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51b0d5ce50
* Represent uniform facts via descriptor set and binding. Previously uniform facts were expressed with resepect to the id of a uniform variable. Describing them with respect to a descriptor set and binding is more convenient from the point of view of expressing facts about a shader without requiring analysis of its SPIR-V. * Fix equality testing for uniform buffer element descriptors. The equality test now checks that the lengths of the index vectors match. Added a test that exposes the previous omission. |
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.. | ||
CMakeLists.txt | ||
fact_manager_test.cpp | ||
fuzz_test_util.cpp | ||
fuzz_test_util.h | ||
fuzzer_pass_add_useful_constructs_test.cpp | ||
fuzzer_replayer_test.cpp | ||
transformation_add_constant_boolean_test.cpp | ||
transformation_add_constant_scalar_test.cpp | ||
transformation_add_dead_break_test.cpp | ||
transformation_add_type_boolean_test.cpp | ||
transformation_add_type_float_test.cpp | ||
transformation_add_type_int_test.cpp | ||
transformation_add_type_pointer_test.cpp | ||
transformation_move_block_down_test.cpp | ||
transformation_replace_boolean_constant_with_constant_binary_test.cpp | ||
transformation_replace_constant_with_uniform_test.cpp | ||
transformation_split_block_test.cpp | ||
uniform_buffer_element_descriptor_test.cpp |