mirror of
https://github.com/KhronosGroup/SPIRV-Tools
synced 2024-12-26 01:31:06 +00:00
12e4a7b649
* Check var pointer capability in ADCE. * Check var ptr capability for common uniform. * Check var ptr capability in access chain convert. Since we want this pass to run even if there are variable pointer on storage buffers, we had to remove asserts that assumed there were no variable pointers. The functions with the asserts will now work, it becomes the responsibility of the callers to deal with the output as appropriate. * Single block elimination and variable pointers. It seems like the code in local single block elimination is able to handle cases with variable pointers already. This is because the function `HasOnlySupportedRefs` ensures that variables that feed a variable pointer are not candidates. * Single store elimination and variable pointers. It seems like the code in local single stroe elimination is able to handle cases with variable pointers already. This is because the function `FindSingleStoreAndCheckUses` ensures that variables that feed a variable pointer are not candidates. * SSA rewriter and variable pointers. It seems like the code in the two passes that call the SSA rewriter are able to handle cases with variable pointers already. This is because the function `HasOnlySupportedRefs` ensures that variables that feed a variable pointer are not candidates. Fixes #2458.
835 lines
25 KiB
C++
835 lines
25 KiB
C++
// Copyright (c) 2017 Valve Corporation
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// Copyright (c) 2017 LunarG Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <string>
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#include "test/opt/pass_fixture.h"
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#include "test/opt/pass_utils.h"
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namespace spvtools {
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namespace opt {
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namespace {
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using LocalAccessChainConvertTest = PassTest<::testing::Test>;
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TEST_F(LocalAccessChainConvertTest, StructOfVecsOfFloatConverted) {
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// #version 140
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//
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// in vec4 BaseColor;
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//
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// struct S_t {
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// vec4 v0;
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// vec4 v1;
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// };
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//
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// void main()
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// {
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// S_t s0;
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// s0.v1 = BaseColor;
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// gl_FragColor = s0.v1;
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// }
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const std::string predefs_before =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S_t "S_t"
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OpMemberName %S_t 0 "v0"
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OpMemberName %S_t 1 "v1"
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OpName %s0 "s0"
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OpName %BaseColor "BaseColor"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%S_t = OpTypeStruct %v4float %v4float
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%_ptr_Function_S_t = OpTypePointer Function %S_t
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(
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; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
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; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
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; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
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; CHECK: OpStore %s0 [[ex1]]
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; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
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; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
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; CHECK: OpStore %gl_FragColor [[ex2]]
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%main = OpFunction %void None %8
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%17 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%18 = OpLoad %v4float %BaseColor
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%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
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OpStore %19 %18
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%20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
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%21 = OpLoad %v4float %20
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OpStore %gl_FragColor %21
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
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true);
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}
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TEST_F(LocalAccessChainConvertTest, InBoundsAccessChainsConverted) {
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// #version 140
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//
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// in vec4 BaseColor;
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//
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// struct S_t {
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// vec4 v0;
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// vec4 v1;
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// };
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//
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// void main()
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// {
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// S_t s0;
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// s0.v1 = BaseColor;
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// gl_FragColor = s0.v1;
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// }
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const std::string predefs_before =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S_t "S_t"
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OpMemberName %S_t 0 "v0"
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OpMemberName %S_t 1 "v1"
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OpName %s0 "s0"
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OpName %BaseColor "BaseColor"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%S_t = OpTypeStruct %v4float %v4float
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%_ptr_Function_S_t = OpTypePointer Function %S_t
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(
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; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
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; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
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; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
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; CHECK: OpStore %s0 [[ex1]]
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; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
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; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
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; CHECK: OpStore %gl_FragColor [[ex2]]
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%main = OpFunction %void None %8
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%17 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%18 = OpLoad %v4float %BaseColor
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%19 = OpInBoundsAccessChain %_ptr_Function_v4float %s0 %int_1
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OpStore %19 %18
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%20 = OpInBoundsAccessChain %_ptr_Function_v4float %s0 %int_1
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%21 = OpLoad %v4float %20
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OpStore %gl_FragColor %21
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
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true);
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}
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TEST_F(LocalAccessChainConvertTest, TwoUsesofSingleChainConverted) {
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// #version 140
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//
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// in vec4 BaseColor;
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//
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// struct S_t {
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// vec4 v0;
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// vec4 v1;
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// };
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//
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// void main()
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// {
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// S_t s0;
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// s0.v1 = BaseColor;
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// gl_FragColor = s0.v1;
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// }
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const std::string predefs_before =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S_t "S_t"
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OpMemberName %S_t 0 "v0"
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OpMemberName %S_t 1 "v1"
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OpName %s0 "s0"
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OpName %BaseColor "BaseColor"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%S_t = OpTypeStruct %v4float %v4float
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%_ptr_Function_S_t = OpTypePointer Function %S_t
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(
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; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
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; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
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; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
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; CHECK: OpStore %s0 [[ex1]]
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; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
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; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
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; CHECK: OpStore %gl_FragColor [[ex2]]
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%main = OpFunction %void None %8
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%17 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%18 = OpLoad %v4float %BaseColor
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%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
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OpStore %19 %18
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%20 = OpLoad %v4float %19
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OpStore %gl_FragColor %20
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
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true);
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}
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TEST_F(LocalAccessChainConvertTest, OpaqueConverted) {
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// SPIR-V not representable in GLSL; not generatable from HLSL
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// at the moment
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const std::string predefs =
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R"(
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OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %outColor %texCoords
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S_t "S_t"
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OpMemberName %S_t 0 "v0"
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OpMemberName %S_t 1 "v1"
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OpMemberName %S_t 2 "smp"
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OpName %foo_struct_S_t_vf2_vf21_ "foo(struct-S_t-vf2-vf21;"
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OpName %s "s"
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OpName %outColor "outColor"
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OpName %sampler15 "sampler15"
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OpName %s0 "s0"
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OpName %texCoords "texCoords"
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OpName %param "param"
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OpDecorate %sampler15 DescriptorSet 0
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%void = OpTypeVoid
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%12 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v2float = OpTypeVector %float 2
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%outColor = OpVariable %_ptr_Output_v4float Output
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%17 = OpTypeImage %float 2D 0 0 0 1 Unknown
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%18 = OpTypeSampledImage %17
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%S_t = OpTypeStruct %v2float %v2float %18
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%_ptr_Function_S_t = OpTypePointer Function %S_t
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%20 = OpTypeFunction %void %_ptr_Function_S_t
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%_ptr_UniformConstant_18 = OpTypePointer UniformConstant %18
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%_ptr_Function_18 = OpTypePointer Function %18
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%sampler15 = OpVariable %_ptr_UniformConstant_18 UniformConstant
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%int_2 = OpConstant %int 2
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%_ptr_Input_v2float = OpTypePointer Input %v2float
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%texCoords = OpVariable %_ptr_Input_v2float Input
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)";
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const std::string before =
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R"(
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; CHECK: [[l1:%\w+]] = OpLoad %S_t %param
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; CHECK: [[e1:%\w+]] = OpCompositeExtract {{%\w+}} [[l1]] 2
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; CHECK: [[l2:%\w+]] = OpLoad %S_t %param
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; CHECK: [[e2:%\w+]] = OpCompositeExtract {{%\w+}} [[l2]] 0
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; CHECK: OpImageSampleImplicitLod {{%\w+}} [[e1]] [[e2]]
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%main = OpFunction %void None %12
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%28 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%param = OpVariable %_ptr_Function_S_t Function
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%29 = OpLoad %v2float %texCoords
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%30 = OpAccessChain %_ptr_Function_v2float %s0 %int_0
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OpStore %30 %29
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%31 = OpLoad %18 %sampler15
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%32 = OpAccessChain %_ptr_Function_18 %s0 %int_2
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OpStore %32 %31
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%33 = OpLoad %S_t %s0
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OpStore %param %33
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%34 = OpAccessChain %_ptr_Function_18 %param %int_2
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%35 = OpLoad %18 %34
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%36 = OpAccessChain %_ptr_Function_v2float %param %int_0
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%37 = OpLoad %v2float %36
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%38 = OpImageSampleImplicitLod %v4float %35 %37
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OpStore %outColor %38
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OpReturn
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OpFunctionEnd
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)";
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const std::string remain =
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R"(%foo_struct_S_t_vf2_vf21_ = OpFunction %void None %20
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%s = OpFunctionParameter %_ptr_Function_S_t
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%39 = OpLabel
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%40 = OpAccessChain %_ptr_Function_18 %s %int_2
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%41 = OpLoad %18 %40
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%42 = OpAccessChain %_ptr_Function_v2float %s %int_0
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%43 = OpLoad %v2float %42
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%44 = OpImageSampleImplicitLod %v4float %41 %43
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OpStore %outColor %44
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs + before + remain,
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true);
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}
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TEST_F(LocalAccessChainConvertTest, NestedStructsConverted) {
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// #version 140
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//
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// in vec4 BaseColor;
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//
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// struct S1_t {
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// vec4 v1;
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// };
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//
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// struct S2_t {
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// vec4 v2;
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// S1_t s1;
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// };
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//
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// void main()
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// {
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// S2_t s2;
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// s2.s1.v1 = BaseColor;
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// gl_FragColor = s2.s1.v1;
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// }
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const std::string predefs_before =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S1_t "S1_t"
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OpMemberName %S1_t 0 "v1"
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OpName %S2_t "S2_t"
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OpMemberName %S2_t 0 "v2"
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OpMemberName %S2_t 1 "s1"
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OpName %s2 "s2"
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OpName %BaseColor "BaseColor"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%S1_t = OpTypeStruct %v4float
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%S2_t = OpTypeStruct %v4float %S1_t
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%_ptr_Function_S2_t = OpTypePointer Function %S2_t
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%int_0 = OpConstant %int 0
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(
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; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
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; CHECK: [[ld1:%\w+]] = OpLoad %S2_t %s2
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; CHECK: [[ex1:%\w+]] = OpCompositeInsert %S2_t [[st_id]] [[ld1]] 1 0
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; CHECK: OpStore %s2 [[ex1]]
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; CHECK: [[ld2:%\w+]] = OpLoad %S2_t %s2
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; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1 0
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; CHECK: OpStore %gl_FragColor [[ex2]]
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%main = OpFunction %void None %9
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%19 = OpLabel
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%s2 = OpVariable %_ptr_Function_S2_t Function
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%20 = OpLoad %v4float %BaseColor
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%21 = OpAccessChain %_ptr_Function_v4float %s2 %int_1 %int_0
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OpStore %21 %20
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%22 = OpAccessChain %_ptr_Function_v4float %s2 %int_1 %int_0
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%23 = OpLoad %v4float %22
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OpStore %gl_FragColor %23
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
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true);
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}
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TEST_F(LocalAccessChainConvertTest, SomeAccessChainsHaveNoUse) {
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// Based on HLSL source code:
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// struct S {
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// float f;
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// };
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// float main(float input : A) : B {
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// S local = { input };
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// return local.f;
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// }
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const std::string predefs = R"(OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Vertex %main "main" %in_var_A %out_var_B
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OpName %main "main"
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OpName %in_var_A "in.var.A"
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OpName %out_var_B "out.var.B"
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OpName %S "S"
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OpName %local "local"
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%int = OpTypeInt 32 1
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_ptr_Function_float = OpTypePointer Function %float
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%_ptr_Input_float = OpTypePointer Input %float
|
|
%_ptr_Output_float = OpTypePointer Output %float
|
|
%S = OpTypeStruct %float
|
|
%_ptr_Function_S = OpTypePointer Function %S
|
|
%int_0 = OpConstant %int 0
|
|
%in_var_A = OpVariable %_ptr_Input_float Input
|
|
%out_var_B = OpVariable %_ptr_Output_float Output
|
|
%main = OpFunction %void None %8
|
|
%15 = OpLabel
|
|
%local = OpVariable %_ptr_Function_S Function
|
|
%16 = OpLoad %float %in_var_A
|
|
%17 = OpCompositeConstruct %S %16
|
|
OpStore %local %17
|
|
)";
|
|
|
|
const std::string before =
|
|
R"(
|
|
; CHECK: [[ld:%\w+]] = OpLoad %S %local
|
|
; CHECK: [[ex:%\w+]] = OpCompositeExtract %float [[ld]] 0
|
|
; CHECK: OpStore %out_var_B [[ex]]
|
|
%18 = OpAccessChain %_ptr_Function_float %local %int_0
|
|
%19 = OpAccessChain %_ptr_Function_float %local %int_0
|
|
%20 = OpLoad %float %18
|
|
OpStore %out_var_B %20
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs + before, true);
|
|
}
|
|
|
|
TEST_F(LocalAccessChainConvertTest,
|
|
StructOfVecsOfFloatConvertedWithDecorationOnLoad) {
|
|
// #version 140
|
|
//
|
|
// in vec4 BaseColor;
|
|
//
|
|
// struct S_t {
|
|
// vec4 v0;
|
|
// vec4 v1;
|
|
// };
|
|
//
|
|
// void main()
|
|
// {
|
|
// S_t s0;
|
|
// s0.v1 = BaseColor;
|
|
// gl_FragColor = s0.v1;
|
|
// }
|
|
|
|
const std::string predefs_before =
|
|
R"(OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpSource GLSL 140
|
|
OpName %main "main"
|
|
OpName %S_t "S_t"
|
|
OpMemberName %S_t 0 "v0"
|
|
OpMemberName %S_t 1 "v1"
|
|
OpName %s0 "s0"
|
|
OpName %BaseColor "BaseColor"
|
|
OpName %gl_FragColor "gl_FragColor"
|
|
OpDecorate %21 RelaxedPrecision
|
|
%void = OpTypeVoid
|
|
%8 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%S_t = OpTypeStruct %v4float %v4float
|
|
%_ptr_Function_S_t = OpTypePointer Function %S_t
|
|
%int = OpTypeInt 32 1
|
|
%int_1 = OpConstant %int 1
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%BaseColor = OpVariable %_ptr_Input_v4float Input
|
|
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
|
|
)";
|
|
|
|
const std::string before =
|
|
R"(
|
|
; CHECK: OpDecorate
|
|
; CHECK: OpDecorate [[ld2:%\w+]] RelaxedPrecision
|
|
; CHECK-NOT: OpDecorate
|
|
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
|
|
; CHECK: [[ld1:%\w+]] = OpLoad %S_t %s0
|
|
; CHECK: [[ins:%\w+]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
|
|
; CHECK: OpStore %s0 [[ins]]
|
|
; CHECK: [[ld2]] = OpLoad %S_t %s0
|
|
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
|
|
; CHECK: OpStore %gl_FragColor [[ex2]]
|
|
%main = OpFunction %void None %8
|
|
%17 = OpLabel
|
|
%s0 = OpVariable %_ptr_Function_S_t Function
|
|
%18 = OpLoad %v4float %BaseColor
|
|
%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
|
|
OpStore %19 %18
|
|
%20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
|
|
%21 = OpLoad %v4float %20
|
|
OpStore %gl_FragColor %21
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
|
|
true);
|
|
}
|
|
|
|
TEST_F(LocalAccessChainConvertTest,
|
|
StructOfVecsOfFloatConvertedWithDecorationOnStore) {
|
|
// #version 140
|
|
//
|
|
// in vec4 BaseColor;
|
|
//
|
|
// struct S_t {
|
|
// vec4 v0;
|
|
// vec4 v1;
|
|
// };
|
|
//
|
|
// void main()
|
|
// {
|
|
// S_t s0;
|
|
// s0.v1 = BaseColor;
|
|
// gl_FragColor = s0.v1;
|
|
// }
|
|
|
|
const std::string predefs_before =
|
|
R"(OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpSource GLSL 140
|
|
OpName %main "main"
|
|
OpName %S_t "S_t"
|
|
OpMemberName %S_t 0 "v0"
|
|
OpMemberName %S_t 1 "v1"
|
|
OpName %s0 "s0"
|
|
OpName %BaseColor "BaseColor"
|
|
OpName %gl_FragColor "gl_FragColor"
|
|
OpDecorate %s0 RelaxedPrecision
|
|
%void = OpTypeVoid
|
|
%8 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%S_t = OpTypeStruct %v4float %v4float
|
|
%_ptr_Function_S_t = OpTypePointer Function %S_t
|
|
%int = OpTypeInt 32 1
|
|
%int_1 = OpConstant %int 1
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%BaseColor = OpVariable %_ptr_Input_v4float Input
|
|
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
|
|
)";
|
|
|
|
const std::string before =
|
|
R"(
|
|
; CHECK: OpDecorate
|
|
; CHECK: OpDecorate [[ld1:%\w+]] RelaxedPrecision
|
|
; CHECK: OpDecorate [[ins:%\w+]] RelaxedPrecision
|
|
; CHECK-NOT: OpDecorate
|
|
; CHECK: [[st_id:%\w+]] = OpLoad %v4float %BaseColor
|
|
; CHECK: [[ld1]] = OpLoad %S_t %s0
|
|
; CHECK: [[ins]] = OpCompositeInsert %S_t [[st_id]] [[ld1]] 1
|
|
; CHECK: OpStore %s0 [[ins]]
|
|
; CHECK: [[ld2:%\w+]] = OpLoad %S_t %s0
|
|
; CHECK: [[ex2:%\w+]] = OpCompositeExtract %v4float [[ld2]] 1
|
|
; CHECK: OpStore %gl_FragColor [[ex2]]
|
|
%main = OpFunction %void None %8
|
|
%17 = OpLabel
|
|
%s0 = OpVariable %_ptr_Function_S_t Function
|
|
%18 = OpLoad %v4float %BaseColor
|
|
%19 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
|
|
OpStore %19 %18
|
|
%20 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
|
|
%21 = OpLoad %v4float %20
|
|
OpStore %gl_FragColor %21
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SinglePassRunAndMatch<LocalAccessChainConvertPass>(predefs_before + before,
|
|
true);
|
|
}
|
|
|
|
TEST_F(LocalAccessChainConvertTest, DynamicallyIndexedVarNotConverted) {
|
|
// #version 140
|
|
//
|
|
// in vec4 BaseColor;
|
|
// flat in int Idx;
|
|
// in float Bi;
|
|
//
|
|
// struct S_t {
|
|
// vec4 v0;
|
|
// vec4 v1;
|
|
// };
|
|
//
|
|
// void main()
|
|
// {
|
|
// S_t s0;
|
|
// s0.v1 = BaseColor;
|
|
// s0.v1[Idx] = Bi;
|
|
// gl_FragColor = s0.v1;
|
|
// }
|
|
|
|
const std::string assembly =
|
|
R"(OpCapability Shader
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint Fragment %main "main" %BaseColor %Idx %Bi %gl_FragColor
|
|
OpExecutionMode %main OriginUpperLeft
|
|
OpSource GLSL 140
|
|
OpName %main "main"
|
|
OpName %S_t "S_t"
|
|
OpMemberName %S_t 0 "v0"
|
|
OpMemberName %S_t 1 "v1"
|
|
OpName %s0 "s0"
|
|
OpName %BaseColor "BaseColor"
|
|
OpName %Idx "Idx"
|
|
OpName %Bi "Bi"
|
|
OpName %gl_FragColor "gl_FragColor"
|
|
OpDecorate %Idx Flat
|
|
%void = OpTypeVoid
|
|
%10 = OpTypeFunction %void
|
|
%float = OpTypeFloat 32
|
|
%v4float = OpTypeVector %float 4
|
|
%S_t = OpTypeStruct %v4float %v4float
|
|
%_ptr_Function_S_t = OpTypePointer Function %S_t
|
|
%int = OpTypeInt 32 1
|
|
%int_1 = OpConstant %int 1
|
|
%_ptr_Input_v4float = OpTypePointer Input %v4float
|
|
%BaseColor = OpVariable %_ptr_Input_v4float Input
|
|
%_ptr_Function_v4float = OpTypePointer Function %v4float
|
|
%_ptr_Input_int = OpTypePointer Input %int
|
|
%Idx = OpVariable %_ptr_Input_int Input
|
|
%_ptr_Input_float = OpTypePointer Input %float
|
|
%Bi = OpVariable %_ptr_Input_float Input
|
|
%_ptr_Function_float = OpTypePointer Function %float
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
|
|
%main = OpFunction %void None %10
|
|
%22 = OpLabel
|
|
%s0 = OpVariable %_ptr_Function_S_t Function
|
|
%23 = OpLoad %v4float %BaseColor
|
|
%24 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
|
|
OpStore %24 %23
|
|
%25 = OpLoad %int %Idx
|
|
%26 = OpLoad %float %Bi
|
|
%27 = OpAccessChain %_ptr_Function_float %s0 %int_1 %25
|
|
OpStore %27 %26
|
|
%28 = OpAccessChain %_ptr_Function_v4float %s0 %int_1
|
|
%29 = OpLoad %v4float %28
|
|
OpStore %gl_FragColor %29
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SinglePassRunAndCheck<LocalAccessChainConvertPass>(assembly, assembly, false,
|
|
true);
|
|
}
|
|
|
|
TEST_F(LocalAccessChainConvertTest, VariablePointersStorageBuffer) {
|
|
// A case with a storage buffer variable pointer. We should still convert
|
|
// the access chain on the function scope symbol.
|
|
const std::string test =
|
|
R"(
|
|
; CHECK: OpFunction
|
|
; CHECK: [[var:%\w+]] = OpVariable {{%\w+}} Function
|
|
; CHECK: [[ld:%\w+]] = OpLoad {{%\w+}} [[var]]
|
|
; CHECK: OpCompositeExtract {{%\w+}} [[ld]] 0 0
|
|
OpCapability Shader
|
|
OpCapability VariablePointersStorageBuffer
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint GLCompute %2 "main"
|
|
OpExecutionMode %2 LocalSize 1 1 1
|
|
OpSource GLSL 450
|
|
OpMemberDecorate %_struct_3 0 Offset 0
|
|
OpDecorate %_struct_3 Block
|
|
OpDecorate %4 DescriptorSet 0
|
|
OpDecorate %4 Binding 0
|
|
OpDecorate %_ptr_StorageBuffer_int ArrayStride 4
|
|
OpDecorate %_arr_int_int_128 ArrayStride 4
|
|
%void = OpTypeVoid
|
|
%8 = OpTypeFunction %void
|
|
%int = OpTypeInt 32 1
|
|
%int_128 = OpConstant %int 128
|
|
%_arr_int_int_128 = OpTypeArray %int %int_128
|
|
%_struct_3 = OpTypeStruct %_arr_int_int_128
|
|
%_ptr_StorageBuffer__struct_3 = OpTypePointer StorageBuffer %_struct_3
|
|
%_ptr_Function__struct_3 = OpTypePointer Function %_struct_3
|
|
%4 = OpVariable %_ptr_StorageBuffer__struct_3 StorageBuffer
|
|
%bool = OpTypeBool
|
|
%true = OpConstantTrue %bool
|
|
%int_0 = OpConstant %int 0
|
|
%int_1 = OpConstant %int 1
|
|
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
|
|
%_ptr_Function_int = OpTypePointer Function %int
|
|
%2 = OpFunction %void None %8
|
|
%18 = OpLabel
|
|
%19 = OpVariable %_ptr_Function__struct_3 Function
|
|
%20 = OpAccessChain %_ptr_StorageBuffer_int %4 %int_0 %int_0
|
|
OpBranch %21
|
|
%21 = OpLabel
|
|
%22 = OpPhi %_ptr_StorageBuffer_int %20 %18 %23 %24
|
|
OpLoopMerge %25 %24 None
|
|
OpBranchConditional %true %26 %25
|
|
%26 = OpLabel
|
|
OpStore %22 %int_0
|
|
OpBranch %24
|
|
%24 = OpLabel
|
|
%23 = OpPtrAccessChain %_ptr_StorageBuffer_int %22 %int_1
|
|
OpBranch %21
|
|
%25 = OpLabel
|
|
%27 = OpAccessChain %_ptr_Function_int %19 %int_0 %int_0
|
|
%28 = OpLoad %int %27
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SinglePassRunAndMatch<LocalAccessChainConvertPass>(test, true);
|
|
}
|
|
|
|
TEST_F(LocalAccessChainConvertTest, VariablePointers) {
|
|
// A case with variable pointer capability. We should not convert
|
|
// the access chain on the function scope symbol because the variable pointer
|
|
// could the analysis to miss references to function scope symbols.
|
|
const std::string test =
|
|
R"(OpCapability Shader
|
|
OpCapability VariablePointers
|
|
%1 = OpExtInstImport "GLSL.std.450"
|
|
OpMemoryModel Logical GLSL450
|
|
OpEntryPoint GLCompute %2 "main"
|
|
OpExecutionMode %2 LocalSize 1 1 1
|
|
OpSource GLSL 450
|
|
OpMemberDecorate %_struct_3 0 Offset 0
|
|
OpDecorate %_struct_3 Block
|
|
OpDecorate %4 DescriptorSet 0
|
|
OpDecorate %4 Binding 0
|
|
OpDecorate %_ptr_StorageBuffer_int ArrayStride 4
|
|
OpDecorate %_arr_int_int_128 ArrayStride 4
|
|
%void = OpTypeVoid
|
|
%8 = OpTypeFunction %void
|
|
%int = OpTypeInt 32 1
|
|
%int_128 = OpConstant %int 128
|
|
%_arr_int_int_128 = OpTypeArray %int %int_128
|
|
%_struct_3 = OpTypeStruct %_arr_int_int_128
|
|
%_ptr_StorageBuffer__struct_3 = OpTypePointer StorageBuffer %_struct_3
|
|
%_ptr_Function__struct_3 = OpTypePointer Function %_struct_3
|
|
%4 = OpVariable %_ptr_StorageBuffer__struct_3 StorageBuffer
|
|
%bool = OpTypeBool
|
|
%true = OpConstantTrue %bool
|
|
%int_0 = OpConstant %int 0
|
|
%int_1 = OpConstant %int 1
|
|
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
|
|
%_ptr_Function_int = OpTypePointer Function %int
|
|
%2 = OpFunction %void None %8
|
|
%18 = OpLabel
|
|
%19 = OpVariable %_ptr_Function__struct_3 Function
|
|
%20 = OpAccessChain %_ptr_StorageBuffer_int %4 %int_0 %int_0
|
|
OpBranch %21
|
|
%21 = OpLabel
|
|
%22 = OpPhi %_ptr_StorageBuffer_int %20 %18 %23 %24
|
|
OpLoopMerge %25 %24 None
|
|
OpBranchConditional %true %26 %25
|
|
%26 = OpLabel
|
|
OpStore %22 %int_0
|
|
OpBranch %24
|
|
%24 = OpLabel
|
|
%23 = OpPtrAccessChain %_ptr_StorageBuffer_int %22 %int_1
|
|
OpBranch %21
|
|
%25 = OpLabel
|
|
%27 = OpAccessChain %_ptr_Function_int %19 %int_0 %int_0
|
|
%28 = OpLoad %int %27
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SinglePassRunAndCheck<LocalAccessChainConvertPass>(test, test, false, true);
|
|
}
|
|
|
|
// TODO(greg-lunarg): Add tests to verify handling of these cases:
|
|
//
|
|
// Assorted vector and matrix types
|
|
// Assorted struct array types
|
|
// Assorted scalar types
|
|
// Assorted non-target types
|
|
// OpInBoundsAccessChain
|
|
// Others?
|
|
|
|
} // namespace
|
|
} // namespace opt
|
|
} // namespace spvtools
|