SPIRV-Tools/source/util/bit_vector.h
Steven Perron d42f65e7c1 Use a bit vector in ADCE
The unordered_set in ADCE that holds all of the live instructions takes
a very long time to be destroyed.  In some shaders, it takes over 40% of
the time.

If we look at the unique ids of the live instructions, I believe they
are dense enough make a simple bit vector a good choice for to hold that
data.  When I check the density of the bit vector for larger shaders, we
are usually using less than 4 bytes per element in the vector, and
almost always less than 16.

So, in this commit, I introduce a simple bit vector class, and
use it in ADCE.

This help improve the compile time for some shaders on windows by the
40% mentioned above.

Contributes to https://github.com/KhronosGroup/SPIRV-Tools/issues/1328.
2018-04-13 16:38:02 -04:00

103 lines
2.8 KiB
C++

// Copyright (c) 2018 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef LIBSPIRV_UTILS_BIT_VECTOR_H_
#define LIBSPIRV_UTILS_BIT_VECTOR_H_
#include <cstdint>
#include <iosfwd>
#include <vector>
namespace spvtools {
namespace utils {
// Implements a bit vector class.
//
// All bits default to zero, and the upper bound is 2^32-1.
class BitVector {
private:
using BitContainer = uint64_t;
enum { kBitContainerSize = 64 };
enum { kInitialNumBits = 1024 };
public:
// Creates a bit vector contianing 0s.
BitVector() : bits_(kInitialNumBits / kBitContainerSize, 0) {}
// Sets the |i|th bit to 1. Returns the |i|th bit before it was set.
bool Set(uint32_t i) {
uint32_t element_index = i / kBitContainerSize;
uint32_t bit_in_element = i % kBitContainerSize;
if (element_index >= bits_.size()) {
bits_.resize(element_index + 1, 0);
}
BitContainer original = bits_[element_index];
BitContainer ith_bit = static_cast<BitContainer>(1) << bit_in_element;
if ((original & ith_bit) != 0) {
return true;
} else {
bits_[element_index] = original | ith_bit;
return false;
}
}
// Sets the |i|th bit to 0. Return the |i|th bit before it was cleared.
bool Clear(uint32_t i) {
uint32_t element_index = i / kBitContainerSize;
uint32_t bit_in_element = i % kBitContainerSize;
if (element_index >= bits_.size()) {
return false;
}
BitContainer original = bits_[element_index];
BitContainer ith_bit = static_cast<BitContainer>(1) << bit_in_element;
if ((original & ith_bit) == 0) {
return false;
} else {
bits_[element_index] = original & (~ith_bit);
return true;
}
}
// Returns the |i|th bit.
bool Get(uint32_t i) const {
uint32_t element_index = i / kBitContainerSize;
uint32_t bit_in_element = i % kBitContainerSize;
if (element_index >= bits_.size()) {
return false;
}
return (bits_[element_index] &
(static_cast<BitContainer>(1) << bit_in_element)) != 0;
}
// Print a report on the densicy of the bit vector, number of 1 bits, number
// of bytes, and average bytes for 1 bit, to |out|.
void ReportDensity(std::ostream& out);
private:
std::vector<BitContainer> bits_;
};
} // namespace utils
} // namespace spvtools
#endif // LIBSPIRV_UTILS_BIT_VECTOR_H_