mirror of
https://github.com/KhronosGroup/SPIRV-Tools
synced 2024-11-25 21:10:04 +00:00
1254 lines
48 KiB
C++
1254 lines
48 KiB
C++
// Copyright (c) 2022 The Khronos Group Inc.
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// Copyright (c) 2022 LunarG Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <vector>
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#include "test/opt/pass_fixture.h"
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#include "test/opt/pass_utils.h"
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namespace spvtools {
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namespace opt {
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namespace {
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using ElimDeadIOComponentsTest = PassTest<::testing::Test>;
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TEST_F(ElimDeadIOComponentsTest, ElimOneConstantIndex) {
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// Should reduce to uv[2]
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//
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// #version 450
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//
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// layout(location = 0) in vec4 uv[8];
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//
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// out gl_PerVertex {
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// vec4 gl_Position;
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// };
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//
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// void main()
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// {
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// gl_Position = uv[1];
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// }
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const std::string text = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_ %uv
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OpSource GLSL 450
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OpName %main "main"
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OpName %gl_PerVertex "gl_PerVertex"
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OpMemberName %gl_PerVertex 0 "gl_Position"
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OpName %_ ""
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OpName %uv "uv"
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OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
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OpDecorate %gl_PerVertex Block
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OpDecorate %uv Location 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%gl_PerVertex = OpTypeStruct %v4float
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%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
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%_ = OpVariable %_ptr_Output_gl_PerVertex Output
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%uint = OpTypeInt 32 0
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%uint_8 = OpConstant %uint 8
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%_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8
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%_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8
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%uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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%int_1 = OpConstant %int 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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;CHECK-NOT: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_2 Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%20 = OpAccessChain %_ptr_Input_v4float %uv %int_1
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%21 = OpLoad %v4float %20
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%23 = OpAccessChain %_ptr_Output_v4float %_ %int_0
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OpStore %23 %21
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OpReturn
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OpFunctionEnd
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)";
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SetTargetEnv(SPV_ENV_VULKAN_1_3);
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
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text, true, spv::StorageClass::Input, false);
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}
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TEST_F(ElimDeadIOComponentsTest, ElimOneConstantIndexInBounds) {
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// Same as ElimOneConstantIndex but with OpInBoundsAccessChain
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const std::string text = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_ %uv
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OpSource GLSL 450
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OpName %main "main"
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OpName %gl_PerVertex "gl_PerVertex"
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OpMemberName %gl_PerVertex 0 "gl_Position"
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OpName %_ ""
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OpName %uv "uv"
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OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
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OpDecorate %gl_PerVertex Block
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OpDecorate %uv Location 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%gl_PerVertex = OpTypeStruct %v4float
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%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
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%_ = OpVariable %_ptr_Output_gl_PerVertex Output
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%uint = OpTypeInt 32 0
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%uint_8 = OpConstant %uint 8
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%_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8
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%_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8
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%uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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%int_1 = OpConstant %int 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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;CHECK-NOT: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_2 Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%20 = OpInBoundsAccessChain %_ptr_Input_v4float %uv %int_1
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%21 = OpLoad %v4float %20
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%23 = OpAccessChain %_ptr_Output_v4float %_ %int_0
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OpStore %23 %21
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OpReturn
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OpFunctionEnd
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)";
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SetTargetEnv(SPV_ENV_VULKAN_1_3);
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
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text, true, spv::StorageClass::Input, false);
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}
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TEST_F(ElimDeadIOComponentsTest, ElimTwoConstantIndices) {
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// Should reduce to uv[4]
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//
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// #version 450
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//
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// layout(location = 0) in vec4 uv[8];
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//
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// out gl_PerVertex {
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// vec4 gl_Position;
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// };
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//
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// void main()
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// {
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// gl_Position = uv[1] + uv[3];
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// }
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const std::string text = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_ %uv
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OpSource GLSL 450
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OpName %main "main"
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OpName %gl_PerVertex "gl_PerVertex"
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OpMemberName %gl_PerVertex 0 "gl_Position"
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OpName %_ ""
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OpName %uv "uv"
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OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
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OpDecorate %gl_PerVertex Block
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OpDecorate %uv Location 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%gl_PerVertex = OpTypeStruct %v4float
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%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
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%_ = OpVariable %_ptr_Output_gl_PerVertex Output
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%uint = OpTypeInt 32 0
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%uint_8 = OpConstant %uint 8
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%_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8
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%_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8
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%uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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%int_1 = OpConstant %int 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%int_3 = OpConstant %int 3
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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;CHECK-NOT: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_4 Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%20 = OpAccessChain %_ptr_Input_v4float %uv %int_1
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%21 = OpLoad %v4float %20
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%23 = OpAccessChain %_ptr_Input_v4float %uv %int_3
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%24 = OpLoad %v4float %23
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%25 = OpFAdd %v4float %21 %24
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%27 = OpAccessChain %_ptr_Output_v4float %_ %int_0
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OpStore %27 %25
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OpReturn
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OpFunctionEnd
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)";
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SetTargetEnv(SPV_ENV_VULKAN_1_3);
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
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text, true, spv::StorageClass::Input, false);
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}
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TEST_F(ElimDeadIOComponentsTest, NoElimMaxConstantIndex) {
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// Should not reduce uv[8] because of max index of 7
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//
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// #version 450
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//
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// layout(location = 0) in vec4 uv[8];
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//
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// out gl_PerVertex {
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// vec4 gl_Position;
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// };
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//
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// void main()
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// {
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// gl_Position = uv[1] + uv[7];
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// }
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const std::string text = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_ %uv
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OpSource GLSL 450
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OpName %main "main"
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OpName %gl_PerVertex "gl_PerVertex"
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OpMemberName %gl_PerVertex 0 "gl_Position"
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OpName %_ ""
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OpName %uv "uv"
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OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
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OpDecorate %gl_PerVertex Block
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OpDecorate %uv Location 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%gl_PerVertex = OpTypeStruct %v4float
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%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
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%_ = OpVariable %_ptr_Output_gl_PerVertex Output
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%uint = OpTypeInt 32 0
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%uint_8 = OpConstant %uint 8
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%_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8
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%_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8
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%uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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%int_1 = OpConstant %int 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%int_7 = OpConstant %int 7
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%20 = OpAccessChain %_ptr_Input_v4float %uv %int_1
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%21 = OpLoad %v4float %20
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%23 = OpAccessChain %_ptr_Input_v4float %uv %int_7
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%24 = OpLoad %v4float %23
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%25 = OpFAdd %v4float %21 %24
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%27 = OpAccessChain %_ptr_Output_v4float %_ %int_0
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OpStore %27 %25
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OpReturn
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OpFunctionEnd
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)";
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SetTargetEnv(SPV_ENV_VULKAN_1_3);
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
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text, true, spv::StorageClass::Input, false);
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}
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TEST_F(ElimDeadIOComponentsTest, NoElimNonConstantIndex) {
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// Should not reduce uv[8] because of non-constant index of ui
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//
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// #version 450
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//
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// layout(location = 0) in vec4 uv[8];
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//
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// out gl_PerVertex {
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// vec4 gl_Position;
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// };
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//
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// uniform ubname {
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// int ui;
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// } ubinst;
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//
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// void main()
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// {
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// gl_Position = uv[1] + uv[ubinst.ui];
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// }
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const std::string text = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_ %uv %ubinst
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OpSource GLSL 450
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OpName %main "main"
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OpName %gl_PerVertex "gl_PerVertex"
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OpMemberName %gl_PerVertex 0 "gl_Position"
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OpName %_ ""
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OpName %uv "uv"
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OpName %ubname "ubname"
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OpMemberName %ubname 0 "ui"
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OpName %ubinst "ubinst"
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OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
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OpDecorate %gl_PerVertex Block
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OpDecorate %uv Location 0
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OpMemberDecorate %ubname 0 Offset 0
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OpDecorate %ubname Block
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OpDecorate %ubinst DescriptorSet 0
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OpDecorate %ubinst Binding 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%gl_PerVertex = OpTypeStruct %v4float
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%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
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%_ = OpVariable %_ptr_Output_gl_PerVertex Output
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%uint = OpTypeInt 32 0
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%uint_8 = OpConstant %uint 8
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%_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8
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%_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8
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%uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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%int_1 = OpConstant %int 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%ubname = OpTypeStruct %int
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%_ptr_Uniform_ubname = OpTypePointer Uniform %ubname
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%ubinst = OpVariable %_ptr_Uniform_ubname Uniform
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%_ptr_Uniform_int = OpTypePointer Uniform %int
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%20 = OpAccessChain %_ptr_Input_v4float %uv %int_1
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%21 = OpLoad %v4float %20
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%26 = OpAccessChain %_ptr_Uniform_int %ubinst %int_0
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%27 = OpLoad %int %26
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%28 = OpAccessChain %_ptr_Input_v4float %uv %27
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%29 = OpLoad %v4float %28
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%30 = OpFAdd %v4float %21 %29
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%32 = OpAccessChain %_ptr_Output_v4float %_ %int_0
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OpStore %32 %30
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OpReturn
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OpFunctionEnd
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)";
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SetTargetEnv(SPV_ENV_VULKAN_1_3);
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
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text, true, spv::StorageClass::Input, false);
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}
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TEST_F(ElimDeadIOComponentsTest, NoElimNonIndexedAccessChain) {
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// Should not change due to non-indexed access chain
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const std::string text = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %_ %uv
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OpSource GLSL 450
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OpName %main "main"
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OpName %gl_PerVertex "gl_PerVertex"
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OpMemberName %gl_PerVertex 0 "gl_Position"
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OpName %_ ""
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OpName %uv "uv"
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OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
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OpDecorate %gl_PerVertex Block
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OpDecorate %uv Location 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%gl_PerVertex = OpTypeStruct %v4float
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%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
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%_ = OpVariable %_ptr_Output_gl_PerVertex Output
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%uint = OpTypeInt 32 0
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%uint_8 = OpConstant %uint 8
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%_arr_v4float_uint_8 = OpTypeArray %v4float %uint_8
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%_ptr_Input__arr_v4float_uint_8 = OpTypePointer Input %_arr_v4float_uint_8
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%uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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%int_1 = OpConstant %int 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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;CHECK: %uv = OpVariable %_ptr_Input__arr_v4float_uint_8 Input
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%main = OpFunction %void None %3
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%5 = OpLabel
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%20 = OpAccessChain %_ptr_Input__arr_v4float_uint_8 %uv
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OpReturn
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OpFunctionEnd
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)";
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SetTargetEnv(SPV_ENV_VULKAN_1_3);
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SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
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text, true, spv::StorageClass::Input, false);
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}
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TEST_F(ElimDeadIOComponentsTest, ElimStructMember) {
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// Should eliminate uv
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//
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// #version 450
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//
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// in Vertex {
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// vec4 Cd;
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// vec2 uv;
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// } iVert;
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//
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// out vec4 fragColor;
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//
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// void main()
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// {
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// vec4 color = vec4(iVert.Cd);
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// fragColor = color;
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// }
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const std::string text = R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %iVert %fragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpName %main "main"
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OpName %Vertex "Vertex"
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OpMemberName %Vertex 0 "Cd"
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OpMemberName %Vertex 1 "uv"
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OpName %iVert "iVert"
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OpName %fragColor "fragColor"
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OpDecorate %Vertex Block
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OpDecorate %iVert Location 0
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OpDecorate %fragColor Location 0
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%void = OpTypeVoid
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%3 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%v2float = OpTypeVector %float 2
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%Vertex = OpTypeStruct %v4float %v2float
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; CHECK: %Vertex = OpTypeStruct %v4float %v2float
|
|
; CHECK: %Vertex_0 = OpTypeStruct %v4float
|
|
%_ptr_Input_Vertex = OpTypePointer Input %Vertex
|
|
; CHECK: [[pty:%\w+]] = OpTypePointer Input %Vertex_0
|
|
%iVert = OpVariable %_ptr_Input_Vertex Input
|
|
; CHECK: %iVert = OpVariable [[pty]] Input
|
|
%int = OpTypeInt 32 1
|
|
%int_0 = OpConstant %int 0
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%fragColor = OpVariable %_ptr_Output_v4float Output
|
|
%main = OpFunction %void None %3
|
|
%5 = OpLabel
|
|
%17 = OpAccessChain %_ptr_Input_v4float %iVert %int_0
|
|
%18 = OpLoad %v4float %17
|
|
OpStore %fragColor %18
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetTargetEnv(SPV_ENV_VULKAN_1_3);
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
|
|
text, true, spv::StorageClass::Input, false);
|
|
}
|
|
|
|
TEST_F(ElimDeadIOComponentsTest, ElimOutputStructMember) {
|
|
// Should eliminate uv from Vertex and all but gl_Position from gl_PerVertex
|
|
//
|
|
// #version 450
|
|
//
|
|
// out Vertex {
|
|
// vec4 Cd;
|
|
// vec2 uv;
|
|
// } oVert;
|
|
//
|
|
// in vec3 P;
|
|
//
|
|
// void main()
|
|
// {
|
|
// vec4 worldSpacePos = vec4(P, 1);
|
|
// oVert.Cd = vec4(1, 0.5, 0, 1);
|
|
// gl_Position = worldSpacePos;
|
|
// }
|
|
|
|
const std::string text = R"(
|
|
OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Vertex %main "main" %P %oVert %_
|
|
OpSource GLSL 450
|
|
OpName %main "main"
|
|
OpName %P "P"
|
|
OpName %Vertex "Vertex"
|
|
OpMemberName %Vertex 0 "Cd"
|
|
OpMemberName %Vertex 1 "uv"
|
|
OpName %oVert "oVert"
|
|
OpName %gl_PerVertex "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex 0 "gl_Position"
|
|
OpMemberName %gl_PerVertex 1 "gl_PointSize"
|
|
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
|
|
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
|
|
OpName %_ ""
|
|
OpDecorate %P Location 0
|
|
OpDecorate %Vertex Block
|
|
OpDecorate %oVert Location 0
|
|
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
|
|
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
|
|
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
|
|
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
|
|
OpDecorate %gl_PerVertex Block
|
|
%void = OpTypeVoid
|
|
%3 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%v3float = OpTypeVector %float 3
|
|
%_ptr_Input_v3float = OpTypePointer Input %v3float
|
|
%P = OpVariable %_ptr_Input_v3float Input
|
|
%float_1 = OpConstant %float 1
|
|
%v2float = OpTypeVector %float 2
|
|
%Vertex = OpTypeStruct %v4float %v2float
|
|
%_ptr_Output_Vertex = OpTypePointer Output %Vertex
|
|
%oVert = OpVariable %_ptr_Output_Vertex Output
|
|
%int = OpTypeInt 32 1
|
|
%int_0 = OpConstant %int 0
|
|
%float_0_5 = OpConstant %float 0.5
|
|
%float_0 = OpConstant %float 0
|
|
%27 = OpConstantComposite %v4float %float_1 %float_0_5 %float_0 %float_1
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%uint = OpTypeInt 32 0
|
|
%uint_1 = OpConstant %uint 1
|
|
%_arr_float_uint_1 = OpTypeArray %float %uint_1
|
|
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
|
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
|
|
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
|
|
; CHECK: %Vertex = OpTypeStruct %v4float %v2float
|
|
; CHECK: %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
|
; CHECK: %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
|
|
; CHECK: [[sty:%\w+]] = OpTypeStruct %v4float
|
|
; CHECK: [[pty:%\w+]] = OpTypePointer Output [[sty]]
|
|
; CHECK: %oVert = OpVariable [[pty]] Output
|
|
; CHECK: [[sty2:%\w+]] = OpTypeStruct %v4float
|
|
; CHECK: [[pty2:%\w+]] = OpTypePointer Output [[sty2]]
|
|
; CHECK: %_ = OpVariable [[pty2]] Output
|
|
%main = OpFunction %void None %3
|
|
%5 = OpLabel
|
|
%13 = OpLoad %v3float %P
|
|
%15 = OpCompositeExtract %float %13 0
|
|
%16 = OpCompositeExtract %float %13 1
|
|
%17 = OpCompositeExtract %float %13 2
|
|
%18 = OpCompositeConstruct %v4float %15 %16 %17 %float_1
|
|
%29 = OpAccessChain %_ptr_Output_v4float %oVert %int_0
|
|
OpStore %29 %27
|
|
%37 = OpAccessChain %_ptr_Output_v4float %_ %int_0
|
|
OpStore %37 %18
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetTargetEnv(SPV_ENV_VULKAN_1_3);
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
|
|
text, true, spv::StorageClass::Output, false);
|
|
}
|
|
|
|
TEST_F(ElimDeadIOComponentsTest, ElimOutputArrayMembers) {
|
|
// Should reduce to uv[2]
|
|
//
|
|
// #version 450
|
|
//
|
|
// layout(location = 0) out vec2 uv[8];
|
|
//
|
|
// void main()
|
|
// {
|
|
// uv[1] = vec2(1, 0.5);
|
|
// }
|
|
|
|
const std::string text = R"(
|
|
OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %uv
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpSource GLSL 450
|
|
OpName %main "main"
|
|
OpName %uv "uv"
|
|
OpDecorate %uv Location 0
|
|
%void = OpTypeVoid
|
|
%3 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%v2float = OpTypeVector %float 2
|
|
%uint = OpTypeInt 32 0
|
|
%uint_8 = OpConstant %uint 8
|
|
%_arr_v2float_uint_8 = OpTypeArray %v2float %uint_8
|
|
%_ptr_Output__arr_v2float_uint_8 = OpTypePointer Output %_arr_v2float_uint_8
|
|
%uv = OpVariable %_ptr_Output__arr_v2float_uint_8 Output
|
|
;CHECK-NOT: %uv = OpVariable %_ptr_Output__arr_v2float_uint_8 Output
|
|
;CHECK: %uv = OpVariable %_ptr_Output__arr_v2float_uint_2 Output
|
|
%int = OpTypeInt 32 1
|
|
%int_1 = OpConstant %int 1
|
|
%float_1 = OpConstant %float 1
|
|
%float_0_5 = OpConstant %float 0.5
|
|
%17 = OpConstantComposite %v2float %float_1 %float_0_5
|
|
%_ptr_Output_v2float = OpTypePointer Output %v2float
|
|
%main = OpFunction %void None %3
|
|
%5 = OpLabel
|
|
%19 = OpAccessChain %_ptr_Output_v2float %uv %int_1
|
|
OpStore %19 %17
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetTargetEnv(SPV_ENV_VULKAN_1_3);
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
|
|
text, true, spv::StorageClass::Output, false);
|
|
}
|
|
|
|
TEST_F(ElimDeadIOComponentsTest, VertexOnly) {
|
|
// Should NOT eliminate uv
|
|
//
|
|
// #version 450
|
|
//
|
|
// in Vertex {
|
|
// vec4 Cd;
|
|
// vec2 uv;
|
|
// } iVert;
|
|
//
|
|
// out vec4 fragColor;
|
|
//
|
|
// void main()
|
|
// {
|
|
// vec4 color = vec4(iVert.Cd);
|
|
// fragColor = color;
|
|
// }
|
|
const std::string text = R"(
|
|
OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %iVert %fragColor
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpSource GLSL 450
|
|
OpName %main "main"
|
|
OpName %Vertex "Vertex"
|
|
OpMemberName %Vertex 0 "Cd"
|
|
OpMemberName %Vertex 1 "uv"
|
|
OpName %iVert "iVert"
|
|
OpName %fragColor "fragColor"
|
|
OpDecorate %Vertex Block
|
|
OpDecorate %iVert Location 0
|
|
OpDecorate %fragColor Location 0
|
|
%void = OpTypeVoid
|
|
%3 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%v2float = OpTypeVector %float 2
|
|
%Vertex = OpTypeStruct %v4float %v2float
|
|
; CHECK: %Vertex = OpTypeStruct %v4float %v2float
|
|
%_ptr_Input_Vertex = OpTypePointer Input %Vertex
|
|
; CHECK: %_ptr_Input_Vertex = OpTypePointer Input %Vertex
|
|
%iVert = OpVariable %_ptr_Input_Vertex Input
|
|
; CHECK: %iVert = OpVariable %_ptr_Input_Vertex Input
|
|
%int = OpTypeInt 32 1
|
|
%int_0 = OpConstant %int 0
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%fragColor = OpVariable %_ptr_Output_v4float Output
|
|
%main = OpFunction %void None %3
|
|
%5 = OpLabel
|
|
%17 = OpAccessChain %_ptr_Input_v4float %iVert %int_0
|
|
%18 = OpLoad %v4float %17
|
|
OpStore %fragColor %18
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetTargetEnv(SPV_ENV_VULKAN_1_3);
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
|
|
text, true, spv::StorageClass::Input, true);
|
|
}
|
|
|
|
TEST_F(ElimDeadIOComponentsTest, TescInput) {
|
|
// Eliminate PointSize, ClipDistance, CullDistance from gl_in[]
|
|
//
|
|
// #version 450
|
|
//
|
|
// layout (vertices = 4) out;
|
|
//
|
|
// void main()
|
|
// {
|
|
// vec4 pos = gl_in[gl_InvocationID].gl_Position;
|
|
// gl_out[gl_InvocationID].gl_Position = pos;
|
|
// }
|
|
const std::string text = R"(
|
|
OpCapability Tessellation
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint TessellationControl %main "main" %gl_in %gl_InvocationID %gl_out
|
|
OpExecutionMode %main OutputVertices 4
|
|
OpSource GLSL 450
|
|
OpName %main "main"
|
|
OpName %pos "pos"
|
|
OpName %gl_PerVertex "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex 0 "gl_Position"
|
|
OpMemberName %gl_PerVertex 1 "gl_PointSize"
|
|
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
|
|
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
|
|
OpName %gl_in "gl_in"
|
|
OpName %gl_InvocationID "gl_InvocationID"
|
|
OpName %gl_PerVertex_0 "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex_0 0 "gl_Position"
|
|
OpName %gl_out "gl_out"
|
|
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
|
|
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
|
|
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
|
|
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
|
|
OpDecorate %gl_PerVertex Block
|
|
OpDecorate %gl_InvocationID BuiltIn InvocationId
|
|
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
|
|
OpDecorate %gl_PerVertex_0 Block
|
|
%void = OpTypeVoid
|
|
%3 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
|
%uint = OpTypeInt 32 0
|
|
%uint_1 = OpConstant %uint 1
|
|
%_arr_float_uint_1 = OpTypeArray %float %uint_1
|
|
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
|
%uint_32 = OpConstant %uint 32
|
|
%_arr_gl_PerVertex_uint_32 = OpTypeArray %gl_PerVertex %uint_32
|
|
%_ptr_Input__arr_gl_PerVertex_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_uint_32
|
|
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_32 Input
|
|
%int = OpTypeInt 32 1
|
|
%_ptr_Input_int = OpTypePointer Input %int
|
|
%gl_InvocationID = OpVariable %_ptr_Input_int Input
|
|
%int_0 = OpConstant %int 0
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%gl_PerVertex_0 = OpTypeStruct %v4float
|
|
%uint_4 = OpConstant %uint 4
|
|
%_arr_gl_PerVertex_0_uint_4 = OpTypeArray %gl_PerVertex_0 %uint_4
|
|
%_ptr_Output__arr_gl_PerVertex_0_uint_4 = OpTypePointer Output %_arr_gl_PerVertex_0_uint_4
|
|
%gl_out = OpVariable %_ptr_Output__arr_gl_PerVertex_0_uint_4 Output
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
; CHECK: %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
|
; CHECK: [[sty:%\w+]] = OpTypeStruct %v4float
|
|
; CHECK: [[asty:%\w+]] = OpTypeArray [[sty]] %uint_32
|
|
; CHECK: [[pasty:%\w+]] = OpTypePointer Input [[asty]]
|
|
; CHECK: %gl_in = OpVariable [[pasty]] Input
|
|
%main = OpFunction %void None %3
|
|
%5 = OpLabel
|
|
%pos = OpVariable %_ptr_Function_v4float Function
|
|
%21 = OpLoad %int %gl_InvocationID
|
|
%24 = OpAccessChain %_ptr_Input_v4float %gl_in %21 %int_0
|
|
%25 = OpLoad %v4float %24
|
|
OpStore %pos %25
|
|
%31 = OpLoad %int %gl_InvocationID
|
|
%32 = OpLoad %v4float %pos
|
|
%34 = OpAccessChain %_ptr_Output_v4float %gl_out %31 %int_0
|
|
OpStore %34 %32
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetTargetEnv(SPV_ENV_VULKAN_1_3);
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
|
|
text, true, spv::StorageClass::Input, false);
|
|
}
|
|
|
|
TEST_F(ElimDeadIOComponentsTest, TescOutput) {
|
|
// Eliminate PointSize, ClipDistance, CullDistance from gl_out[]
|
|
//
|
|
// #version 450
|
|
//
|
|
// layout (vertices = 4) out;
|
|
//
|
|
// void main()
|
|
// {
|
|
// vec4 pos = gl_in[gl_InvocationID].gl_Position;
|
|
// gl_out[gl_InvocationID].gl_Position = pos;
|
|
// }
|
|
const std::string text = R"(
|
|
OpCapability Tessellation
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint TessellationControl %main "main" %gl_in %gl_InvocationID %gl_out
|
|
OpExecutionMode %main OutputVertices 4
|
|
OpSource GLSL 450
|
|
OpName %main "main"
|
|
OpName %pos "pos"
|
|
OpName %gl_PerVertex "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex 0 "gl_Position"
|
|
OpName %gl_in "gl_in"
|
|
OpName %gl_InvocationID "gl_InvocationID"
|
|
OpName %gl_PerVertex_0 "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex_0 0 "gl_Position"
|
|
OpMemberName %gl_PerVertex_0 1 "gl_PointSize"
|
|
OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance"
|
|
OpMemberName %gl_PerVertex_0 3 "gl_CullDistance"
|
|
OpName %gl_out "gl_out"
|
|
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
|
|
OpDecorate %gl_PerVertex Block
|
|
OpDecorate %gl_InvocationID BuiltIn InvocationId
|
|
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
|
|
OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
|
|
OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
|
|
OpMemberDecorate %gl_PerVertex_0 3 BuiltIn CullDistance
|
|
OpDecorate %gl_PerVertex_0 Block
|
|
%void = OpTypeVoid
|
|
%3 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
|
%uint = OpTypeInt 32 0
|
|
%uint_1 = OpConstant %uint 1
|
|
%_arr_float_uint_1 = OpTypeArray %float %uint_1
|
|
%gl_PerVertex = OpTypeStruct %v4float
|
|
%uint_32 = OpConstant %uint 32
|
|
%_arr_gl_PerVertex_uint_32 = OpTypeArray %gl_PerVertex %uint_32
|
|
%_ptr_Input__arr_gl_PerVertex_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_uint_32
|
|
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_32 Input
|
|
%int = OpTypeInt 32 1
|
|
%_ptr_Input_int = OpTypePointer Input %int
|
|
%gl_InvocationID = OpVariable %_ptr_Input_int Input
|
|
%int_0 = OpConstant %int 0
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
|
%uint_4 = OpConstant %uint 4
|
|
%_arr_gl_PerVertex_0_uint_4 = OpTypeArray %gl_PerVertex_0 %uint_4
|
|
%_ptr_Output__arr_gl_PerVertex_0_uint_4 = OpTypePointer Output %_arr_gl_PerVertex_0_uint_4
|
|
%gl_out = OpVariable %_ptr_Output__arr_gl_PerVertex_0_uint_4 Output
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
; CHECK: [[sty:%\w+]] = OpTypeStruct %v4float
|
|
; CHECK: [[asty:%\w+]] = OpTypeArray [[sty]] %uint_4
|
|
; CHECK: [[pasty:%\w+]] = OpTypePointer Output [[asty]]
|
|
; CHECK: %gl_out = OpVariable [[pasty]] Output
|
|
%main = OpFunction %void None %3
|
|
%5 = OpLabel
|
|
%pos = OpVariable %_ptr_Function_v4float Function
|
|
%21 = OpLoad %int %gl_InvocationID
|
|
%24 = OpAccessChain %_ptr_Input_v4float %gl_in %21 %int_0
|
|
%25 = OpLoad %v4float %24
|
|
OpStore %pos %25
|
|
%31 = OpLoad %int %gl_InvocationID
|
|
%32 = OpLoad %v4float %pos
|
|
%34 = OpAccessChain %_ptr_Output_v4float %gl_out %31 %int_0
|
|
OpStore %34 %32
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetTargetEnv(SPV_ENV_VULKAN_1_3);
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
|
|
text, true, spv::StorageClass::Output, false);
|
|
}
|
|
|
|
TEST_F(ElimDeadIOComponentsTest, TeseInput) {
|
|
// Eliminate PointSize, ClipDistance, CullDistance from gl_in[]
|
|
//
|
|
// #version 450
|
|
//
|
|
// layout(triangles, ccw) in;
|
|
// layout(fractional_odd_spacing) in;
|
|
// layout(point_mode) in;
|
|
//
|
|
// void main()
|
|
// {
|
|
// vec4 p = gl_in[1].gl_Position;
|
|
// gl_Position = p;
|
|
// }
|
|
const std::string text = R"(
|
|
OpCapability Tessellation
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint TessellationEvaluation %main "main" %gl_in %_
|
|
OpExecutionMode %main Triangles
|
|
OpExecutionMode %main SpacingFractionalOdd
|
|
OpExecutionMode %main VertexOrderCcw
|
|
OpExecutionMode %main PointMode
|
|
OpSource GLSL 450
|
|
OpName %main "main"
|
|
OpName %p "p"
|
|
OpName %gl_PerVertex "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex 0 "gl_Position"
|
|
OpMemberName %gl_PerVertex 1 "gl_PointSize"
|
|
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
|
|
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
|
|
OpName %gl_in "gl_in"
|
|
OpName %gl_PerVertex_0 "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex_0 0 "gl_Position"
|
|
OpName %_ ""
|
|
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
|
|
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
|
|
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
|
|
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
|
|
OpDecorate %gl_PerVertex Block
|
|
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
|
|
OpDecorate %gl_PerVertex_0 Block
|
|
%void = OpTypeVoid
|
|
%3 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
|
%uint = OpTypeInt 32 0
|
|
%uint_1 = OpConstant %uint 1
|
|
%_arr_float_uint_1 = OpTypeArray %float %uint_1
|
|
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
|
%uint_32 = OpConstant %uint 32
|
|
%_arr_gl_PerVertex_uint_32 = OpTypeArray %gl_PerVertex %uint_32
|
|
%_ptr_Input__arr_gl_PerVertex_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_uint_32
|
|
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_32 Input
|
|
%int = OpTypeInt 32 1
|
|
%int_1 = OpConstant %int 1
|
|
%int_0 = OpConstant %int 0
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%gl_PerVertex_0 = OpTypeStruct %v4float
|
|
%_ptr_Output_gl_PerVertex_0 = OpTypePointer Output %gl_PerVertex_0
|
|
%_ = OpVariable %_ptr_Output_gl_PerVertex_0 Output
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
; CHECK: %gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
|
; CHECK: [[sty:%\w+]] = OpTypeStruct %v4float
|
|
; CHECK: [[asty:%\w+]] = OpTypeArray [[sty]] %uint_32
|
|
; CHECK: [[pasty:%\w+]] = OpTypePointer Input [[asty]]
|
|
; CHECK: %gl_in = OpVariable [[pasty]] Input
|
|
%main = OpFunction %void None %3
|
|
%5 = OpLabel
|
|
%p = OpVariable %_ptr_Function_v4float Function
|
|
%22 = OpAccessChain %_ptr_Input_v4float %gl_in %int_1 %int_0
|
|
%23 = OpLoad %v4float %22
|
|
OpStore %p %23
|
|
%27 = OpLoad %v4float %p
|
|
%29 = OpAccessChain %_ptr_Output_v4float %_ %int_0
|
|
OpStore %29 %27
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetTargetEnv(SPV_ENV_VULKAN_1_3);
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
|
|
text, true, spv::StorageClass::Input, false);
|
|
}
|
|
|
|
TEST_F(ElimDeadIOComponentsTest, TeseOutput) {
|
|
// Eliminate PointSize, ClipDistance, CullDistance from gl_out
|
|
//
|
|
// #version 450
|
|
//
|
|
// layout(triangles, ccw) in;
|
|
// layout(fractional_odd_spacing) in;
|
|
// layout(point_mode) in;
|
|
//
|
|
// void main()
|
|
// {
|
|
// vec4 p = gl_in[1].gl_Position;
|
|
// gl_Position = p;
|
|
// }
|
|
const std::string text = R"(
|
|
OpCapability Tessellation
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint TessellationEvaluation %main "main" %gl_in %_
|
|
OpExecutionMode %main Triangles
|
|
OpExecutionMode %main SpacingFractionalOdd
|
|
OpExecutionMode %main VertexOrderCcw
|
|
OpExecutionMode %main PointMode
|
|
OpSource GLSL 450
|
|
OpName %main "main"
|
|
OpName %p "p"
|
|
OpName %gl_PerVertex "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex 0 "gl_Position"
|
|
OpName %gl_in "gl_in"
|
|
OpName %gl_PerVertex_0 "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex_0 0 "gl_Position"
|
|
OpMemberName %gl_PerVertex_0 1 "gl_PointSize"
|
|
OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance"
|
|
OpMemberName %gl_PerVertex_0 3 "gl_CullDistance"
|
|
OpName %_ ""
|
|
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
|
|
OpDecorate %gl_PerVertex Block
|
|
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
|
|
OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
|
|
OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
|
|
OpMemberDecorate %gl_PerVertex_0 3 BuiltIn CullDistance
|
|
OpDecorate %gl_PerVertex_0 Block
|
|
%void = OpTypeVoid
|
|
%3 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
|
%uint = OpTypeInt 32 0
|
|
%uint_1 = OpConstant %uint 1
|
|
%_arr_float_uint_1 = OpTypeArray %float %uint_1
|
|
%gl_PerVertex = OpTypeStruct %v4float
|
|
%uint_32 = OpConstant %uint 32
|
|
%_arr_gl_PerVertex_uint_32 = OpTypeArray %gl_PerVertex %uint_32
|
|
%_ptr_Input__arr_gl_PerVertex_uint_32 = OpTypePointer Input %_arr_gl_PerVertex_uint_32
|
|
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_uint_32 Input
|
|
%int = OpTypeInt 32 1
|
|
%int_1 = OpConstant %int 1
|
|
%int_0 = OpConstant %int 0
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
|
%_ptr_Output_gl_PerVertex_0 = OpTypePointer Output %gl_PerVertex_0
|
|
%_ = OpVariable %_ptr_Output_gl_PerVertex_0 Output
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
; CHECK: %_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
|
|
; CHECK: %_ = OpVariable %_ptr_Output_gl_PerVertex Output
|
|
%main = OpFunction %void None %3
|
|
%5 = OpLabel
|
|
%p = OpVariable %_ptr_Function_v4float Function
|
|
%22 = OpAccessChain %_ptr_Input_v4float %gl_in %int_1 %int_0
|
|
%23 = OpLoad %v4float %22
|
|
OpStore %p %23
|
|
%27 = OpLoad %v4float %p
|
|
%29 = OpAccessChain %_ptr_Output_v4float %_ %int_0
|
|
OpStore %29 %27
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetTargetEnv(SPV_ENV_VULKAN_1_3);
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
|
|
text, true, spv::StorageClass::Output, false);
|
|
}
|
|
|
|
TEST_F(ElimDeadIOComponentsTest, GeomInput) {
|
|
// Eliminate PointSize, ClipDistance, CullDistance from gl_in[]
|
|
//
|
|
// #version 450
|
|
//
|
|
// layout(triangle_strip, max_vertices = 3) out;
|
|
// layout(triangles) in;
|
|
//
|
|
// void main()
|
|
// {
|
|
// for (int i = 0; i < 3; i++)
|
|
// {
|
|
// gl_Position = gl_in[i].gl_Position;
|
|
// EmitVertex();
|
|
// }
|
|
// EndPrimitive();
|
|
// }
|
|
const std::string text = R"(
|
|
OpCapability Geometry
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Geometry %main "main" %_ %gl_in
|
|
OpExecutionMode %main Triangles
|
|
OpExecutionMode %main Invocations 1
|
|
OpExecutionMode %main OutputTriangleStrip
|
|
OpExecutionMode %main OutputVertices 3
|
|
OpSource GLSL 460
|
|
OpName %main "main"
|
|
OpName %i "i"
|
|
OpName %gl_PerVertex "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex 0 "gl_Position"
|
|
OpName %_ ""
|
|
OpName %gl_PerVertex_0 "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex_0 0 "gl_Position"
|
|
OpMemberName %gl_PerVertex_0 1 "gl_PointSize"
|
|
OpMemberName %gl_PerVertex_0 2 "gl_ClipDistance"
|
|
OpMemberName %gl_PerVertex_0 3 "gl_CullDistance"
|
|
OpName %gl_in "gl_in"
|
|
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
|
|
OpDecorate %gl_PerVertex Block
|
|
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
|
|
OpMemberDecorate %gl_PerVertex_0 1 BuiltIn PointSize
|
|
OpMemberDecorate %gl_PerVertex_0 2 BuiltIn ClipDistance
|
|
OpMemberDecorate %gl_PerVertex_0 3 BuiltIn CullDistance
|
|
OpDecorate %gl_PerVertex_0 Block
|
|
%void = OpTypeVoid
|
|
%3 = OpTypeFunction %void
|
|
%int = OpTypeInt 32 1
|
|
%_ptr_Function_int = OpTypePointer Function %int
|
|
%int_0 = OpConstant %int 0
|
|
%int_3 = OpConstant %int 3
|
|
%bool = OpTypeBool
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%uint = OpTypeInt 32 0
|
|
%uint_1 = OpConstant %uint 1
|
|
%_arr_float_uint_1 = OpTypeArray %float %uint_1
|
|
%gl_PerVertex = OpTypeStruct %v4float
|
|
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
|
|
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
|
|
%gl_PerVertex_0 = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
|
%uint_3 = OpConstant %uint 3
|
|
%_arr_gl_PerVertex_0_uint_3 = OpTypeArray %gl_PerVertex_0 %uint_3
|
|
%_ptr_Input__arr_gl_PerVertex_0_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_3
|
|
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_3 Input
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%int_1 = OpConstant %int 1
|
|
; CHECK: [[asty:%\w+]] = OpTypeArray %gl_PerVertex %uint_3
|
|
; CHECK: [[pasty:%\w+]] = OpTypePointer Input [[asty]]
|
|
; CHECK: %gl_in = OpVariable [[pasty]] Input
|
|
%main = OpFunction %void None %3
|
|
%5 = OpLabel
|
|
%i = OpVariable %_ptr_Function_int Function
|
|
OpStore %i %int_0
|
|
OpBranch %10
|
|
%10 = OpLabel
|
|
OpLoopMerge %12 %13 None
|
|
OpBranch %14
|
|
%14 = OpLabel
|
|
%15 = OpLoad %int %i
|
|
%18 = OpSLessThan %bool %15 %int_3
|
|
OpBranchConditional %18 %11 %12
|
|
%11 = OpLabel
|
|
%32 = OpLoad %int %i
|
|
%34 = OpAccessChain %_ptr_Input_v4float %gl_in %32 %int_0
|
|
%35 = OpLoad %v4float %34
|
|
%37 = OpAccessChain %_ptr_Output_v4float %_ %int_0
|
|
OpStore %37 %35
|
|
OpEmitVertex
|
|
OpBranch %13
|
|
%13 = OpLabel
|
|
%38 = OpLoad %int %i
|
|
%40 = OpIAdd %int %38 %int_1
|
|
OpStore %i %40
|
|
OpBranch %10
|
|
%12 = OpLabel
|
|
OpEndPrimitive
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetTargetEnv(SPV_ENV_VULKAN_1_3);
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
|
|
text, true, spv::StorageClass::Input, false);
|
|
}
|
|
|
|
TEST_F(ElimDeadIOComponentsTest, GeomOutput) {
|
|
// Eliminate PointSize, ClipDistance, CullDistance from gl_out
|
|
//
|
|
// #version 450
|
|
//
|
|
// layout(triangle_strip, max_vertices = 3) out;
|
|
// layout(triangles) in;
|
|
//
|
|
// void main()
|
|
// {
|
|
// for (int i = 0; i < 3; i++)
|
|
// {
|
|
// gl_Position = gl_in[i].gl_Position;
|
|
// EmitVertex();
|
|
// }
|
|
// EndPrimitive();
|
|
// }
|
|
const std::string text = R"(
|
|
OpCapability Geometry
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Geometry %main "main" %_ %gl_in
|
|
OpExecutionMode %main Triangles
|
|
OpExecutionMode %main Invocations 1
|
|
OpExecutionMode %main OutputTriangleStrip
|
|
OpExecutionMode %main OutputVertices 3
|
|
OpSource GLSL 460
|
|
OpName %main "main"
|
|
OpName %i "i"
|
|
OpName %gl_PerVertex "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex 0 "gl_Position"
|
|
OpMemberName %gl_PerVertex 1 "gl_PointSize"
|
|
OpMemberName %gl_PerVertex 2 "gl_ClipDistance"
|
|
OpMemberName %gl_PerVertex 3 "gl_CullDistance"
|
|
OpName %_ ""
|
|
OpName %gl_PerVertex_0 "gl_PerVertex"
|
|
OpMemberName %gl_PerVertex_0 0 "gl_Position"
|
|
OpName %gl_in "gl_in"
|
|
OpMemberDecorate %gl_PerVertex 0 BuiltIn Position
|
|
OpMemberDecorate %gl_PerVertex 1 BuiltIn PointSize
|
|
OpMemberDecorate %gl_PerVertex 2 BuiltIn ClipDistance
|
|
OpMemberDecorate %gl_PerVertex 3 BuiltIn CullDistance
|
|
OpDecorate %gl_PerVertex Block
|
|
OpMemberDecorate %gl_PerVertex_0 0 BuiltIn Position
|
|
OpDecorate %gl_PerVertex_0 Block
|
|
%void = OpTypeVoid
|
|
%3 = OpTypeFunction %void
|
|
%int = OpTypeInt 32 1
|
|
%_ptr_Function_int = OpTypePointer Function %int
|
|
%int_0 = OpConstant %int 0
|
|
%int_3 = OpConstant %int 3
|
|
%bool = OpTypeBool
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%uint = OpTypeInt 32 0
|
|
%uint_1 = OpConstant %uint 1
|
|
%_arr_float_uint_1 = OpTypeArray %float %uint_1
|
|
%gl_PerVertex = OpTypeStruct %v4float %float %_arr_float_uint_1 %_arr_float_uint_1
|
|
%_ptr_Output_gl_PerVertex = OpTypePointer Output %gl_PerVertex
|
|
%_ = OpVariable %_ptr_Output_gl_PerVertex Output
|
|
%gl_PerVertex_0 = OpTypeStruct %v4float
|
|
%uint_3 = OpConstant %uint 3
|
|
%_arr_gl_PerVertex_0_uint_3 = OpTypeArray %gl_PerVertex_0 %uint_3
|
|
%_ptr_Input__arr_gl_PerVertex_0_uint_3 = OpTypePointer Input %_arr_gl_PerVertex_0_uint_3
|
|
%gl_in = OpVariable %_ptr_Input__arr_gl_PerVertex_0_uint_3 Input
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%int_1 = OpConstant %int 1
|
|
; CHECK: %_ptr_Output_gl_PerVertex_0 = OpTypePointer Output %gl_PerVertex_0
|
|
; CHECK: %_ = OpVariable %_ptr_Output_gl_PerVertex_0 Output
|
|
%main = OpFunction %void None %3
|
|
%5 = OpLabel
|
|
%i = OpVariable %_ptr_Function_int Function
|
|
OpStore %i %int_0
|
|
OpBranch %10
|
|
%10 = OpLabel
|
|
OpLoopMerge %12 %13 None
|
|
OpBranch %14
|
|
%14 = OpLabel
|
|
%15 = OpLoad %int %i
|
|
%18 = OpSLessThan %bool %15 %int_3
|
|
OpBranchConditional %18 %11 %12
|
|
%11 = OpLabel
|
|
%32 = OpLoad %int %i
|
|
%34 = OpAccessChain %_ptr_Input_v4float %gl_in %32 %int_0
|
|
%35 = OpLoad %v4float %34
|
|
%37 = OpAccessChain %_ptr_Output_v4float %_ %int_0
|
|
OpStore %37 %35
|
|
OpEmitVertex
|
|
OpBranch %13
|
|
%13 = OpLabel
|
|
%38 = OpLoad %int %i
|
|
%40 = OpIAdd %int %38 %int_1
|
|
OpStore %i %40
|
|
OpBranch %10
|
|
%12 = OpLabel
|
|
OpEndPrimitive
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SetTargetEnv(SPV_ENV_VULKAN_1_3);
|
|
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
|
|
SinglePassRunAndMatch<EliminateDeadIOComponentsPass>(
|
|
text, true, spv::StorageClass::Output, false);
|
|
}
|
|
|
|
} // namespace
|
|
} // namespace opt
|
|
} // namespace spvtools
|