SPIRV-Tools/test/opt/local_access_chain_convert_test.cpp
Steven Perron d746681fe9
Copy decorations when creating new ids. (#1843)
* Copy decorations when creating new ids.

When creating a new value based on an old value, we need to copy the
decorations to the new id.  This change does this in 3 places:

1) The variable holding the return value of the function generated by
merge return should get decorations from the function.

2) The results of the OpPhi instructions should get decorations from the
variable they are replacing in the ssa writer.

3) In local access chain convert the intermediate struct (result of
OpCompositeInsert) generated for the store replacement should get its
decorations from the variable being stored to.

Fixes #1787.
2018-08-24 11:55:39 -04:00

718 lines
20 KiB
C++

// Copyright (c) 2017 Valve Corporation
// Copyright (c) 2017 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string>
#include "test/opt/pass_fixture.h"
#include "test/opt/pass_utils.h"
namespace spvtools {
namespace opt {
namespace {
using LocalAccessChainConvertTest = PassTest<::testing::Test>;
#ifdef SPIRV_EFFCEE
TEST_F(LocalAccessChainConvertTest, StructOfVecsOfFloatConverted) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// gl_FragColor = s0.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
; CHECK: OpStore %s0 [[ex1]]
; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %8
%17 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%18 = OpLoad %v4float %BaseColor
%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %19 %18
%20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
%21 = OpLoad %v4float %20
OpStore %gl_FragColor %21
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest, InBoundsAccessChainsConverted) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// gl_FragColor = s0.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
; CHECK: OpStore %s0 [[ex1]]
; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %8
%17 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%18 = OpLoad %v4float %BaseColor
%19 = OpInBoundsAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %19 %18
%20 = OpInBoundsAccessChain %_ptr_Function_v4float %s0 %int_1
%21 = OpLoad %v4float %20
OpStore %gl_FragColor %21
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest, TwoUsesofSingleChainConverted) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// gl_FragColor = s0.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
; CHECK: OpStore %s0 [[ex1]]
; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %8
%17 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%18 = OpLoad %v4float %BaseColor
%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %19 %18
%20 = OpLoad %v4float %19
OpStore %gl_FragColor %20
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest, OpaqueConverted) {
// SPIR-V not representable in GLSL; not generatable from HLSL
// at the moment
const std::string predefs =
R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %outColor %texCoords
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpMemberName %S_t 2 "smp"
OpName %foo_struct_S_t_vf2_vf21_ "foo(struct-S_t-vf2-vf21;"
OpName %s "s"
OpName %outColor "outColor"
OpName %sampler15 "sampler15"
OpName %s0 "s0"
OpName %texCoords "texCoords"
OpName %param "param"
OpDecorate %sampler15 DescriptorSet 0
%void = OpTypeVoid
%12 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%outColor = OpVariable %_ptr_Output_v4float Output
%17 = OpTypeImage %float 2D 0 0 0 1 Unknown
%18 = OpTypeSampledImage %17
%S_t = OpTypeStruct %v2float %v2float %18
%_ptr_Function_S_t = OpTypePointer Function %S_t
%20 = OpTypeFunction %void %_ptr_Function_S_t
%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18
%_ptr_Function_18 = OpTypePointer Function %18
%sampler15 = OpVariable %_ptr_UniformConstant_18 UniformConstant
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_2 = OpConstant %int 2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%_ptr_Input_v2float = OpTypePointer Input %v2float
%texCoords = OpVariable %_ptr_Input_v2float Input
)";
const std::string before =
R"(
; CHECK: [[l1:%\w+]] = OpLoad %S_t %param
; CHECK: [[e1:%\w+]] = OpCompositeExtract {{%\w+}} [[l1]] 2
; CHECK: [[l2:%\w+]] = OpLoad %S_t %param
; CHECK: [[e2:%\w+]] = OpCompositeExtract {{%\w+}} [[l2]] 0
; CHECK: OpImageSampleImplicitLod {{%\w+}} [[e1]] [[e2]]
%main = OpFunction %void None %12
%28 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%param = OpVariable %_ptr_Function_S_t Function
%29 = OpLoad %v2float %texCoords
%30 = OpAccessChain %_ptr_Function_v2float %s0 %int_0
OpStore %30 %29
%31 = OpLoad %18 %sampler15
%32 = OpAccessChain %_ptr_Function_18 %s0 %int_2
OpStore %32 %31
%33 = OpLoad %S_t %s0
OpStore %param %33
%34 = OpAccessChain %_ptr_Function_18 %param %int_2
%35 = OpLoad %18 %34
%36 = OpAccessChain %_ptr_Function_v2float %param %int_0
%37 = OpLoad %v2float %36
%38 = OpImageSampleImplicitLod %v4float %35 %37
OpStore %outColor %38
OpReturn
OpFunctionEnd
)";
const std::string remain =
R"(%foo_struct_S_t_vf2_vf21_ = OpFunction %void None %20
%s = OpFunctionParameter %_ptr_Function_S_t
%39 = OpLabel
%40 = OpAccessChain %_ptr_Function_18 %s %int_2
%41 = OpLoad %18 %40
%42 = OpAccessChain %_ptr_Function_v2float %s %int_0
%43 = OpLoad %v2float %42
%44 = OpImageSampleImplicitLod %v4float %41 %43
OpStore %outColor %44
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs + before + remain,
true);
}
TEST_F(LocalAccessChainConvertTest, NestedStructsConverted) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S1_t {
// vec4 v1;
// };
//
// struct S2_t {
// vec4 v2;
// S1_t s1;
// };
//
// void main()
// {
// S2_t s2;
// s2.s1.v1 = BaseColor;
// gl_FragColor = s2.s1.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S1_t "S1_t"
OpMemberName %S1_t 0 "v1"
OpName %S2_t "S2_t"
OpMemberName %S2_t 0 "v2"
OpMemberName %S2_t 1 "s1"
OpName %s2 "s2"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S1_t = OpTypeStruct %v4float
%S2_t = OpTypeStruct %v4float %S1_t
%_ptr_Function_S2_t = OpTypePointer Function %S2_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%int_0 = OpConstant %int 0
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1:%\w+]] = OpLoad %S2_t %s2
; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S2_t [[st_id]] [[ld1]] 1 0
; CHECK: OpStore %s2 [[ex1]]
; CHECK: [[ld2:%\w+]] = OpLoad %S2_t %s2
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1 0
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %9
%19 = OpLabel
%s2 = OpVariable %_ptr_Function_S2_t Function
%20 = OpLoad %v4float %BaseColor
%21 = OpAccessChain %_ptr_Function_v4float %s2 %int_1 %int_0
OpStore %21 %20
%22 = OpAccessChain %_ptr_Function_v4float %s2 %int_1 %int_0
%23 = OpLoad %v4float %22
OpStore %gl_FragColor %23
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest, SomeAccessChainsHaveNoUse) {
// Based on HLSL source code:
// struct S {
// float f;
// };
// float main(float input : A) : B {
// S local = { input };
// return local.f;
// }
const std::string predefs = R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main" %in_var_A %out_var_B
OpName %main "main"
OpName %in_var_A "in.var.A"
OpName %out_var_B "out.var.B"
OpName %S "S"
OpName %local "local"
%int = OpTypeInt 32 1
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Input_float = OpTypePointer Input %float
%_ptr_Output_float = OpTypePointer Output %float
%S = OpTypeStruct %float
%_ptr_Function_S = OpTypePointer Function %S
%int_0 = OpConstant %int 0
%in_var_A = OpVariable %_ptr_Input_float Input
%out_var_B = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %8
%15 = OpLabel
%local = OpVariable %_ptr_Function_S Function
%16 = OpLoad %float %in_var_A
%17 = OpCompositeConstruct %S %16
OpStore %local %17
)";
const std::string before =
R"(
; CHECK: [[ld:%\w+]] = OpLoad %S %local
; CHECK: [[ex:%\w+]] = OpCompositeExtract %float [[ld]] 0
; CHECK: OpStore %out_var_B [[ex]]
%18 = OpAccessChain %_ptr_Function_float %local %int_0
%19 = OpAccessChain %_ptr_Function_float %local %int_0
%20 = OpLoad %float %18
OpStore %out_var_B %20
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs + before, true);
}
TEST_F(LocalAccessChainConvertTest,
StructOfVecsOfFloatConvertedWithDecorationOnLoad) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// gl_FragColor = s0.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
OpDecorate %21 RelaxedPrecision
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: OpDecorate
; CHECK: OpDecorate [[ld2:%\w+]] RelaxedPrecision
; CHECK-NOT: OpDecorate
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ins:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
; CHECK: OpStore %s0 [[ins]]
; CHECK: [[ld2]] = OpLoad %S_t %s0
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %8
%17 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%18 = OpLoad %v4float %BaseColor
%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %19 %18
%20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
%21 = OpLoad %v4float %20
OpStore %gl_FragColor %21
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
TEST_F(LocalAccessChainConvertTest,
StructOfVecsOfFloatConvertedWithDecorationOnStore) {
// #version 140
//
// in vec4 BaseColor;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// gl_FragColor = s0.v1;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
OpDecorate %s0 RelaxedPrecision
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string before =
R"(
; CHECK: OpDecorate
; CHECK: OpDecorate [[ld1:%\w+]] RelaxedPrecision
; CHECK: OpDecorate [[ins:%\w+]] RelaxedPrecision
; CHECK-NOT: OpDecorate
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
; CHECK: [[ld1]] = OpLoad %S_t %s0
; CHECK: [[ins]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
; CHECK: OpStore %s0 [[ins]]
; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
; CHECK: OpStore %gl_FragColor [[ex2]]
%main = OpFunction %void None %8
%17 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%18 = OpLoad %v4float %BaseColor
%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %19 %18
%20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
%21 = OpLoad %v4float %20
OpStore %gl_FragColor %21
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
true);
}
#endif // SPIRV_EFFCEE
TEST_F(LocalAccessChainConvertTest, DynamicallyIndexedVarNotConverted) {
// #version 140
//
// in vec4 BaseColor;
// flat in int Idx;
// in float Bi;
//
// struct S_t {
// vec4 v0;
// vec4 v1;
// };
//
// void main()
// {
// S_t s0;
// s0.v1 = BaseColor;
// s0.v1[Idx] = Bi;
// gl_FragColor = s0.v1;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Idx %Bi %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpName %s0 "s0"
OpName %BaseColor "BaseColor"
OpName %Idx "Idx"
OpName %Bi "Bi"
OpName %gl_FragColor "gl_FragColor"
OpDecorate %Idx Flat
%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%S_t = OpTypeStruct %v4float %v4float
%_ptr_Function_S_t = OpTypePointer Function %S_t
%int = OpTypeInt 32 1
%int_1 = OpConstant %int 1
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_int = OpTypePointer Input %int
%Idx = OpVariable %_ptr_Input_int Input
%_ptr_Input_float = OpTypePointer Input %float
%Bi = OpVariable %_ptr_Input_float Input
%_ptr_Function_float = OpTypePointer Function %float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %10
%22 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%23 = OpLoad %v4float %BaseColor
%24 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
OpStore %24 %23
%25 = OpLoad %int %Idx
%26 = OpLoad %float %Bi
%27 = OpAccessChain %_ptr_Function_float %s0 %int_1 %25
OpStore %27 %26
%28 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
%29 = OpLoad %v4float %28
OpStore %gl_FragColor %29
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<LocalAccessChainConvertPass>(assembly, assembly, false,
true);
}
// TODO(greg-lunarg): Add tests to verify handling of these cases:
//
// Assorted vector and matrix types
// Assorted struct array types
// Assorted scalar types
// Assorted non-target types
// OpInBoundsAccessChain
// Others?
} // namespace
} // namespace opt
} // namespace spvtools