SPIRV-Tools/test/fuzz/transformation_split_block_test.cpp
Alastair Donaldson 8d4261bc44
spirv-fuzz: Introduce TransformationContext (#3272)
Some transformations (e.g. TransformationAddFunction) rely on running
the validator to decide whether the transformation is applicable.  A
recent change allowed spirv-fuzz to take validator options, to cater
for the case where a module should be considered valid under
particular conditions.  However, validation during the checking of
transformations had no access to these validator options.

This change introduced TransformationContext, which currently consists
of a fact manager and a set of validator options, but could in the
future have other fields corresponding to other objects that it is
useful to have access to when applying transformations.  Now, instead
of checking and applying transformations in the context of a
FactManager, a TransformationContext is used.  This gives access to
the fact manager as before, and also access to the validator options
when they are needed.
2020-04-02 15:54:46 +01:00

872 lines
30 KiB
C++

// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/transformation_split_block.h"
#include "source/fuzz/instruction_descriptor.h"
#include "test/fuzz/fuzz_test_util.h"
namespace spvtools {
namespace fuzz {
namespace {
TEST(TransformationSplitBlockTest, NotApplicable) {
// The SPIR-V in this test came from the following fragment shader, with
// local store elimination applied to get some OpPhi instructions.
//
// void main() {
// int x;
// int i;
// for (i = 0; i < 100; i++) {
// x += i;
// }
// }
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "i"
OpName %19 "x"
OpDecorate %8 RelaxedPrecision
OpDecorate %19 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%16 = OpConstant %6 100
%17 = OpTypeBool
%24 = OpConstant %6 1
%28 = OpUndef %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%19 = OpVariable %7 Function
OpStore %8 %9
OpBranch %10
%10 = OpLabel
%27 = OpPhi %6 %28 %5 %22 %13
%26 = OpPhi %6 %9 %5 %25 %13
OpLoopMerge %12 %13 None
OpBranch %14
%14 = OpLabel
%18 = OpSLessThan %17 %26 %16
OpBranchConditional %18 %11 %12
%11 = OpLabel
%22 = OpIAdd %6 %27 %26
OpStore %19 %22
OpBranch %13
%13 = OpLabel
%25 = OpIAdd %6 %26 %24
OpStore %8 %25
OpBranch %10
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
// No split before OpVariable
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(8, SpvOpVariable, 0), 100)
.IsApplicable(context.get(), transformation_context));
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(8, SpvOpVariable, 1), 100)
.IsApplicable(context.get(), transformation_context));
// No split before OpLabel
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(14, SpvOpLabel, 0), 100)
.IsApplicable(context.get(), transformation_context));
// No split if base instruction is outside a function
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(1, SpvOpLabel, 0), 100)
.IsApplicable(context.get(), transformation_context));
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(1, SpvOpExecutionMode, 0), 100)
.IsApplicable(context.get(), transformation_context));
// No split if block is loop header
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(27, SpvOpPhi, 0), 100)
.IsApplicable(context.get(), transformation_context));
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(27, SpvOpPhi, 1), 100)
.IsApplicable(context.get(), transformation_context));
// No split if base instruction does not exist
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(88, SpvOpIAdd, 0), 100)
.IsApplicable(context.get(), transformation_context));
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(88, SpvOpIMul, 22), 100)
.IsApplicable(context.get(), transformation_context));
// No split if too many instructions with the desired opcode are skipped
ASSERT_FALSE(
TransformationSplitBlock(
MakeInstructionDescriptor(18, SpvOpBranchConditional, 1), 100)
.IsApplicable(context.get(), transformation_context));
// No split if id in use
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(18, SpvOpSLessThan, 0), 27)
.IsApplicable(context.get(), transformation_context));
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(18, SpvOpSLessThan, 0), 14)
.IsApplicable(context.get(), transformation_context));
}
TEST(TransformationSplitBlockTest, SplitBlockSeveralTimes) {
// The SPIR-V in this test came from the following fragment shader:
//
// void main() {
// int a;
// int b;
// a = 1;
// b = a;
// a = b;
// b = 2;
// b++;
// }
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "b"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%13 = OpConstant %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
%11 = OpLoad %6 %8
OpStore %10 %11
%12 = OpLoad %6 %10
OpStore %8 %12
OpStore %10 %13
%14 = OpLoad %6 %10
%15 = OpIAdd %6 %14 %9
OpStore %10 %15
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
auto split_1 = TransformationSplitBlock(
MakeInstructionDescriptor(5, SpvOpStore, 0), 100);
ASSERT_TRUE(split_1.IsApplicable(context.get(), transformation_context));
split_1.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split_1 = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "b"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%13 = OpConstant %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpBranch %100
%100 = OpLabel
OpStore %8 %9
%11 = OpLoad %6 %8
OpStore %10 %11
%12 = OpLoad %6 %10
OpStore %8 %12
OpStore %10 %13
%14 = OpLoad %6 %10
%15 = OpIAdd %6 %14 %9
OpStore %10 %15
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split_1, context.get()));
auto split_2 = TransformationSplitBlock(
MakeInstructionDescriptor(11, SpvOpStore, 0), 101);
ASSERT_TRUE(split_2.IsApplicable(context.get(), transformation_context));
split_2.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split_2 = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "b"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%13 = OpConstant %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpBranch %100
%100 = OpLabel
OpStore %8 %9
%11 = OpLoad %6 %8
OpBranch %101
%101 = OpLabel
OpStore %10 %11
%12 = OpLoad %6 %10
OpStore %8 %12
OpStore %10 %13
%14 = OpLoad %6 %10
%15 = OpIAdd %6 %14 %9
OpStore %10 %15
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split_2, context.get()));
auto split_3 = TransformationSplitBlock(
MakeInstructionDescriptor(14, SpvOpLoad, 0), 102);
ASSERT_TRUE(split_3.IsApplicable(context.get(), transformation_context));
split_3.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split_3 = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "a"
OpName %10 "b"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
OpDecorate %14 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%13 = OpConstant %6 2
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpBranch %100
%100 = OpLabel
OpStore %8 %9
%11 = OpLoad %6 %8
OpBranch %101
%101 = OpLabel
OpStore %10 %11
%12 = OpLoad %6 %10
OpStore %8 %12
OpStore %10 %13
OpBranch %102
%102 = OpLabel
%14 = OpLoad %6 %10
%15 = OpIAdd %6 %14 %9
OpStore %10 %15
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split_3, context.get()));
}
TEST(TransformationSplitBlockTest, SplitBlockBeforeSelectBranch) {
// The SPIR-V in this test came from the following fragment shader:
//
// void main() {
// int x, y;
// x = 2;
// if (x < y) {
// y = 3;
// } else {
// y = 4;
// }
// }
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "x"
OpName %11 "y"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 2
%13 = OpTypeBool
%17 = OpConstant %6 3
%19 = OpConstant %6 4
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%11 = OpVariable %7 Function
OpStore %8 %9
%10 = OpLoad %6 %8
%12 = OpLoad %6 %11
%14 = OpSLessThan %13 %10 %12
OpSelectionMerge %16 None
OpBranchConditional %14 %15 %18
%15 = OpLabel
OpStore %11 %17
OpBranch %16
%18 = OpLabel
OpStore %11 %19
OpBranch %16
%16 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
// Illegal to split between the merge and the conditional branch.
ASSERT_FALSE(
TransformationSplitBlock(
MakeInstructionDescriptor(14, SpvOpBranchConditional, 0), 100)
.IsApplicable(context.get(), transformation_context));
ASSERT_FALSE(
TransformationSplitBlock(
MakeInstructionDescriptor(12, SpvOpBranchConditional, 0), 100)
.IsApplicable(context.get(), transformation_context));
auto split = TransformationSplitBlock(
MakeInstructionDescriptor(14, SpvOpSelectionMerge, 0), 100);
ASSERT_TRUE(split.IsApplicable(context.get(), transformation_context));
split.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "x"
OpName %11 "y"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
OpDecorate %12 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 2
%13 = OpTypeBool
%17 = OpConstant %6 3
%19 = OpConstant %6 4
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%11 = OpVariable %7 Function
OpStore %8 %9
%10 = OpLoad %6 %8
%12 = OpLoad %6 %11
%14 = OpSLessThan %13 %10 %12
OpBranch %100
%100 = OpLabel
OpSelectionMerge %16 None
OpBranchConditional %14 %15 %18
%15 = OpLabel
OpStore %11 %17
OpBranch %16
%18 = OpLabel
OpStore %11 %19
OpBranch %16
%16 = OpLabel
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split, context.get()));
}
TEST(TransformationSplitBlockTest, SplitBlockBeforeSwitchBranch) {
// The SPIR-V in this test came from the following fragment shader:
//
// void main() {
// int x, y;
// switch (y) {
// case 1:
// x = 2;
// case 2:
// break;
// case 3:
// x = 4;
// default:
// x = 6;
// }
// }
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "y"
OpName %15 "x"
OpDecorate %8 RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%16 = OpConstant %6 2
%18 = OpConstant %6 4
%19 = OpConstant %6 6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%15 = OpVariable %7 Function
%9 = OpLoad %6 %8
OpSelectionMerge %14 None
OpSwitch %9 %13 1 %10 2 %11 3 %12
%13 = OpLabel
OpStore %15 %19
OpBranch %14
%10 = OpLabel
OpStore %15 %16
OpBranch %11
%11 = OpLabel
OpBranch %14
%12 = OpLabel
OpStore %15 %18
OpBranch %13
%14 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
// Illegal to split between the merge and the conditional branch.
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(9, SpvOpSwitch, 0), 100)
.IsApplicable(context.get(), transformation_context));
ASSERT_FALSE(TransformationSplitBlock(
MakeInstructionDescriptor(15, SpvOpSwitch, 0), 100)
.IsApplicable(context.get(), transformation_context));
auto split = TransformationSplitBlock(
MakeInstructionDescriptor(9, SpvOpSelectionMerge, 0), 100);
ASSERT_TRUE(split.IsApplicable(context.get(), transformation_context));
split.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "y"
OpName %15 "x"
OpDecorate %8 RelaxedPrecision
OpDecorate %9 RelaxedPrecision
OpDecorate %15 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%16 = OpConstant %6 2
%18 = OpConstant %6 4
%19 = OpConstant %6 6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%15 = OpVariable %7 Function
%9 = OpLoad %6 %8
OpBranch %100
%100 = OpLabel
OpSelectionMerge %14 None
OpSwitch %9 %13 1 %10 2 %11 3 %12
%13 = OpLabel
OpStore %15 %19
OpBranch %14
%10 = OpLabel
OpStore %15 %16
OpBranch %11
%11 = OpLabel
OpBranch %14
%12 = OpLabel
OpStore %15 %18
OpBranch %13
%14 = OpLabel
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split, context.get()));
}
TEST(TransformationSplitBlockTest, NoSplitDuringOpPhis) {
// The SPIR-V in this test came from the following fragment shader, with
// local store elimination applied to get some OpPhi instructions.
//
// void main() {
// int x;
// int i;
// for (i = 0; i < 100; i++) {
// x += i;
// }
// }
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "i"
OpName %19 "x"
OpDecorate %8 RelaxedPrecision
OpDecorate %19 RelaxedPrecision
OpDecorate %22 RelaxedPrecision
OpDecorate %25 RelaxedPrecision
OpDecorate %26 RelaxedPrecision
OpDecorate %27 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 0
%16 = OpConstant %6 100
%17 = OpTypeBool
%24 = OpConstant %6 1
%28 = OpUndef %6
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%19 = OpVariable %7 Function
OpStore %8 %9
OpBranch %10
%10 = OpLabel
%27 = OpPhi %6 %28 %5 %22 %13
%26 = OpPhi %6 %9 %5 %25 %13
OpBranch %50
%50 = OpLabel
OpLoopMerge %12 %13 None
OpBranch %14
%14 = OpLabel
%18 = OpSLessThan %17 %26 %16
OpBranchConditional %18 %11 %12
%11 = OpLabel
%22 = OpIAdd %6 %27 %26
OpStore %19 %22
OpBranch %13
%13 = OpLabel
%25 = OpIAdd %6 %26 %24
OpStore %8 %25
OpBranch %50
%12 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
// We cannot split before OpPhi instructions, since the number of incoming
// blocks may not appropriately match after splitting.
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(26, SpvOpPhi, 0), 100)
.IsApplicable(context.get(), transformation_context));
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(27, SpvOpPhi, 0), 100)
.IsApplicable(context.get(), transformation_context));
ASSERT_FALSE(
TransformationSplitBlock(MakeInstructionDescriptor(27, SpvOpPhi, 1), 100)
.IsApplicable(context.get(), transformation_context));
}
TEST(TransformationSplitBlockTest, SplitOpPhiWithSinglePredecessor) {
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "x"
OpName %10 "y"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
%11 = OpLoad %6 %8
OpBranch %20
%20 = OpLabel
%21 = OpPhi %6 %11 %5
OpStore %10 %21
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
ASSERT_TRUE(
TransformationSplitBlock(MakeInstructionDescriptor(21, SpvOpPhi, 0), 100)
.IsApplicable(context.get(), transformation_context));
// An equivalent transformation to the above, just described with respect to a
// different base instruction.
auto split =
TransformationSplitBlock(MakeInstructionDescriptor(20, SpvOpPhi, 0), 100);
ASSERT_TRUE(split.IsApplicable(context.get(), transformation_context));
split.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
std::string after_split = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
OpName %8 "x"
OpName %10 "y"
OpDecorate %8 RelaxedPrecision
OpDecorate %10 RelaxedPrecision
OpDecorate %11 RelaxedPrecision
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeInt 32 1
%7 = OpTypePointer Function %6
%9 = OpConstant %6 1
%4 = OpFunction %2 None %3
%5 = OpLabel
%8 = OpVariable %7 Function
%10 = OpVariable %7 Function
OpStore %8 %9
%11 = OpLoad %6 %8
OpBranch %20
%20 = OpLabel
OpBranch %100
%100 = OpLabel
%21 = OpPhi %6 %11 %20
OpStore %10 %21
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split, context.get()));
}
TEST(TransformationSplitBlockTest, DeadBlockShouldSplitToTwoDeadBlocks) {
// This checks that if a block B is marked as dead, it should split into a
// pair of dead blocks.
std::string shader = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeBool
%7 = OpConstantFalse %6
%4 = OpFunction %2 None %3
%5 = OpLabel
OpSelectionMerge %9 None
OpBranchConditional %7 %8 %9
%8 = OpLabel
OpBranch %9
%9 = OpLabel
OpReturn
OpFunctionEnd
)";
const auto env = SPV_ENV_UNIVERSAL_1_3;
const auto consumer = nullptr;
const auto context = BuildModule(env, consumer, shader, kFuzzAssembleOption);
FactManager fact_manager;
spvtools::ValidatorOptions validator_options;
TransformationContext transformation_context(&fact_manager,
validator_options);
// Record the fact that block 8 is dead.
transformation_context.GetFactManager()->AddFactBlockIsDead(8);
auto split = TransformationSplitBlock(
MakeInstructionDescriptor(8, SpvOpBranch, 0), 100);
ASSERT_TRUE(split.IsApplicable(context.get(), transformation_context));
split.Apply(context.get(), &transformation_context);
ASSERT_TRUE(IsValid(env, context.get()));
ASSERT_TRUE(transformation_context.GetFactManager()->BlockIsDead(8));
ASSERT_TRUE(transformation_context.GetFactManager()->BlockIsDead(100));
std::string after_split = R"(
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %4 "main"
OpExecutionMode %4 OriginUpperLeft
OpSource ESSL 310
OpName %4 "main"
%2 = OpTypeVoid
%3 = OpTypeFunction %2
%6 = OpTypeBool
%7 = OpConstantFalse %6
%4 = OpFunction %2 None %3
%5 = OpLabel
OpSelectionMerge %9 None
OpBranchConditional %7 %8 %9
%8 = OpLabel
OpBranch %100
%100 = OpLabel
OpBranch %9
%9 = OpLabel
OpReturn
OpFunctionEnd
)";
ASSERT_TRUE(IsEqual(env, after_split, context.get()));
}
} // namespace
} // namespace fuzz
} // namespace spvtools