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https://github.com/KhronosGroup/SPIRV-Tools
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eda2cfbe12
This Cl cleans up the include paths to be relative to the top level directory. Various include-what-you-use fixes have been added.
214 lines
8.1 KiB
C++
214 lines
8.1 KiB
C++
// Copyright (c) 2016 The Khronos Group Inc.
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// Copyright (c) 2016 Valve Corporation
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// Copyright (c) 2016 LunarG Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_OPT_COMMON_UNIFORM_ELIM_PASS_H_
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#define SOURCE_OPT_COMMON_UNIFORM_ELIM_PASS_H_
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#include <algorithm>
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#include <list>
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#include <map>
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#include <memory>
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#include <queue>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "source/opt/basic_block.h"
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#include "source/opt/decoration_manager.h"
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#include "source/opt/def_use_manager.h"
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#include "source/opt/ir_context.h"
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#include "source/opt/module.h"
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#include "source/opt/pass.h"
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namespace spvtools {
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namespace opt {
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// See optimizer.hpp for documentation.
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class CommonUniformElimPass : public Pass {
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using cbb_ptr = const BasicBlock*;
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public:
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using GetBlocksFunction =
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std::function<std::vector<BasicBlock*>*(const BasicBlock*)>;
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CommonUniformElimPass();
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const char* name() const override { return "eliminate-common-uniform"; }
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Status Process() override;
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private:
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// Returns true if |opcode| is a non-ptr access chain op
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bool IsNonPtrAccessChain(const SpvOp opcode) const;
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// Returns true if |typeInst| is a sampler or image type or a struct
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// containing one, recursively.
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bool IsSamplerOrImageType(const Instruction* typeInst) const;
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// Returns true if |varId| is a variable containing a sampler or image.
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bool IsSamplerOrImageVar(uint32_t varId) const;
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// Given a load or store pointed at by |ip|, return the top-most
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// non-CopyObj in its pointer operand. Also return the base pointer
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// in |objId|.
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Instruction* GetPtr(Instruction* ip, uint32_t* objId);
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// Return true if variable is uniform
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bool IsUniformVar(uint32_t varId);
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// Given the type id for a struct type, checks if the struct type
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// or any struct member is volatile decorated
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bool IsVolatileStruct(uint32_t type_id);
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// Given an OpAccessChain instruction, return true
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// if the accessed variable belongs to a volatile
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// decorated object or member of a struct type
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bool IsAccessChainToVolatileStructType(const Instruction& AccessChainInst);
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// Given an OpLoad instruction, return true if
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// OpLoad has a Volatile Memory Access flag or if
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// the resulting type is a volatile decorated struct
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bool IsVolatileLoad(const Instruction& loadInst);
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// Return true if any uses of |id| are decorate ops.
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bool HasUnsupportedDecorates(uint32_t id) const;
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// Return true if all uses of |id| are only name or decorate ops.
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bool HasOnlyNamesAndDecorates(uint32_t id) const;
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// Delete inst if it has no uses. Assumes inst has a resultId.
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void DeleteIfUseless(Instruction* inst);
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// Replace all instances of load's id with replId and delete load
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// and its access chain, if any
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Instruction* ReplaceAndDeleteLoad(Instruction* loadInst, uint32_t replId,
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Instruction* ptrInst);
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// For the (constant index) access chain ptrInst, create an
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// equivalent load and extract
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void GenACLoadRepl(const Instruction* ptrInst,
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std::vector<std::unique_ptr<Instruction>>* newInsts,
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uint32_t* resultId);
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// Return true if all indices are constant
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bool IsConstantIndexAccessChain(Instruction* acp);
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// Convert all uniform access chain loads into load/extract.
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bool UniformAccessChainConvert(Function* func);
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// Compute structured successors for function |func|.
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// A block's structured successors are the blocks it branches to
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// together with its declared merge block if it has one.
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// When order matters, the merge block always appears first.
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// This assures correct depth first search in the presence of early
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// returns and kills. If the successor vector contain duplicates
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// if the merge block, they are safely ignored by DFS.
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//
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// TODO(dnovillo): This pass computes structured successors slightly different
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// than the implementation in class Pass. Can this be re-factored?
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void ComputeStructuredSuccessors(Function* func);
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// Compute structured block order for |func| into |structuredOrder|. This
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// order has the property that dominators come before all blocks they
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// dominate and merge blocks come after all blocks that are in the control
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// constructs of their header.
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//
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// TODO(dnovillo): This pass computes structured order slightly different
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// than the implementation in class Pass. Can this be re-factored?
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void ComputeStructuredOrder(Function* func, std::list<BasicBlock*>* order);
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// Eliminate loads of uniform variables which have previously been loaded.
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// If first load is in control flow, move it to first block of function.
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// Most effective if preceded by UniformAccessChainRemoval().
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bool CommonUniformLoadElimination(Function* func);
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// Eliminate loads of uniform sampler and image variables which have
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// previously
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// been loaded in the same block for types whose loads cannot cross blocks.
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bool CommonUniformLoadElimBlock(Function* func);
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// Eliminate duplicated extracts of same id. Extract may be moved to same
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// block as the id definition. This is primarily intended for extracts
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// from uniform loads. Most effective if preceded by
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// CommonUniformLoadElimination().
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bool CommonExtractElimination(Function* func);
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// For function |func|, first change all uniform constant index
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// access chain loads into equivalent composite extracts. Then consolidate
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// identical uniform loads into one uniform load. Finally, consolidate
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// identical uniform extracts into one uniform extract. This may require
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// moving a load or extract to a point which dominates all uses.
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// Return true if func is modified.
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//
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// This pass requires the function to have structured control flow ie shader
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// capability. It also requires logical addressing ie Addresses capability
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// is not enabled. It also currently does not support any extensions.
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//
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// This function currently only optimizes loads with a single index.
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bool EliminateCommonUniform(Function* func);
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// Initialize extensions whitelist
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void InitExtensions();
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// Return true if all extensions in this module are allowed by this pass.
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bool AllExtensionsSupported() const;
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// Return true if |op| is a decorate for non-type instruction
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inline bool IsNonTypeDecorate(uint32_t op) const {
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return (op == SpvOpDecorate || op == SpvOpDecorateId);
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}
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// Return true if |inst| is an instruction that loads uniform variable and
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// can be replaced with other uniform load instruction.
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bool IsUniformLoadToBeRemoved(Instruction* inst) {
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if (inst->opcode() == SpvOpLoad) {
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uint32_t varId;
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Instruction* ptrInst = GetPtr(inst, &varId);
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if (ptrInst->opcode() == SpvOpVariable && IsUniformVar(varId) &&
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!IsSamplerOrImageVar(varId) &&
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!HasUnsupportedDecorates(inst->result_id()) && !IsVolatileLoad(*inst))
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return true;
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}
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return false;
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}
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void Initialize();
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Pass::Status ProcessImpl();
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// Map from uniform variable id to its common load id
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std::unordered_map<uint32_t, uint32_t> uniform2load_id_;
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// Map of extract composite ids to map of indices to insts
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// TODO(greg-lunarg): Consider std::vector.
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std::unordered_map<uint32_t,
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std::unordered_map<uint32_t, std::list<Instruction*>>>
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comp2idx2inst_;
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// Extensions supported by this pass.
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std::unordered_set<std::string> extensions_whitelist_;
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// Map from block to its structured successor blocks. See
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// ComputeStructuredSuccessors() for definition.
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std::unordered_map<const BasicBlock*, std::vector<BasicBlock*>>
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block2structured_succs_;
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};
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} // namespace opt
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} // namespace spvtools
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#endif // SOURCE_OPT_COMMON_UNIFORM_ELIM_PASS_H_
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