mirror of
https://github.com/KhronosGroup/SPIRV-Tools
synced 2024-11-23 04:00:05 +00:00
e8439c1c9d
C++20 automatically adds reversed versions of operator overloads for consideration; in this particular instance this results in infinite recursion, which has now been pointed out elsewhere as a known issue when migrating to C++20. Here we just disable one of the overloads in C++20 mode and let the auto-reversing take care of it for us.
470 lines
12 KiB
C++
470 lines
12 KiB
C++
// Copyright (c) 2018 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_UTIL_SMALL_VECTOR_H_
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#define SOURCE_UTIL_SMALL_VECTOR_H_
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#include <cassert>
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#include <iostream>
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#include <memory>
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#include <utility>
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#include <vector>
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#include "source/util/make_unique.h"
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namespace spvtools {
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namespace utils {
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// The |SmallVector| class is intended to be a drop-in replacement for
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// |std::vector|. The difference is in the implementation. A |SmallVector| is
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// optimized for when the number of elements in the vector are small. Small is
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// defined by the template parameter |small_size|.
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//
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// Note that |SmallVector| is not always faster than an |std::vector|, so you
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// should experiment with different values for |small_size| and compare to
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// using and |std::vector|.
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//
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// TODO: I have implemented the public member functions from |std::vector| that
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// I needed. If others are needed they should be implemented. Do not implement
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// public member functions that are not defined by std::vector.
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template <class T, size_t small_size>
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class SmallVector {
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public:
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using iterator = T*;
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using const_iterator = const T*;
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SmallVector()
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: size_(0),
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small_data_(reinterpret_cast<T*>(buffer)),
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large_data_(nullptr) {}
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SmallVector(const SmallVector& that) : SmallVector() { *this = that; }
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SmallVector(SmallVector&& that) : SmallVector() { *this = std::move(that); }
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SmallVector(const std::vector<T>& vec) : SmallVector() {
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if (vec.size() > small_size) {
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large_data_ = MakeUnique<std::vector<T>>(vec);
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} else {
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size_ = vec.size();
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for (uint32_t i = 0; i < size_; i++) {
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new (small_data_ + i) T(vec[i]);
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}
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}
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}
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SmallVector(std::vector<T>&& vec) : SmallVector() {
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if (vec.size() > small_size) {
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large_data_ = MakeUnique<std::vector<T>>(std::move(vec));
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} else {
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size_ = vec.size();
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for (uint32_t i = 0; i < size_; i++) {
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new (small_data_ + i) T(std::move(vec[i]));
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}
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}
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vec.clear();
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}
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SmallVector(std::initializer_list<T> init_list) : SmallVector() {
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if (init_list.size() < small_size) {
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for (auto it = init_list.begin(); it != init_list.end(); ++it) {
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new (small_data_ + (size_++)) T(std::move(*it));
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}
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} else {
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large_data_ = MakeUnique<std::vector<T>>(std::move(init_list));
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}
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}
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SmallVector(size_t s, const T& v) : SmallVector() { resize(s, v); }
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virtual ~SmallVector() {
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for (T* p = small_data_; p < small_data_ + size_; ++p) {
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p->~T();
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}
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}
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SmallVector& operator=(const SmallVector& that) {
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assert(small_data_);
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if (that.large_data_) {
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if (large_data_) {
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*large_data_ = *that.large_data_;
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} else {
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large_data_ = MakeUnique<std::vector<T>>(*that.large_data_);
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}
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} else {
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large_data_.reset(nullptr);
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size_t i = 0;
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// Do a copy for any element in |this| that is already constructed.
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for (; i < size_ && i < that.size_; ++i) {
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small_data_[i] = that.small_data_[i];
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}
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if (i >= that.size_) {
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// If the size of |this| becomes smaller after the assignment, then
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// destroy any extra elements.
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for (; i < size_; ++i) {
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small_data_[i].~T();
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}
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} else {
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// If the size of |this| becomes larger after the assignement, copy
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// construct the new elements that are needed.
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for (; i < that.size_; ++i) {
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new (small_data_ + i) T(that.small_data_[i]);
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}
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}
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size_ = that.size_;
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}
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return *this;
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}
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SmallVector& operator=(SmallVector&& that) {
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if (that.large_data_) {
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large_data_.reset(that.large_data_.release());
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} else {
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large_data_.reset(nullptr);
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size_t i = 0;
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// Do a move for any element in |this| that is already constructed.
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for (; i < size_ && i < that.size_; ++i) {
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small_data_[i] = std::move(that.small_data_[i]);
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}
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if (i >= that.size_) {
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// If the size of |this| becomes smaller after the assignment, then
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// destroy any extra elements.
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for (; i < size_; ++i) {
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small_data_[i].~T();
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}
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} else {
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// If the size of |this| becomes larger after the assignement, move
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// construct the new elements that are needed.
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for (; i < that.size_; ++i) {
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new (small_data_ + i) T(std::move(that.small_data_[i]));
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}
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}
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size_ = that.size_;
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}
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// Reset |that| because all of the data has been moved to |this|.
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that.DestructSmallData();
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return *this;
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}
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template <class OtherVector>
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friend bool operator==(const SmallVector& lhs, const OtherVector& rhs) {
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if (lhs.size() != rhs.size()) {
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return false;
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}
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auto rit = rhs.begin();
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for (auto lit = lhs.begin(); lit != lhs.end(); ++lit, ++rit) {
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if (*lit != *rit) {
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return false;
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}
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}
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return true;
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}
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// Avoid infinite recursion from rewritten operators in C++20
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#if __cplusplus <= 201703L
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friend bool operator==(const std::vector<T>& lhs, const SmallVector& rhs) {
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return rhs == lhs;
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}
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#endif
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friend bool operator!=(const SmallVector& lhs, const std::vector<T>& rhs) {
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return !(lhs == rhs);
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}
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friend bool operator!=(const std::vector<T>& lhs, const SmallVector& rhs) {
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return rhs != lhs;
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}
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T& operator[](size_t i) {
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if (!large_data_) {
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return small_data_[i];
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} else {
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return (*large_data_)[i];
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}
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}
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const T& operator[](size_t i) const {
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if (!large_data_) {
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return small_data_[i];
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} else {
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return (*large_data_)[i];
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}
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}
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size_t size() const {
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if (!large_data_) {
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return size_;
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} else {
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return large_data_->size();
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}
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}
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iterator begin() {
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if (large_data_) {
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return large_data_->data();
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} else {
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return small_data_;
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}
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}
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const_iterator begin() const {
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if (large_data_) {
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return large_data_->data();
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} else {
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return small_data_;
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}
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}
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const_iterator cbegin() const { return begin(); }
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iterator end() {
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if (large_data_) {
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return large_data_->data() + large_data_->size();
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} else {
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return small_data_ + size_;
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}
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}
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const_iterator end() const {
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if (large_data_) {
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return large_data_->data() + large_data_->size();
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} else {
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return small_data_ + size_;
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}
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}
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const_iterator cend() const { return end(); }
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T* data() { return begin(); }
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const T* data() const { return cbegin(); }
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T& front() { return (*this)[0]; }
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const T& front() const { return (*this)[0]; }
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iterator erase(const_iterator pos) { return erase(pos, pos + 1); }
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iterator erase(const_iterator first, const_iterator last) {
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if (large_data_) {
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size_t start_index = first - large_data_->data();
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size_t end_index = last - large_data_->data();
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auto r = large_data_->erase(large_data_->begin() + start_index,
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large_data_->begin() + end_index);
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return large_data_->data() + (r - large_data_->begin());
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}
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// Since C++11, std::vector has |const_iterator| for the parameters, so I
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// follow that. However, I need iterators to modify the current container,
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// which is not const. This is why I cast away the const.
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iterator f = const_cast<iterator>(first);
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iterator l = const_cast<iterator>(last);
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iterator e = end();
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size_t num_of_del_elements = last - first;
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iterator ret = f;
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if (first == last) {
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return ret;
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}
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// Move |last| and any elements after it their earlier position.
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while (l != e) {
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*f = std::move(*l);
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++f;
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++l;
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}
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// Destroy the elements that were supposed to be deleted.
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while (f != l) {
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f->~T();
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++f;
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}
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// Update the size.
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size_ -= num_of_del_elements;
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return ret;
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}
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void push_back(const T& value) {
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if (!large_data_ && size_ == small_size) {
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MoveToLargeData();
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}
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if (large_data_) {
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large_data_->push_back(value);
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return;
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}
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new (small_data_ + size_) T(value);
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++size_;
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}
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void push_back(T&& value) {
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if (!large_data_ && size_ == small_size) {
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MoveToLargeData();
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}
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if (large_data_) {
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large_data_->push_back(std::move(value));
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return;
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}
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new (small_data_ + size_) T(std::move(value));
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++size_;
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}
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template <class InputIt>
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iterator insert(iterator pos, InputIt first, InputIt last) {
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size_t element_idx = (pos - begin());
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size_t num_of_new_elements = std::distance(first, last);
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size_t new_size = size_ + num_of_new_elements;
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if (!large_data_ && new_size > small_size) {
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MoveToLargeData();
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}
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if (large_data_) {
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typename std::vector<T>::iterator new_pos =
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large_data_->begin() + element_idx;
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large_data_->insert(new_pos, first, last);
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return begin() + element_idx;
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}
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// Move |pos| and all of the elements after it over |num_of_new_elements|
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// places. We start at the end and work backwards, to make sure we do not
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// overwrite data that we have not moved yet.
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for (iterator i = begin() + new_size - 1, j = end() - 1; j >= pos;
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--i, --j) {
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if (i >= begin() + size_) {
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new (i) T(std::move(*j));
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} else {
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*i = std::move(*j);
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}
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}
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// Copy the new elements into position.
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iterator p = pos;
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for (; first != last; ++p, ++first) {
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if (p >= small_data_ + size_) {
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new (p) T(*first);
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} else {
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*p = *first;
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}
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}
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// Upate the size.
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size_ += num_of_new_elements;
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return pos;
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}
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bool empty() const {
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if (large_data_) {
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return large_data_->empty();
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}
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return size_ == 0;
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}
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void clear() {
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if (large_data_) {
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large_data_->clear();
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} else {
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DestructSmallData();
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}
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}
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template <class... Args>
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void emplace_back(Args&&... args) {
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if (!large_data_ && size_ == small_size) {
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MoveToLargeData();
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}
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if (large_data_) {
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large_data_->emplace_back(std::forward<Args>(args)...);
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} else {
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new (small_data_ + size_) T(std::forward<Args>(args)...);
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++size_;
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}
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}
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void resize(size_t new_size, const T& v) {
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if (!large_data_ && new_size > small_size) {
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MoveToLargeData();
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}
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if (large_data_) {
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large_data_->resize(new_size, v);
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return;
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}
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// If |new_size| < |size_|, then destroy the extra elements.
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for (size_t i = new_size; i < size_; ++i) {
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small_data_[i].~T();
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}
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// If |new_size| > |size_|, the copy construct the new elements.
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for (size_t i = size_; i < new_size; ++i) {
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new (small_data_ + i) T(v);
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}
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// Update the size.
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size_ = new_size;
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}
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private:
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// Moves all of the element from |small_data_| into a new std::vector that can
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// be access through |large_data|.
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void MoveToLargeData() {
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assert(!large_data_);
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large_data_ = MakeUnique<std::vector<T>>();
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for (size_t i = 0; i < size_; ++i) {
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large_data_->emplace_back(std::move(small_data_[i]));
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}
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DestructSmallData();
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}
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// Destroys all of the elements in |small_data_| that have been constructed.
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void DestructSmallData() {
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for (size_t i = 0; i < size_; ++i) {
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small_data_[i].~T();
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}
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size_ = 0;
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}
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// The number of elements in |small_data_| that have been constructed.
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size_t size_;
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// The pointed used to access the array of elements when the number of
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// elements is small.
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T* small_data_;
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// The actual data used to store the array elements. It must never be used
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// directly, but must only be accesed through |small_data_|.
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typename std::aligned_storage<sizeof(T), std::alignment_of<T>::value>::type
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buffer[small_size];
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// A pointer to a vector that is used to store the elements of the vector when
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// this size exceeds |small_size|. If |large_data_| is nullptr, then the data
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// is stored in |small_data_|. Otherwise, the data is stored in
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// |large_data_|.
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std::unique_ptr<std::vector<T>> large_data_;
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}; // namespace utils
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} // namespace utils
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} // namespace spvtools
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#endif // SOURCE_UTIL_SMALL_VECTOR_H_
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