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8cd2a9d187
Validate component literals for OpVectorShuffle in WebGPU environment Fixes #2072
37 lines
1.3 KiB
C
37 lines
1.3 KiB
C
// Copyright (c) 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_SPIRV_TARGET_ENV_H_
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#define SOURCE_SPIRV_TARGET_ENV_H_
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#include "spirv-tools/libspirv.h"
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// Parses s into *env and returns true if successful. If unparsable, returns
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// false and sets *env to SPV_ENV_UNIVERSAL_1_0.
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bool spvParseTargetEnv(const char* s, spv_target_env* env);
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// Returns true if |env| is a VULKAN environment, false otherwise.
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bool spvIsVulkanEnv(spv_target_env env);
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// Returns true if |env| is an OPENCL environment, false otherwise.
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bool spvIsOpenCLEnv(spv_target_env env);
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// Returns true if |env| is an WEBGPU environment, false otherwise.
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bool spvIsWebGPUEnv(spv_target_env env);
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// Returns the version number for the given SPIR-V target environment.
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uint32_t spvVersionForTargetEnv(spv_target_env env);
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#endif // SOURCE_SPIRV_TARGET_ENV_H_
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