SPIRV-Tools/tools/comp/markv_model_factory.cpp
Andrey Tuganov 250a235a8d Add new compression algorithm and models
Add new "short descriptor" algorithm to MARK-V codec.

Add three shader compression models:
lite - fast, poor compression
mid - balanced
max - best compression
2017-11-21 17:32:58 -05:00

48 lines
1.3 KiB
C++

// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "markv_model_factory.h"
#include "markv_model_shader.h"
namespace spvtools {
std::unique_ptr<MarkvModel> CreateMarkvModel(MarkvModelType type) {
std::unique_ptr<MarkvModel> model;
switch (type) {
case kMarkvModelShaderLite: {
model.reset(new MarkvModelShaderLite());
break;
}
case kMarkvModelShaderMid: {
model.reset(new MarkvModelShaderMid());
break;
}
case kMarkvModelShaderMax: {
model.reset(new MarkvModelShaderMax());
break;
}
case kMarkvModelUnknown: {
assert(0 && "kMarkvModelUnknown supplied to CreateMarkvModel");
return model;
}
}
model->SetModelType(static_cast<uint32_t>(type));
return model;
}
} // namespace spvtools