SPIRV-Tools/test/fuzz/fuzzer_pass_construct_composites_test.cpp
Alastair Donaldson 5d491a7ed6
spirv-fuzz: Handle isomorphic types property in composite construction (#3262)
The fuzzer pass that constructs composites had an issue where it would
regard isomorphic but distinct structs (similarly arrays) as being
interchangeable when constructing composites.  This change fixes the
problem by relying less on the type manager.
2020-04-02 18:33:19 +01:00

188 lines
6.0 KiB
C++

// Copyright (c) 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/fuzzer_pass_construct_composites.h"
#include "source/fuzz/pseudo_random_generator.h"
#include "test/fuzz/fuzz_test_util.h"
namespace spvtools {
namespace fuzz {
namespace {
TEST(FuzzerPassConstructCompositesTest, IsomorphicStructs) {
// This test declares various isomorphic structs, and a struct that is made up
// of these isomorphic structs. The pass to construct composites is then
// applied several times to check that no issues arise related to using a
// value of one struct type when a value of an isomorphic struct type is
// required.
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpConstant %6 0
%8 = OpTypeStruct %6 %6 %6
%9 = OpTypeStruct %6 %6 %6
%10 = OpTypeStruct %6 %6 %6
%11 = OpTypeStruct %6 %6 %6
%12 = OpTypeStruct %6 %6 %6
%13 = OpTypeStruct %8 %9 %10 %11 %12
%14 = OpConstantComposite %8 %7 %7 %7
%15 = OpConstantComposite %9 %7 %7 %7
%16 = OpConstantComposite %10 %7 %7 %7
%17 = OpConstantComposite %11 %7 %7 %7
%18 = OpConstantComposite %12 %7 %7 %7
%4 = OpFunction %2 None %3
%5 = OpLabel
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
auto prng = MakeUnique<PseudoRandomGenerator>(0);
for (uint32_t i = 0; i < 10; i++) {
const auto context =
BuildModule(env, consumer, shader, kFuzzAssembleOption);
ASSERT_TRUE(IsValid(env, context.get()));
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
FuzzerContext fuzzer_context(prng.get(), 100);
protobufs::TransformationSequence transformation_sequence;
FuzzerPassConstructComposites fuzzer_pass(
context.get(), &transformation_context, &fuzzer_context,
&transformation_sequence);
fuzzer_pass.Apply();
// We just check that the result is valid.
ASSERT_TRUE(IsValid(env, context.get()));
}
}
TEST(FuzzerPassConstructCompositesTest, IsomorphicArrays) {
// This test declares various isomorphic arrays, and a struct that is made up
// of these isomorphic arrays. The pass to construct composites is then
// applied several times to check that no issues arise related to using a
// value of one array type when a value of an isomorphic array type is
// required.
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%50 = OpTypeInt 32 0
%51 = OpConstant %50 3
%7 = OpConstant %6 0
%8 = OpTypeArray %6 %51
%9 = OpTypeArray %6 %51
%10 = OpTypeArray %6 %51
%11 = OpTypeArray %6 %51
%12 = OpTypeArray %6 %51
%13 = OpTypeStruct %8 %9 %10 %11 %12
%14 = OpConstantComposite %8 %7 %7 %7
%15 = OpConstantComposite %9 %7 %7 %7
%16 = OpConstantComposite %10 %7 %7 %7
%17 = OpConstantComposite %11 %7 %7 %7
%18 = OpConstantComposite %12 %7 %7 %7
%4 = OpFunction %2 None %3
%5 = OpLabel
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpNop
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
auto prng = MakeUnique<PseudoRandomGenerator>(0);
for (uint32_t i = 0; i < 10; i++) {
const auto context =
BuildModule(env, consumer, shader, kFuzzAssembleOption);
ASSERT_TRUE(IsValid(env, context.get()));
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
FuzzerContext fuzzer_context(prng.get(), 100);
protobufs::TransformationSequence transformation_sequence;
FuzzerPassConstructComposites fuzzer_pass(
context.get(), &transformation_context, &fuzzer_context,
&transformation_sequence);
fuzzer_pass.Apply();
// We just check that the result is valid.
ASSERT_TRUE(IsValid(env, context.get()));
}
}
} // namespace
} // namespace fuzz
} // namespace spvtools