SPIRV-Tools/source/spirv_target_env.h
Ryan Harrison 8cd2a9d187
Validate component literals for OpVectorShuffle in WebGPU environment (#2077)
Validate component literals for OpVectorShuffle in WebGPU environment

Fixes #2072
2018-11-19 14:32:18 -05:00

37 lines
1.3 KiB
C

// Copyright (c) 2016 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef SOURCE_SPIRV_TARGET_ENV_H_
#define SOURCE_SPIRV_TARGET_ENV_H_
#include "spirv-tools/libspirv.h"
// Parses s into *env and returns true if successful. If unparsable, returns
// false and sets *env to SPV_ENV_UNIVERSAL_1_0.
bool spvParseTargetEnv(const char* s, spv_target_env* env);
// Returns true if |env| is a VULKAN environment, false otherwise.
bool spvIsVulkanEnv(spv_target_env env);
// Returns true if |env| is an OPENCL environment, false otherwise.
bool spvIsOpenCLEnv(spv_target_env env);
// Returns true if |env| is an WEBGPU environment, false otherwise.
bool spvIsWebGPUEnv(spv_target_env env);
// Returns the version number for the given SPIR-V target environment.
uint32_t spvVersionForTargetEnv(spv_target_env env);
#endif // SOURCE_SPIRV_TARGET_ENV_H_