SPIRV-Tools/test/opt/local_access_chain_convert_test.cpp
Steven Perron 12e4a7b649
Handle variable pointer in some optimizations (#2490)
* Check var pointer capability in ADCE.

* Check var ptr capability for common uniform.

* Check var ptr capability in access chain convert.

Since we want this pass to run even if there are variable pointer on
storage buffers, we had to remove asserts that assumed there were no
variable pointers.  The functions with the asserts will now work, it
becomes the responsibility of the callers to deal with the output as
appropriate.

* Single block elimination and variable pointers.

It seems like the code in local single block elimination is able to
handle cases with variable pointers already.  This is because the
function `HasOnlySupportedRefs` ensures that variables that feed a
variable pointer are not candidates.

* Single store elimination and variable pointers.

It seems like the code in local single stroe elimination is able to
handle cases with variable pointers already.  This is because the
function `FindSingleStoreAndCheckUses` ensures that variables that feed
a variable pointer are not candidates.

* SSA rewriter and variable pointers.

It seems like the code in the two passes that call the SSA rewriter are
able to  handle cases with variable pointers already.  This is because the
function `HasOnlySupportedRefs` ensures that variables that feed
a variable pointer are not candidates.

Fixes #2458.
2019-04-03 12:47:51 -04:00

835 lines
25 KiB
C++

// Copyright (c) 2017 Valve Corporation
// Copyright (c) 2017 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string>
#include "test/opt/pass_fixture.h"
#include "test/opt/pass_utils.h"
namespace spvtools {
namespace opt {
namespace {
using LocalAccessChainConvertTest = PassTest<::testing::Test>;
TEST_F(LocalAccessChainConvertTest, StructOfVecsOfFloatConverted) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// gl_FragColor = s0.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
; CHECK: OpStore %s0 [[ex1]]
; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %8
%17 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%18 = OpLoad %v4float %BaseColor
%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %19 %18
%20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
%21 = OpLoad %v4float %20
OpStore %gl_FragColor %21
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest, InBoundsAccessChainsConverted) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// gl_FragColor = s0.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
; CHECK: OpStore %s0 [[ex1]]
; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %8
%17 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%18 = OpLoad %v4float %BaseColor
%19 = OpInBoundsAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %19 %18
%20 = OpInBoundsAccessChain %_ptr_Function_v4float %s0 %int_1
%21 = OpLoad %v4float %20
OpStore %gl_FragColor %21
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest, TwoUsesofSingleChainConverted) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// gl_FragColor = s0.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
; CHECK: OpStore %s0 [[ex1]]
; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %8
%17 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%18 = OpLoad %v4float %BaseColor
%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %19 %18
%20 = OpLoad %v4float %19
OpStore %gl_FragColor %20
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest, OpaqueConverted) {
// SPIR-V not representable in GLSL; not generatable from HLSL
// at the moment
const std::string predefs =
R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %outColor %texCoords
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpMemberName %S_t 2 "smp"
OpName %foo_struct_S_t_vf2_vf21_ "foo(struct-S_t-vf2-vf21;"
OpName %s "s"
OpName %outColor "outColor"
OpName %sampler15 "sampler15"
OpName %s0 "s0"
OpName %texCoords "texCoords"
OpName %param "param"
OpDecorate %sampler15 DescriptorSet 0
%void = OpTypeVoid
%12 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%outColor = OpVariable %_ptr_Output_v4float Output
%17 = OpTypeImage %float 2D 0 0 0 1 Unknown
%18 = OpTypeSampledImage %17
%S_t = OpTypeStruct %v2float %v2float %18
%_ptr_Function_S_t = OpTypePointer Function %S_t
%20 = OpTypeFunction %void %_ptr_Function_S_t
%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18
%_ptr_Function_18 = OpTypePointer Function %18
%sampler15 = OpVariable %_ptr_UniformConstant_18 UniformConstant
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_2 = OpConstant %int 2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%_ptr_Input_v2float = OpTypePointer Input %v2float
%texCoords = OpVariable %_ptr_Input_v2float Input
)";
const std::string before =
R"(
; CHECK: [[l1:%\w+]] = OpLoad %S_t %param
; CHECK: [[e1:%\w+]] = OpCompositeExtract {{%\w+}} [[l1]] 2
; CHECK: [[l2:%\w+]] = OpLoad %S_t %param
; CHECK: [[e2:%\w+]] = OpCompositeExtract {{%\w+}} [[l2]] 0
; CHECK: OpImageSampleImplicitLod {{%\w+}} [[e1]] [[e2]]
%main = OpFunction %void None %12
%28 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%param = OpVariable %_ptr_Function_S_t Function
%29 = OpLoad %v2float %texCoords
%30 = OpAccessChain %_ptr_Function_v2float %s0 %int_0
OpStore %30 %29
%31 = OpLoad %18 %sampler15
%32 = OpAccessChain %_ptr_Function_18 %s0 %int_2
OpStore %32 %31
%33 = OpLoad %S_t %s0
OpStore %param %33
%34 = OpAccessChain %_ptr_Function_18 %param %int_2
%35 = OpLoad %18 %34
%36 = OpAccessChain %_ptr_Function_v2float %param %int_0
%37 = OpLoad %v2float %36
%38 = OpImageSampleImplicitLod %v4float %35 %37
OpStore %outColor %38
OpReturn
OpFunctionEnd
)";
const std::string remain =
R"(%foo_struct_S_t_vf2_vf21_ = OpFunction %void None %20
%s = OpFunctionParameter %_ptr_Function_S_t
%39 = OpLabel
%40 = OpAccessChain %_ptr_Function_18 %s %int_2
%41 = OpLoad %18 %40
%42 = OpAccessChain %_ptr_Function_v2float %s %int_0
%43 = OpLoad %v2float %42
%44 = OpImageSampleImplicitLod %v4float %41 %43
OpStore %outColor %44
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs + before + remain,
true);
}
TEST_F(LocalAccessChainConvertTest, NestedStructsConverted) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S1_t {
// vec4 v1;
// };
//
// struct S2_t {
// vec4 v2;
// S1_t s1;
// };
//
// void main()
// {
// S2_t s2;
// s2.s1.v1 = BaseColor;
// gl_FragColor = s2.s1.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S1_t "S1_t"
OpMemberName %S1_t 0 "v1"
OpName %S2_t "S2_t"
OpMemberName %S2_t 0 "v2"
OpMemberName %S2_t 1 "s1"
OpName %s2 "s2"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S1_t = OpTypeStruct %v4float
%S2_t = OpTypeStruct %v4float %S1_t
%_ptr_Function_S2_t = OpTypePointer Function %S2_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%int_0 = OpConstant %int 0
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1:%\w+]] = OpLoad %S2_t %s2
; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S2_t [[st_id]] [[ld1]] 1 0
; CHECK: OpStore %s2 [[ex1]]
; CHECK: [[ld2:%\w+]] = OpLoad %S2_t %s2
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1 0
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %9
%19 = OpLabel
%s2 = OpVariable %_ptr_Function_S2_t Function
%20 = OpLoad %v4float %BaseColor
%21 = OpAccessChain %_ptr_Function_v4float %s2 %int_1 %int_0
OpStore %21 %20
%22 = OpAccessChain %_ptr_Function_v4float %s2 %int_1 %int_0
%23 = OpLoad %v4float %22
OpStore %gl_FragColor %23
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest, SomeAccessChainsHaveNoUse) {
// Based on HLSL source code:
// struct S {
// float f;
// };
// float main(float input : A) : B {
// S local = { input };
// return local.f;
// }
const std::string predefs = R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %in_var_A %out_var_B
OpName %main "main"
OpName %in_var_A "in.var.A"
OpName %out_var_B "out.var.B"
OpName %S "S"
OpName %local "local"
%int = OpTypeInt 32 1
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Input_float = OpTypePointer Input %float
%_ptr_Output_float = OpTypePointer Output %float
%S = OpTypeStruct %float
%_ptr_Function_S = OpTypePointer Function %S
%int_0 = OpConstant %int 0
%in_var_A = OpVariable %_ptr_Input_float Input
%out_var_B = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %8
%15 = OpLabel
%local = OpVariable %_ptr_Function_S Function
%16 = OpLoad %float %in_var_A
%17 = OpCompositeConstruct %S %16
OpStore %local %17
)";
const std::string before =
R"(
; CHECK: [[ld:%\w+]] = OpLoad %S %local
; CHECK: [[ex:%\w+]] = OpCompositeExtract %float [[ld]] 0
; CHECK: OpStore %out_var_B [[ex]]
%18 = OpAccessChain %_ptr_Function_float %local %int_0
%19 = OpAccessChain %_ptr_Function_float %local %int_0
%20 = OpLoad %float %18
OpStore %out_var_B %20
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs + before, true);
}
TEST_F(LocalAccessChainConvertTest,
StructOfVecsOfFloatConvertedWithDecorationOnLoad) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// gl_FragColor = s0.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
OpDecorate %21 RelaxedPrecision
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: OpDecorate
; CHECK: OpDecorate [[ld2:%\w+]] RelaxedPrecision
; CHECK-NOT: OpDecorate
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ins:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
; CHECK: OpStore %s0 [[ins]]
; CHECK: [[ld2]] = OpLoad %S_t %s0
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %8
%17 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%18 = OpLoad %v4float %BaseColor
%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %19 %18
%20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
%21 = OpLoad %v4float %20
OpStore %gl_FragColor %21
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest,
StructOfVecsOfFloatConvertedWithDecorationOnStore) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// gl_FragColor = s0.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
OpDecorate %s0 RelaxedPrecision
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: OpDecorate
; CHECK: OpDecorate [[ld1:%\w+]] RelaxedPrecision
; CHECK: OpDecorate [[ins:%\w+]] RelaxedPrecision
; CHECK-NOT: OpDecorate
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1]] = OpLoad %S_t %s0
; CHECK: [[ins]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
; CHECK: OpStore %s0 [[ins]]
; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %8
%17 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%18 = OpLoad %v4float %BaseColor
%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %19 %18
%20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
%21 = OpLoad %v4float %20
OpStore %gl_FragColor %21
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest, DynamicallyIndexedVarNotConverted) {
// #version 140
//
// in vec4 BaseColor;
// flat in int Idx;
// in float Bi;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// s0.v1[Idx] = Bi;
// gl_FragColor = s0.v1;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Idx %Bi %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %Idx "Idx"
OpName %Bi "Bi"
OpName %gl_FragColor "gl_FragColor"
OpDecorate %Idx Flat
%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_int = OpTypePointer Input %int
%Idx = OpVariable %_ptr_Input_int Input
%_ptr_Input_float = OpTypePointer Input %float
%Bi = OpVariable %_ptr_Input_float Input
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %10
%22 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%23 = OpLoad %v4float %BaseColor
%24 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %24 %23
%25 = OpLoad %int %Idx
%26 = OpLoad %float %Bi
%27 = OpAccessChain %_ptr_Function_float %s0 %int_1 %25
OpStore %27 %26
%28 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
%29 = OpLoad %v4float %28
OpStore %gl_FragColor %29
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalAccessChainConvertPass>(assembly, assembly, false,
true);
}
TEST_F(LocalAccessChainConvertTest, VariablePointersStorageBuffer) {
// A case with a storage buffer variable pointer. We should still convert
// the access chain on the function scope symbol.
const std::string test =
R"(
; CHECK: OpFunction
; CHECK: [[var:%\w+]] = OpVariable {{%\w+}} Function
; CHECK: [[ld:%\w+]] = OpLoad {{%\w+}} [[var]]
; CHECK: OpCompositeExtract {{%\w+}} [[ld]] 0 0
OpCapability Shader
OpCapability VariablePointersStorageBuffer
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %2 "main"
OpExecutionMode %2 LocalSize 1 1 1
OpSource GLSL 450
OpMemberDecorate %_struct_3 0 Offset 0
OpDecorate %_struct_3 Block
OpDecorate %4 DescriptorSet 0
OpDecorate %4 Binding 0
OpDecorate %_ptr_StorageBuffer_int ArrayStride 4
OpDecorate %_arr_int_int_128 ArrayStride 4
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_128 = OpConstant %int 128
%_arr_int_int_128 = OpTypeArray %int %int_128
%_struct_3 = OpTypeStruct %_arr_int_int_128
%_ptr_StorageBuffer__struct_3 = OpTypePointer StorageBuffer %_struct_3
%_ptr_Function__struct_3 = OpTypePointer Function %_struct_3
%4 = OpVariable %_ptr_StorageBuffer__struct_3 StorageBuffer
%bool = OpTypeBool
%true = OpConstantTrue %bool
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
%_ptr_Function_int = OpTypePointer Function %int
%2 = OpFunction %void None %8
%18 = OpLabel
%19 = OpVariable %_ptr_Function__struct_3 Function
%20 = OpAccessChain %_ptr_StorageBuffer_int %4 %int_0 %int_0
OpBranch %21
%21 = OpLabel
%22 = OpPhi %_ptr_StorageBuffer_int %20 %18 %23 %24
OpLoopMerge %25 %24 None
OpBranchConditional %true %26 %25
%26 = OpLabel
OpStore %22 %int_0
OpBranch %24
%24 = OpLabel
%23 = OpPtrAccessChain %_ptr_StorageBuffer_int %22 %int_1
OpBranch %21
%25 = OpLabel
%27 = OpAccessChain %_ptr_Function_int %19 %int_0 %int_0
%28 = OpLoad %int %27
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(test, true);
}
TEST_F(LocalAccessChainConvertTest, VariablePointers) {
// A case with variable pointer capability. We should not convert
// the access chain on the function scope symbol because the variable pointer
// could the analysis to miss references to function scope symbols.
const std::string test =
R"(OpCapability Shader
OpCapability VariablePointers
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %2 "main"
OpExecutionMode %2 LocalSize 1 1 1
OpSource GLSL 450
OpMemberDecorate %_struct_3 0 Offset 0
OpDecorate %_struct_3 Block
OpDecorate %4 DescriptorSet 0
OpDecorate %4 Binding 0
OpDecorate %_ptr_StorageBuffer_int ArrayStride 4
OpDecorate %_arr_int_int_128 ArrayStride 4
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_128 = OpConstant %int 128
%_arr_int_int_128 = OpTypeArray %int %int_128
%_struct_3 = OpTypeStruct %_arr_int_int_128
%_ptr_StorageBuffer__struct_3 = OpTypePointer StorageBuffer %_struct_3
%_ptr_Function__struct_3 = OpTypePointer Function %_struct_3
%4 = OpVariable %_ptr_StorageBuffer__struct_3 StorageBuffer
%bool = OpTypeBool
%true = OpConstantTrue %bool
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
%_ptr_Function_int = OpTypePointer Function %int
%2 = OpFunction %void None %8
%18 = OpLabel
%19 = OpVariable %_ptr_Function__struct_3 Function
%20 = OpAccessChain %_ptr_StorageBuffer_int %4 %int_0 %int_0
OpBranch %21
%21 = OpLabel
%22 = OpPhi %_ptr_StorageBuffer_int %20 %18 %23 %24
OpLoopMerge %25 %24 None
OpBranchConditional %true %26 %25
%26 = OpLabel
OpStore %22 %int_0
OpBranch %24
%24 = OpLabel
%23 = OpPtrAccessChain %_ptr_StorageBuffer_int %22 %int_1
OpBranch %21
%25 = OpLabel
%27 = OpAccessChain %_ptr_Function_int %19 %int_0 %int_0
%28 = OpLoad %int %27
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalAccessChainConvertPass>(test, test, false, true);
}
// TODO(greg-lunarg): Add tests to verify handling of these cases:
//
// Assorted vector and matrix types
// Assorted struct array types
// Assorted scalar types
// Assorted non-target types
// OpInBoundsAccessChain
// Others?
} // namespace
} // namespace opt
} // namespace spvtools