SPIRV-Tools/source/fuzz/fuzzer_pass_construct_composites.cpp

389 lines
17 KiB
C++

// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/fuzzer_pass_construct_composites.h"
#include <memory>
#include "source/fuzz/fuzzer_util.h"
#include "source/fuzz/transformation_composite_construct.h"
namespace spvtools {
namespace fuzz {
FuzzerPassConstructComposites::FuzzerPassConstructComposites(
opt::IRContext* ir_context, TransformationContext* transformation_context,
FuzzerContext* fuzzer_context,
protobufs::TransformationSequence* transformations)
: FuzzerPass(ir_context, transformation_context, fuzzer_context,
transformations) {}
FuzzerPassConstructComposites::~FuzzerPassConstructComposites() = default;
void FuzzerPassConstructComposites::Apply() {
// Gather up the ids of all composite types, but skip block-/buffer
// block-decorated struct types.
std::vector<uint32_t> composite_type_ids;
for (auto& inst : GetIRContext()->types_values()) {
if (fuzzerutil::IsCompositeType(
GetIRContext()->get_type_mgr()->GetType(inst.result_id())) &&
!fuzzerutil::HasBlockOrBufferBlockDecoration(GetIRContext(),
inst.result_id())) {
composite_type_ids.push_back(inst.result_id());
}
}
ForEachInstructionWithInstructionDescriptor(
[this, &composite_type_ids](
opt::Function* function, opt::BasicBlock* block,
opt::BasicBlock::iterator inst_it,
const protobufs::InstructionDescriptor& instruction_descriptor)
-> void {
// Check whether it is legitimate to insert a composite construction
// before the instruction.
if (!fuzzerutil::CanInsertOpcodeBeforeInstruction(
SpvOpCompositeConstruct, inst_it)) {
return;
}
// Randomly decide whether to try inserting an object copy here.
if (!GetFuzzerContext()->ChoosePercentage(
GetFuzzerContext()->GetChanceOfConstructingComposite())) {
return;
}
// For each instruction that is available at this program point (i.e. an
// instruction that is global or whose definition strictly dominates the
// program point) and suitable for making a synonym of, associate it
// with the id of its result type.
TypeIdToInstructions type_id_to_available_instructions;
auto available_instructions = FindAvailableInstructions(
function, block, inst_it,
[this](opt::IRContext* ir_context, opt::Instruction* inst) {
if (!inst->result_id() || !inst->type_id()) {
return false;
}
// If the id is irrelevant, we can use it since it will not
// participate in DataSynonym fact. Otherwise, we should be able
// to produce a synonym out of the id.
return GetTransformationContext()
->GetFactManager()
->IdIsIrrelevant(inst->result_id()) ||
fuzzerutil::CanMakeSynonymOf(
ir_context, *GetTransformationContext(), inst);
});
for (auto instruction : available_instructions) {
RecordAvailableInstruction(instruction,
&type_id_to_available_instructions);
}
// At this point, |composite_type_ids| captures all the composite types
// we could try to create, while |type_id_to_available_instructions|
// captures all the available result ids we might use, organized by
// type.
// Now we try to find a composite that we can construct. We might not
// manage, if there is a paucity of available ingredients in the module
// (e.g. if our only available composite was a boolean vector and we had
// no instructions generating boolean result types available).
//
// If we succeed, |chosen_composite_type| will end up being non-zero,
// and |constructor_arguments| will end up giving us result ids suitable
// for constructing a composite of that type. Otherwise these variables
// will remain 0 and null respectively.
uint32_t chosen_composite_type = 0;
std::vector<uint32_t> constructor_arguments;
// Initially, all composite type ids are available for us to try. Keep
// trying until we run out of options.
auto composites_to_try_constructing = composite_type_ids;
while (!composites_to_try_constructing.empty()) {
// Remove a composite type from the composite types left for us to
// try.
auto next_composite_to_try_constructing =
GetFuzzerContext()->RemoveAtRandomIndex(
&composites_to_try_constructing);
// Now try to construct a composite of this type, using an appropriate
// helper method depending on the kind of composite type.
auto composite_type_inst = GetIRContext()->get_def_use_mgr()->GetDef(
next_composite_to_try_constructing);
switch (composite_type_inst->opcode()) {
case SpvOpTypeArray:
constructor_arguments = FindComponentsToConstructArray(
*composite_type_inst, type_id_to_available_instructions);
break;
case SpvOpTypeMatrix:
constructor_arguments = FindComponentsToConstructMatrix(
*composite_type_inst, type_id_to_available_instructions);
break;
case SpvOpTypeStruct:
constructor_arguments = FindComponentsToConstructStruct(
*composite_type_inst, type_id_to_available_instructions);
break;
case SpvOpTypeVector:
constructor_arguments = FindComponentsToConstructVector(
*composite_type_inst, type_id_to_available_instructions);
break;
default:
assert(false &&
"The space of possible composite types should be covered "
"by the above cases.");
break;
}
if (!constructor_arguments.empty()) {
// We succeeded! Note the composite type we finally settled on, and
// exit from the loop.
chosen_composite_type = next_composite_to_try_constructing;
break;
}
}
if (!chosen_composite_type) {
// We did not manage to make a composite; return 0 to indicate that no
// instructions were added.
assert(constructor_arguments.empty());
return;
}
assert(!constructor_arguments.empty());
// Make and apply a transformation.
ApplyTransformation(TransformationCompositeConstruct(
chosen_composite_type, constructor_arguments,
instruction_descriptor, GetFuzzerContext()->GetFreshId()));
});
}
void FuzzerPassConstructComposites::RecordAvailableInstruction(
opt::Instruction* inst,
TypeIdToInstructions* type_id_to_available_instructions) {
if (type_id_to_available_instructions->count(inst->type_id()) == 0) {
(*type_id_to_available_instructions)[inst->type_id()] = {};
}
type_id_to_available_instructions->at(inst->type_id()).push_back(inst);
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructArray(
const opt::Instruction& array_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(array_type_instruction.opcode() == SpvOpTypeArray &&
"Precondition: instruction must be an array type.");
// Get the element type for the array.
auto element_type_id = array_type_instruction.GetSingleWordInOperand(0);
// Get all instructions at our disposal that compute something of this element
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
if (available_instructions == type_id_to_available_instructions.cend()) {
// If there are not any instructions available that compute the element type
// of the array then we are not in a position to construct a composite with
// this array type.
return {};
}
uint32_t array_length =
GetIRContext()
->get_def_use_mgr()
->GetDef(array_type_instruction.GetSingleWordInOperand(1))
->GetSingleWordInOperand(0);
std::vector<uint32_t> result;
for (uint32_t index = 0; index < array_length; index++) {
result.push_back(available_instructions
->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]
->result_id());
}
return result;
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructMatrix(
const opt::Instruction& matrix_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(matrix_type_instruction.opcode() == SpvOpTypeMatrix &&
"Precondition: instruction must be a matrix type.");
// Get the element type for the matrix.
auto element_type_id = matrix_type_instruction.GetSingleWordInOperand(0);
// Get all instructions at our disposal that compute something of this element
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
if (available_instructions == type_id_to_available_instructions.cend()) {
// If there are not any instructions available that compute the element type
// of the matrix then we are not in a position to construct a composite with
// this matrix type.
return {};
}
std::vector<uint32_t> result;
for (uint32_t index = 0;
index < matrix_type_instruction.GetSingleWordInOperand(1); index++) {
result.push_back(available_instructions
->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]
->result_id());
}
return result;
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructStruct(
const opt::Instruction& struct_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(struct_type_instruction.opcode() == SpvOpTypeStruct &&
"Precondition: instruction must be a struct type.");
std::vector<uint32_t> result;
// Consider the type of each field of the struct.
for (uint32_t in_operand_index = 0;
in_operand_index < struct_type_instruction.NumInOperands();
in_operand_index++) {
auto element_type_id =
struct_type_instruction.GetSingleWordInOperand(in_operand_index);
// Find the instructions at our disposal that compute something of the field
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
if (available_instructions == type_id_to_available_instructions.cend()) {
// If there are no such instructions, we cannot construct a composite of
// this struct type.
return {};
}
result.push_back(available_instructions
->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]
->result_id());
}
return result;
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructVector(
const opt::Instruction& vector_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(vector_type_instruction.opcode() == SpvOpTypeVector &&
"Precondition: instruction must be a vector type.");
// Get details of the type underlying the vector, and the width of the vector,
// for convenience.
auto element_type_id = vector_type_instruction.GetSingleWordInOperand(0);
auto element_type = GetIRContext()->get_type_mgr()->GetType(element_type_id);
auto element_count = vector_type_instruction.GetSingleWordInOperand(1);
// Collect a mapping, from type id to width, for scalar/vector types that are
// smaller in width than |vector_type|, but that have the same underlying
// type. For example, if |vector_type| is vec4, the mapping will be:
// { float -> 1, vec2 -> 2, vec3 -> 3 }
// The mapping will have missing entries if some of these types do not exist.
std::map<uint32_t, uint32_t> smaller_vector_type_id_to_width;
// Add the underlying type. This id must exist, in order for |vector_type| to
// exist.
smaller_vector_type_id_to_width[element_type_id] = 1;
// Now add every vector type with width at least 2, and less than the width of
// |vector_type|.
for (uint32_t width = 2; width < element_count; width++) {
opt::analysis::Vector smaller_vector_type(element_type, width);
auto smaller_vector_type_id =
GetIRContext()->get_type_mgr()->GetId(&smaller_vector_type);
// We might find that there is no declared type of this smaller width.
// For example, a module can declare vec4 without having declared vec2 or
// vec3.
if (smaller_vector_type_id) {
smaller_vector_type_id_to_width[smaller_vector_type_id] = width;
}
}
// Now we know the types that are available to us, we set about populating a
// vector of the right length. We do this by deciding, with no order in mind,
// which instructions we will use to populate the vector, and subsequently
// randomly choosing an order. This is to avoid biasing construction of
// vectors with smaller vectors to the left and scalars to the right. That is
// a concern because, e.g. in the case of populating a vec4, if we populate
// the constructor instructions left-to-right, we can always choose a vec3 to
// construct the first three elements, but can only choose a vec3 to construct
// the last three elements if we chose a float to construct the first element
// (otherwise there will not be space left for a vec3).
uint32_t vector_slots_used = 0;
// The instructions we will use to construct the vector, in no particular
// order at this stage.
std::vector<opt::Instruction*> instructions_to_use;
while (vector_slots_used < element_count) {
std::vector<opt::Instruction*> instructions_to_choose_from;
for (auto& entry : smaller_vector_type_id_to_width) {
if (entry.second >
std::min(element_count - 1, element_count - vector_slots_used)) {
continue;
}
auto available_instructions =
type_id_to_available_instructions.find(entry.first);
if (available_instructions == type_id_to_available_instructions.cend()) {
continue;
}
instructions_to_choose_from.insert(instructions_to_choose_from.end(),
available_instructions->second.begin(),
available_instructions->second.end());
}
if (instructions_to_choose_from.empty()) {
// We may get unlucky and find that there are not any instructions to
// choose from. In this case we give up constructing a composite of this
// vector type. It might be that we could construct the composite in
// another manner, so we could opt to retry a few times here, but it is
// simpler to just give up on the basis that this will not happen
// frequently.
return {};
}
auto instruction_to_use =
instructions_to_choose_from[GetFuzzerContext()->RandomIndex(
instructions_to_choose_from)];
instructions_to_use.push_back(instruction_to_use);
auto chosen_type =
GetIRContext()->get_type_mgr()->GetType(instruction_to_use->type_id());
if (chosen_type->AsVector()) {
assert(chosen_type->AsVector()->element_type() == element_type);
assert(chosen_type->AsVector()->element_count() < element_count);
assert(chosen_type->AsVector()->element_count() <=
element_count - vector_slots_used);
vector_slots_used += chosen_type->AsVector()->element_count();
} else {
assert(chosen_type == element_type);
vector_slots_used += 1;
}
}
assert(vector_slots_used == element_count);
std::vector<uint32_t> result;
std::vector<uint32_t> operands;
while (!instructions_to_use.empty()) {
auto index = GetFuzzerContext()->RandomIndex(instructions_to_use);
result.push_back(instructions_to_use[index]->result_id());
instructions_to_use.erase(instructions_to_use.begin() + index);
}
assert(result.size() > 1);
return result;
}
} // namespace fuzz
} // namespace spvtools