SPIRV-Tools/test/opt/loop_optimizations/loop_descriptions.cpp
Victor Lomuller 3497a94460 Add loop unswitch pass.
It moves all conditional branching and switch whose conditions are loop
invariant and uniform. Before performing the loop unswitch we check that
the loop does not contain any instruction that would prevent it
(barriers, group instructions etc.).
2018-02-27 08:52:46 -05:00

301 lines
8.9 KiB
C++

// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <gmock/gmock.h>
#include <memory>
#include <string>
#include <vector>
#include "../assembly_builder.h"
#include "../function_utils.h"
#include "../pass_fixture.h"
#include "../pass_utils.h"
#include "opt/loop_descriptor.h"
#include "opt/pass.h"
namespace {
using namespace spvtools;
using ::testing::UnorderedElementsAre;
using PassClassTest = PassTest<::testing::Test>;
/*
Generated from the following GLSL
#version 330 core
layout(location = 0) out vec4 c;
void main() {
int i = 0;
for(; i < 10; ++i) {
}
}
*/
TEST_F(PassClassTest, BasicVisitFromEntryPoint) {
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main" %3
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 330
OpName %2 "main"
OpName %5 "i"
OpName %3 "c"
OpDecorate %3 Location 0
%6 = OpTypeVoid
%7 = OpTypeFunction %6
%8 = OpTypeInt 32 1
%9 = OpTypePointer Function %8
%10 = OpConstant %8 0
%11 = OpConstant %8 10
%12 = OpTypeBool
%13 = OpConstant %8 1
%14 = OpTypeFloat 32
%15 = OpTypeVector %14 4
%16 = OpTypePointer Output %15
%3 = OpVariable %16 Output
%2 = OpFunction %6 None %7
%17 = OpLabel
%5 = OpVariable %9 Function
OpStore %5 %10
OpBranch %18
%18 = OpLabel
OpLoopMerge %19 %20 None
OpBranch %21
%21 = OpLabel
%22 = OpLoad %8 %5
%23 = OpSLessThan %12 %22 %11
OpBranchConditional %23 %24 %19
%24 = OpLabel
OpBranch %20
%20 = OpLabel
%25 = OpLoad %8 %5
%26 = OpIAdd %8 %25 %13
OpStore %5 %26
OpBranch %18
%19 = OpLabel
OpReturn
OpFunctionEnd
)";
// clang-format on
std::unique_ptr<ir::IRContext> context =
BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
ir::Module* module = context->module();
EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n"
<< text << std::endl;
const ir::Function* f = spvtest::GetFunction(module, 2);
ir::LoopDescriptor& ld = *context->GetLoopDescriptor(f);
EXPECT_EQ(ld.NumLoops(), 1u);
ir::Loop& loop = ld.GetLoopByIndex(0);
EXPECT_EQ(loop.GetHeaderBlock(), spvtest::GetBasicBlock(f, 18));
EXPECT_EQ(loop.GetLatchBlock(), spvtest::GetBasicBlock(f, 20));
EXPECT_EQ(loop.GetMergeBlock(), spvtest::GetBasicBlock(f, 19));
EXPECT_FALSE(loop.HasNestedLoops());
EXPECT_FALSE(loop.IsNested());
EXPECT_EQ(loop.GetDepth(), 1u);
}
/*
Generated from the following GLSL:
#version 330 core
layout(location = 0) out vec4 c;
void main() {
for(int i = 0; i < 10; ++i) {}
for(int i = 0; i < 10; ++i) {}
}
But it was "hacked" to make the first loop merge block the second loop header.
*/
TEST_F(PassClassTest, LoopWithNoPreHeader) {
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main" %3
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 330
OpName %2 "main"
OpName %4 "i"
OpName %5 "i"
OpName %3 "c"
OpDecorate %3 Location 0
%6 = OpTypeVoid
%7 = OpTypeFunction %6
%8 = OpTypeInt 32 1
%9 = OpTypePointer Function %8
%10 = OpConstant %8 0
%11 = OpConstant %8 10
%12 = OpTypeBool
%13 = OpConstant %8 1
%14 = OpTypeFloat 32
%15 = OpTypeVector %14 4
%16 = OpTypePointer Output %15
%3 = OpVariable %16 Output
%2 = OpFunction %6 None %7
%17 = OpLabel
%4 = OpVariable %9 Function
%5 = OpVariable %9 Function
OpStore %4 %10
OpStore %5 %10
OpBranch %18
%18 = OpLabel
OpLoopMerge %27 %20 None
OpBranch %21
%21 = OpLabel
%22 = OpLoad %8 %4
%23 = OpSLessThan %12 %22 %11
OpBranchConditional %23 %24 %27
%24 = OpLabel
OpBranch %20
%20 = OpLabel
%25 = OpLoad %8 %4
%26 = OpIAdd %8 %25 %13
OpStore %4 %26
OpBranch %18
%27 = OpLabel
OpLoopMerge %28 %29 None
OpBranch %30
%30 = OpLabel
%31 = OpLoad %8 %5
%32 = OpSLessThan %12 %31 %11
OpBranchConditional %32 %33 %28
%33 = OpLabel
OpBranch %29
%29 = OpLabel
%34 = OpLoad %8 %5
%35 = OpIAdd %8 %34 %13
OpStore %5 %35
OpBranch %27
%28 = OpLabel
OpReturn
OpFunctionEnd
)";
// clang-format on
std::unique_ptr<ir::IRContext> context =
BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
ir::Module* module = context->module();
EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n"
<< text << std::endl;
const ir::Function* f = spvtest::GetFunction(module, 2);
ir::LoopDescriptor& ld = *context->GetLoopDescriptor(f);
EXPECT_EQ(ld.NumLoops(), 2u);
ir::Loop* loop = ld[27];
EXPECT_EQ(loop->GetPreHeaderBlock(), nullptr);
EXPECT_NE(loop->GetOrCreatePreHeaderBlock(), nullptr);
}
/*
Generated from the following GLSL + --eliminate-local-multi-store
#version 330 core
in vec4 c;
void main() {
int i = 0;
bool cond = c[0] == 0;
for (; i < 10; i++) {
if (cond) {
return;
}
else {
return;
}
}
bool cond2 = i == 9;
}
*/
TEST_F(PassClassTest, NoLoop) {
const std::string text = R"(; SPIR-V
; Version: 1.0
; Generator: Khronos Glslang Reference Front End; 3
; Bound: 47
; Schema: 0
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main" %16
OpExecutionMode %4 OriginUpperLeft
OpSource GLSL 330
OpName %4 "main"
OpName %16 "c"
OpDecorate %16 Location 0
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%10 = OpTypeBool
%11 = OpTypePointer Function %10
%13 = OpTypeFloat 32
%14 = OpTypeVector %13 4
%15 = OpTypePointer Input %14
%16 = OpVariable %15 Input
%17 = OpTypeInt 32 0
%18 = OpConstant %17 0
%19 = OpTypePointer Input %13
%22 = OpConstant %13 0
%30 = OpConstant %6 10
%39 = OpConstant %6 1
%46 = OpUndef %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%20 = OpAccessChain %19 %16 %18
%21 = OpLoad %13 %20
%23 = OpFOrdEqual %10 %21 %22
OpBranch %24
%24 = OpLabel
%45 = OpPhi %6 %9 %5 %40 %27
OpLoopMerge %26 %27 None
OpBranch %28
%28 = OpLabel
%31 = OpSLessThan %10 %45 %30
OpBranchConditional %31 %25 %26
%25 = OpLabel
OpSelectionMerge %34 None
OpBranchConditional %23 %33 %36
%33 = OpLabel
OpReturn
%36 = OpLabel
OpReturn
%34 = OpLabel
OpBranch %27
%27 = OpLabel
%40 = OpIAdd %6 %46 %39
OpBranch %24
%26 = OpLabel
OpReturn
OpFunctionEnd
)";
std::unique_ptr<ir::IRContext> context =
BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
ir::Module* module = context->module();
EXPECT_NE(nullptr, module) << "Assembling failed for shader:\n"
<< text << std::endl;
const ir::Function* f = spvtest::GetFunction(module, 4);
ir::LoopDescriptor ld{f};
EXPECT_EQ(ld.NumLoops(), 0u);
}
} // namespace