SPIRV-Tools/source/fuzz/fuzzer_context.cpp
Alastair Donaldson 0a07cd1c9a
Add fuzzer pass to replace ids with synonyms (#2857)
If the fuzzer's fact manager knows that ids A and B are synonymous, it
can replace a use of A with a use of B, so long as various conditions
hold (e.g. the definition of B must dominate the use of A, and it is
not legal to replace a use of an OpConstant in a struct's access chain
with a synonym that is not an OpConstant).

This change adds a fuzzer pass to sprinke such synonym replacements
through the module.
2019-09-18 20:47:08 +01:00

75 lines
2.8 KiB
C++

// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/fuzzer_context.h"
#include <cmath>
namespace spvtools {
namespace fuzz {
namespace {
// Default probabilities for applying various transformations.
// All values are percentages.
// Keep them in alphabetical order.
const uint32_t kDefaultChanceOfAddingDeadBreak = 20;
const uint32_t kDefaultChanceOfAddingDeadContinue = 20;
const uint32_t kDefaultChanceOfCopyingObject = 20;
const uint32_t kDefaultChanceOfMovingBlockDown = 25;
const uint32_t kDefaultChanceOfObfuscatingConstant = 20;
const uint32_t kDefaultChanceOfReplacingIdWithSynonym = 20;
const uint32_t kDefaultChanceOfSplittingBlock = 20;
// Default functions for controlling how deep to go during recursive
// generation/transformation. Keep them in alphabetical order.
const std::function<bool(uint32_t, RandomGenerator*)>
kDefaultGoDeeperInConstantObfuscation =
[](uint32_t current_depth, RandomGenerator* random_generator) -> bool {
double chance = 1.0 / std::pow(3.0, static_cast<float>(current_depth + 1));
return random_generator->RandomDouble() < chance;
};
} // namespace
FuzzerContext::FuzzerContext(RandomGenerator* random_generator,
uint32_t min_fresh_id)
: random_generator_(random_generator),
next_fresh_id_(min_fresh_id),
chance_of_adding_dead_break_(kDefaultChanceOfAddingDeadBreak),
chance_of_adding_dead_continue_(kDefaultChanceOfAddingDeadContinue),
chance_of_copying_object_(kDefaultChanceOfCopyingObject),
chance_of_moving_block_down_(kDefaultChanceOfMovingBlockDown),
chance_of_obfuscating_constant_(kDefaultChanceOfObfuscatingConstant),
chance_of_replacing_id_with_synonym_(
kDefaultChanceOfReplacingIdWithSynonym),
chance_of_splitting_block_(kDefaultChanceOfSplittingBlock),
go_deeper_in_constant_obfuscation_(
kDefaultGoDeeperInConstantObfuscation) {}
FuzzerContext::~FuzzerContext() = default;
uint32_t FuzzerContext::GetFreshId() { return next_fresh_id_++; }
bool FuzzerContext::ChooseEven() { return random_generator_->RandomBool(); }
bool FuzzerContext::ChoosePercentage(uint32_t percentage_chance) {
assert(percentage_chance <= 100);
return random_generator_->RandomPercentage() < percentage_chance;
}
} // namespace fuzz
} // namespace spvtools