SPIRV-Tools/source/fuzz/fuzzer_pass_construct_composites.cpp
Alastair Donaldson 9c4481419e
spirv-fuzz: Allow inapplicable transformations to be ignored (#4407)
spirv-fuzz features transformations that should be applicable by
construction. Assertions are used to detect when such transformations
turn out to be inapplicable. Failures of such assertions indicate bugs
in the fuzzer. However, when using the fuzzer at scale (e.g. in
ClusterFuzz) reports of these assertion failures create noise, and
cause the fuzzer to exit early. This change adds an option whereby
inapplicable transformations can be ignored. This reduces noise and
allows fuzzing to continue even when a transformation that should be
applicable but is not has been erroneously created.
2021-07-28 22:59:37 +01:00

352 lines
15 KiB
C++

// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/fuzzer_pass_construct_composites.h"
#include <memory>
#include "source/fuzz/available_instructions.h"
#include "source/fuzz/fuzzer_util.h"
#include "source/fuzz/transformation_composite_construct.h"
namespace spvtools {
namespace fuzz {
FuzzerPassConstructComposites::FuzzerPassConstructComposites(
opt::IRContext* ir_context, TransformationContext* transformation_context,
FuzzerContext* fuzzer_context,
protobufs::TransformationSequence* transformations,
bool ignore_inapplicable_transformations)
: FuzzerPass(ir_context, transformation_context, fuzzer_context,
transformations, ignore_inapplicable_transformations) {}
void FuzzerPassConstructComposites::Apply() {
// Gather up the ids of all composite types, but skip block-/buffer
// block-decorated struct types.
std::vector<uint32_t> composite_type_ids;
for (auto& inst : GetIRContext()->types_values()) {
if (fuzzerutil::IsCompositeType(
GetIRContext()->get_type_mgr()->GetType(inst.result_id())) &&
!fuzzerutil::HasBlockOrBufferBlockDecoration(GetIRContext(),
inst.result_id())) {
composite_type_ids.push_back(inst.result_id());
}
}
if (composite_type_ids.empty()) {
// There are no composite types, so this fuzzer pass cannot do anything.
return;
}
AvailableInstructions available_composite_constituents(
GetIRContext(),
[this](opt::IRContext* ir_context, opt::Instruction* inst) -> bool {
if (!inst->result_id() || !inst->type_id()) {
return false;
}
// If the id is irrelevant, we can use it since it will not
// participate in DataSynonym fact. Otherwise, we should be able
// to produce a synonym out of the id.
return GetTransformationContext()->GetFactManager()->IdIsIrrelevant(
inst->result_id()) ||
fuzzerutil::CanMakeSynonymOf(ir_context,
*GetTransformationContext(), *inst);
});
ForEachInstructionWithInstructionDescriptor(
[this, &available_composite_constituents, &composite_type_ids](
opt::Function* /*unused*/, opt::BasicBlock* /*unused*/,
opt::BasicBlock::iterator inst_it,
const protobufs::InstructionDescriptor& instruction_descriptor)
-> void {
// Randomly decide whether to try inserting a composite construction
// here.
if (!GetFuzzerContext()->ChoosePercentage(
GetFuzzerContext()->GetChanceOfConstructingComposite())) {
return;
}
// Check whether it is legitimate to insert a composite construction
// before the instruction.
if (!fuzzerutil::CanInsertOpcodeBeforeInstruction(
SpvOpCompositeConstruct, inst_it)) {
return;
}
// For each instruction that is available at this program point (i.e. an
// instruction that is global or whose definition strictly dominates the
// program point) and suitable for making a synonym of, associate it
// with the id of its result type.
TypeIdToInstructions type_id_to_available_instructions;
auto available_instructions =
available_composite_constituents.GetAvailableBeforeInstruction(
&*inst_it);
for (uint32_t available_instruction_index = 0;
available_instruction_index < available_instructions.size();
available_instruction_index++) {
opt::Instruction* inst =
available_instructions[available_instruction_index];
type_id_to_available_instructions[inst->type_id()].push_back(
inst->result_id());
}
// At this point, |composite_type_ids| captures all the composite types
// we could try to create, while |type_id_to_available_instructions|
// captures all the available result ids we might use, organized by
// type.
// Now we choose a composite type to construct, building it from
// available constituent components and using zero constants if suitable
// components are not available.
std::vector<uint32_t> constructor_arguments;
uint32_t chosen_composite_type =
composite_type_ids[GetFuzzerContext()->RandomIndex(
composite_type_ids)];
// Construct a composite of this type, using an appropriate helper
// method depending on the kind of composite type.
auto composite_type_inst =
GetIRContext()->get_def_use_mgr()->GetDef(chosen_composite_type);
switch (composite_type_inst->opcode()) {
case SpvOpTypeArray:
constructor_arguments = FindComponentsToConstructArray(
*composite_type_inst, type_id_to_available_instructions);
break;
case SpvOpTypeMatrix:
constructor_arguments = FindComponentsToConstructMatrix(
*composite_type_inst, type_id_to_available_instructions);
break;
case SpvOpTypeStruct:
constructor_arguments = FindComponentsToConstructStruct(
*composite_type_inst, type_id_to_available_instructions);
break;
case SpvOpTypeVector:
constructor_arguments = FindComponentsToConstructVector(
*composite_type_inst, type_id_to_available_instructions);
break;
default:
assert(false &&
"The space of possible composite types should be covered "
"by the above cases.");
break;
}
assert(!constructor_arguments.empty());
// Make and apply a transformation.
ApplyTransformation(TransformationCompositeConstruct(
chosen_composite_type, constructor_arguments,
instruction_descriptor, GetFuzzerContext()->GetFreshId()));
});
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructArray(
const opt::Instruction& array_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(array_type_instruction.opcode() == SpvOpTypeArray &&
"Precondition: instruction must be an array type.");
// Get the element type for the array.
auto element_type_id = array_type_instruction.GetSingleWordInOperand(0);
// Get all instructions at our disposal that compute something of this element
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
uint32_t array_length =
GetIRContext()
->get_def_use_mgr()
->GetDef(array_type_instruction.GetSingleWordInOperand(1))
->GetSingleWordInOperand(0);
std::vector<uint32_t> result;
for (uint32_t index = 0; index < array_length; index++) {
if (available_instructions == type_id_to_available_instructions.cend()) {
// No suitable instructions are available, so use a zero constant
result.push_back(FindOrCreateZeroConstant(element_type_id, true));
} else {
result.push_back(
available_instructions->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]);
}
}
return result;
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructMatrix(
const opt::Instruction& matrix_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(matrix_type_instruction.opcode() == SpvOpTypeMatrix &&
"Precondition: instruction must be a matrix type.");
// Get the element type for the matrix.
auto element_type_id = matrix_type_instruction.GetSingleWordInOperand(0);
// Get all instructions at our disposal that compute something of this element
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
std::vector<uint32_t> result;
for (uint32_t index = 0;
index < matrix_type_instruction.GetSingleWordInOperand(1); index++) {
if (available_instructions == type_id_to_available_instructions.cend()) {
// No suitable components are available, so use a zero constant.
result.push_back(FindOrCreateZeroConstant(element_type_id, true));
} else {
result.push_back(
available_instructions->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]);
}
}
return result;
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructStruct(
const opt::Instruction& struct_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(struct_type_instruction.opcode() == SpvOpTypeStruct &&
"Precondition: instruction must be a struct type.");
std::vector<uint32_t> result;
// Consider the type of each field of the struct.
for (uint32_t in_operand_index = 0;
in_operand_index < struct_type_instruction.NumInOperands();
in_operand_index++) {
auto element_type_id =
struct_type_instruction.GetSingleWordInOperand(in_operand_index);
// Find the instructions at our disposal that compute something of the field
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
if (available_instructions == type_id_to_available_instructions.cend()) {
// No suitable component is available for this element type, so use a zero
// constant.
result.push_back(FindOrCreateZeroConstant(element_type_id, true));
} else {
result.push_back(
available_instructions->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]);
}
}
return result;
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructVector(
const opt::Instruction& vector_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(vector_type_instruction.opcode() == SpvOpTypeVector &&
"Precondition: instruction must be a vector type.");
// Get details of the type underlying the vector, and the width of the vector,
// for convenience.
auto element_type_id = vector_type_instruction.GetSingleWordInOperand(0);
auto element_type = GetIRContext()->get_type_mgr()->GetType(element_type_id);
auto element_count = vector_type_instruction.GetSingleWordInOperand(1);
// Collect a mapping, from type id to width, for scalar/vector types that are
// smaller in width than |vector_type|, but that have the same underlying
// type. For example, if |vector_type| is vec4, the mapping will be:
// { float -> 1, vec2 -> 2, vec3 -> 3 }
// The mapping will have missing entries if some of these types do not exist.
std::map<uint32_t, uint32_t> smaller_vector_type_id_to_width;
// Add the underlying type. This id must exist, in order for |vector_type| to
// exist.
smaller_vector_type_id_to_width[element_type_id] = 1;
// Now add every vector type with width at least 2, and less than the width of
// |vector_type|.
for (uint32_t width = 2; width < element_count; width++) {
opt::analysis::Vector smaller_vector_type(element_type, width);
auto smaller_vector_type_id =
GetIRContext()->get_type_mgr()->GetId(&smaller_vector_type);
// We might find that there is no declared type of this smaller width.
// For example, a module can declare vec4 without having declared vec2 or
// vec3.
if (smaller_vector_type_id) {
smaller_vector_type_id_to_width[smaller_vector_type_id] = width;
}
}
// Now we know the types that are available to us, we set about populating a
// vector of the right length. We do this by deciding, with no order in mind,
// which instructions we will use to populate the vector, and subsequently
// randomly choosing an order. This is to avoid biasing construction of
// vectors with smaller vectors to the left and scalars to the right. That is
// a concern because, e.g. in the case of populating a vec4, if we populate
// the constructor instructions left-to-right, we can always choose a vec3 to
// construct the first three elements, but can only choose a vec3 to construct
// the last three elements if we chose a float to construct the first element
// (otherwise there will not be space left for a vec3).
uint32_t vector_slots_used = 0;
// The instructions result ids we will use to construct the vector, in no
// particular order at this stage.
std::vector<uint32_t> result;
while (vector_slots_used < element_count) {
std::vector<uint32_t> instructions_to_choose_from;
for (auto& entry : smaller_vector_type_id_to_width) {
if (entry.second >
std::min(element_count - 1, element_count - vector_slots_used)) {
continue;
}
auto available_instructions =
type_id_to_available_instructions.find(entry.first);
if (available_instructions == type_id_to_available_instructions.cend()) {
continue;
}
instructions_to_choose_from.insert(instructions_to_choose_from.end(),
available_instructions->second.begin(),
available_instructions->second.end());
}
// If there are no instructions to choose from then use a zero constant,
// otherwise select one of the instructions at random.
uint32_t id_of_instruction_to_use =
instructions_to_choose_from.empty()
? FindOrCreateZeroConstant(element_type_id, true)
: instructions_to_choose_from[GetFuzzerContext()->RandomIndex(
instructions_to_choose_from)];
opt::Instruction* instruction_to_use =
GetIRContext()->get_def_use_mgr()->GetDef(id_of_instruction_to_use);
result.push_back(instruction_to_use->result_id());
auto chosen_type =
GetIRContext()->get_type_mgr()->GetType(instruction_to_use->type_id());
if (chosen_type->AsVector()) {
assert(chosen_type->AsVector()->element_type() == element_type);
assert(chosen_type->AsVector()->element_count() < element_count);
assert(chosen_type->AsVector()->element_count() <=
element_count - vector_slots_used);
vector_slots_used += chosen_type->AsVector()->element_count();
} else {
assert(chosen_type == element_type);
vector_slots_used += 1;
}
}
assert(vector_slots_used == element_count);
GetFuzzerContext()->Shuffle(&result);
return result;
}
} // namespace fuzz
} // namespace spvtools