SPIRV-Tools/source/fuzz/fuzzer_pass_construct_composites.cpp
Alastair Donaldson 5d491a7ed6
spirv-fuzz: Handle isomorphic types property in composite construction (#3262)
The fuzzer pass that constructs composites had an issue where it would
regard isomorphic but distinct structs (similarly arrays) as being
interchangeable when constructing composites.  This change fixes the
problem by relying less on the type manager.
2020-04-02 18:33:19 +01:00

373 lines
16 KiB
C++

// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "source/fuzz/fuzzer_pass_construct_composites.h"
#include <cmath>
#include <memory>
#include "source/fuzz/fuzzer_util.h"
#include "source/fuzz/transformation_composite_construct.h"
#include "source/util/make_unique.h"
namespace spvtools {
namespace fuzz {
FuzzerPassConstructComposites::FuzzerPassConstructComposites(
opt::IRContext* ir_context, TransformationContext* transformation_context,
FuzzerContext* fuzzer_context,
protobufs::TransformationSequence* transformations)
: FuzzerPass(ir_context, transformation_context, fuzzer_context,
transformations) {}
FuzzerPassConstructComposites::~FuzzerPassConstructComposites() = default;
void FuzzerPassConstructComposites::Apply() {
// Gather up the ids of all composite types.
std::vector<uint32_t> composite_type_ids;
for (auto& inst : GetIRContext()->types_values()) {
if (fuzzerutil::IsCompositeType(
GetIRContext()->get_type_mgr()->GetType(inst.result_id()))) {
composite_type_ids.push_back(inst.result_id());
}
}
ForEachInstructionWithInstructionDescriptor(
[this, &composite_type_ids](
opt::Function* function, opt::BasicBlock* block,
opt::BasicBlock::iterator inst_it,
const protobufs::InstructionDescriptor& instruction_descriptor)
-> void {
// Check whether it is legitimate to insert a composite construction
// before the instruction.
if (!fuzzerutil::CanInsertOpcodeBeforeInstruction(
SpvOpCompositeConstruct, inst_it)) {
return;
}
// Randomly decide whether to try inserting an object copy here.
if (!GetFuzzerContext()->ChoosePercentage(
GetFuzzerContext()->GetChanceOfConstructingComposite())) {
return;
}
// For each instruction that is available at this program point (i.e. an
// instruction that is global or whose definition strictly dominates the
// program point) and suitable for making a synonym of, associate it
// with the id of its result type.
TypeIdToInstructions type_id_to_available_instructions;
for (auto instruction : FindAvailableInstructions(
function, block, inst_it, fuzzerutil::CanMakeSynonymOf)) {
RecordAvailableInstruction(instruction,
&type_id_to_available_instructions);
}
// At this point, |composite_type_ids| captures all the composite types
// we could try to create, while |type_id_to_available_instructions|
// captures all the available result ids we might use, organized by
// type.
// Now we try to find a composite that we can construct. We might not
// manage, if there is a paucity of available ingredients in the module
// (e.g. if our only available composite was a boolean vector and we had
// no instructions generating boolean result types available).
//
// If we succeed, |chosen_composite_type| will end up being non-zero,
// and |constructor_arguments| will end up giving us result ids suitable
// for constructing a composite of that type. Otherwise these variables
// will remain 0 and null respectively.
uint32_t chosen_composite_type = 0;
std::vector<uint32_t> constructor_arguments;
// Initially, all composite type ids are available for us to try. Keep
// trying until we run out of options.
auto composites_to_try_constructing = composite_type_ids;
while (!composites_to_try_constructing.empty()) {
// Remove a composite type from the composite types left for us to
// try.
auto next_composite_to_try_constructing =
GetFuzzerContext()->RemoveAtRandomIndex(
&composites_to_try_constructing);
// Now try to construct a composite of this type, using an appropriate
// helper method depending on the kind of composite type.
auto composite_type_inst = GetIRContext()->get_def_use_mgr()->GetDef(
next_composite_to_try_constructing);
switch (composite_type_inst->opcode()) {
case SpvOpTypeArray:
constructor_arguments = FindComponentsToConstructArray(
*composite_type_inst, type_id_to_available_instructions);
break;
case SpvOpTypeMatrix:
constructor_arguments = FindComponentsToConstructMatrix(
*composite_type_inst, type_id_to_available_instructions);
break;
case SpvOpTypeStruct:
constructor_arguments = FindComponentsToConstructStruct(
*composite_type_inst, type_id_to_available_instructions);
break;
case SpvOpTypeVector:
constructor_arguments = FindComponentsToConstructVector(
*composite_type_inst, type_id_to_available_instructions);
break;
default:
assert(false &&
"The space of possible composite types should be covered "
"by the above cases.");
break;
}
if (!constructor_arguments.empty()) {
// We succeeded! Note the composite type we finally settled on, and
// exit from the loop.
chosen_composite_type = next_composite_to_try_constructing;
break;
}
}
if (!chosen_composite_type) {
// We did not manage to make a composite; return 0 to indicate that no
// instructions were added.
assert(constructor_arguments.empty());
return;
}
assert(!constructor_arguments.empty());
// Make and apply a transformation.
ApplyTransformation(TransformationCompositeConstruct(
chosen_composite_type, constructor_arguments,
instruction_descriptor, GetFuzzerContext()->GetFreshId()));
});
}
void FuzzerPassConstructComposites::RecordAvailableInstruction(
opt::Instruction* inst,
TypeIdToInstructions* type_id_to_available_instructions) {
if (type_id_to_available_instructions->count(inst->type_id()) == 0) {
(*type_id_to_available_instructions)[inst->type_id()] = {};
}
type_id_to_available_instructions->at(inst->type_id()).push_back(inst);
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructArray(
const opt::Instruction& array_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(array_type_instruction.opcode() == SpvOpTypeArray &&
"Precondition: instruction must be an array type.");
// Get the element type for the array.
auto element_type_id = array_type_instruction.GetSingleWordInOperand(0);
// Get all instructions at our disposal that compute something of this element
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
if (available_instructions == type_id_to_available_instructions.cend()) {
// If there are not any instructions available that compute the element type
// of the array then we are not in a position to construct a composite with
// this array type.
return {};
}
uint32_t array_length =
GetIRContext()
->get_def_use_mgr()
->GetDef(array_type_instruction.GetSingleWordInOperand(1))
->GetSingleWordInOperand(0);
std::vector<uint32_t> result;
for (uint32_t index = 0; index < array_length; index++) {
result.push_back(available_instructions
->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]
->result_id());
}
return result;
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructMatrix(
const opt::Instruction& matrix_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(matrix_type_instruction.opcode() == SpvOpTypeMatrix &&
"Precondition: instruction must be a matrix type.");
// Get the element type for the matrix.
auto element_type_id = matrix_type_instruction.GetSingleWordInOperand(0);
// Get all instructions at our disposal that compute something of this element
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
if (available_instructions == type_id_to_available_instructions.cend()) {
// If there are not any instructions available that compute the element type
// of the matrix then we are not in a position to construct a composite with
// this matrix type.
return {};
}
std::vector<uint32_t> result;
for (uint32_t index = 0;
index < matrix_type_instruction.GetSingleWordInOperand(1); index++) {
result.push_back(available_instructions
->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]
->result_id());
}
return result;
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructStruct(
const opt::Instruction& struct_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(struct_type_instruction.opcode() == SpvOpTypeStruct &&
"Precondition: instruction must be a struct type.");
std::vector<uint32_t> result;
// Consider the type of each field of the struct.
for (uint32_t in_operand_index = 0;
in_operand_index < struct_type_instruction.NumInOperands();
in_operand_index++) {
auto element_type_id =
struct_type_instruction.GetSingleWordInOperand(in_operand_index);
// Find the instructions at our disposal that compute something of the field
// type.
auto available_instructions =
type_id_to_available_instructions.find(element_type_id);
if (available_instructions == type_id_to_available_instructions.cend()) {
// If there are no such instructions, we cannot construct a composite of
// this struct type.
return {};
}
result.push_back(available_instructions
->second[GetFuzzerContext()->RandomIndex(
available_instructions->second)]
->result_id());
}
return result;
}
std::vector<uint32_t>
FuzzerPassConstructComposites::FindComponentsToConstructVector(
const opt::Instruction& vector_type_instruction,
const TypeIdToInstructions& type_id_to_available_instructions) {
assert(vector_type_instruction.opcode() == SpvOpTypeVector &&
"Precondition: instruction must be a vector type.");
// Get details of the type underlying the vector, and the width of the vector,
// for convenience.
auto element_type_id = vector_type_instruction.GetSingleWordInOperand(0);
auto element_type = GetIRContext()->get_type_mgr()->GetType(element_type_id);
auto element_count = vector_type_instruction.GetSingleWordInOperand(1);
// Collect a mapping, from type id to width, for scalar/vector types that are
// smaller in width than |vector_type|, but that have the same underlying
// type. For example, if |vector_type| is vec4, the mapping will be:
// { float -> 1, vec2 -> 2, vec3 -> 3 }
// The mapping will have missing entries if some of these types do not exist.
std::map<uint32_t, uint32_t> smaller_vector_type_id_to_width;
// Add the underlying type. This id must exist, in order for |vector_type| to
// exist.
smaller_vector_type_id_to_width[element_type_id] = 1;
// Now add every vector type with width at least 2, and less than the width of
// |vector_type|.
for (uint32_t width = 2; width < element_count; width++) {
opt::analysis::Vector smaller_vector_type(element_type, width);
auto smaller_vector_type_id =
GetIRContext()->get_type_mgr()->GetId(&smaller_vector_type);
// We might find that there is no declared type of this smaller width.
// For example, a module can declare vec4 without having declared vec2 or
// vec3.
if (smaller_vector_type_id) {
smaller_vector_type_id_to_width[smaller_vector_type_id] = width;
}
}
// Now we know the types that are available to us, we set about populating a
// vector of the right length. We do this by deciding, with no order in mind,
// which instructions we will use to populate the vector, and subsequently
// randomly choosing an order. This is to avoid biasing construction of
// vectors with smaller vectors to the left and scalars to the right. That is
// a concern because, e.g. in the case of populating a vec4, if we populate
// the constructor instructions left-to-right, we can always choose a vec3 to
// construct the first three elements, but can only choose a vec3 to construct
// the last three elements if we chose a float to construct the first element
// (otherwise there will not be space left for a vec3).
uint32_t vector_slots_used = 0;
// The instructions we will use to construct the vector, in no particular
// order at this stage.
std::vector<opt::Instruction*> instructions_to_use;
while (vector_slots_used < element_count) {
std::vector<opt::Instruction*> instructions_to_choose_from;
for (auto& entry : smaller_vector_type_id_to_width) {
if (entry.second >
std::min(element_count - 1, element_count - vector_slots_used)) {
continue;
}
auto available_instructions =
type_id_to_available_instructions.find(entry.first);
if (available_instructions == type_id_to_available_instructions.cend()) {
continue;
}
instructions_to_choose_from.insert(instructions_to_choose_from.end(),
available_instructions->second.begin(),
available_instructions->second.end());
}
if (instructions_to_choose_from.empty()) {
// We may get unlucky and find that there are not any instructions to
// choose from. In this case we give up constructing a composite of this
// vector type. It might be that we could construct the composite in
// another manner, so we could opt to retry a few times here, but it is
// simpler to just give up on the basis that this will not happen
// frequently.
return {};
}
auto instruction_to_use =
instructions_to_choose_from[GetFuzzerContext()->RandomIndex(
instructions_to_choose_from)];
instructions_to_use.push_back(instruction_to_use);
auto chosen_type =
GetIRContext()->get_type_mgr()->GetType(instruction_to_use->type_id());
if (chosen_type->AsVector()) {
assert(chosen_type->AsVector()->element_type() == element_type);
assert(chosen_type->AsVector()->element_count() < element_count);
assert(chosen_type->AsVector()->element_count() <=
element_count - vector_slots_used);
vector_slots_used += chosen_type->AsVector()->element_count();
} else {
assert(chosen_type == element_type);
vector_slots_used += 1;
}
}
assert(vector_slots_used == element_count);
std::vector<uint32_t> result;
std::vector<uint32_t> operands;
while (!instructions_to_use.empty()) {
auto index = GetFuzzerContext()->RandomIndex(instructions_to_use);
result.push_back(instructions_to_use[index]->result_id());
instructions_to_use.erase(instructions_to_use.begin() + index);
}
assert(result.size() > 1);
return result;
}
} // namespace fuzz
} // namespace spvtools