SPIRV-Tools/test/opt/private_to_local_test.cpp
Jaebaek Seo 7c901a49c9
Preserve OpenCL.DebugInfo.100 through private-to-local pass (#3571)
A debug instruction must not have any impact on the private-to-local
optimization.
2020-07-27 09:27:47 -04:00

502 lines
18 KiB
C++

// Copyright (c) 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string>
#include "gmock/gmock.h"
#include "source/opt/build_module.h"
#include "source/opt/value_number_table.h"
#include "test/opt/assembly_builder.h"
#include "test/opt/pass_fixture.h"
#include "test/opt/pass_utils.h"
namespace spvtools {
namespace opt {
namespace {
using ::testing::HasSubstr;
using ::testing::MatchesRegex;
using PrivateToLocalTest = PassTest<::testing::Test>;
TEST_F(PrivateToLocalTest, ChangeToLocal) {
// Change the private variable to a local, and change the types accordingly.
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 430
%3 = OpTypeVoid
%4 = OpTypeFunction %3
; CHECK: [[float:%[a-zA-Z_\d]+]] = OpTypeFloat 32
%5 = OpTypeFloat 32
; CHECK: [[newtype:%[a-zA-Z_\d]+]] = OpTypePointer Function [[float]]
%6 = OpTypePointer Private %5
; CHECK-NOT: OpVariable [[.+]] Private
%8 = OpVariable %6 Private
; CHECK: OpFunction
%2 = OpFunction %3 None %4
; CHECK: OpLabel
%7 = OpLabel
; CHECK-NEXT: [[newvar:%[a-zA-Z_\d]+]] = OpVariable [[newtype]] Function
; CHECK: OpLoad [[float]] [[newvar]]
%9 = OpLoad %5 %8
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<PrivateToLocalPass>(text, false);
}
TEST_F(PrivateToLocalTest, ReuseExistingType) {
// Change the private variable to a local, and change the types accordingly.
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 430
%3 = OpTypeVoid
%4 = OpTypeFunction %3
; CHECK: [[float:%[a-zA-Z_\d]+]] = OpTypeFloat 32
%5 = OpTypeFloat 32
%func_ptr = OpTypePointer Function %5
; CHECK: [[newtype:%[a-zA-Z_\d]+]] = OpTypePointer Function [[float]]
; CHECK-NOT: [[%[a-zA-Z_\d]+]] = OpTypePointer Function [[float]]
%6 = OpTypePointer Private %5
; CHECK-NOT: OpVariable [[.+]] Private
%8 = OpVariable %6 Private
; CHECK: OpFunction
%2 = OpFunction %3 None %4
; CHECK: OpLabel
%7 = OpLabel
; CHECK-NEXT: [[newvar:%[a-zA-Z_\d]+]] = OpVariable [[newtype]] Function
; CHECK: OpLoad [[float]] [[newvar]]
%9 = OpLoad %5 %8
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<PrivateToLocalPass>(text, false);
}
TEST_F(PrivateToLocalTest, UpdateAccessChain) {
// Change the private variable to a local, and change the AccessChain.
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 430
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%void = OpTypeVoid
%6 = OpTypeFunction %void
; CHECK: [[float:%[a-zA-Z_\d]+]] = OpTypeFloat
%float = OpTypeFloat 32
; CHECK: [[struct:%[a-zA-Z_\d]+]] = OpTypeStruct
%_struct_8 = OpTypeStruct %float
%_ptr_Private_float = OpTypePointer Private %float
; CHECK: [[new_struct_type:%[a-zA-Z_\d]+]] = OpTypePointer Function [[struct]]
; CHECK: [[new_float_type:%[a-zA-Z_\d]+]] = OpTypePointer Function [[float]]
%_ptr_Private__struct_8 = OpTypePointer Private %_struct_8
; CHECK-NOT: OpVariable [[.+]] Private
%11 = OpVariable %_ptr_Private__struct_8 Private
; CHECK: OpFunction
%2 = OpFunction %void None %6
; CHECK: OpLabel
%12 = OpLabel
; CHECK-NEXT: [[newvar:%[a-zA-Z_\d]+]] = OpVariable [[new_struct_type]] Function
; CHECK: [[member:%[a-zA-Z_\d]+]] = OpAccessChain [[new_float_type]] [[newvar]]
%13 = OpAccessChain %_ptr_Private_float %11 %uint_0
; CHECK: OpLoad [[float]] [[member]]
%14 = OpLoad %float %13
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<PrivateToLocalPass>(text, false);
}
TEST_F(PrivateToLocalTest, UseTexelPointer) {
// Change the private variable to a local, and change the OpImageTexelPointer.
const std::string text = R"(
OpCapability SampledBuffer
OpCapability StorageImageExtendedFormats
OpCapability ImageBuffer
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %2 "min" %gl_GlobalInvocationID
OpExecutionMode %2 LocalSize 64 1 1
OpSource HLSL 600
OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId
OpDecorate %4 DescriptorSet 4
OpDecorate %4 Binding 70
%uint = OpTypeInt 32 0
%6 = OpTypeImage %uint Buffer 0 0 0 2 R32ui
%_ptr_UniformConstant_6 = OpTypePointer UniformConstant %6
%_ptr_Private_6 = OpTypePointer Private %6
%void = OpTypeVoid
%10 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%v3uint = OpTypeVector %uint 3
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
%_ptr_Image_uint = OpTypePointer Image %uint
%4 = OpVariable %_ptr_UniformConstant_6 UniformConstant
%16 = OpVariable %_ptr_Private_6 Private
%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input
%2 = OpFunction %void None %10
%17 = OpLabel
; Make sure the variable was moved.
; CHECK: OpFunction
; CHECK-NEXT: OpLabel
; CHECK-NEXT: OpVariable %_ptr_Function_6 Function
%18 = OpLoad %6 %4
OpStore %16 %18
%19 = OpImageTexelPointer %_ptr_Image_uint %16 %uint_0 %uint_0
%20 = OpAtomicIAdd %uint %19 %uint_1 %uint_0 %uint_1
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<PrivateToLocalPass>(text, false);
}
TEST_F(PrivateToLocalTest, UsedInTwoFunctions) {
// Should not change because it is used in multiple functions.
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 430
%3 = OpTypeVoid
%4 = OpTypeFunction %3
%5 = OpTypeFloat 32
%6 = OpTypePointer Private %5
%8 = OpVariable %6 Private
%2 = OpFunction %3 None %4
%7 = OpLabel
%9 = OpLoad %5 %8
OpReturn
OpFunctionEnd
%10 = OpFunction %3 None %4
%11 = OpLabel
%12 = OpLoad %5 %8
OpReturn
OpFunctionEnd
)";
auto result = SinglePassRunAndDisassemble<StrengthReductionPass>(
text, /* skip_nop = */ true, /* do_validation = */ false);
EXPECT_EQ(Pass::Status::SuccessWithoutChange, std::get<1>(result));
}
TEST_F(PrivateToLocalTest, UsedInFunctionCall) {
// Should not change because it is used in a function call. Changing the
// signature of the function would require cloning the function, which is not
// worth it.
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 430
%void = OpTypeVoid
%4 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Private_float = OpTypePointer Private %float
%7 = OpTypeFunction %void %_ptr_Private_float
%8 = OpVariable %_ptr_Private_float Private
%2 = OpFunction %void None %4
%9 = OpLabel
%10 = OpFunctionCall %void %11 %8
OpReturn
OpFunctionEnd
%11 = OpFunction %void None %7
%12 = OpFunctionParameter %_ptr_Private_float
%13 = OpLabel
%14 = OpLoad %float %12
OpReturn
OpFunctionEnd
)";
auto result = SinglePassRunAndDisassemble<StrengthReductionPass>(
text, /* skip_nop = */ true, /* do_validation = */ false);
EXPECT_EQ(Pass::Status::SuccessWithoutChange, std::get<1>(result));
}
TEST_F(PrivateToLocalTest, CreatePointerToAmbiguousStruct1) {
// Test that the correct pointer type is picked up.
const std::string text = R"(
; CHECK: [[struct1:%[a-zA-Z_\d]+]] = OpTypeStruct
; CHECK: [[struct2:%[a-zA-Z_\d]+]] = OpTypeStruct
; CHECK: [[priv_ptr:%[\w]+]] = OpTypePointer Private [[struct1]]
; CHECK: [[fuct_ptr2:%[\w]+]] = OpTypePointer Function [[struct2]]
; CHECK: [[fuct_ptr1:%[\w]+]] = OpTypePointer Function [[struct1]]
; CHECK: OpFunction
; CHECK: OpLabel
; CHECK-NEXT: [[newvar:%[a-zA-Z_\d]+]] = OpVariable [[fuct_ptr1]] Function
; CHECK: OpLoad [[struct1]] [[newvar]]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 430
%3 = OpTypeVoid
%4 = OpTypeFunction %3
%5 = OpTypeFloat 32
%struct1 = OpTypeStruct %5
%struct2 = OpTypeStruct %5
%6 = OpTypePointer Private %struct1
%func_ptr2 = OpTypePointer Function %struct2
%8 = OpVariable %6 Private
%2 = OpFunction %3 None %4
%7 = OpLabel
%9 = OpLoad %struct1 %8
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<PrivateToLocalPass>(text, false);
}
TEST_F(PrivateToLocalTest, CreatePointerToAmbiguousStruct2) {
// Test that the correct pointer type is picked up.
const std::string text = R"(
; CHECK: [[struct1:%[a-zA-Z_\d]+]] = OpTypeStruct
; CHECK: [[struct2:%[a-zA-Z_\d]+]] = OpTypeStruct
; CHECK: [[priv_ptr:%[\w]+]] = OpTypePointer Private [[struct2]]
; CHECK: [[fuct_ptr1:%[\w]+]] = OpTypePointer Function [[struct1]]
; CHECK: [[fuct_ptr2:%[\w]+]] = OpTypePointer Function [[struct2]]
; CHECK: OpFunction
; CHECK: OpLabel
; CHECK-NEXT: [[newvar:%[a-zA-Z_\d]+]] = OpVariable [[fuct_ptr2]] Function
; CHECK: OpLoad [[struct2]] [[newvar]]
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
OpSource GLSL 430
%3 = OpTypeVoid
%4 = OpTypeFunction %3
%5 = OpTypeFloat 32
%struct1 = OpTypeStruct %5
%struct2 = OpTypeStruct %5
%6 = OpTypePointer Private %struct2
%func_ptr2 = OpTypePointer Function %struct1
%8 = OpVariable %6 Private
%2 = OpFunction %3 None %4
%7 = OpLabel
%9 = OpLoad %struct2 %8
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<PrivateToLocalPass>(text, false);
}
TEST_F(PrivateToLocalTest, SPV14RemoveFromInterface) {
const std::string text = R"(
; CHECK-NOT: OpEntryPoint GLCompute %foo "foo" %in %priv
; CHECK: OpEntryPoint GLCompute %foo "foo" %in
; CHECK: %priv = OpVariable {{%\w+}} Function
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %foo "foo" %in %priv
OpExecutionMode %foo LocalSize 1 1 1
OpName %foo "foo"
OpName %in "in"
OpName %priv "priv"
%void = OpTypeVoid
%int = OpTypeInt 32 0
%ptr_ssbo_int = OpTypePointer StorageBuffer %int
%ptr_private_int = OpTypePointer Private %int
%in = OpVariable %ptr_ssbo_int StorageBuffer
%priv = OpVariable %ptr_private_int Private
%void_fn = OpTypeFunction %void
%foo = OpFunction %void None %void_fn
%entry = OpLabel
%ld = OpLoad %int %in
OpStore %priv %ld
OpReturn
OpFunctionEnd
)";
SetTargetEnv(SPV_ENV_UNIVERSAL_1_4);
SinglePassRunAndMatch<PrivateToLocalPass>(text, true);
}
TEST_F(PrivateToLocalTest, SPV14RemoveFromInterfaceMultipleEntryPoints) {
const std::string text = R"(
; CHECK-NOT: OpEntryPoint GLCompute %foo "foo" %in %priv
; CHECK-NOT: OpEntryPoint GLCompute %foo "bar" %in %priv
; CHECK: OpEntryPoint GLCompute %foo "foo" %in
; CHECK: OpEntryPoint GLCompute %foo "bar" %in
; CHECK: %priv = OpVariable {{%\w+}} Function
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %foo "foo" %in %priv
OpEntryPoint GLCompute %foo "bar" %in %priv
OpExecutionMode %foo LocalSize 1 1 1
OpName %foo "foo"
OpName %in "in"
OpName %priv "priv"
%void = OpTypeVoid
%int = OpTypeInt 32 0
%ptr_ssbo_int = OpTypePointer StorageBuffer %int
%ptr_private_int = OpTypePointer Private %int
%in = OpVariable %ptr_ssbo_int StorageBuffer
%priv = OpVariable %ptr_private_int Private
%void_fn = OpTypeFunction %void
%foo = OpFunction %void None %void_fn
%entry = OpLabel
%ld = OpLoad %int %in
OpStore %priv %ld
OpReturn
OpFunctionEnd
)";
SetTargetEnv(SPV_ENV_UNIVERSAL_1_4);
SinglePassRunAndMatch<PrivateToLocalPass>(text, true);
}
TEST_F(PrivateToLocalTest, SPV14RemoveFromInterfaceMultipleVariables) {
const std::string text = R"(
; CHECK-NOT: OpEntryPoint GLCompute %foo "foo" %in %priv1 %priv2
; CHECK: OpEntryPoint GLCompute %foo "foo" %in
; CHECK: %priv1 = OpVariable {{%\w+}} Function
; CHECK: %priv2 = OpVariable {{%\w+}} Function
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %foo "foo" %in %priv1 %priv2
OpExecutionMode %foo LocalSize 1 1 1
OpName %foo "foo"
OpName %in "in"
OpName %priv1 "priv1"
OpName %priv2 "priv2"
%void = OpTypeVoid
%int = OpTypeInt 32 0
%ptr_ssbo_int = OpTypePointer StorageBuffer %int
%ptr_private_int = OpTypePointer Private %int
%in = OpVariable %ptr_ssbo_int StorageBuffer
%priv1 = OpVariable %ptr_private_int Private
%priv2 = OpVariable %ptr_private_int Private
%void_fn = OpTypeFunction %void
%foo = OpFunction %void None %void_fn
%entry = OpLabel
%1 = OpFunctionCall %void %bar1
%2 = OpFunctionCall %void %bar2
OpReturn
OpFunctionEnd
%bar1 = OpFunction %void None %void_fn
%3 = OpLabel
%ld1 = OpLoad %int %in
OpStore %priv1 %ld1
OpReturn
OpFunctionEnd
%bar2 = OpFunction %void None %void_fn
%4 = OpLabel
%ld2 = OpLoad %int %in
OpStore %priv2 %ld2
OpReturn
OpFunctionEnd
)";
SetTargetEnv(SPV_ENV_UNIVERSAL_1_4);
SinglePassRunAndMatch<PrivateToLocalPass>(text, true);
}
TEST_F(PrivateToLocalTest, IdBoundOverflow1) {
const std::string text = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginLowerLeft
OpSource HLSL 84
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeFloat 32
%7 = OpTypeVector %6 4
%8 = OpTypeStruct %7
%4194302 = OpTypeStruct %8 %8
%9 = OpTypeStruct %8 %8
%11 = OpTypePointer Private %7
%18 = OpTypeStruct %6 %9
%12 = OpVariable %11 Private
%4 = OpFunction %2 None %3
%5 = OpLabel
%13 = OpLoad %7 %12
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
std::vector<Message> messages = {
{SPV_MSG_ERROR, "", 0, 0, "ID overflow. Try running compact-ids."}};
SetMessageConsumer(GetTestMessageConsumer(messages));
auto result = SinglePassRunToBinary<PrivateToLocalPass>(text, true);
EXPECT_EQ(Pass::Status::Failure, std::get<1>(result));
}
TEST_F(PrivateToLocalTest, DebugPrivateToLocal) {
// Debug instructions must not have any impact on changing the private
// variable to a local.
const std::string text = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
%10 = OpExtInstImport "OpenCL.DebugInfo.100"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
%11 = OpString "test"
OpSource GLSL 430
%13 = OpTypeInt 32 0
%14 = OpConstant %13 32
%3 = OpTypeVoid
%4 = OpTypeFunction %3
; CHECK: [[float:%[a-zA-Z_\d]+]] = OpTypeFloat 32
%5 = OpTypeFloat 32
; CHECK: [[newtype:%[a-zA-Z_\d]+]] = OpTypePointer Function [[float]]
%6 = OpTypePointer Private %5
; CHECK-NOT: OpVariable [[.+]] Private
%8 = OpVariable %6 Private
%12 = OpExtInst %3 %10 DebugTypeBasic %11 %14 Float
%15 = OpExtInst %3 %10 DebugSource %11
%16 = OpExtInst %3 %10 DebugCompilationUnit 1 4 %15 GLSL
; CHECK-NOT: DebugGlobalVariable
; CHECK: [[dbg_newvar:%[a-zA-Z_\d]+]] = OpExtInst {{%\w+}} {{%\w+}} DebugLocalVariable
%17 = OpExtInst %3 %10 DebugGlobalVariable %11 %12 %15 0 0 %16 %11 %8 FlagIsDefinition
; CHECK: OpFunction
%2 = OpFunction %3 None %4
; CHECK: OpLabel
%7 = OpLabel
; CHECK-NEXT: [[newvar:%[a-zA-Z_\d]+]] = OpVariable [[newtype]] Function
; CHECK-NEXT: DebugDeclare [[dbg_newvar]] [[newvar]]
; CHECK: OpLoad [[float]] [[newvar]]
%9 = OpLoad %5 %8
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<PrivateToLocalPass>(text, true);
}
} // namespace
} // namespace opt
} // namespace spvtools