mirror of
https://github.com/KhronosGroup/SPIRV-Tools
synced 2024-12-27 18:30:14 +00:00
eda2cfbe12
This Cl cleans up the include paths to be relative to the top level directory. Various include-what-you-use fixes have been added.
901 lines
26 KiB
C++
901 lines
26 KiB
C++
// Copyright (c) 2017 Valve Corporation
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// Copyright (c) 2017 LunarG Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include <string>
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#include "source/opt/simplification_pass.h"
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#include "test/opt/pass_fixture.h"
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#include "test/opt/pass_utils.h"
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namespace spvtools {
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namespace opt {
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namespace {
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using InsertExtractElimTest = PassTest<::testing::Test>;
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TEST_F(InsertExtractElimTest, Simple) {
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// Note: The SPIR-V assembly has had store/load elimination
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// performed to allow the inserts and extracts to directly
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// reference each other.
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//
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// #version 140
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//
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// in vec4 BaseColor;
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//
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// struct S_t {
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// vec4 v0;
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// vec4 v1;
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// };
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//
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// void main()
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// {
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// S_t s0;
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// s0.v1 = BaseColor;
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// gl_FragColor = s0.v1;
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// }
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const std::string predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S_t "S_t"
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OpMemberName %S_t 0 "v0"
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OpMemberName %S_t 1 "v1"
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OpName %s0 "s0"
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OpName %BaseColor "BaseColor"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%S_t = OpTypeStruct %v4float %v4float
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%_ptr_Function_S_t = OpTypePointer Function %S_t
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(%main = OpFunction %void None %8
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%17 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%18 = OpLoad %v4float %BaseColor
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%19 = OpLoad %S_t %s0
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%20 = OpCompositeInsert %S_t %18 %19 1
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OpStore %s0 %20
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%21 = OpCompositeExtract %v4float %20 1
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OpStore %gl_FragColor %21
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(%main = OpFunction %void None %8
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%17 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%18 = OpLoad %v4float %BaseColor
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%19 = OpLoad %S_t %s0
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%20 = OpCompositeInsert %S_t %18 %19 1
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OpStore %s0 %20
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OpStore %gl_FragColor %18
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<SimplificationPass>(predefs + before, predefs + after,
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true, true);
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}
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TEST_F(InsertExtractElimTest, OptimizeAcrossNonConflictingInsert) {
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// Note: The SPIR-V assembly has had store/load elimination
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// performed to allow the inserts and extracts to directly
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// reference each other.
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//
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// #version 140
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//
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// in vec4 BaseColor;
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//
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// struct S_t {
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// vec4 v0;
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// vec4 v1;
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// };
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//
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// void main()
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// {
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// S_t s0;
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// s0.v1 = BaseColor;
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// s0.v0[2] = 0.0;
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// gl_FragColor = s0.v1;
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// }
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const std::string predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S_t "S_t"
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OpMemberName %S_t 0 "v0"
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OpMemberName %S_t 1 "v1"
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OpName %s0 "s0"
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OpName %BaseColor "BaseColor"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%S_t = OpTypeStruct %v4float %v4float
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%_ptr_Function_S_t = OpTypePointer Function %S_t
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%float_0 = OpConstant %float 0
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(%main = OpFunction %void None %8
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%18 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%19 = OpLoad %v4float %BaseColor
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%20 = OpLoad %S_t %s0
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%21 = OpCompositeInsert %S_t %19 %20 1
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%22 = OpCompositeInsert %S_t %float_0 %21 0 2
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OpStore %s0 %22
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%23 = OpCompositeExtract %v4float %22 1
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OpStore %gl_FragColor %23
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(%main = OpFunction %void None %8
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%18 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%19 = OpLoad %v4float %BaseColor
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%20 = OpLoad %S_t %s0
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%21 = OpCompositeInsert %S_t %19 %20 1
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%22 = OpCompositeInsert %S_t %float_0 %21 0 2
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OpStore %s0 %22
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OpStore %gl_FragColor %19
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<SimplificationPass>(predefs + before, predefs + after,
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true, true);
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}
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TEST_F(InsertExtractElimTest, OptimizeOpaque) {
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// SPIR-V not representable in GLSL; not generatable from HLSL
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// for the moment.
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const std::string predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %outColor %texCoords
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S_t "S_t"
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OpMemberName %S_t 0 "v0"
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OpMemberName %S_t 1 "v1"
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OpMemberName %S_t 2 "smp"
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OpName %outColor "outColor"
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OpName %sampler15 "sampler15"
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OpName %s0 "s0"
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OpName %texCoords "texCoords"
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OpDecorate %sampler15 DescriptorSet 0
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v2float = OpTypeVector %float 2
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%v4float = OpTypeVector %float 4
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%outColor = OpVariable %_ptr_Output_v4float Output
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%14 = OpTypeImage %float 2D 0 0 0 1 Unknown
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%15 = OpTypeSampledImage %14
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%S_t = OpTypeStruct %v2float %v2float %15
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%_ptr_Function_S_t = OpTypePointer Function %S_t
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%17 = OpTypeFunction %void %_ptr_Function_S_t
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%_ptr_UniformConstant_15 = OpTypePointer UniformConstant %15
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%_ptr_Function_15 = OpTypePointer Function %15
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%sampler15 = OpVariable %_ptr_UniformConstant_15 UniformConstant
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%int = OpTypeInt 32 1
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%int_0 = OpConstant %int 0
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%int_2 = OpConstant %int 2
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%_ptr_Function_v2float = OpTypePointer Function %v2float
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%_ptr_Input_v2float = OpTypePointer Input %v2float
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%texCoords = OpVariable %_ptr_Input_v2float Input
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)";
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const std::string before =
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R"(%main = OpFunction %void None %9
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%25 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%26 = OpLoad %v2float %texCoords
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%27 = OpLoad %S_t %s0
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%28 = OpCompositeInsert %S_t %26 %27 0
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%29 = OpLoad %15 %sampler15
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%30 = OpCompositeInsert %S_t %29 %28 2
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OpStore %s0 %30
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%31 = OpCompositeExtract %15 %30 2
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%32 = OpCompositeExtract %v2float %30 0
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%33 = OpImageSampleImplicitLod %v4float %31 %32
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OpStore %outColor %33
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(%main = OpFunction %void None %9
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%25 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%26 = OpLoad %v2float %texCoords
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%27 = OpLoad %S_t %s0
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%28 = OpCompositeInsert %S_t %26 %27 0
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%29 = OpLoad %15 %sampler15
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%30 = OpCompositeInsert %S_t %29 %28 2
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OpStore %s0 %30
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%33 = OpImageSampleImplicitLod %v4float %29 %26
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OpStore %outColor %33
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<SimplificationPass>(predefs + before, predefs + after,
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true, true);
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}
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TEST_F(InsertExtractElimTest, OptimizeNestedStruct) {
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// The following HLSL has been pre-optimized to get the SPIR-V:
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// struct S0
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// {
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// int x;
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// SamplerState ss;
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// };
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//
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// struct S1
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// {
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// float b;
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// S0 s0;
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// };
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//
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// struct S2
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// {
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// int a1;
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// S1 resources;
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// };
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//
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// SamplerState samp;
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// Texture2D tex;
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//
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// float4 main(float4 vpos : VPOS) : COLOR0
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// {
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// S1 s1;
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// S2 s2;
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// s1.s0.ss = samp;
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// s2.resources = s1;
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// return tex.Sample(s2.resources.s0.ss, float2(0.5));
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// }
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const std::string predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %_entryPointOutput
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OpExecutionMode %main OriginUpperLeft
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OpSource HLSL 500
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OpName %main "main"
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OpName %S0 "S0"
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OpMemberName %S0 0 "x"
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OpMemberName %S0 1 "ss"
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OpName %S1 "S1"
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OpMemberName %S1 0 "b"
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OpMemberName %S1 1 "s0"
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OpName %samp "samp"
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OpName %S2 "S2"
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OpMemberName %S2 0 "a1"
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OpMemberName %S2 1 "resources"
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OpName %tex "tex"
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OpName %_entryPointOutput "@entryPointOutput"
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OpDecorate %samp DescriptorSet 0
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OpDecorate %tex DescriptorSet 0
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OpDecorate %_entryPointOutput Location 0
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%void = OpTypeVoid
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%10 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%14 = OpTypeFunction %v4float %_ptr_Function_v4float
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%int = OpTypeInt 32 1
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%16 = OpTypeSampler
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%S0 = OpTypeStruct %int %16
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%S1 = OpTypeStruct %float %S0
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%_ptr_Function_S1 = OpTypePointer Function %S1
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%int_1 = OpConstant %int 1
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%_ptr_UniformConstant_16 = OpTypePointer UniformConstant %16
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%samp = OpVariable %_ptr_UniformConstant_16 UniformConstant
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%_ptr_Function_16 = OpTypePointer Function %16
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%S2 = OpTypeStruct %int %S1
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%_ptr_Function_S2 = OpTypePointer Function %S2
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%22 = OpTypeImage %float 2D 0 0 0 1 Unknown
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%_ptr_UniformConstant_22 = OpTypePointer UniformConstant %22
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%tex = OpVariable %_ptr_UniformConstant_22 UniformConstant
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%24 = OpTypeSampledImage %22
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%v2float = OpTypeVector %float 2
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%float_0_5 = OpConstant %float 0.5
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%27 = OpConstantComposite %v2float %float_0_5 %float_0_5
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%_entryPointOutput = OpVariable %_ptr_Output_v4float Output
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)";
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const std::string before =
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R"(%main = OpFunction %void None %10
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%30 = OpLabel
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%31 = OpVariable %_ptr_Function_S1 Function
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%32 = OpVariable %_ptr_Function_S2 Function
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%33 = OpLoad %16 %samp
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%34 = OpLoad %S1 %31
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%35 = OpCompositeInsert %S1 %33 %34 1 1
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OpStore %31 %35
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%36 = OpLoad %S2 %32
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%37 = OpCompositeInsert %S2 %35 %36 1
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OpStore %32 %37
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%38 = OpLoad %22 %tex
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%39 = OpCompositeExtract %16 %37 1 1 1
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%40 = OpSampledImage %24 %38 %39
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%41 = OpImageSampleImplicitLod %v4float %40 %27
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OpStore %_entryPointOutput %41
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(%main = OpFunction %void None %10
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%30 = OpLabel
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%31 = OpVariable %_ptr_Function_S1 Function
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%32 = OpVariable %_ptr_Function_S2 Function
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%33 = OpLoad %16 %samp
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%34 = OpLoad %S1 %31
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%35 = OpCompositeInsert %S1 %33 %34 1 1
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OpStore %31 %35
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%36 = OpLoad %S2 %32
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%37 = OpCompositeInsert %S2 %35 %36 1
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OpStore %32 %37
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%38 = OpLoad %22 %tex
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%40 = OpSampledImage %24 %38 %33
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%41 = OpImageSampleImplicitLod %v4float %40 %27
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OpStore %_entryPointOutput %41
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<SimplificationPass>(predefs + before, predefs + after,
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true, true);
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}
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TEST_F(InsertExtractElimTest, ConflictingInsertPreventsOptimization) {
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// Note: The SPIR-V assembly has had store/load elimination
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// performed to allow the inserts and extracts to directly
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// reference each other.
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//
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// #version 140
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//
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// in vec4 BaseColor;
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//
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// struct S_t {
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// vec4 v0;
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// vec4 v1;
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// };
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//
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// void main()
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// {
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// S_t s0;
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// s0.v1 = BaseColor;
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// s0.v1[2] = 0.0;
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// gl_FragColor = s0.v1;
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// }
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const std::string assembly =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S_t "S_t"
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OpMemberName %S_t 0 "v0"
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OpMemberName %S_t 1 "v1"
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OpName %s0 "s0"
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OpName %BaseColor "BaseColor"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%S_t = OpTypeStruct %v4float %v4float
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%_ptr_Function_S_t = OpTypePointer Function %S_t
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%float_0 = OpConstant %float 0
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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%main = OpFunction %void None %8
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%18 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%19 = OpLoad %v4float %BaseColor
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%20 = OpLoad %S_t %s0
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%21 = OpCompositeInsert %S_t %19 %20 1
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%22 = OpCompositeInsert %S_t %float_0 %21 1 2
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OpStore %s0 %22
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%23 = OpCompositeExtract %v4float %22 1
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OpStore %gl_FragColor %23
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<SimplificationPass>(assembly, assembly, true, true);
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}
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TEST_F(InsertExtractElimTest, ConflictingInsertPreventsOptimization2) {
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// Note: The SPIR-V assembly has had store/load elimination
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// performed to allow the inserts and extracts to directly
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// reference each other.
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//
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// #version 140
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//
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// in vec4 BaseColor;
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//
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// struct S_t {
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// vec4 v0;
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// vec4 v1;
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// };
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//
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// void main()
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// {
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// S_t s0;
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// s0.v1[1] = 1.0; // dead
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// s0.v1 = Baseline;
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// gl_FragColor = vec4(s0.v1[1], 0.0, 0.0, 0.0);
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// }
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const std::string before_predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S_t "S_t"
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OpMemberName %S_t 0 "v0"
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OpMemberName %S_t 1 "v1"
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OpName %s0 "s0"
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OpName %BaseColor "BaseColor"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%S_t = OpTypeStruct %v4float %v4float
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%_ptr_Function_S_t = OpTypePointer Function %S_t
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%float_1 = OpConstant %float 1
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%uint = OpTypeInt 32 0
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%uint_1 = OpConstant %uint 1
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%_ptr_Function_float = OpTypePointer Function %float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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%float_0 = OpConstant %float 0
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)";
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const std::string after_predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 140
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OpName %main "main"
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OpName %S_t "S_t"
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OpMemberName %S_t 0 "v0"
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OpMemberName %S_t 1 "v1"
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OpName %s0 "s0"
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OpName %BaseColor "BaseColor"
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OpName %gl_FragColor "gl_FragColor"
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%void = OpTypeVoid
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%8 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%S_t = OpTypeStruct %v4float %v4float
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%_ptr_Function_S_t = OpTypePointer Function %S_t
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%int = OpTypeInt 32 1
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%int_1 = OpConstant %int 1
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%float_1 = OpConstant %float 1
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%uint = OpTypeInt 32 0
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%uint_1 = OpConstant %uint 1
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%_ptr_Function_float = OpTypePointer Function %float
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%_ptr_Input_v4float = OpTypePointer Input %v4float
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%BaseColor = OpVariable %_ptr_Input_v4float Input
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%gl_FragColor = OpVariable %_ptr_Output_v4float Output
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%float_0 = OpConstant %float 0
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)";
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const std::string before =
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R"(%main = OpFunction %void None %8
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%22 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%23 = OpLoad %S_t %s0
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%24 = OpCompositeInsert %S_t %float_1 %23 1 1
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%25 = OpLoad %v4float %BaseColor
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%26 = OpCompositeInsert %S_t %25 %24 1
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%27 = OpCompositeExtract %float %26 1 1
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%28 = OpCompositeConstruct %v4float %27 %float_0 %float_0 %float_0
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OpStore %gl_FragColor %28
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(%main = OpFunction %void None %8
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%22 = OpLabel
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%s0 = OpVariable %_ptr_Function_S_t Function
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%23 = OpLoad %S_t %s0
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%24 = OpCompositeInsert %S_t %float_1 %23 1 1
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%25 = OpLoad %v4float %BaseColor
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%26 = OpCompositeInsert %S_t %25 %24 1
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%27 = OpCompositeExtract %float %25 1
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%28 = OpCompositeConstruct %v4float %27 %float_0 %float_0 %float_0
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OpStore %gl_FragColor %28
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<SimplificationPass>(before_predefs + before,
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after_predefs + after, true, true);
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}
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TEST_F(InsertExtractElimTest, MixWithConstants) {
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// Extract component of FMix with 0.0 or 1.0 as the a-value.
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//
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// Note: The SPIR-V assembly has had store/load elimination
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// performed to allow the inserts and extracts to directly
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// reference each other.
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//
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// #version 450
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//
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// layout (location=0) in float bc;
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// layout (location=1) in float bc2;
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// layout (location=2) in float m;
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// layout (location=3) in float m2;
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// layout (location=0) out vec4 OutColor;
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//
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// void main()
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// {
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// vec4 bcv = vec4(bc, bc2, 0.0, 1.0);
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// vec4 bcv2 = vec4(bc2, bc, 1.0, 0.0);
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// vec4 v = mix(bcv, bcv2, vec4(0.0,1.0,m,m2));
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// OutColor = vec4(v.y);
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// }
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const std::string predefs =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %bc %bc2 %m %m2 %OutColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpName %main "main"
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OpName %bc "bc"
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OpName %bc2 "bc2"
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OpName %m "m"
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OpName %m2 "m2"
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OpName %OutColor "OutColor"
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OpDecorate %bc Location 0
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OpDecorate %bc2 Location 1
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OpDecorate %m Location 2
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OpDecorate %m2 Location 3
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OpDecorate %OutColor Location 0
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%void = OpTypeVoid
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%9 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Input_float = OpTypePointer Input %float
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%bc = OpVariable %_ptr_Input_float Input
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%bc2 = OpVariable %_ptr_Input_float Input
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%m = OpVariable %_ptr_Input_float Input
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%m2 = OpVariable %_ptr_Input_float Input
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%OutColor = OpVariable %_ptr_Output_v4float Output
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%uint = OpTypeInt 32 0
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%_ptr_Function_float = OpTypePointer Function %float
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)";
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const std::string before =
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R"(%main = OpFunction %void None %9
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%19 = OpLabel
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%20 = OpLoad %float %bc
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%21 = OpLoad %float %bc2
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%22 = OpCompositeConstruct %v4float %20 %21 %float_0 %float_1
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%23 = OpLoad %float %bc2
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%24 = OpLoad %float %bc
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%25 = OpCompositeConstruct %v4float %23 %24 %float_1 %float_0
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%26 = OpLoad %float %m
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%27 = OpLoad %float %m2
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%28 = OpCompositeConstruct %v4float %float_0 %float_1 %26 %27
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%29 = OpExtInst %v4float %1 FMix %22 %25 %28
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%30 = OpCompositeExtract %float %29 1
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%31 = OpCompositeConstruct %v4float %30 %30 %30 %30
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OpStore %OutColor %31
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(%main = OpFunction %void None %9
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%19 = OpLabel
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%20 = OpLoad %float %bc
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%21 = OpLoad %float %bc2
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%22 = OpCompositeConstruct %v4float %20 %21 %float_0 %float_1
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%23 = OpLoad %float %bc2
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%24 = OpLoad %float %bc
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%25 = OpCompositeConstruct %v4float %23 %24 %float_1 %float_0
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%26 = OpLoad %float %m
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%27 = OpLoad %float %m2
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%28 = OpCompositeConstruct %v4float %float_0 %float_1 %26 %27
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%29 = OpExtInst %v4float %1 FMix %22 %25 %28
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%31 = OpCompositeConstruct %v4float %24 %24 %24 %24
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OpStore %OutColor %31
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<SimplificationPass>(predefs + before, predefs + after,
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true, true);
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}
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TEST_F(InsertExtractElimTest, VectorShuffle1) {
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// Extract component from first vector in VectorShuffle
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//
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// Note: The SPIR-V assembly has had store/load elimination
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// performed to allow the inserts and extracts to directly
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// reference each other.
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//
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// #version 450
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//
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// layout (location=0) in float bc;
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// layout (location=1) in float bc2;
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// layout (location=0) out vec4 OutColor;
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//
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// void main()
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// {
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// vec4 bcv = vec4(bc, bc2, 0.0, 1.0);
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// vec4 v = bcv.zwxy;
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// OutColor = vec4(v.y);
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// }
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const std::string predefs_before =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %bc %bc2 %OutColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpName %main "main"
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OpName %bc "bc"
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OpName %bc2 "bc2"
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OpName %OutColor "OutColor"
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OpDecorate %bc Location 0
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OpDecorate %bc2 Location 1
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OpDecorate %OutColor Location 0
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%void = OpTypeVoid
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%7 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Input_float = OpTypePointer Input %float
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%bc = OpVariable %_ptr_Input_float Input
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%bc2 = OpVariable %_ptr_Input_float Input
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%OutColor = OpVariable %_ptr_Output_v4float Output
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%uint = OpTypeInt 32 0
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%_ptr_Function_float = OpTypePointer Function %float
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)";
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const std::string predefs_after = predefs_before +
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"%24 = OpConstantComposite %v4float "
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"%float_1 %float_1 %float_1 %float_1\n";
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const std::string before =
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R"(%main = OpFunction %void None %7
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%17 = OpLabel
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%18 = OpLoad %float %bc
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%19 = OpLoad %float %bc2
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%20 = OpCompositeConstruct %v4float %18 %19 %float_0 %float_1
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%21 = OpVectorShuffle %v4float %20 %20 2 3 0 1
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%22 = OpCompositeExtract %float %21 1
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%23 = OpCompositeConstruct %v4float %22 %22 %22 %22
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OpStore %OutColor %23
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OpReturn
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OpFunctionEnd
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)";
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const std::string after =
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R"(%main = OpFunction %void None %7
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%17 = OpLabel
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%18 = OpLoad %float %bc
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%19 = OpLoad %float %bc2
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%20 = OpCompositeConstruct %v4float %18 %19 %float_0 %float_1
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%21 = OpVectorShuffle %v4float %20 %20 2 3 0 1
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OpStore %OutColor %24
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OpReturn
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OpFunctionEnd
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)";
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SinglePassRunAndCheck<SimplificationPass>(predefs_before + before,
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predefs_after + after, true, true);
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}
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TEST_F(InsertExtractElimTest, VectorShuffle2) {
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// Extract component from second vector in VectorShuffle
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// Identical to test VectorShuffle1 except for the vector
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// shuffle index of 7.
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//
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// Note: The SPIR-V assembly has had store/load elimination
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// performed to allow the inserts and extracts to directly
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// reference each other.
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//
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// #version 450
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//
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// layout (location=0) in float bc;
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// layout (location=1) in float bc2;
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// layout (location=0) out vec4 OutColor;
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//
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// void main()
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// {
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// vec4 bcv = vec4(bc, bc2, 0.0, 1.0);
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// vec4 v = bcv.zwxy;
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// OutColor = vec4(v.y);
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// }
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const std::string predefs_before =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %bc %bc2 %OutColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpName %main "main"
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OpName %bc "bc"
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OpName %bc2 "bc2"
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OpName %OutColor "OutColor"
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OpDecorate %bc Location 0
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OpDecorate %bc2 Location 1
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OpDecorate %OutColor Location 0
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%void = OpTypeVoid
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%7 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Input_float = OpTypePointer Input %float
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%bc = OpVariable %_ptr_Input_float Input
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%bc2 = OpVariable %_ptr_Input_float Input
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%float_0 = OpConstant %float 0
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%float_1 = OpConstant %float 1
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%_ptr_Output_v4float = OpTypePointer Output %v4float
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%OutColor = OpVariable %_ptr_Output_v4float Output
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%uint = OpTypeInt 32 0
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%_ptr_Function_float = OpTypePointer Function %float
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)";
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const std::string predefs_after =
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R"(OpCapability Shader
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%1 = OpExtInstImport "GLSL.std.450"
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OpMemoryModel Logical GLSL450
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OpEntryPoint Fragment %main "main" %bc %bc2 %OutColor
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OpExecutionMode %main OriginUpperLeft
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OpSource GLSL 450
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OpName %main "main"
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OpName %bc "bc"
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OpName %bc2 "bc2"
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OpName %OutColor "OutColor"
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OpDecorate %bc Location 0
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OpDecorate %bc2 Location 1
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OpDecorate %OutColor Location 0
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%void = OpTypeVoid
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%7 = OpTypeFunction %void
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%float = OpTypeFloat 32
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%v4float = OpTypeVector %float 4
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%_ptr_Function_v4float = OpTypePointer Function %v4float
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%_ptr_Input_float = OpTypePointer Input %float
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|
%bc = OpVariable %_ptr_Input_float Input
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|
%bc2 = OpVariable %_ptr_Input_float Input
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|
%float_0 = OpConstant %float 0
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|
%float_1 = OpConstant %float 1
|
|
%_ptr_Output_v4float = OpTypePointer Output %v4float
|
|
%OutColor = OpVariable %_ptr_Output_v4float Output
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|
%uint = OpTypeInt 32 0
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|
%_ptr_Function_float = OpTypePointer Function %float
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|
%24 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
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|
)";
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|
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|
const std::string before =
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|
R"(%main = OpFunction %void None %7
|
|
%17 = OpLabel
|
|
%18 = OpLoad %float %bc
|
|
%19 = OpLoad %float %bc2
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|
%20 = OpCompositeConstruct %v4float %18 %19 %float_0 %float_1
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|
%21 = OpVectorShuffle %v4float %20 %20 2 7 0 1
|
|
%22 = OpCompositeExtract %float %21 1
|
|
%23 = OpCompositeConstruct %v4float %22 %22 %22 %22
|
|
OpStore %OutColor %23
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|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
const std::string after =
|
|
R"(%main = OpFunction %void None %7
|
|
%17 = OpLabel
|
|
%18 = OpLoad %float %bc
|
|
%19 = OpLoad %float %bc2
|
|
%20 = OpCompositeConstruct %v4float %18 %19 %float_0 %float_1
|
|
%21 = OpVectorShuffle %v4float %20 %20 2 7 0 1
|
|
OpStore %OutColor %24
|
|
OpReturn
|
|
OpFunctionEnd
|
|
)";
|
|
|
|
SinglePassRunAndCheck<SimplificationPass>(predefs_before + before,
|
|
predefs_after + after, true, true);
|
|
}
|
|
|
|
// TODO(greg-lunarg): Add tests to verify handling of these cases:
|
|
//
|
|
|
|
} // namespace
|
|
} // namespace opt
|
|
} // namespace spvtools
|