SPIRV-Tools/test/val/val_decoration_test.cpp
Lei Zhang 4db9c789ff Add option to skip verifying block layout
We need this to avoid emitting errors on DirectX layout rules.
2018-07-11 18:00:54 -04:00

3023 lines
113 KiB
C++

// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Validation tests for decorations
#include "gmock/gmock.h"
#include "source/val/decoration.h"
#include "unit_spirv.h"
#include "val_fixtures.h"
namespace spvtools {
namespace val {
namespace {
using std::string;
using std::vector;
using ::testing::Eq;
using ::testing::HasSubstr;
using ValidateDecorations = spvtest::ValidateBase<bool>;
TEST_F(ValidateDecorations, ValidateOpDecorateRegistration) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %1 ArrayStride 4
OpDecorate %1 Uniform
%2 = OpTypeFloat 32
%1 = OpTypeRuntimeArray %2
; Since %1 is used first in Decoration, it gets id 1.
)";
const uint32_t id = 1;
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
// Must have 2 decorations.
EXPECT_THAT(vstate_->id_decorations(id),
Eq(vector<Decoration>{Decoration(SpvDecorationArrayStride, {4}),
Decoration(SpvDecorationUniform)}));
}
TEST_F(ValidateDecorations, ValidateOpMemberDecorateRegistration) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %_arr_double_uint_6 ArrayStride 4
OpMemberDecorate %_struct_115 2 NonReadable
OpMemberDecorate %_struct_115 2 Offset 2
OpDecorate %_struct_115 BufferBlock
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_6 = OpConstant %uint 6
%_arr_double_uint_6 = OpTypeArray %float %uint_6
%_struct_115 = OpTypeStruct %float %float %_arr_double_uint_6
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
// The array must have 1 decoration.
const uint32_t arr_id = 1;
EXPECT_THAT(
vstate_->id_decorations(arr_id),
Eq(vector<Decoration>{Decoration(SpvDecorationArrayStride, {4})}));
// The struct must have 3 decorations.
const uint32_t struct_id = 2;
EXPECT_THAT(vstate_->id_decorations(struct_id),
Eq(vector<Decoration>{Decoration(SpvDecorationNonReadable, {}, 2),
Decoration(SpvDecorationOffset, {2}, 2),
Decoration(SpvDecorationBufferBlock)}));
}
TEST_F(ValidateDecorations, ValidateGroupDecorateRegistration) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %1 DescriptorSet 0
OpDecorate %1 NonWritable
OpDecorate %1 Restrict
%1 = OpDecorationGroup
OpGroupDecorate %1 %2 %3
OpGroupDecorate %1 %4
%float = OpTypeFloat 32
%_runtimearr_float = OpTypeRuntimeArray %float
%_struct_9 = OpTypeStruct %_runtimearr_float
%_ptr_Uniform__struct_9 = OpTypePointer Uniform %_struct_9
%2 = OpVariable %_ptr_Uniform__struct_9 Uniform
%_struct_10 = OpTypeStruct %_runtimearr_float
%_ptr_Uniform__struct_10 = OpTypePointer Uniform %_struct_10
%3 = OpVariable %_ptr_Uniform__struct_10 Uniform
%_struct_11 = OpTypeStruct %_runtimearr_float
%_ptr_Uniform__struct_11 = OpTypePointer Uniform %_struct_11
%4 = OpVariable %_ptr_Uniform__struct_11 Uniform
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
// Decoration group has 3 decorations.
auto expected_decorations = vector<Decoration>{
Decoration(SpvDecorationDescriptorSet, {0}),
Decoration(SpvDecorationNonWritable), Decoration(SpvDecorationRestrict)};
// Decoration group is applied to id 1, 2, 3, and 4. Note that id 1 (which is
// the decoration group id) also has all the decorations.
EXPECT_THAT(vstate_->id_decorations(1), Eq(expected_decorations));
EXPECT_THAT(vstate_->id_decorations(2), Eq(expected_decorations));
EXPECT_THAT(vstate_->id_decorations(3), Eq(expected_decorations));
EXPECT_THAT(vstate_->id_decorations(4), Eq(expected_decorations));
}
TEST_F(ValidateDecorations, ValidateGroupMemberDecorateRegistration) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %1 Offset 3
%1 = OpDecorationGroup
OpGroupMemberDecorate %1 %_struct_1 3 %_struct_2 3 %_struct_3 3
%float = OpTypeFloat 32
%_runtimearr = OpTypeRuntimeArray %float
%_struct_1 = OpTypeStruct %float %float %float %_runtimearr
%_struct_2 = OpTypeStruct %float %float %float %_runtimearr
%_struct_3 = OpTypeStruct %float %float %float %_runtimearr
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
// Decoration group has 1 decoration.
auto expected_decorations =
vector<Decoration>{Decoration(SpvDecorationOffset, {3}, 3)};
// Decoration group is applied to id 2, 3, and 4.
EXPECT_THAT(vstate_->id_decorations(2), Eq(expected_decorations));
EXPECT_THAT(vstate_->id_decorations(3), Eq(expected_decorations));
EXPECT_THAT(vstate_->id_decorations(4), Eq(expected_decorations));
}
TEST_F(ValidateDecorations, LinkageImportUsedForInitializedVariableBad) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %target LinkageAttributes "link_ptr" Import
%float = OpTypeFloat 32
%_ptr_float = OpTypePointer Uniform %float
%zero = OpConstantNull %float
%target = OpVariable %_ptr_float Uniform %zero
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("A module-scope OpVariable with initialization value "
"cannot be marked with the Import Linkage Type."));
}
TEST_F(ValidateDecorations, LinkageExportUsedForInitializedVariableGood) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %target LinkageAttributes "link_ptr" Export
%float = OpTypeFloat 32
%_ptr_float = OpTypePointer Uniform %float
%zero = OpConstantNull %float
%target = OpVariable %_ptr_float Uniform %zero
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, StructAllMembersHaveBuiltInDecorationsGood) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpMemberDecorate %_struct_1 0 BuiltIn Position
OpMemberDecorate %_struct_1 1 BuiltIn Position
OpMemberDecorate %_struct_1 2 BuiltIn Position
OpMemberDecorate %_struct_1 3 BuiltIn Position
%float = OpTypeFloat 32
%_runtimearr = OpTypeRuntimeArray %float
%_struct_1 = OpTypeStruct %float %float %float %_runtimearr
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, MixedBuiltInDecorationsBad) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpMemberDecorate %_struct_1 0 BuiltIn Position
OpMemberDecorate %_struct_1 1 BuiltIn Position
%float = OpTypeFloat 32
%_runtimearr = OpTypeRuntimeArray %float
%_struct_1 = OpTypeStruct %float %float %float %_runtimearr
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("When BuiltIn decoration is applied to a structure-type "
"member, all members of that structure type must also be "
"decorated with BuiltIn (No allowed mixing of built-in "
"variables and non-built-in variables within a single "
"structure). Structure id 1 does not meet this requirement."));
}
TEST_F(ValidateDecorations, StructContainsBuiltInStructBad) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpMemberDecorate %_struct_1 0 BuiltIn Position
OpMemberDecorate %_struct_1 1 BuiltIn Position
OpMemberDecorate %_struct_1 2 BuiltIn Position
OpMemberDecorate %_struct_1 3 BuiltIn Position
%float = OpTypeFloat 32
%_runtimearr = OpTypeRuntimeArray %float
%_struct_1 = OpTypeStruct %float %float %float %_runtimearr
%_struct_2 = OpTypeStruct %_struct_1
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("Structure <id> 1 contains members with BuiltIn "
"decoration. Therefore this structure may not be "
"contained as a member of another structure type. "
"Structure <id> 4 contains structure <id> 1."));
}
TEST_F(ValidateDecorations, StructContainsNonBuiltInStructGood) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
%float = OpTypeFloat 32
%_struct_1 = OpTypeStruct %float
%_struct_2 = OpTypeStruct %_struct_1
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, MultipleBuiltInObjectsConsumedByOpEntryPointBad) {
string spirv = R"(
OpCapability Shader
OpCapability Geometry
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %in_1 %in_2
OpMemberDecorate %struct_1 0 BuiltIn InvocationId
OpMemberDecorate %struct_2 0 BuiltIn Position
%int = OpTypeInt 32 1
%void = OpTypeVoid
%func = OpTypeFunction %void
%float = OpTypeFloat 32
%struct_1 = OpTypeStruct %int
%struct_2 = OpTypeStruct %float
%ptr_builtin_1 = OpTypePointer Input %struct_1
%ptr_builtin_2 = OpTypePointer Input %struct_2
%in_1 = OpVariable %ptr_builtin_1 Input
%in_2 = OpVariable %ptr_builtin_2 Input
%main = OpFunction %void None %func
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("There must be at most one object per Storage Class "
"that can contain a structure type containing members "
"decorated with BuiltIn, consumed per entry-point."));
}
TEST_F(ValidateDecorations,
OneBuiltInObjectPerStorageClassConsumedByOpEntryPointGood) {
string spirv = R"(
OpCapability Shader
OpCapability Geometry
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %in_1 %out_1
OpMemberDecorate %struct_1 0 BuiltIn InvocationId
OpMemberDecorate %struct_2 0 BuiltIn Position
%int = OpTypeInt 32 1
%void = OpTypeVoid
%func = OpTypeFunction %void
%float = OpTypeFloat 32
%struct_1 = OpTypeStruct %int
%struct_2 = OpTypeStruct %float
%ptr_builtin_1 = OpTypePointer Input %struct_1
%ptr_builtin_2 = OpTypePointer Output %struct_2
%in_1 = OpVariable %ptr_builtin_1 Input
%out_1 = OpVariable %ptr_builtin_2 Output
%main = OpFunction %void None %func
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, NoBuiltInObjectsConsumedByOpEntryPointGood) {
string spirv = R"(
OpCapability Shader
OpCapability Geometry
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %in_1 %out_1
%int = OpTypeInt 32 1
%void = OpTypeVoid
%func = OpTypeFunction %void
%float = OpTypeFloat 32
%struct_1 = OpTypeStruct %int
%struct_2 = OpTypeStruct %float
%ptr_builtin_1 = OpTypePointer Input %struct_1
%ptr_builtin_2 = OpTypePointer Output %struct_2
%in_1 = OpVariable %ptr_builtin_1 Input
%out_1 = OpVariable %ptr_builtin_2 Output
%main = OpFunction %void None %func
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, EntryPointFunctionHasLinkageAttributeBad) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpDecorate %main LinkageAttributes "import_main" Import
%1 = OpTypeVoid
%2 = OpTypeFunction %1
%main = OpFunction %1 None %2
%4 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv.c_str());
EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateInstructions());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("The LinkageAttributes Decoration (Linkage name: import_main) "
"cannot be applied to function id 1 because it is targeted by "
"an OpEntryPoint instruction."));
}
TEST_F(ValidateDecorations, FunctionDeclarationWithoutImportLinkageBad) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
%void = OpTypeVoid
%func = OpTypeFunction %void
%main = OpFunction %void None %func
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("Function declaration (id 3) must have a LinkageAttributes "
"decoration with the Import Linkage type."));
}
TEST_F(ValidateDecorations, FunctionDeclarationWithImportLinkageGood) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %main LinkageAttributes "link_fn" Import
%void = OpTypeVoid
%func = OpTypeFunction %void
%main = OpFunction %void None %func
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, FunctionDeclarationWithExportLinkageBad) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %main LinkageAttributes "link_fn" Export
%void = OpTypeVoid
%func = OpTypeFunction %void
%main = OpFunction %void None %func
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("Function declaration (id 1) must have a LinkageAttributes "
"decoration with the Import Linkage type."));
}
TEST_F(ValidateDecorations, FunctionDefinitionWithImportLinkageBad) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
OpDecorate %main LinkageAttributes "link_fn" Import
%void = OpTypeVoid
%func = OpTypeFunction %void
%main = OpFunction %void None %func
%label = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_BINARY, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("Function definition (id 1) may not be decorated with "
"Import Linkage type."));
}
TEST_F(ValidateDecorations, FunctionDefinitionWithoutImportLinkageGood) {
string spirv = R"(
OpCapability Shader
OpCapability Linkage
OpMemoryModel Logical GLSL450
%void = OpTypeVoid
%func = OpTypeFunction %void
%main = OpFunction %void None %func
%label = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, BuiltinVariablesGoodVulkan) {
const spv_target_env env = SPV_ENV_VULKAN_1_0;
std::string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord %_entryPointOutput
OpExecutionMode %main OriginUpperLeft
OpSource HLSL 500
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorate %_entryPointOutput Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%float_0 = OpConstant %float 0
%14 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %3
%5 = OpLabel
OpStore %_entryPointOutput %14
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv, env);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(env));
}
TEST_F(ValidateDecorations, BuiltinVariablesWithLocationDecorationVulkan) {
const spv_target_env env = SPV_ENV_VULKAN_1_0;
std::string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord %_entryPointOutput
OpExecutionMode %main OriginUpperLeft
OpSource HLSL 500
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorate %gl_FragCoord Location 0
OpDecorate %_entryPointOutput Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%float_0 = OpConstant %float 0
%14 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %3
%5 = OpLabel
OpStore %_entryPointOutput %14
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv, env);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(env));
EXPECT_THAT(getDiagnosticString(),
HasSubstr("A BuiltIn variable (id 2) cannot have any Location or "
"Component decorations"));
}
TEST_F(ValidateDecorations, BuiltinVariablesWithComponentDecorationVulkan) {
const spv_target_env env = SPV_ENV_VULKAN_1_0;
std::string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragCoord %_entryPointOutput
OpExecutionMode %main OriginUpperLeft
OpSource HLSL 500
OpDecorate %gl_FragCoord BuiltIn FragCoord
OpDecorate %gl_FragCoord Component 0
OpDecorate %_entryPointOutput Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%float_0 = OpConstant %float 0
%14 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
%_ptr_Input_v4float = OpTypePointer Input %v4float
%gl_FragCoord = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %3
%5 = OpLabel
OpStore %_entryPointOutput %14
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv, env);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(env));
EXPECT_THAT(getDiagnosticString(),
HasSubstr("A BuiltIn variable (id 2) cannot have any Location or "
"Component decorations"));
}
// #version 440
// #extension GL_EXT_nonuniform_qualifier : enable
// layout(binding = 1) uniform sampler2D s2d[];
// layout(location = 0) in nonuniformEXT int i;
// void main()
// {
// vec4 v = texture(s2d[i], vec2(0.3));
// }
TEST_F(ValidateDecorations, RuntimeArrayOfDescriptorSetsIsAllowed) {
const spv_target_env env = SPV_ENV_VULKAN_1_0;
std::string spirv = R"(
OpCapability Shader
OpCapability ShaderNonUniformEXT
OpCapability RuntimeDescriptorArrayEXT
OpCapability SampledImageArrayNonUniformIndexingEXT
OpExtension "SPV_EXT_descriptor_indexing"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %i
OpSource GLSL 440
OpSourceExtension "GL_EXT_nonuniform_qualifier"
OpName %main "main"
OpName %v "v"
OpName %s2d "s2d"
OpName %i "i"
OpDecorate %s2d DescriptorSet 0
OpDecorate %s2d Binding 1
OpDecorate %i Location 0
OpDecorate %i NonUniformEXT
OpDecorate %18 NonUniformEXT
OpDecorate %21 NonUniformEXT
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%10 = OpTypeImage %float 2D 0 0 0 1 Unknown
%11 = OpTypeSampledImage %10
%_runtimearr_11 = OpTypeRuntimeArray %11
%_ptr_UniformConstant__runtimearr_11 = OpTypePointer UniformConstant %_runtimearr_11
%s2d = OpVariable %_ptr_UniformConstant__runtimearr_11 UniformConstant
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%i = OpVariable %_ptr_Input_int Input
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%v2float = OpTypeVector %float 2
%float_0_300000012 = OpConstant %float 0.300000012
%24 = OpConstantComposite %v2float %float_0_300000012 %float_0_300000012
%float_0 = OpConstant %float 0
%main = OpFunction %void None %3
%5 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%18 = OpLoad %int %i
%20 = OpAccessChain %_ptr_UniformConstant_11 %s2d %18
%21 = OpLoad %11 %20
%26 = OpImageSampleExplicitLod %v4float %21 %24 Lod %float_0
OpStore %v %26
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv, env);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
// #version 440
// #extension GL_EXT_nonuniform_qualifier : enable
// layout(binding = 1) uniform sampler2D s2d[][2];
// layout(location = 0) in nonuniformEXT int i;
// void main()
// {
// vec4 v = texture(s2d[i][i], vec2(0.3));
// }
TEST_F(ValidateDecorations, RuntimeArrayOfArraysOfDescriptorSetsIsDisallowed) {
const spv_target_env env = SPV_ENV_VULKAN_1_0;
std::string spirv = R"(
OpCapability Shader
OpCapability ShaderNonUniformEXT
OpCapability RuntimeDescriptorArrayEXT
OpCapability SampledImageArrayNonUniformIndexingEXT
OpExtension "SPV_EXT_descriptor_indexing"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %i
OpSource GLSL 440
OpSourceExtension "GL_EXT_nonuniform_qualifier"
OpName %main "main"
OpName %v "v"
OpName %s2d "s2d"
OpName %i "i"
OpDecorate %s2d DescriptorSet 0
OpDecorate %s2d Binding 1
OpDecorate %i Location 0
OpDecorate %i NonUniformEXT
OpDecorate %21 NonUniformEXT
OpDecorate %22 NonUniformEXT
OpDecorate %25 NonUniformEXT
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%10 = OpTypeImage %float 2D 0 0 0 1 Unknown
%11 = OpTypeSampledImage %10
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_11_uint_2 = OpTypeArray %11 %uint_2
%_runtimearr__arr_11_uint_2 = OpTypeRuntimeArray %_arr_11_uint_2
%_ptr_UniformConstant__runtimearr__arr_11_uint_2 = OpTypePointer UniformConstant %_runtimearr__arr_11_uint_2
%s2d = OpVariable %_ptr_UniformConstant__runtimearr__arr_11_uint_2 UniformConstant
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%i = OpVariable %_ptr_Input_int Input
%_ptr_UniformConstant_11 = OpTypePointer UniformConstant %11
%v2float = OpTypeVector %float 2
%float_0_300000012 = OpConstant %float 0.300000012
%28 = OpConstantComposite %v2float %float_0_300000012 %float_0_300000012
%float_0 = OpConstant %float 0
%main = OpFunction %void None %3
%5 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%21 = OpLoad %int %i
%22 = OpLoad %int %i
%24 = OpAccessChain %_ptr_UniformConstant_11 %s2d %21 %22
%25 = OpLoad %11 %24
%30 = OpImageSampleExplicitLod %v4float %25 %28 Lod %float_0
OpStore %v %30
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv, env);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(env));
EXPECT_THAT(getDiagnosticString(),
HasSubstr("Only a single level of array is allowed for "
"descriptor set variables"));
}
// #version 440
// layout (set=1, binding=1) uniform sampler2D variableName[2][2];
// void main() {
// }
TEST_F(ValidateDecorations, ArrayOfArraysOfDescriptorSetsIsDisallowed) {
const spv_target_env env = SPV_ENV_VULKAN_1_0;
std::string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 440
OpName %main "main"
OpName %variableName "variableName"
OpDecorate %variableName DescriptorSet 1
OpDecorate %variableName Binding 1
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%7 = OpTypeImage %float 2D 0 0 0 1 Unknown
%8 = OpTypeSampledImage %7
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_8_uint_2 = OpTypeArray %8 %uint_2
%_arr__arr_8_uint_2_uint_2 = OpTypeArray %_arr_8_uint_2 %uint_2
%_ptr_UniformConstant__arr__arr_8_uint_2_uint_2 = OpTypePointer UniformConstant %_arr__arr_8_uint_2_uint_2
%variableName = OpVariable %_ptr_UniformConstant__arr__arr_8_uint_2_uint_2 UniformConstant
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv, env);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState(env));
EXPECT_THAT(getDiagnosticString(),
HasSubstr("Only a single level of array is allowed for "
"descriptor set variables"));
}
TEST_F(ValidateDecorations, BlockMissingOffsetBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%Output = OpTypeStruct %float
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must be explicitly laid out with Offset decorations"));
}
TEST_F(ValidateDecorations, BufferBlockMissingOffsetBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output BufferBlock
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%Output = OpTypeStruct %float
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must be explicitly laid out with Offset decorations"));
}
TEST_F(ValidateDecorations, BlockNestedStructMissingOffsetBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 16
OpMemberDecorate %Output 2 Offset 32
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%v3float = OpTypeVector %float 3
%int = OpTypeInt 32 1
%S = OpTypeStruct %v3float %int
%Output = OpTypeStruct %float %v4float %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must be explicitly laid out with Offset decorations"));
}
TEST_F(ValidateDecorations, BufferBlockNestedStructMissingOffsetBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 16
OpMemberDecorate %Output 2 Offset 32
OpDecorate %Output BufferBlock
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%v3float = OpTypeVector %float 3
%int = OpTypeInt 32 1
%S = OpTypeStruct %v3float %int
%Output = OpTypeStruct %float %v4float %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must be explicitly laid out with Offset decorations"));
}
TEST_F(ValidateDecorations, BlockGLSLSharedBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output Block
OpDecorate %Output GLSLShared
OpMemberDecorate %Output 0 Offset 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%Output = OpTypeStruct %float
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must not use GLSLShared decoration"));
}
TEST_F(ValidateDecorations, BufferBlockGLSLSharedBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output BufferBlock
OpDecorate %Output GLSLShared
OpMemberDecorate %Output 0 Offset 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%Output = OpTypeStruct %float
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must not use GLSLShared decoration"));
}
TEST_F(ValidateDecorations, BlockNestedStructGLSLSharedBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %S 0 Offset 0
OpDecorate %S GLSLShared
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 16
OpMemberDecorate %Output 2 Offset 32
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%S = OpTypeStruct %int
%Output = OpTypeStruct %float %v4float %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must not use GLSLShared decoration"));
}
TEST_F(ValidateDecorations, BufferBlockNestedStructGLSLSharedBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %S 0 Offset 0
OpDecorate %S GLSLShared
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 16
OpMemberDecorate %Output 2 Offset 32
OpDecorate %Output BufferBlock
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%S = OpTypeStruct %int
%Output = OpTypeStruct %float %v4float %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must not use GLSLShared decoration"));
}
TEST_F(ValidateDecorations, BlockGLSLPackedBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output Block
OpDecorate %Output GLSLPacked
OpMemberDecorate %Output 0 Offset 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%Output = OpTypeStruct %float
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must not use GLSLPacked decoration"));
}
TEST_F(ValidateDecorations, BufferBlockGLSLPackedBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output BufferBlock
OpDecorate %Output GLSLPacked
OpMemberDecorate %Output 0 Offset 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%Output = OpTypeStruct %float
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must not use GLSLPacked decoration"));
}
TEST_F(ValidateDecorations, BlockNestedStructGLSLPackedBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %S 0 Offset 0
OpDecorate %S GLSLPacked
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 16
OpMemberDecorate %Output 2 Offset 32
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%S = OpTypeStruct %int
%Output = OpTypeStruct %float %v4float %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must not use GLSLPacked decoration"));
}
TEST_F(ValidateDecorations, BufferBlockNestedStructGLSLPackedBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %S 0 Offset 0
OpDecorate %S GLSLPacked
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 16
OpMemberDecorate %Output 2 Offset 32
OpDecorate %Output BufferBlock
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%S = OpTypeStruct %int
%Output = OpTypeStruct %float %v4float %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("must not use GLSLPacked decoration"));
}
TEST_F(ValidateDecorations, BlockMissingArrayStrideBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output Block
OpMemberDecorate %Output 0 Offset 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%int = OpTypeInt 32 1
%int_3 = OpConstant %int 3
%array = OpTypeArray %float %int_3
%Output = OpTypeStruct %array
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("must be explicitly laid out with ArrayStride decorations"));
}
TEST_F(ValidateDecorations, BufferBlockMissingArrayStrideBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output BufferBlock
OpMemberDecorate %Output 0 Offset 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%int = OpTypeInt 32 1
%int_3 = OpConstant %int 3
%array = OpTypeArray %float %int_3
%Output = OpTypeStruct %array
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("must be explicitly laid out with ArrayStride decorations"));
}
TEST_F(ValidateDecorations, BlockNestedStructMissingArrayStrideBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 16
OpMemberDecorate %Output 2 Offset 32
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%int_3 = OpConstant %int 3
%array = OpTypeArray %float %int_3
%S = OpTypeStruct %array
%Output = OpTypeStruct %float %v4float %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("must be explicitly laid out with ArrayStride decorations"));
}
TEST_F(ValidateDecorations, BufferBlockNestedStructMissingArrayStrideBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 16
OpMemberDecorate %Output 2 Offset 32
OpDecorate %Output BufferBlock
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%int = OpTypeInt 32 1
%int_3 = OpConstant %int 3
%array = OpTypeArray %float %int_3
%S = OpTypeStruct %array
%Output = OpTypeStruct %float %v4float %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("must be explicitly laid out with ArrayStride decorations"));
}
TEST_F(ValidateDecorations, BlockMissingMatrixStrideBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output Block
OpMemberDecorate %Output 0 Offset 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%matrix = OpTypeMatrix %v3float 4
%Output = OpTypeStruct %matrix
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("must be explicitly laid out with MatrixStride decorations"));
}
TEST_F(ValidateDecorations, BufferBlockMissingMatrixStrideBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output BufferBlock
OpMemberDecorate %Output 0 Offset 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%matrix = OpTypeMatrix %v3float 4
%Output = OpTypeStruct %matrix
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("must be explicitly laid out with MatrixStride decorations"));
}
TEST_F(ValidateDecorations, BlockMissingMatrixStrideArrayBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output Block
OpMemberDecorate %Output 0 Offset 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%matrix = OpTypeMatrix %v3float 4
%int = OpTypeInt 32 1
%int_3 = OpConstant %int 3
%array = OpTypeArray %matrix %int_3
%Output = OpTypeStruct %matrix
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("must be explicitly laid out with MatrixStride decorations"));
}
TEST_F(ValidateDecorations, BufferBlockMissingMatrixStrideArrayBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %Output BufferBlock
OpMemberDecorate %Output 0 Offset 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%matrix = OpTypeMatrix %v3float 4
%int = OpTypeInt 32 1
%int_3 = OpConstant %int 3
%array = OpTypeArray %matrix %int_3
%Output = OpTypeStruct %matrix
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("must be explicitly laid out with MatrixStride decorations"));
}
TEST_F(ValidateDecorations, BlockNestedStructMissingMatrixStrideBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 16
OpMemberDecorate %Output 2 Offset 32
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%v4float = OpTypeVector %float 4
%matrix = OpTypeMatrix %v3float 4
%S = OpTypeStruct %matrix
%Output = OpTypeStruct %float %v4float %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("must be explicitly laid out with MatrixStride decorations"));
}
TEST_F(ValidateDecorations, BufferBlockNestedStructMissingMatrixStrideBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 16
OpMemberDecorate %Output 2 Offset 32
OpDecorate %Output BufferBlock
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%v4float = OpTypeVector %float 4
%matrix = OpTypeMatrix %v3float 4
%S = OpTypeStruct %matrix
%Output = OpTypeStruct %float %v4float %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("must be explicitly laid out with MatrixStride decorations"));
}
TEST_F(ValidateDecorations, BlockStandardUniformBufferLayout) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %F 0 Offset 0
OpMemberDecorate %F 1 Offset 8
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpDecorate %_arr_mat3v3float_uint_2 ArrayStride 48
OpMemberDecorate %O 0 Offset 0
OpMemberDecorate %O 1 Offset 16
OpMemberDecorate %O 2 Offset 32
OpMemberDecorate %O 3 Offset 64
OpMemberDecorate %O 4 ColMajor
OpMemberDecorate %O 4 Offset 80
OpMemberDecorate %O 4 MatrixStride 16
OpDecorate %_arr_O_uint_2 ArrayStride 176
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 8
OpMemberDecorate %Output 2 Offset 16
OpMemberDecorate %Output 3 Offset 32
OpMemberDecorate %Output 4 Offset 48
OpMemberDecorate %Output 5 Offset 64
OpMemberDecorate %Output 6 ColMajor
OpMemberDecorate %Output 6 Offset 96
OpMemberDecorate %Output 6 MatrixStride 16
OpMemberDecorate %Output 7 Offset 128
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v3float = OpTypeVector %float 3
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%F = OpTypeStruct %int %v2uint
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%mat2v3float = OpTypeMatrix %v3float 2
%v3uint = OpTypeVector %uint 3
%mat3v3float = OpTypeMatrix %v3float 3
%_arr_mat3v3float_uint_2 = OpTypeArray %mat3v3float %uint_2
%O = OpTypeStruct %v3uint %v2float %_arr_float_uint_2 %v2float %_arr_mat3v3float_uint_2
%_arr_O_uint_2 = OpTypeArray %O %uint_2
%Output = OpTypeStruct %float %v2float %v3float %F %float %_arr_float_uint_2 %mat2v3float %_arr_O_uint_2
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, BlockLayoutPermitsTightVec3ScalarPackingGood) {
// See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 12
OpDecorate %S Block
OpDecorate %B DescriptorSet 0
OpDecorate %B Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %v3float %float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%B = OpVariable %_ptr_Uniform_S Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState())
<< getDiagnosticString();
}
TEST_F(ValidateDecorations, BlockLayoutForbidsTightScalarVec3PackingBad) {
// See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 4
OpDecorate %S Block
OpDecorate %B DescriptorSet 0
OpDecorate %B Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%B = OpVariable %_ptr_Uniform_S Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("Structure id 2 decorated as Block for variable in Uniform "
"storage class must follow standard uniform buffer layout "
"rules: member 1 at offset 4 is not aligned to 16"));
}
TEST_F(ValidateDecorations,
BlockLayoutPermitsTightScalarVec3PackingWithRelaxedLayoutGood) {
// Same as previous test, but with explicit option to relax block layout.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 4
OpDecorate %S Block
OpDecorate %B DescriptorSet 0
OpDecorate %B Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%B = OpVariable %_ptr_Uniform_S Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
spvValidatorOptionsSetRelaxBlockLayout(getValidatorOptions(), true);
EXPECT_EQ(SPV_SUCCESS,
ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0));
EXPECT_THAT(getDiagnosticString(), Eq(""));
}
TEST_F(ValidateDecorations,
BlockLayoutPermitsTightScalarVec3PackingBadOffsetWithRelaxedLayoutBad) {
// Same as previous test, but with the vector not aligned to its scalar
// element. Use offset 5 instead of a multiple of 4.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 5
OpDecorate %S Block
OpDecorate %B DescriptorSet 0
OpDecorate %B Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%B = OpVariable %_ptr_Uniform_S Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
spvValidatorOptionsSetRelaxBlockLayout(getValidatorOptions(), true);
EXPECT_EQ(SPV_ERROR_INVALID_ID,
ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0));
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 2 decorated as Block for variable in Uniform storage "
"class must follow standard uniform buffer layout rules: member 1 at "
"offset 5 is not aligned to scalar element size 4"));
}
TEST_F(ValidateDecorations,
BlockLayoutPermitsTightScalarVec3PackingWithVulkan1_1Good) {
// Same as previous test, but with Vulkan 1.1. Vulkan 1.1 included
// VK_KHR_relaxed_block_layout in core.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 4
OpDecorate %S Block
OpDecorate %B DescriptorSet 0
OpDecorate %B Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%B = OpVariable %_ptr_Uniform_S Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS,
ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1));
EXPECT_THAT(getDiagnosticString(), Eq(""));
}
TEST_F(ValidateDecorations, BufferBlock16bitStandardStorageBufferLayout) {
string spirv = R"(
OpCapability Shader
OpCapability StorageUniform16
OpExtension "SPV_KHR_16bit_storage"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpDecorate %f32arr ArrayStride 4
OpDecorate %f16arr ArrayStride 2
OpMemberDecorate %SSBO32 0 Offset 0
OpMemberDecorate %SSBO16 0 Offset 0
OpDecorate %SSBO32 BufferBlock
OpDecorate %SSBO16 BufferBlock
%void = OpTypeVoid
%voidf = OpTypeFunction %void
%u32 = OpTypeInt 32 0
%i32 = OpTypeInt 32 1
%f32 = OpTypeFloat 32
%uvec3 = OpTypeVector %u32 3
%c_i32_32 = OpConstant %i32 32
%c_i32_128 = OpConstant %i32 128
%f32arr = OpTypeArray %f32 %c_i32_128
%f16 = OpTypeFloat 16
%f16arr = OpTypeArray %f16 %c_i32_128
%SSBO32 = OpTypeStruct %f32arr
%SSBO16 = OpTypeStruct %f16arr
%_ptr_Uniform_SSBO32 = OpTypePointer Uniform %SSBO32
%varSSBO32 = OpVariable %_ptr_Uniform_SSBO32 Uniform
%_ptr_Uniform_SSBO16 = OpTypePointer Uniform %SSBO16
%varSSBO16 = OpVariable %_ptr_Uniform_SSBO16 Uniform
%main = OpFunction %void None %voidf
%label = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, BlockArrayBaseAlignmentGood) {
// For uniform buffer, Array base alignment is 16, and ArrayStride
// must be a multiple of 16.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 16
OpDecorate %S Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%S = OpTypeStruct %v2float %_arr_float_uint_2
%_ptr_PushConstant_S = OpTypePointer PushConstant %S
%u = OpVariable %_ptr_PushConstant_S PushConstant
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState())
<< getDiagnosticString();
}
TEST_F(ValidateDecorations, BlockArrayBadAlignmentBad) {
// For uniform buffer, Array base alignment is 16.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 8
OpDecorate %S Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%S = OpTypeStruct %v2float %_arr_float_uint_2
%_ptr_Uniform_S = OpTypePointer Uniform %S
%u = OpVariable %_ptr_Uniform_S Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 3 decorated as Block for variable in Uniform "
"storage class must follow standard uniform buffer layout rules: "
"member 1 at offset 8 is not aligned to 16"));
}
TEST_F(ValidateDecorations, BlockArrayBadAlignmentWithRelaxedLayoutStillBad) {
// For uniform buffer, Array base alignment is 16, and ArrayStride
// must be a multiple of 16. This case uses relaxed block layout. Relaxed
// layout only relaxes rules for vector alignment, not array alignment.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 8
OpDecorate %S Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%S = OpTypeStruct %v2float %_arr_float_uint_2
%_ptr_Uniform_S = OpTypePointer Uniform %S
%u = OpVariable %_ptr_Uniform_S Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID,
ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0));
spvValidatorOptionsSetRelaxBlockLayout(getValidatorOptions(), true);
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 3 decorated as Block for variable in Uniform "
"storage class must follow standard uniform buffer layout rules: "
"member 1 at offset 8 is not aligned to 16"));
}
TEST_F(ValidateDecorations, BlockArrayBadAlignmentWithVulkan1_1StillBad) {
// Same as previous test, but with Vulkan 1.1, which includes
// VK_KHR_relaxed_block_layout in core.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 8
OpDecorate %S Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%S = OpTypeStruct %v2float %_arr_float_uint_2
%_ptr_Uniform_S = OpTypePointer Uniform %S
%u = OpVariable %_ptr_Uniform_S Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID,
ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1));
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 3 decorated as Block for variable in Uniform "
"storage class must follow standard uniform buffer layout rules: "
"member 1 at offset 8 is not aligned to 16"));
}
TEST_F(ValidateDecorations, PushConstantArrayBaseAlignmentGood) {
// Tests https://github.com/KhronosGroup/SPIRV-Tools/issues/1664
// From GLSL vertex shader:
// #version 450
// layout(push_constant) uniform S { vec2 v; float arr[2]; } u;
// void main() { }
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpDecorate %_arr_float_uint_2 ArrayStride 4
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 8
OpDecorate %S Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%S = OpTypeStruct %v2float %_arr_float_uint_2
%_ptr_PushConstant_S = OpTypePointer PushConstant %S
%u = OpVariable %_ptr_PushConstant_S PushConstant
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState())
<< getDiagnosticString();
}
TEST_F(ValidateDecorations, PushConstantArrayBadAlignmentBad) {
// Like the previous test, but with offset 7 instead of 8.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpDecorate %_arr_float_uint_2 ArrayStride 4
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 7
OpDecorate %S Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%S = OpTypeStruct %v2float %_arr_float_uint_2
%_ptr_PushConstant_S = OpTypePointer PushConstant %S
%u = OpVariable %_ptr_PushConstant_S PushConstant
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 3 decorated as Block for variable in PushConstant "
"storage class must follow standard storage buffer layout rules: "
"member 1 at offset 7 is not aligned to 4"));
}
TEST_F(ValidateDecorations,
PushConstantLayoutPermitsTightVec3ScalarPackingGood) {
// See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 12
OpDecorate %S Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %v3float %float
%_ptr_PushConstant_S = OpTypePointer PushConstant %S
%B = OpVariable %_ptr_PushConstant_S PushConstant
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState())
<< getDiagnosticString();
}
TEST_F(ValidateDecorations,
PushConstantLayoutForbidsTightScalarVec3PackingBad) {
// See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 4
OpDecorate %S Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %float %v3float
%_ptr_Uniform_S = OpTypePointer PushConstant %S
%B = OpVariable %_ptr_Uniform_S PushConstant
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 2 decorated as Block for variable in PushConstant "
"storage class must follow standard storage buffer layout "
"rules: member 1 at offset 4 is not aligned to 16"));
}
TEST_F(ValidateDecorations, StorageBufferStorageClassArrayBaseAlignmentGood) {
// Spot check buffer rules when using StorageBuffer storage class with Block
// decoration.
string spirv = R"(
OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpDecorate %_arr_float_uint_2 ArrayStride 4
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 8
OpDecorate %S Block
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%S = OpTypeStruct %v2float %_arr_float_uint_2
%_ptr_Uniform_S = OpTypePointer StorageBuffer %S
%u = OpVariable %_ptr_Uniform_S StorageBuffer
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState())
<< getDiagnosticString();
}
TEST_F(ValidateDecorations, StorageBufferStorageClassArrayBadAlignmentBad) {
// Like the previous test, but with offset 7.
string spirv = R"(
OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpDecorate %_arr_float_uint_2 ArrayStride 4
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 7
OpDecorate %S Block
OpDecorate %u DescriptorSet 0
OpDecorate %u Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%uint = OpTypeInt 32 0
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%S = OpTypeStruct %v2float %_arr_float_uint_2
%_ptr_Uniform_S = OpTypePointer StorageBuffer %S
%u = OpVariable %_ptr_Uniform_S StorageBuffer
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 3 decorated as Block for variable in StorageBuffer "
"storage class must follow standard storage buffer layout rules: "
"member 1 at offset 7 is not aligned to 4"));
}
TEST_F(ValidateDecorations, BufferBlockStandardStorageBufferLayout) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %F 0 Offset 0
OpMemberDecorate %F 1 Offset 8
OpDecorate %_arr_float_uint_2 ArrayStride 4
OpDecorate %_arr_mat3v3float_uint_2 ArrayStride 48
OpMemberDecorate %O 0 Offset 0
OpMemberDecorate %O 1 Offset 16
OpMemberDecorate %O 2 Offset 24
OpMemberDecorate %O 3 Offset 32
OpMemberDecorate %O 4 ColMajor
OpMemberDecorate %O 4 Offset 48
OpMemberDecorate %O 4 MatrixStride 16
OpDecorate %_arr_O_uint_2 ArrayStride 144
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 8
OpMemberDecorate %Output 2 Offset 16
OpMemberDecorate %Output 3 Offset 32
OpMemberDecorate %Output 4 Offset 48
OpMemberDecorate %Output 5 Offset 52
OpMemberDecorate %Output 6 ColMajor
OpMemberDecorate %Output 6 Offset 64
OpMemberDecorate %Output 6 MatrixStride 16
OpMemberDecorate %Output 7 Offset 96
OpDecorate %Output BufferBlock
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v3float = OpTypeVector %float 3
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%F = OpTypeStruct %int %v2uint
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%mat2v3float = OpTypeMatrix %v3float 2
%v3uint = OpTypeVector %uint 3
%mat3v3float = OpTypeMatrix %v3float 3
%_arr_mat3v3float_uint_2 = OpTypeArray %mat3v3float %uint_2
%O = OpTypeStruct %v3uint %v2float %_arr_float_uint_2 %v2float %_arr_mat3v3float_uint_2
%_arr_O_uint_2 = OpTypeArray %O %uint_2
%Output = OpTypeStruct %float %v2float %v3float %F %float %_arr_float_uint_2 %mat2v3float %_arr_O_uint_2
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations,
StorageBufferLayoutPermitsTightVec3ScalarPackingGood) {
// See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666
string spirv = R"(
OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 12
OpDecorate %S Block
OpDecorate %B DescriptorSet 0
OpDecorate %B Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %v3float %float
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%B = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState())
<< getDiagnosticString();
}
TEST_F(ValidateDecorations,
StorageBufferLayoutForbidsTightScalarVec3PackingBad) {
// See https://github.com/KhronosGroup/SPIRV-Tools/issues/1666
string spirv = R"(
OpCapability Shader
OpExtension "SPV_KHR_storage_buffer_storage_class"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpMemberDecorate %S 0 Offset 0
OpMemberDecorate %S 1 Offset 4
OpDecorate %S Block
OpDecorate %B DescriptorSet 0
OpDecorate %B Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %float %v3float
%_ptr_StorageBuffer_S = OpTypePointer StorageBuffer %S
%B = OpVariable %_ptr_StorageBuffer_S StorageBuffer
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 2 decorated as Block for variable in StorageBuffer "
"storage class must follow standard storage buffer layout "
"rules: member 1 at offset 4 is not aligned to 16"));
}
TEST_F(ValidateDecorations,
BlockStandardUniformBufferLayoutIncorrectOffset0Bad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %F 0 Offset 0
OpMemberDecorate %F 1 Offset 8
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpDecorate %_arr_mat3v3float_uint_2 ArrayStride 48
OpMemberDecorate %O 0 Offset 0
OpMemberDecorate %O 1 Offset 16
OpMemberDecorate %O 2 Offset 24
OpMemberDecorate %O 3 Offset 33
OpMemberDecorate %O 4 ColMajor
OpMemberDecorate %O 4 Offset 80
OpMemberDecorate %O 4 MatrixStride 16
OpDecorate %_arr_O_uint_2 ArrayStride 176
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 8
OpMemberDecorate %Output 2 Offset 16
OpMemberDecorate %Output 3 Offset 32
OpMemberDecorate %Output 4 Offset 48
OpMemberDecorate %Output 5 Offset 64
OpMemberDecorate %Output 6 ColMajor
OpMemberDecorate %Output 6 Offset 96
OpMemberDecorate %Output 6 MatrixStride 16
OpMemberDecorate %Output 7 Offset 128
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v3float = OpTypeVector %float 3
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%F = OpTypeStruct %int %v2uint
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%mat2v3float = OpTypeMatrix %v3float 2
%v3uint = OpTypeVector %uint 3
%mat3v3float = OpTypeMatrix %v3float 3
%_arr_mat3v3float_uint_2 = OpTypeArray %mat3v3float %uint_2
%O = OpTypeStruct %v3uint %v2float %_arr_float_uint_2 %v2float %_arr_mat3v3float_uint_2
%_arr_O_uint_2 = OpTypeArray %O %uint_2
%Output = OpTypeStruct %float %v2float %v3float %F %float %_arr_float_uint_2 %mat2v3float %_arr_O_uint_2
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("Structure id 6 decorated as Block for variable in Uniform "
"storage class must follow standard uniform buffer layout "
"rules: member 2 at offset 24 is not aligned to 16"));
}
TEST_F(ValidateDecorations,
BlockStandardUniformBufferLayoutIncorrectOffset1Bad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %F 0 Offset 0
OpMemberDecorate %F 1 Offset 8
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpDecorate %_arr_mat3v3float_uint_2 ArrayStride 48
OpMemberDecorate %O 0 Offset 0
OpMemberDecorate %O 1 Offset 16
OpMemberDecorate %O 2 Offset 32
OpMemberDecorate %O 3 Offset 64
OpMemberDecorate %O 4 ColMajor
OpMemberDecorate %O 4 Offset 80
OpMemberDecorate %O 4 MatrixStride 16
OpDecorate %_arr_O_uint_2 ArrayStride 176
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 8
OpMemberDecorate %Output 2 Offset 16
OpMemberDecorate %Output 3 Offset 32
OpMemberDecorate %Output 4 Offset 48
OpMemberDecorate %Output 5 Offset 71
OpMemberDecorate %Output 6 ColMajor
OpMemberDecorate %Output 6 Offset 96
OpMemberDecorate %Output 6 MatrixStride 16
OpMemberDecorate %Output 7 Offset 128
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v3float = OpTypeVector %float 3
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%F = OpTypeStruct %int %v2uint
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%mat2v3float = OpTypeMatrix %v3float 2
%v3uint = OpTypeVector %uint 3
%mat3v3float = OpTypeMatrix %v3float 3
%_arr_mat3v3float_uint_2 = OpTypeArray %mat3v3float %uint_2
%O = OpTypeStruct %v3uint %v2float %_arr_float_uint_2 %v2float %_arr_mat3v3float_uint_2
%_arr_O_uint_2 = OpTypeArray %O %uint_2
%Output = OpTypeStruct %float %v2float %v3float %F %float %_arr_float_uint_2 %mat2v3float %_arr_O_uint_2
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("Structure id 8 decorated as Block for variable in Uniform "
"storage class must follow standard uniform buffer layout "
"rules: member 5 at offset 71 is not aligned to 16"));
}
TEST_F(ValidateDecorations, BlockUniformBufferLayoutIncorrectArrayStrideBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %F 0 Offset 0
OpMemberDecorate %F 1 Offset 8
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpDecorate %_arr_mat3v3float_uint_2 ArrayStride 49
OpMemberDecorate %O 0 Offset 0
OpMemberDecorate %O 1 Offset 16
OpMemberDecorate %O 2 Offset 32
OpMemberDecorate %O 3 Offset 64
OpMemberDecorate %O 4 ColMajor
OpMemberDecorate %O 4 Offset 80
OpMemberDecorate %O 4 MatrixStride 16
OpDecorate %_arr_O_uint_2 ArrayStride 176
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 8
OpMemberDecorate %Output 2 Offset 16
OpMemberDecorate %Output 3 Offset 32
OpMemberDecorate %Output 4 Offset 48
OpMemberDecorate %Output 5 Offset 64
OpMemberDecorate %Output 6 ColMajor
OpMemberDecorate %Output 6 Offset 96
OpMemberDecorate %Output 6 MatrixStride 16
OpMemberDecorate %Output 7 Offset 128
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v3float = OpTypeVector %float 3
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%F = OpTypeStruct %int %v2uint
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%mat2v3float = OpTypeMatrix %v3float 2
%v3uint = OpTypeVector %uint 3
%mat3v3float = OpTypeMatrix %v3float 3
%_arr_mat3v3float_uint_2 = OpTypeArray %mat3v3float %uint_2
%O = OpTypeStruct %v3uint %v2float %_arr_float_uint_2 %v2float %_arr_mat3v3float_uint_2
%_arr_O_uint_2 = OpTypeArray %O %uint_2
%Output = OpTypeStruct %float %v2float %v3float %F %float %_arr_float_uint_2 %mat2v3float %_arr_O_uint_2
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 6 decorated as Block for variable in Uniform storage "
"class must follow standard uniform buffer layout rules: member 4 is "
"an array with stride 49 not satisfying alignment to 16"));
}
TEST_F(ValidateDecorations,
BufferBlockStandardStorageBufferLayoutImproperStraddleBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 8
OpDecorate %Output BufferBlock
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%Output = OpTypeStruct %float %v3float
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr("Structure id 3 decorated as BufferBlock for variable in "
"Uniform storage class must follow standard storage buffer "
"layout rules: member 1 at offset 8 is not aligned to 16"));
}
TEST_F(ValidateDecorations,
BlockUniformBufferLayoutOffsetInsideArrayPaddingBad) {
// In this case the 2nd member fits entirely within the padding.
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpDecorate %_arr_float_uint_2 ArrayStride 16
OpMemberDecorate %Output 0 Offset 0
OpMemberDecorate %Output 1 Offset 20
OpDecorate %Output Block
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%v2uint = OpTypeVector %uint 2
%uint_2 = OpConstant %uint 2
%_arr_float_uint_2 = OpTypeArray %float %uint_2
%Output = OpTypeStruct %_arr_float_uint_2 %float
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 4 decorated as Block for variable in Uniform storage "
"class must follow standard uniform buffer layout rules: member 1 at "
"offset 20 overlaps previous member ending at offset 31"));
}
TEST_F(ValidateDecorations,
BlockUniformBufferLayoutOffsetInsideStructPaddingBad) {
// In this case the 2nd member fits entirely within the padding.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %1 "main"
OpMemberDecorate %_struct_6 0 Offset 0
OpMemberDecorate %_struct_2 0 Offset 0
OpMemberDecorate %_struct_2 1 Offset 4
OpDecorate %_struct_2 Block
%void = OpTypeVoid
%4 = OpTypeFunction %void
%float = OpTypeFloat 32
%_struct_6 = OpTypeStruct %float
%_struct_2 = OpTypeStruct %_struct_6 %float
%_ptr_Uniform__struct_2 = OpTypePointer Uniform %_struct_2
%8 = OpVariable %_ptr_Uniform__struct_2 Uniform
%1 = OpFunction %void None %4
%9 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 3 decorated as Block for variable in Uniform storage "
"class must follow standard uniform buffer layout rules: member 1 at "
"offset 4 overlaps previous member ending at offset 15"));
}
TEST_F(ValidateDecorations, BlockLayoutOffsetOutOfOrderBadUniversal1_0) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpMemberDecorate %Outer 0 Offset 4
OpMemberDecorate %Outer 1 Offset 0
OpDecorate %Outer Block
OpDecorate %O DescriptorSet 0
OpDecorate %O Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%Outer = OpTypeStruct %uint %uint
%_ptr_Uniform_Outer = OpTypePointer Uniform %Outer
%O = OpVariable %_ptr_Uniform_Outer Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID,
ValidateAndRetrieveValidationState(SPV_ENV_UNIVERSAL_1_0));
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 3 decorated as Block for variable in Uniform storage "
"class must follow standard uniform buffer layout rules: member 0 at "
"offset 4 has a higher offset than member 1 at offset 0"));
}
TEST_F(ValidateDecorations, BlockLayoutOffsetOutOfOrderBadOpenGL4_5) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpMemberDecorate %Outer 0 Offset 4
OpMemberDecorate %Outer 1 Offset 0
OpDecorate %Outer Block
OpDecorate %O DescriptorSet 0
OpDecorate %O Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%Outer = OpTypeStruct %uint %uint
%_ptr_Uniform_Outer = OpTypePointer Uniform %Outer
%O = OpVariable %_ptr_Uniform_Outer Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID,
ValidateAndRetrieveValidationState(SPV_ENV_OPENGL_4_5));
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 3 decorated as Block for variable in Uniform storage "
"class must follow standard uniform buffer layout rules: member 0 at "
"offset 4 has a higher offset than member 1 at offset 0"));
}
TEST_F(ValidateDecorations, BlockLayoutOffsetOutOfOrderGoodVulkan1_1) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpMemberDecorate %Outer 0 Offset 4
OpMemberDecorate %Outer 1 Offset 0
OpDecorate %Outer Block
OpDecorate %O DescriptorSet 0
OpDecorate %O Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%Outer = OpTypeStruct %uint %uint
%_ptr_Uniform_Outer = OpTypePointer Uniform %Outer
%O = OpVariable %_ptr_Uniform_Outer Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_1))
<< getDiagnosticString();
EXPECT_THAT(getDiagnosticString(), Eq(""));
}
TEST_F(ValidateDecorations, BlockLayoutOffsetOverlapBad) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpMemberDecorate %Outer 0 Offset 0
OpMemberDecorate %Outer 1 Offset 16
OpMemberDecorate %Inner 0 Offset 0
OpMemberDecorate %Inner 1 Offset 16
OpDecorate %Outer Block
OpDecorate %O DescriptorSet 0
OpDecorate %O Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%Inner = OpTypeStruct %uint %uint
%Outer = OpTypeStruct %Inner %uint
%_ptr_Uniform_Outer = OpTypePointer Uniform %Outer
%O = OpVariable %_ptr_Uniform_Outer Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 3 decorated as Block for variable in Uniform storage "
"class must follow standard uniform buffer layout rules: member 1 at "
"offset 16 overlaps previous member ending at offset 31"));
}
TEST_F(ValidateDecorations, BufferBlockEmptyStruct) {
string spirv = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %main "main"
OpExecutionMode %main LocalSize 1 1 1
OpSource GLSL 430
OpMemberDecorate %Output 0 Offset 0
OpDecorate %Output BufferBlock
%void = OpTypeVoid
%3 = OpTypeFunction %void
%S = OpTypeStruct
%Output = OpTypeStruct %S
%_ptr_Uniform_Output = OpTypePointer Uniform %Output
%dataOutput = OpVariable %_ptr_Uniform_Output Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, RowMajorMatrixTightPackingGood) {
// Row major matrix rule:
// A row-major matrix of C columns has a base alignment equal to
// the base alignment of a vector of C matrix components.
// Note: The "matrix component" is the scalar element type.
// The matrix has 3 columns and 2 rows (C=3, R=2).
// So the base alignment of b is the same as a vector of 3 floats, which is 16
// bytes. The matrix consists of two of these, and therefore occupies 2 x 16
// bytes, or 32 bytes.
//
// So the offsets can be:
// a -> 0
// b -> 16
// c -> 48
// d -> 60 ; d fits at bytes 12-15 after offset of c. Tight (vec3;float)
// packing
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %1 "main"
OpSource GLSL 450
OpMemberDecorate %_struct_2 0 Offset 0
OpMemberDecorate %_struct_2 1 RowMajor
OpMemberDecorate %_struct_2 1 Offset 16
OpMemberDecorate %_struct_2 1 MatrixStride 16
OpMemberDecorate %_struct_2 2 Offset 48
OpMemberDecorate %_struct_2 3 Offset 60
OpDecorate %_struct_2 Block
OpDecorate %3 DescriptorSet 0
OpDecorate %3 Binding 0
%void = OpTypeVoid
%5 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%v2float = OpTypeVector %float 2
%mat3v2float = OpTypeMatrix %v2float 3
%v3float = OpTypeVector %float 3
%_struct_2 = OpTypeStruct %v4float %mat3v2float %v3float %float
%_ptr_Uniform__struct_2 = OpTypePointer Uniform %_struct_2
%3 = OpVariable %_ptr_Uniform__struct_2 Uniform
%1 = OpFunction %void None %5
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState())
<< getDiagnosticString();
}
TEST_F(ValidateDecorations, ArrayArrayRowMajorMatrixTightPackingGood) {
// Like the previous case, but we have an array of arrays of matrices.
// The RowMajor decoration goes on the struct member (surprisingly).
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %1 "main"
OpSource GLSL 450
OpMemberDecorate %_struct_2 0 Offset 0
OpMemberDecorate %_struct_2 1 RowMajor
OpMemberDecorate %_struct_2 1 Offset 16
OpMemberDecorate %_struct_2 1 MatrixStride 16
OpMemberDecorate %_struct_2 2 Offset 80
OpMemberDecorate %_struct_2 3 Offset 92
OpDecorate %arr_mat ArrayStride 32
OpDecorate %arr_arr_mat ArrayStride 32
OpDecorate %_struct_2 Block
OpDecorate %3 DescriptorSet 0
OpDecorate %3 Binding 0
%void = OpTypeVoid
%5 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%v2float = OpTypeVector %float 2
%mat3v2float = OpTypeMatrix %v2float 3
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%arr_mat = OpTypeArray %mat3v2float %uint_1
%arr_arr_mat = OpTypeArray %arr_mat %uint_2
%v3float = OpTypeVector %float 3
%_struct_2 = OpTypeStruct %v4float %arr_arr_mat %v3float %float
%_ptr_Uniform__struct_2 = OpTypePointer Uniform %_struct_2
%3 = OpVariable %_ptr_Uniform__struct_2 Uniform
%1 = OpFunction %void None %5
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState())
<< getDiagnosticString();
}
TEST_F(ValidateDecorations, ArrayArrayRowMajorMatrixNextMemberOverlapsBad) {
// Like the previous case, but the offset of member 2 overlaps the matrix.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %1 "main"
OpSource GLSL 450
OpMemberDecorate %_struct_2 0 Offset 0
OpMemberDecorate %_struct_2 1 RowMajor
OpMemberDecorate %_struct_2 1 Offset 16
OpMemberDecorate %_struct_2 1 MatrixStride 16
OpMemberDecorate %_struct_2 2 Offset 64
OpMemberDecorate %_struct_2 3 Offset 92
OpDecorate %arr_mat ArrayStride 32
OpDecorate %arr_arr_mat ArrayStride 32
OpDecorate %_struct_2 Block
OpDecorate %3 DescriptorSet 0
OpDecorate %3 Binding 0
%void = OpTypeVoid
%5 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%v2float = OpTypeVector %float 2
%mat3v2float = OpTypeMatrix %v2float 3
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%arr_mat = OpTypeArray %mat3v2float %uint_1
%arr_arr_mat = OpTypeArray %arr_mat %uint_2
%v3float = OpTypeVector %float 3
%_struct_2 = OpTypeStruct %v4float %arr_arr_mat %v3float %float
%_ptr_Uniform__struct_2 = OpTypePointer Uniform %_struct_2
%3 = OpVariable %_ptr_Uniform__struct_2 Uniform
%1 = OpFunction %void None %5
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 2 decorated as Block for variable in Uniform storage "
"class must follow standard uniform buffer layout rules: member 2 at "
"offset 64 overlaps previous member ending at offset 79"));
}
TEST_F(ValidateDecorations, StorageBufferArraySizeCalculationPackGood) {
// Original GLSL
// #version 450
// layout (set=0,binding=0) buffer S {
// uvec3 arr[2][2]; // first 3 elements are 16 bytes, last is 12
// uint i; // Can have offset 60 = 3x16 + 12
// } B;
// void main() {}
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %1 "main"
OpDecorate %_arr_v3uint_uint_2 ArrayStride 16
OpDecorate %_arr__arr_v3uint_uint_2_uint_2 ArrayStride 32
OpMemberDecorate %_struct_4 0 Offset 0
OpMemberDecorate %_struct_4 1 Offset 60
OpDecorate %_struct_4 BufferBlock
OpDecorate %5 DescriptorSet 0
OpDecorate %5 Binding 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%uint_2 = OpConstant %uint 2
%_arr_v3uint_uint_2 = OpTypeArray %v3uint %uint_2
%_arr__arr_v3uint_uint_2_uint_2 = OpTypeArray %_arr_v3uint_uint_2 %uint_2
%_struct_4 = OpTypeStruct %_arr__arr_v3uint_uint_2_uint_2 %uint
%_ptr_Uniform__struct_4 = OpTypePointer Uniform %_struct_4
%5 = OpVariable %_ptr_Uniform__struct_4 Uniform
%1 = OpFunction %void None %7
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, StorageBufferArraySizeCalculationPackBad) {
// Like previous but, the offset of the second member is too small.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %1 "main"
OpDecorate %_arr_v3uint_uint_2 ArrayStride 16
OpDecorate %_arr__arr_v3uint_uint_2_uint_2 ArrayStride 32
OpMemberDecorate %_struct_4 0 Offset 0
OpMemberDecorate %_struct_4 1 Offset 56
OpDecorate %_struct_4 BufferBlock
OpDecorate %5 DescriptorSet 0
OpDecorate %5 Binding 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%uint_2 = OpConstant %uint 2
%_arr_v3uint_uint_2 = OpTypeArray %v3uint %uint_2
%_arr__arr_v3uint_uint_2_uint_2 = OpTypeArray %_arr_v3uint_uint_2 %uint_2
%_struct_4 = OpTypeStruct %_arr__arr_v3uint_uint_2_uint_2 %uint
%_ptr_Uniform__struct_4 = OpTypePointer Uniform %_struct_4
%5 = OpVariable %_ptr_Uniform__struct_4 Uniform
%1 = OpFunction %void None %7
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(getDiagnosticString(),
HasSubstr("Structure id 4 decorated as BufferBlock for variable "
"in Uniform storage class must follow standard storage "
"buffer layout rules: member 1 at offset 56 overlaps "
"previous member ending at offset 59"));
}
TEST_F(ValidateDecorations, UniformBufferArraySizeCalculationPackGood) {
// Like the corresponding buffer block case, but the array padding must
// count for the last element as well, and so the offset of the second
// member must be at least 64.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %1 "main"
OpDecorate %_arr_v3uint_uint_2 ArrayStride 16
OpDecorate %_arr__arr_v3uint_uint_2_uint_2 ArrayStride 32
OpMemberDecorate %_struct_4 0 Offset 0
OpMemberDecorate %_struct_4 1 Offset 64
OpDecorate %_struct_4 Block
OpDecorate %5 DescriptorSet 0
OpDecorate %5 Binding 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%uint_2 = OpConstant %uint 2
%_arr_v3uint_uint_2 = OpTypeArray %v3uint %uint_2
%_arr__arr_v3uint_uint_2_uint_2 = OpTypeArray %_arr_v3uint_uint_2 %uint_2
%_struct_4 = OpTypeStruct %_arr__arr_v3uint_uint_2_uint_2 %uint
%_ptr_Uniform__struct_4 = OpTypePointer Uniform %_struct_4
%5 = OpVariable %_ptr_Uniform__struct_4 Uniform
%1 = OpFunction %void None %7
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
}
TEST_F(ValidateDecorations, UniformBufferArraySizeCalculationPackBad) {
// Like previous but, the offset of the second member is too small.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %1 "main"
OpDecorate %_arr_v3uint_uint_2 ArrayStride 16
OpDecorate %_arr__arr_v3uint_uint_2_uint_2 ArrayStride 32
OpMemberDecorate %_struct_4 0 Offset 0
OpMemberDecorate %_struct_4 1 Offset 60
OpDecorate %_struct_4 Block
OpDecorate %5 DescriptorSet 0
OpDecorate %5 Binding 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%v3uint = OpTypeVector %uint 3
%uint_2 = OpConstant %uint 2
%_arr_v3uint_uint_2 = OpTypeArray %v3uint %uint_2
%_arr__arr_v3uint_uint_2_uint_2 = OpTypeArray %_arr_v3uint_uint_2 %uint_2
%_struct_4 = OpTypeStruct %_arr__arr_v3uint_uint_2_uint_2 %uint
%_ptr_Uniform__struct_4 = OpTypePointer Uniform %_struct_4
%5 = OpVariable %_ptr_Uniform__struct_4 Uniform
%1 = OpFunction %void None %7
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
EXPECT_EQ(SPV_ERROR_INVALID_ID, ValidateAndRetrieveValidationState());
EXPECT_THAT(
getDiagnosticString(),
HasSubstr(
"Structure id 4 decorated as Block for variable in Uniform storage "
"class must follow standard uniform buffer layout rules: member 1 at "
"offset 60 overlaps previous member ending at offset 63"));
}
TEST_F(ValidateDecorations, LayoutNotCheckedWhenSkipBlockLayout) {
// Checks that block layout is not verified in skipping block layout mode.
// Even for obviously wrong layout.
string spirv = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpMemberDecorate %S 0 Offset 3 ; wrong alignment
OpMemberDecorate %S 1 Offset 3 ; same offset as before!
OpDecorate %S Block
OpDecorate %B DescriptorSet 0
OpDecorate %B Binding 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%float = OpTypeFloat 32
%v3float = OpTypeVector %float 3
%S = OpTypeStruct %float %v3float
%_ptr_Uniform_S = OpTypePointer Uniform %S
%B = OpVariable %_ptr_Uniform_S Uniform
%main = OpFunction %void None %3
%5 = OpLabel
OpReturn
OpFunctionEnd
)";
CompileSuccessfully(spirv);
spvValidatorOptionsSetSkipBlockLayout(getValidatorOptions(), true);
EXPECT_EQ(SPV_SUCCESS,
ValidateAndRetrieveValidationState(SPV_ENV_VULKAN_1_0));
EXPECT_THAT(getDiagnosticString(), Eq(""));
}
} // namespace
} // namespace val
} // namespace spvtools