SPIRV-Tools/source/fuzz/force_render_red.h
Alastair Donaldson 8d4261bc44
spirv-fuzz: Introduce TransformationContext (#3272)
Some transformations (e.g. TransformationAddFunction) rely on running
the validator to decide whether the transformation is applicable.  A
recent change allowed spirv-fuzz to take validator options, to cater
for the case where a module should be considered valid under
particular conditions.  However, validation during the checking of
transformations had no access to these validator options.

This change introduced TransformationContext, which currently consists
of a fact manager and a set of validator options, but could in the
future have other fields corresponding to other objects that it is
useful to have access to when applying transformations.  Now, instead
of checking and applying transformations in the context of a
FactManager, a TransformationContext is used.  This gives access to
the fact manager as before, and also access to the validator options
when they are needed.
2020-04-02 15:54:46 +01:00

50 lines
1.6 KiB
C++

// Copyright (c) 2019 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_FORCE_RENDER_RED_H_
#define SOURCE_FORCE_RENDER_RED_H_
#include <vector>
#include "source/fuzz/protobufs/spirvfuzz_protobufs.h"
#include "spirv-tools/libspirv.hpp"
namespace spvtools {
namespace fuzz {
// Requires |binary_in| to be a valid SPIR-V module with Shader capability,
// containing an entry point with the Fragment execution model, and a single
// output variable of type vec4.
//
// Turns the body of this entry point into effectively:
//
// output_variable = vec4(1.0, 0.0, 0.0, 1.0);
// if (false) {
// original_body
// }
//
// If suitable facts about values of uniforms are available, the 'false' will
// instead become: 'u > v', where 'u' and 'v' are pieces of uniform data for
// which it is known that 'u < v' holds.
bool ForceRenderRed(
const spv_target_env& target_env, spv_validator_options validator_options,
const std::vector<uint32_t>& binary_in,
const spvtools::fuzz::protobufs::FactSequence& initial_facts,
std::vector<uint32_t>* binary_out);
} // namespace fuzz
} // namespace spvtools
#endif // SOURCE_FORCE_RENDER_RED_H_