SPIRV-Tools/test/opt/wrap_opkill_test.cpp
Steven Perron 60043edfa1
Replace OpKill With function call. (#2790)
We are no able to inline OpKill instructions into a continue construct.
See #2433.  However, we have to be able to inline to correctly do
legalization.  This commit creates a pass that will wrap OpKill
instructions into a function of its own.  That way we are able to inline
the rest of the code.

The follow up to this will be to not inline any function that contains
an OpKill.

Fixes #2726
2019-08-14 09:27:12 -04:00

199 lines
6.0 KiB
C++

// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "gmock/gmock.h"
#include "test/opt/assembly_builder.h"
#include "test/opt/pass_fixture.h"
#include "test/opt/pass_utils.h"
namespace spvtools {
namespace opt {
namespace {
using WrapOpKillTest = PassTest<::testing::Test>;
TEST_F(WrapOpKillTest, SingleOpKill) {
const std::string text = R"(
; CHECK: OpEntryPoint Fragment [[main:%\w+]]
; CHECK: [[main]] = OpFunction
; CHECK: OpFunctionCall %void [[orig_kill:%\w+]]
; CHECK: [[orig_kill]] = OpFunction
; CHECK-NEXT: OpLabel
; CHECK-NEXT: OpFunctionCall %void [[new_kill:%\w+]]
; CHECK-NEXT: OpUnreachable
; CHECK: [[new_kill]] = OpFunction
; CHECK-NEXT: OpLabel
; CHECK-NEXT: OpKill
; CHECK-NEXT: OpFunctionEnd
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 330
OpName %main "main"
%void = OpTypeVoid
%5 = OpTypeFunction %void
%bool = OpTypeBool
%true = OpConstantTrue %bool
%main = OpFunction %void None %5
%8 = OpLabel
OpBranch %9
%9 = OpLabel
OpLoopMerge %10 %11 None
OpBranch %12
%12 = OpLabel
OpBranchConditional %true %13 %10
%13 = OpLabel
OpBranch %11
%11 = OpLabel
%14 = OpFunctionCall %void %kill_
OpBranch %9
%10 = OpLabel
OpReturn
OpFunctionEnd
%kill_ = OpFunction %void None %5
%15 = OpLabel
OpKill
OpFunctionEnd
)";
SinglePassRunAndMatch<WrapOpKill>(text, true);
}
TEST_F(WrapOpKillTest, MultipleOpKillInSameFunc) {
const std::string text = R"(
; CHECK: OpEntryPoint Fragment [[main:%\w+]]
; CHECK: [[main]] = OpFunction
; CHECK: OpFunctionCall %void [[orig_kill:%\w+]]
; CHECK: [[orig_kill]] = OpFunction
; CHECK-NEXT: OpLabel
; CHECK-NEXT: OpSelectionMerge
; CHECK-NEXT: OpBranchConditional
; CHECK-NEXT: OpLabel
; CHECK-NEXT: OpFunctionCall %void [[new_kill:%\w+]]
; CHECK-NEXT: OpUnreachable
; CHECK-NEXT: OpLabel
; CHECK-NEXT: OpFunctionCall %void [[new_kill]]
; CHECK-NEXT: OpUnreachable
; CHECK: [[new_kill]] = OpFunction
; CHECK-NEXT: OpLabel
; CHECK-NEXT: OpKill
; CHECK-NEXT: OpFunctionEnd
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 330
OpName %main "main"
%void = OpTypeVoid
%5 = OpTypeFunction %void
%bool = OpTypeBool
%true = OpConstantTrue %bool
%main = OpFunction %void None %5
%8 = OpLabel
OpBranch %9
%9 = OpLabel
OpLoopMerge %10 %11 None
OpBranch %12
%12 = OpLabel
OpBranchConditional %true %13 %10
%13 = OpLabel
OpBranch %11
%11 = OpLabel
%14 = OpFunctionCall %void %kill_
OpBranch %9
%10 = OpLabel
OpReturn
OpFunctionEnd
%kill_ = OpFunction %void None %5
%15 = OpLabel
OpSelectionMerge %16 None
OpBranchConditional %true %17 %18
%17 = OpLabel
OpKill
%18 = OpLabel
OpKill
%16 = OpLabel
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<WrapOpKill>(text, true);
}
TEST_F(WrapOpKillTest, MultipleOpKillInDifferentFunc) {
const std::string text = R"(
; CHECK: OpEntryPoint Fragment [[main:%\w+]]
; CHECK: [[main]] = OpFunction
; CHECK: OpFunctionCall %void [[orig_kill1:%\w+]]
; CHECK-NEXT: OpFunctionCall %void [[orig_kill2:%\w+]]
; CHECK: [[orig_kill1]] = OpFunction
; CHECK-NEXT: OpLabel
; CHECK-NEXT: OpFunctionCall %void [[new_kill:%\w+]]
; CHECK-NEXT: OpUnreachable
; CHECK: [[orig_kill2]] = OpFunction
; CHECK-NEXT: OpLabel
; CHECK-NEXT: OpFunctionCall %void [[new_kill]]
; CHECK-NEXT: OpUnreachable
; CHECK: [[new_kill]] = OpFunction
; CHECK-NEXT: OpLabel
; CHECK-NEXT: OpKill
; CHECK-NEXT: OpFunctionEnd
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 330
OpName %main "main"
%void = OpTypeVoid
%4 = OpTypeFunction %void
%bool = OpTypeBool
%true = OpConstantTrue %bool
%main = OpFunction %void None %4
%7 = OpLabel
OpBranch %8
%8 = OpLabel
OpLoopMerge %9 %10 None
OpBranch %11
%11 = OpLabel
OpBranchConditional %true %12 %9
%12 = OpLabel
OpBranch %10
%10 = OpLabel
%13 = OpFunctionCall %void %14
%15 = OpFunctionCall %void %16
OpBranch %8
%9 = OpLabel
OpReturn
OpFunctionEnd
%14 = OpFunction %void None %4
%17 = OpLabel
OpKill
OpFunctionEnd
%16 = OpFunction %void None %4
%18 = OpLabel
OpKill
OpFunctionEnd
)";
SinglePassRunAndMatch<WrapOpKill>(text, true);
}
} // namespace
} // namespace opt
} // namespace spvtools