mirror of
https://github.com/KhronosGroup/SPIRV-Tools
synced 2024-11-29 14:31:04 +00:00
2d2a512691
* Move ProcessFunction* function from pass to the context. There are a few functions that are used to traverse the call tree. They currently live in the Pass class, but they have nothing to do with a pass, and may be needed outside of a pass. They would be better in the ir context, or in a specific call tree class if we ever have a need for it. * Don't inline recursive functions. Inlining does not check if a function is recursive or not. This has been fine as long as the shader was a Vulkan shader, which forbid recursive functions. However, not all shaders are vulkan, so either we limit inlining to Vulkan shaders or we teach it to look for recursive functions. I prefer to keep the passes as general as is reasonable. The change does not require much new code in inlining and gives a reason to refactor some other code. The changes are to add a member function to the Function class that checks if that function is recursive or not. Then this is used in inlining to not inlining a function call if it calls a recursive function. * Add id to function analysis There are a few places that build a map from ids to Function whose result is that id. I decided to add an analysis to the context for this to reduce that code, and simplify some of the functions. * Add missing file.
174 lines
4.7 KiB
C++
174 lines
4.7 KiB
C++
// Copyright (c) 2018 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <memory>
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#include <sstream>
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#include <string>
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#include <vector>
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#include "function_utils.h"
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#include "gmock/gmock.h"
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#include "gtest/gtest.h"
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#include "source/opt/build_module.h"
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#include "source/opt/ir_context.h"
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namespace spvtools {
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namespace opt {
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namespace {
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using ::testing::Eq;
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TEST(FunctionTest, IsNotRecursive) {
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const std::string text = R"(
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %1 "main"
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OpExecutionMode %1 OriginUpperLeft
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OpDecorate %2 DescriptorSet 439418829
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%void = OpTypeVoid
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%4 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_struct_6 = OpTypeStruct %float %float
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%7 = OpTypeFunction %_struct_6
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%1 = OpFunction %void Pure|Const %4
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%8 = OpLabel
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%2 = OpFunctionCall %_struct_6 %9
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OpKill
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OpFunctionEnd
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%9 = OpFunction %_struct_6 None %7
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%10 = OpLabel
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%11 = OpFunctionCall %_struct_6 %12
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OpUnreachable
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OpFunctionEnd
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%12 = OpFunction %_struct_6 None %7
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%13 = OpLabel
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OpUnreachable
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OpFunctionEnd
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)";
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std::unique_ptr<IRContext> ctx =
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spvtools::BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
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SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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auto* func = spvtest::GetFunction(ctx->module(), 9);
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EXPECT_FALSE(func->IsRecursive());
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func = spvtest::GetFunction(ctx->module(), 12);
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EXPECT_FALSE(func->IsRecursive());
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}
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TEST(FunctionTest, IsDirectlyRecursive) {
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const std::string text = R"(
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %1 "main"
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OpExecutionMode %1 OriginUpperLeft
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OpDecorate %2 DescriptorSet 439418829
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%void = OpTypeVoid
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%4 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_struct_6 = OpTypeStruct %float %float
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%7 = OpTypeFunction %_struct_6
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%1 = OpFunction %void Pure|Const %4
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%8 = OpLabel
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%2 = OpFunctionCall %_struct_6 %9
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OpKill
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OpFunctionEnd
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%9 = OpFunction %_struct_6 None %7
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%10 = OpLabel
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%11 = OpFunctionCall %_struct_6 %9
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OpUnreachable
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OpFunctionEnd
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)";
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std::unique_ptr<IRContext> ctx =
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spvtools::BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
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SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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auto* func = spvtest::GetFunction(ctx->module(), 9);
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EXPECT_TRUE(func->IsRecursive());
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}
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TEST(FunctionTest, IsIndirectlyRecursive) {
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const std::string text = R"(
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %1 "main"
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OpExecutionMode %1 OriginUpperLeft
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OpDecorate %2 DescriptorSet 439418829
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%void = OpTypeVoid
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%4 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_struct_6 = OpTypeStruct %float %float
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%7 = OpTypeFunction %_struct_6
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%1 = OpFunction %void Pure|Const %4
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%8 = OpLabel
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%2 = OpFunctionCall %_struct_6 %9
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OpKill
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OpFunctionEnd
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%9 = OpFunction %_struct_6 None %7
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%10 = OpLabel
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%11 = OpFunctionCall %_struct_6 %12
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OpUnreachable
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OpFunctionEnd
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%12 = OpFunction %_struct_6 None %7
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%13 = OpLabel
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%14 = OpFunctionCall %_struct_6 %9
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OpUnreachable
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OpFunctionEnd
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)";
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std::unique_ptr<IRContext> ctx =
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spvtools::BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
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SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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auto* func = spvtest::GetFunction(ctx->module(), 9);
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EXPECT_TRUE(func->IsRecursive());
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func = spvtest::GetFunction(ctx->module(), 12);
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EXPECT_TRUE(func->IsRecursive());
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}
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TEST(FunctionTest, IsNotRecuriseCallingRecursive) {
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const std::string text = R"(
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OpCapability Shader
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %1 "main"
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OpExecutionMode %1 OriginUpperLeft
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OpDecorate %2 DescriptorSet 439418829
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%void = OpTypeVoid
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%4 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%_struct_6 = OpTypeStruct %float %float
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%7 = OpTypeFunction %_struct_6
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%1 = OpFunction %void Pure|Const %4
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%8 = OpLabel
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%2 = OpFunctionCall %_struct_6 %9
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OpKill
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OpFunctionEnd
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%9 = OpFunction %_struct_6 None %7
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%10 = OpLabel
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%11 = OpFunctionCall %_struct_6 %9
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OpUnreachable
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OpFunctionEnd
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)";
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std::unique_ptr<IRContext> ctx =
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spvtools::BuildModule(SPV_ENV_UNIVERSAL_1_1, nullptr, text,
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SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
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auto* func = spvtest::GetFunction(ctx->module(), 1);
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EXPECT_FALSE(func->IsRecursive());
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}
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} // namespace
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} // namespace opt
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} // namespace spvtools
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