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34d4294c2c
We have come across a driver bug where and OpUnreachable inside a loop is causing the shader to go into an infinite loop. This commit will try to avoid this bug by turning OpUnreachable instructions that are contained in a loop into branches to the loop merge block. This is not added to "-O" and "-Os" because it should only be used if the driver being targeted has this problem. Fixes #1209. |
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as | ||
cfg | ||
comp | ||
dis | ||
emacs | ||
lesspipe | ||
link | ||
opt | ||
stats | ||
val | ||
CMakeLists.txt | ||
io.h |