SPIRV-Tools/source/val
David Neto cd590fa334
Update MeshShadingNV dependencies (and land Ray tracing updates) (#4028)
* Update to final ray tracing extensions

Drop Provisional from ray tracing enums
    sed -ie 's/RayQueryProvisionalKHR/RayQueryKHR/g' **/*
    sed -ie 's/RayTracingProvisionalKHR/RayTracingKHR/g' **/*
Add terminator support for SpvOpIgnoreIntersectionKHR and SpvOpTerminateRayKHR
Update deps for SPIRV-Headers

* Update capability dependencies for MeshShadingNV

Accommodate https://github.com/KhronosGroup/SPIRV-Headers/pull/180

MeshShadingNV: enables PrimitiveId, Layer, and ViewportIndex

Co-authored-by: Daniel Koch <dkoch@nvidia.com>
2020-11-23 12:23:54 -05:00
..
basic_block.cpp Fix reachability in the validator (#3541) 2020-07-15 21:27:03 -04:00
basic_block.h Fix reachability in the validator (#3541) 2020-07-15 21:27:03 -04:00
construct.cpp Fix structured exit validation (#3141) 2020-01-23 18:04:21 -05:00
construct.h Allows breaks selection breaks to switches (#2605) 2019-05-21 22:49:37 -07:00
decoration.h Cleanup includes. (#1795) 2018-08-03 15:06:09 -04:00
function.cpp Fix reachability in the validator (#3541) 2020-07-15 21:27:03 -04:00
function.h Fix reachability in the validator (#3541) 2020-07-15 21:27:03 -04:00
instruction.cpp Cleanup includes. (#1795) 2018-08-03 15:06:09 -04:00
instruction.h Handle conflict between debug info and existing validation rule (#3104) 2020-01-23 17:04:30 -05:00
validate_adjacency.cpp Handle conflict between debug info and existing validation rule (#3104) 2020-01-23 17:04:30 -05:00
validate_annotation.cpp Add support for SPV_KHR_non_semantic_info (#3110) 2019-12-18 18:10:29 -05:00
validate_arithmetics.cpp Add validation for SPV_NV_cooperative_matrix (#2404) 2019-02-25 17:43:11 -05:00
validate_atomics.cpp Add SPV_EXT_shader_image_int64 (#3852) 2020-10-20 11:55:26 -04:00
validate_barriers.cpp Support SPIR-V 1.4 (#2550) 2019-05-07 12:27:18 -04:00
validate_bitwise.cpp Update diag() usage in validate_bitwise. (#1757) 2018-08-01 09:19:37 -04:00
validate_builtins.cpp Update MeshShadingNV dependencies (and land Ray tracing updates) (#4028) 2020-11-23 12:23:54 -05:00
validate_capability.cpp Update OpenCL capabilities validation (#3149) 2020-07-27 13:01:45 -04:00
validate_cfg.cpp Update MeshShadingNV dependencies (and land Ray tracing updates) (#4028) 2020-11-23 12:23:54 -05:00
validate_composites.cpp Disallow use of OpCompositeExtract/OpCompositeInsert with no indices (#2980) 2019-10-17 13:53:34 -04:00
validate_constants.cpp Validate physical storage buffer restrictions (#2930) 2019-10-02 21:12:57 -04:00
validate_conversion.cpp Relaxed bitcast with pointers (#2878) 2019-09-18 11:55:39 -04:00
validate_debug.cpp Permit the debug instructions in WebGPU SPIR-V (#3063) 2019-11-26 14:04:57 -05:00
validate_decorations.cpp Validate location assignments (#3308) 2020-06-25 13:22:45 -04:00
validate_derivatives.cpp Check that derivatives operate on 32-bit values (#2983) 2019-10-18 09:02:25 -04:00
validate_execution_limitations.cpp Add validation for SPV_EXT_fragment_shader_interlock (#2650) 2019-06-03 10:55:07 -04:00
validate_extensions.cpp Allow DebugTypeTemplate for Type operand (#3702) 2020-08-16 23:42:59 -04:00
validate_function.cpp Fix validation failure on OpDecorationGroup (#3365) 2020-05-21 13:15:41 -04:00
validate_id.cpp Add validation rules for OpenCL.DebugInfo.100 extension (#3133) 2020-02-25 16:47:03 -05:00
validate_image.cpp Add SPV_EXT_shader_image_int64 (#3852) 2020-10-20 11:55:26 -04:00
validate_instruction.cpp Support SPV_KHR_terminate_invocation (#3568) 2020-07-22 11:45:02 -04:00
validate_interfaces.cpp Only validation locations for appropriate execution models (#3656) 2020-08-11 18:51:49 -04:00
validate_layout.cpp Update val to handle reversed instruction sections. (#3887) 2020-10-08 13:10:12 -04:00
validate_literals.cpp Update diag() calls in validate_literals. (#1771) 2018-08-01 12:41:46 -04:00
validate_logicals.cpp Support SPIR-V 1.4 (#2550) 2019-05-07 12:27:18 -04:00
validate_memory_semantics.cpp Update WebGPU validation rules of OpAtomic*s (#2777) 2019-07-31 17:15:47 -04:00
validate_memory_semantics.h Merge two implementations of ValidateMemorySemantics (#2175) 2018-12-06 14:38:15 -05:00
validate_memory.cpp Update MeshShadingNV dependencies (and land Ray tracing updates) (#4028) 2020-11-23 12:23:54 -05:00
validate_misc.cpp Re-enable OpReadClockKHR validation (#3013) 2019-11-07 09:51:38 -05:00
validate_mode_setting.cpp Permit Simple and GLSL450 memory model in WEBGPU_0 (#3463) 2020-07-17 12:23:11 -04:00
validate_non_uniform.cpp Merge two implementations of ValidateExecutionScope (#2131) 2018-11-29 13:48:42 -05:00
validate_primitives.cpp Refactor where opcodes are validated 2018-08-07 10:29:30 -04:00
validate_scopes.cpp Validate ShaderCallKHR memory scope (#3332) 2020-05-05 13:08:28 -04:00
validate_scopes.h Re-enable OpReadClockKHR validation (#3013) 2019-11-07 09:51:38 -05:00
validate_small_type_uses.cpp Extra small storage validation (#2732) 2019-07-11 13:05:14 -04:00
validate_type.cpp Add support for SPV_KHR_non_semantic_info (#3110) 2019-12-18 18:10:29 -05:00
validate.cpp Fix use-after-move in val/validate.cpp (#3848) 2020-09-28 10:49:24 -04:00
validate.h Fix reachability in the validator (#3541) 2020-07-15 21:27:03 -04:00
validation_state.cpp spirv-val: Fix SPV_KHR_fragment_shading_rate VUID label (#4014) 2020-11-05 13:04:47 -05:00
validation_state.h Update val to handle reversed instruction sections. (#3887) 2020-10-08 13:10:12 -04:00