinder()
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.GetAvailableOpportunities(context.get(), 0);
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ASSERT_EQ(0, ops.size());
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}
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TEST(SimpleConditionalBranchToBranchTest, DiamondNoSelection) {
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// A test with the following structure.
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//
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// OpBranchConditional
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// ||
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// b b
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// | /
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// b
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//
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// The conditional branch can be simplified.
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std::string shader = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource ESSL 310
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OpName %2 "main"
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%3 = OpTypeVoid
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%4 = OpTypeFunction %3
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%5 = OpTypeInt 32 1
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%6 = OpTypePointer Function %5
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%7 = OpTypeBool
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%8 = OpConstantTrue %7
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%2 = OpFunction %3 None %4
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%9 = OpLabel
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OpBranch %10
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%10 = OpLabel
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OpBranchConditional %8 %12 %12
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%12 = OpLabel
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OpBranch %11
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%13 = OpLabel
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OpBranch %11
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%11 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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auto context = BuildModule(kEnv, nullptr, shader, kReduceAssembleOption);
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CheckValid(kEnv, context.get());
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auto ops = SimpleConditionalBranchToBranchOpportunityFinder()
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.GetAvailableOpportunities(context.get(), 0);
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ASSERT_EQ(1, ops.size());
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ASSERT_TRUE(ops[0]->PreconditionHolds());
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ops[0]->TryToApply();
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CheckValid(kEnv, context.get());
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std::string after = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource ESSL 310
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OpName %2 "main"
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%3 = OpTypeVoid
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%4 = OpTypeFunction %3
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%5 = OpTypeInt 32 1
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%6 = OpTypePointer Function %5
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%7 = OpTypeBool
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%8 = OpConstantTrue %7
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%2 = OpFunction %3 None %4
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%9 = OpLabel
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OpBranch %10
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%10 = OpLabel
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OpBranch %12
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%12 = OpLabel
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OpBranch %11
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%13 = OpLabel
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OpBranch %11
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%11 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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CheckEqual(kEnv, after, context.get());
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ops = SimpleConditionalBranchToBranchOpportunityFinder()
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.GetAvailableOpportunities(context.get(), 0);
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ASSERT_EQ(0, ops.size());
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}
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TEST(SimpleConditionalBranchToBranchTest, ConditionalBranchesButNotSimple) {
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// A test with the following structure.
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//
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// selection header
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// OpBranchConditional
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// | |
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// b OpBranchConditional
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// | | |
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// | b |
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// | | |
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// selection merge
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//
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// None of the conditional branches can be simplified; the first is not simple
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// AND part of a selection header; the second is just not simple (where
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// "simple" means it only has one target).
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std::string shader = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource ESSL 310
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OpName %2 "main"
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%3 = OpTypeVoid
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%4 = OpTypeFunction %3
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%5 = OpTypeInt 32 1
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%6 = OpTypePointer Function %5
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%7 = OpTypeBool
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%8 = OpConstantTrue %7
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%2 = OpFunction %3 None %4
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%9 = OpLabel
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OpBranch %10
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%10 = OpLabel
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OpSelectionMerge %11 None
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OpBranchConditional %8 %12 %13
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%12 = OpLabel
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OpBranch %11
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%13 = OpLabel
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OpBranchConditional %8 %14 %11
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%14 = OpLabel
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OpBranch %11
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%11 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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auto context = BuildModule(kEnv, nullptr, shader, kReduceAssembleOption);
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CheckValid(kEnv, context.get());
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auto ops = SimpleConditionalBranchToBranchOpportunityFinder()
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.GetAvailableOpportunities(context.get(), 0);
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ASSERT_EQ(0, ops.size());
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}
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TEST(SimpleConditionalBranchToBranchTest, SimplifyBackEdge) {
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// A test with the following structure. The loop has a continue construct that
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// ends with OpBranchConditional. The OpBranchConditional can be simplified.
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//
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// loop header
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// |
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// loop continue target and back-edge block
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// OpBranchConditional
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// ||
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// loop merge (to loop header^)
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std::string shader = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource ESSL 310
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OpName %2 "main"
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%3 = OpTypeVoid
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%4 = OpTypeFunction %3
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%5 = OpTypeInt 32 1
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%6 = OpTypePointer Function %5
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%7 = OpTypeBool
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%8 = OpConstantTrue %7
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%2 = OpFunction %3 None %4
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%9 = OpLabel
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OpBranch %10
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%10 = OpLabel
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OpLoopMerge %11 %12 None
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OpBranch %12
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%12 = OpLabel
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OpBranchConditional %8 %10 %10
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%11 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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const auto context =
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BuildModule(kEnv, nullptr, shader, kReduceAssembleOption);
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CheckValid(kEnv, context.get());
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auto ops = SimpleConditionalBranchToBranchOpportunityFinder()
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.GetAvailableOpportunities(context.get(), 0);
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ASSERT_EQ(1, ops.size());
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ASSERT_TRUE(ops[0]->PreconditionHolds());
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ops[0]->TryToApply();
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CheckValid(kEnv, context.get());
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std::string after = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource ESSL 310
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OpName %2 "main"
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%3 = OpTypeVoid
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%4 = OpTypeFunction %3
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%5 = OpTypeInt 32 1
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%6 = OpTypePointer Function %5
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%7 = OpTypeBool
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%8 = OpConstantTrue %7
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%2 = OpFunction %3 None %4
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%9 = OpLabel
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OpBranch %10
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%10 = OpLabel
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OpLoopMerge %11 %12 None
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OpBranch %12
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%12 = OpLabel
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OpBranch %10
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%11 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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CheckEqual(kEnv, after, context.get());
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ops = SimpleConditionalBranchToBranchOpportunityFinder()
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.GetAvailableOpportunities(context.get(), 0);
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ASSERT_EQ(0, ops.size());
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}
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TEST(SimpleConditionalBranchToBranchTest,
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DontRemoveBackEdgeCombinedHeaderContinue) {
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// A test with the following structure.
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//
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// loop header and continue target and back-edge block
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// OpBranchConditional
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// ||
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// loop merge (to loop header^)
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//
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// The conditional branch can be simplified.
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std::string shader = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource ESSL 310
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OpName %2 "main"
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%3 = OpTypeVoid
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%4 = OpTypeFunction %3
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%5 = OpTypeInt 32 1
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%6 = OpTypePointer Function %5
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%7 = OpTypeBool
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%8 = OpConstantTrue %7
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%2 = OpFunction %3 None %4
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%9 = OpLabel
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OpBranch %10
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%10 = OpLabel
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OpLoopMerge %11 %10 None
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OpBranchConditional %8 %10 %10
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%11 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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const auto context =
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BuildModule(kEnv, nullptr, shader, kReduceAssembleOption);
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CheckValid(kEnv, context.get());
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auto ops = SimpleConditionalBranchToBranchOpportunityFinder()
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.GetAvailableOpportunities(context.get(), 0);
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ASSERT_EQ(1, ops.size());
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ASSERT_TRUE(ops[0]->PreconditionHolds());
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ops[0]->TryToApply();
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CheckValid(kEnv, context.get());
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std::string after = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource ESSL 310
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OpName %2 "main"
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%3 = OpTypeVoid
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%4 = OpTypeFunction %3
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%5 = OpTypeInt 32 1
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%6 = OpTypePointer Function %5
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%7 = OpTypeBool
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%8 = OpConstantTrue %7
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%2 = OpFunction %3 None %4
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%9 = OpLabel
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OpBranch %10
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%10 = OpLabel
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OpLoopMerge %11 %10 None
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OpBranch %10
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%11 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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CheckEqual(kEnv, after, context.get());
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ops = SimpleConditionalBranchToBranchOpportunityFinder()
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.GetAvailableOpportunities(context.get(), 0);
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ASSERT_EQ(0, ops.size());
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}
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TEST(SimpleConditionalBranchToBranchTest, BackEdgeUnreachable) {
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// A test with the following structure. I.e. a loop with an unreachable
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// continue construct that ends with OpBranchConditional.
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//
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// loop header
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// |
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// | loop continue target (unreachable)
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// | |
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// | back-edge block (unreachable)
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// | OpBranchConditional
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// | ||
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// loop merge (to loop header^)
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//
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// The conditional branch can be simplified.
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std::string shader = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource ESSL 310
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OpName %2 "main"
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%3 = OpTypeVoid
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%4 = OpTypeFunction %3
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%5 = OpTypeInt 32 1
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%6 = OpTypePointer Function %5
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%7 = OpTypeBool
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%8 = OpConstantTrue %7
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%2 = OpFunction %3 None %4
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%9 = OpLabel
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OpBranch %10
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%10 = OpLabel
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OpLoopMerge %11 %12 None
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OpBranch %11
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%12 = OpLabel
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OpBranch %13
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%13 = OpLabel
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OpBranchConditional %8 %10 %10
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%11 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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const auto context =
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BuildModule(kEnv, nullptr, shader, kReduceAssembleOption);
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CheckValid(kEnv, context.get());
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auto ops = SimpleConditionalBranchToBranchOpportunityFinder()
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.GetAvailableOpportunities(context.get(), 0);
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ASSERT_EQ(1, ops.size());
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ASSERT_TRUE(ops[0]->PreconditionHolds());
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ops[0]->TryToApply();
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CheckValid(kEnv, context.get());
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std::string after = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %2 "main"
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OpExecutionMode %2 OriginUpperLeft
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OpSource ESSL 310
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OpName %2 "main"
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%3 = OpTypeVoid
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%4 = OpTypeFunction %3
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%5 = OpTypeInt 32 1
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%6 = OpTypePointer Function %5
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%7 = OpTypeBool
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%8 = OpConstantTrue %7
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%2 = OpFunction %3 None %4
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%9 = OpLabel
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OpBranch %10
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%10 = OpLabel
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OpLoopMerge %11 %12 None
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OpBranch %11
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%12 = OpLabel
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OpBranch %13
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%13 = OpLabel
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OpBranch %10
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%11 = OpLabel
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OpReturn
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OpFunctionEnd
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)";
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CheckEqual(kEnv, after, context.get());
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ops = SimpleConditionalBranchToBranchOpportunityFinder()
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.GetAvailableOpportunities(context.get(), 0);
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ASSERT_EQ(0, ops.size());
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}
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} // namespace
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} // namespace reduce
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} // namespace spvtools
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