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https://github.com/KhronosGroup/SPIRV-Tools
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3d62cb8148
New version has additional word in stage-specific section. Also some changes in content for tesselation and compute shaders. Either version can be invoked at pass creation. This is done to ease integration and updating of validation layers. Version 1 is deprecated and eventually will go away. Also sneaking in fix to version 1 compute shaders.
401 lines
16 KiB
C++
401 lines
16 KiB
C++
// Copyright (c) 2018 The Khronos Group Inc.
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// Copyright (c) 2018 Valve Corporation
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// Copyright (c) 2018 LunarG Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef LIBSPIRV_OPT_INSTRUMENT_PASS_H_
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#define LIBSPIRV_OPT_INSTRUMENT_PASS_H_
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#include <list>
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#include <memory>
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#include <vector>
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#include "source/opt/ir_builder.h"
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#include "source/opt/pass.h"
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#include "spirv-tools/instrument.hpp"
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// This is a base class to assist in the creation of passes which instrument
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// shader modules. More specifically, passes which replace instructions with a
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// larger and more capable set of instructions. Commonly, these new
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// instructions will add testing of operands and execute different
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// instructions depending on the outcome, including outputting of debug
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// information into a buffer created especially for that purpose.
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//
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// This class contains helper functions to create an InstProcessFunction,
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// which is the heart of any derived class implementing a specific
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// instrumentation pass. It takes an instruction as an argument, decides
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// if it should be instrumented, and generates code to replace it. This class
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// also supplies function InstProcessEntryPointCallTree which applies the
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// InstProcessFunction to every reachable instruction in a module and replaces
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// the instruction with new instructions if generated.
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//
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// Chief among the helper functions are output code generation functions,
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// used to generate code in the shader which writes data to output buffers
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// associated with that validation. Currently one such function,
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// GenDebugStreamWrite, exists. Other such functions may be added in the
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// future. Each is accompanied by documentation describing the format of
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// its output buffer.
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//
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// A validation pass may read or write multiple buffers. All such buffers
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// are located in a single debug descriptor set whose index is passed at the
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// creation of the instrumentation pass. The bindings of the buffers used by
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// a validation pass are permanantly assigned and fixed and documented by
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// the kDebugOutput* static consts.
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namespace spvtools {
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namespace opt {
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// Validation Ids
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// These are used to identify the general validation being done and map to
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// its output buffers.
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static const uint32_t kInstValidationIdBindless = 0;
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class InstrumentPass : public Pass {
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using cbb_ptr = const BasicBlock*;
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public:
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using InstProcessFunction =
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std::function<void(BasicBlock::iterator, UptrVectorIterator<BasicBlock>,
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uint32_t, std::vector<std::unique_ptr<BasicBlock>>*)>;
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~InstrumentPass() override = default;
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IRContext::Analysis GetPreservedAnalyses() override {
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return IRContext::kAnalysisDefUse | IRContext::kAnalysisDecorations |
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IRContext::kAnalysisCombinators | IRContext::kAnalysisNameMap |
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IRContext::kAnalysisBuiltinVarId | IRContext::kAnalysisConstants;
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}
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protected:
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// Create instrumentation pass for |validation_id| which utilizes descriptor
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// set |desc_set| for debug input and output buffers and writes |shader_id|
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// into debug output records with format |version|.
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InstrumentPass(uint32_t desc_set, uint32_t shader_id, uint32_t validation_id,
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uint32_t version)
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: Pass(),
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desc_set_(desc_set),
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shader_id_(shader_id),
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validation_id_(validation_id),
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version_(version) {}
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// Initialize state for instrumentation of module.
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void InitializeInstrument();
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// Call |pfn| on all instructions in all functions in the call tree of the
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// entry points in |module|. If code is generated for an instruction, replace
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// the instruction's block with the new blocks that are generated. Continue
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// processing at the top of the last new block.
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bool InstProcessEntryPointCallTree(InstProcessFunction& pfn);
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// Move all code in |ref_block_itr| preceding the instruction |ref_inst_itr|
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// to be instrumented into block |new_blk_ptr|.
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void MovePreludeCode(BasicBlock::iterator ref_inst_itr,
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UptrVectorIterator<BasicBlock> ref_block_itr,
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std::unique_ptr<BasicBlock>* new_blk_ptr);
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// Move all code in |ref_block_itr| succeeding the instruction |ref_inst_itr|
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// to be instrumented into block |new_blk_ptr|.
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void MovePostludeCode(UptrVectorIterator<BasicBlock> ref_block_itr,
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BasicBlock* new_blk_ptr);
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// Generate instructions in |builder| which will atomically fetch and
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// increment the size of the debug output buffer stream of the current
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// validation and write a record to the end of the stream, if enough space
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// in the buffer remains. The record will contain the index of the function
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// and instruction within that function |func_idx, instruction_idx| which
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// generated the record. It will also contain additional information to
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// identify the instance of the shader, depending on the stage |stage_idx|
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// of the shader. Finally, the record will contain validation-specific
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// data contained in |validation_ids| which will identify the validation
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// error as well as the values involved in the error.
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//
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// The output buffer binding written to by the code generated by the function
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// is determined by the validation id specified when each specific
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// instrumentation pass is created.
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//
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// The output buffer is a sequence of 32-bit values with the following
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// format (where all elements are unsigned 32-bit unless otherwise noted):
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//
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// Size
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// Record0
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// Record1
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// Record2
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// ...
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//
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// Size is the number of 32-bit values that have been written or
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// attempted to be written to the output buffer, excluding the Size. It is
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// initialized to 0. If the size of attempts to write the buffer exceeds
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// the actual size of the buffer, it is possible that this field can exceed
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// the actual size of the buffer.
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//
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// Each Record* is a variable-length sequence of 32-bit values with the
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// following format defined using static const offsets in the .cpp file:
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//
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// Record Size
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// Shader ID
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// Instruction Index
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// Stage
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// Stage-specific Word 0
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// Stage-specific Word 1
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// ...
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// Validation Error Code
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// Validation-specific Word 0
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// Validation-specific Word 1
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// Validation-specific Word 2
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// ...
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//
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// Each record consists of three subsections: members common across all
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// validation, members specific to the stage, and members specific to a
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// validation.
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//
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// The Record Size is the number of 32-bit words in the record, including
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// the Record Size word.
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//
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// Shader ID is a value that identifies which shader has generated the
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// validation error. It is passed when the instrumentation pass is created.
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//
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// The Instruction Index is the position of the instruction within the
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// SPIR-V file which is in error.
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//
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// The Stage is the pipeline stage which has generated the error as defined
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// by the SpvExecutionModel_ enumeration. This is used to interpret the
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// following Stage-specific words.
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//
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// The Stage-specific Words identify which invocation of the shader generated
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// the error. Every stage will write a fixed number of words. Vertex shaders
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// will write the Vertex and Instance ID. Fragment shaders will write
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// FragCoord.xy. Compute shaders will write the GlobalInvocation ID.
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// The tesselation eval shader will write the Primitive ID and TessCoords.uv.
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// The tesselation control shader and geometry shader will write the
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// Primitive ID and Invocation ID.
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//
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// The Validation Error Code specifies the exact error which has occurred.
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// These are enumerated with the kInstError* static consts. This allows
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// multiple validation layers to use the same, single output buffer.
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//
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// The Validation-specific Words are a validation-specific number of 32-bit
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// words which give further information on the validation error that
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// occurred. These are documented further in each file containing the
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// validation-specific class which derives from this base class.
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//
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// Because the code that is generated checks against the size of the buffer
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// before writing, the size of the debug out buffer can be used by the
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// validation layer to control the number of error records that are written.
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void GenDebugStreamWrite(uint32_t instruction_idx, uint32_t stage_idx,
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const std::vector<uint32_t>& validation_ids,
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InstructionBuilder* builder);
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// Generate in |builder| instructions to read the unsigned integer from the
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// input buffer specified by the offsets in |offset_ids|. Given offsets
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// o0, o1, ... oN, and input buffer ibuf, return the id for the value:
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//
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// ibuf[...ibuf[ibuf[o0]+o1]...+oN]
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//
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// The binding and the format of the input buffer is determined by each
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// specific validation, which is specified at the creation of the pass.
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uint32_t GenDebugDirectRead(const std::vector<uint32_t>& offset_ids,
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InstructionBuilder* builder);
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// Generate code to cast |value_id| to unsigned, if needed. Return
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// an id to the unsigned equivalent.
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uint32_t GenUintCastCode(uint32_t value_id, InstructionBuilder* builder);
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// Return new label.
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std::unique_ptr<Instruction> NewLabel(uint32_t label_id);
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// Return id for 32-bit unsigned type
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uint32_t GetUintId();
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// Return id for 32-bit unsigned type
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uint32_t GetBoolId();
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// Return id for void type
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uint32_t GetVoidId();
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// Return pointer to type for runtime array of uint
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analysis::Type* GetUintRuntimeArrayType(analysis::DecorationManager* deco_mgr,
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analysis::TypeManager* type_mgr);
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// Return id for buffer uint type
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uint32_t GetBufferUintPtrId();
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// Return binding for output buffer for current validation.
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uint32_t GetOutputBufferBinding();
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// Return binding for input buffer for current validation.
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uint32_t GetInputBufferBinding();
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// Add storage buffer extension if needed
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void AddStorageBufferExt();
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// Return id for debug output buffer
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uint32_t GetOutputBufferId();
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// Return id for debug input buffer
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uint32_t GetInputBufferId();
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// Return id for v4float type
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uint32_t GetVec4FloatId();
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// Return id for v4uint type
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uint32_t GetVec4UintId();
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// Return id for output function. Define if it doesn't exist with
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// |val_spec_param_cnt| validation-specific uint32 parameters.
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uint32_t GetStreamWriteFunctionId(uint32_t stage_idx,
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uint32_t val_spec_param_cnt);
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// Return id for input function taking |param_cnt| uint32 parameters. Define
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// if it doesn't exist.
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uint32_t GetDirectReadFunctionId(uint32_t param_cnt);
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// Apply instrumentation function |pfn| to every instruction in |func|.
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// If code is generated for an instruction, replace the instruction's
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// block with the new blocks that are generated. Continue processing at the
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// top of the last new block.
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bool InstrumentFunction(Function* func, uint32_t stage_idx,
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InstProcessFunction& pfn);
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// Call |pfn| on all functions in the call tree of the function
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// ids in |roots|.
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bool InstProcessCallTreeFromRoots(InstProcessFunction& pfn,
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std::queue<uint32_t>* roots,
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uint32_t stage_idx);
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// Gen code into |builder| to write |field_value_id| into debug output
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// buffer at |base_offset_id| + |field_offset|.
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void GenDebugOutputFieldCode(uint32_t base_offset_id, uint32_t field_offset,
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uint32_t field_value_id,
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InstructionBuilder* builder);
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// Generate instructions into |builder| which will write the members
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// of the debug output record common for all stages and validations at
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// |base_off|.
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void GenCommonStreamWriteCode(uint32_t record_sz, uint32_t instruction_idx,
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uint32_t stage_idx, uint32_t base_off,
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InstructionBuilder* builder);
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// Generate instructions into |builder| which will write
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// |uint_frag_coord_id| at |component| of the record at |base_offset_id| of
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// the debug output buffer .
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void GenFragCoordEltDebugOutputCode(uint32_t base_offset_id,
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uint32_t uint_frag_coord_id,
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uint32_t component,
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InstructionBuilder* builder);
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// Generate instructions into |builder| which will load |var_id| and return
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// its result id.
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uint32_t GenVarLoad(uint32_t var_id, InstructionBuilder* builder);
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// Generate instructions into |builder| which will load the uint |builtin_id|
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// and write it into the debug output buffer at |base_off| + |builtin_off|.
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void GenBuiltinOutputCode(uint32_t builtin_id, uint32_t builtin_off,
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uint32_t base_off, InstructionBuilder* builder);
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// Generate instructions into |builder| which will write the |stage_idx|-
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// specific members of the debug output stream at |base_off|.
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void GenStageStreamWriteCode(uint32_t stage_idx, uint32_t base_off,
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InstructionBuilder* builder);
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// Return true if instruction must be in the same block that its result
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// is used.
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bool IsSameBlockOp(const Instruction* inst) const;
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// Clone operands which must be in same block as consumer instructions.
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// Look in same_blk_pre for instructions that need cloning. Look in
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// same_blk_post for instructions already cloned. Add cloned instruction
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// to same_blk_post.
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void CloneSameBlockOps(
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std::unique_ptr<Instruction>* inst,
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std::unordered_map<uint32_t, uint32_t>* same_blk_post,
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std::unordered_map<uint32_t, Instruction*>* same_blk_pre,
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BasicBlock* block_ptr);
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// Update phis in succeeding blocks to point to new last block
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void UpdateSucceedingPhis(
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std::vector<std::unique_ptr<BasicBlock>>& new_blocks);
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// Debug descriptor set index
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uint32_t desc_set_;
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// Shader module ID written into output record
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uint32_t shader_id_;
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// Map from function id to function pointer.
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std::unordered_map<uint32_t, Function*> id2function_;
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// Map from block's label id to block. TODO(dnovillo): This is superfluous wrt
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// CFG. It has functionality not present in CFG. Consolidate.
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std::unordered_map<uint32_t, BasicBlock*> id2block_;
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// Map from instruction's unique id to offset in original file.
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std::unordered_map<uint32_t, uint32_t> uid2offset_;
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// result id for OpConstantFalse
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uint32_t validation_id_;
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// id for output buffer variable
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uint32_t output_buffer_id_;
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// type id for output buffer element
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uint32_t buffer_uint_ptr_id_;
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// id for debug output function
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uint32_t output_func_id_;
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// ids for debug input functions
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std::unordered_map<uint32_t, uint32_t> param2input_func_id_;
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// param count for output function
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uint32_t output_func_param_cnt_;
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// id for input buffer variable
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uint32_t input_buffer_id_;
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// id for v4float type
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uint32_t v4float_id_;
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// id for v4float type
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uint32_t v4uint_id_;
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// id for 32-bit unsigned type
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uint32_t uint_id_;
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// id for bool type
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uint32_t bool_id_;
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// id for void type
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uint32_t void_id_;
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// Record format version
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uint32_t version_;
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// boolean to remember storage buffer extension
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bool storage_buffer_ext_defined_;
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// runtime array of uint type
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analysis::Type* uint_rarr_ty_;
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// Pre-instrumentation same-block insts
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std::unordered_map<uint32_t, Instruction*> same_block_pre_;
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// Post-instrumentation same-block op ids
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std::unordered_map<uint32_t, uint32_t> same_block_post_;
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};
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} // namespace opt
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} // namespace spvtools
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#endif // LIBSPIRV_OPT_INSTRUMENT_PASS_H_
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