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https://github.com/KhronosGroup/SPIRV-Tools
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de3d5acc04
* Validation for SPV_KHR_maximal_reconvergence * Add pass to add/remove maximal reconvergence execution mode --------- Co-authored-by: David Neto <dneto@google.com>
1013 lines
50 KiB
C++
1013 lines
50 KiB
C++
// Copyright (c) 2016 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef INCLUDE_SPIRV_TOOLS_OPTIMIZER_HPP_
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#define INCLUDE_SPIRV_TOOLS_OPTIMIZER_HPP_
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#include <memory>
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#include <ostream>
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#include <string>
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#include <unordered_map>
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#include "libspirv.hpp"
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namespace spvtools {
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namespace opt {
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class Pass;
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struct DescriptorSetAndBinding;
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} // namespace opt
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// C++ interface for SPIR-V optimization functionalities. It wraps the context
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// (including target environment and the corresponding SPIR-V grammar) and
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// provides methods for registering optimization passes and optimizing.
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//
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// Instances of this class provides basic thread-safety guarantee.
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class Optimizer {
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public:
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// The token for an optimization pass. It is returned via one of the
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// Create*Pass() standalone functions at the end of this header file and
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// consumed by the RegisterPass() method. Tokens are one-time objects that
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// only support move; copying is not allowed.
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struct PassToken {
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struct Impl; // Opaque struct for holding internal data.
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PassToken(std::unique_ptr<Impl>);
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// Tokens for built-in passes should be created using Create*Pass functions
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// below; for out-of-tree passes, use this constructor instead.
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// Note that this API isn't guaranteed to be stable and may change without
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// preserving source or binary compatibility in the future.
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PassToken(std::unique_ptr<opt::Pass>&& pass);
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// Tokens can only be moved. Copying is disabled.
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PassToken(const PassToken&) = delete;
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PassToken(PassToken&&);
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PassToken& operator=(const PassToken&) = delete;
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PassToken& operator=(PassToken&&);
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~PassToken();
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std::unique_ptr<Impl> impl_; // Unique pointer to internal data.
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};
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// Constructs an instance with the given target |env|, which is used to decode
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// the binaries to be optimized later.
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//
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// The instance will have an empty message consumer, which ignores all
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// messages from the library. Use SetMessageConsumer() to supply a consumer
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// if messages are of concern.
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explicit Optimizer(spv_target_env env);
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// Disables copy/move constructor/assignment operations.
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Optimizer(const Optimizer&) = delete;
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Optimizer(Optimizer&&) = delete;
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Optimizer& operator=(const Optimizer&) = delete;
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Optimizer& operator=(Optimizer&&) = delete;
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// Destructs this instance.
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~Optimizer();
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// Sets the message consumer to the given |consumer|. The |consumer| will be
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// invoked once for each message communicated from the library.
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void SetMessageConsumer(MessageConsumer consumer);
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// Returns a reference to the registered message consumer.
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const MessageConsumer& consumer() const;
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// Registers the given |pass| to this optimizer. Passes will be run in the
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// exact order of registration. The token passed in will be consumed by this
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// method.
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Optimizer& RegisterPass(PassToken&& pass);
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// Registers passes that attempt to improve performance of generated code.
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// This sequence of passes is subject to constant review and will change
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// from time to time.
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//
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// If |preserve_interface| is true, all non-io variables in the entry point
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// interface are considered live and are not eliminated.
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Optimizer& RegisterPerformancePasses();
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Optimizer& RegisterPerformancePasses(bool preserve_interface);
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// Registers passes that attempt to improve the size of generated code.
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// This sequence of passes is subject to constant review and will change
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// from time to time.
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//
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// If |preserve_interface| is true, all non-io variables in the entry point
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// interface are considered live and are not eliminated.
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Optimizer& RegisterSizePasses();
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Optimizer& RegisterSizePasses(bool preserve_interface);
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// Registers passes that attempt to legalize the generated code.
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//
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// Note: this recipe is specially designed for legalizing SPIR-V. It should be
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// used by compilers after translating HLSL source code literally. It should
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// *not* be used by general workloads for performance or size improvement.
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//
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// This sequence of passes is subject to constant review and will change
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// from time to time.
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//
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// If |preserve_interface| is true, all non-io variables in the entry point
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// interface are considered live and are not eliminated.
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Optimizer& RegisterLegalizationPasses();
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Optimizer& RegisterLegalizationPasses(bool preserve_interface);
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// Register passes specified in the list of |flags|. Each flag must be a
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// string of a form accepted by Optimizer::FlagHasValidForm().
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//
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// If the list of flags contains an invalid entry, it returns false and an
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// error message is emitted to the MessageConsumer object (use
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// Optimizer::SetMessageConsumer to define a message consumer, if needed).
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//
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// If |preserve_interface| is true, all non-io variables in the entry point
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// interface are considered live and are not eliminated.
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//
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// If all the passes are registered successfully, it returns true.
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bool RegisterPassesFromFlags(const std::vector<std::string>& flags);
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bool RegisterPassesFromFlags(const std::vector<std::string>& flags,
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bool preserve_interface);
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// Registers the optimization pass associated with |flag|. This only accepts
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// |flag| values of the form "--pass_name[=pass_args]". If no such pass
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// exists, it returns false. Otherwise, the pass is registered and it returns
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// true.
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//
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// The following flags have special meaning:
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//
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// -O: Registers all performance optimization passes
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// (Optimizer::RegisterPerformancePasses)
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//
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// -Os: Registers all size optimization passes
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// (Optimizer::RegisterSizePasses).
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//
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// --legalize-hlsl: Registers all passes that legalize SPIR-V generated by an
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// HLSL front-end.
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//
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// If |preserve_interface| is true, all non-io variables in the entry point
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// interface are considered live and are not eliminated.
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bool RegisterPassFromFlag(const std::string& flag);
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bool RegisterPassFromFlag(const std::string& flag, bool preserve_interface);
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// Validates that |flag| has a valid format. Strings accepted:
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//
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// --pass_name[=pass_args]
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// -O
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// -Os
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//
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// If |flag| takes one of the forms above, it returns true. Otherwise, it
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// returns false.
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bool FlagHasValidForm(const std::string& flag) const;
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// Allows changing, after creation time, the target environment to be
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// optimized for and validated. Should be called before calling Run().
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void SetTargetEnv(const spv_target_env env);
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// Optimizes the given SPIR-V module |original_binary| and writes the
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// optimized binary into |optimized_binary|. The optimized binary uses
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// the same SPIR-V version as the original binary.
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//
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// Returns true on successful optimization, whether or not the module is
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// modified. Returns false if |original_binary| fails to validate or if errors
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// occur when processing |original_binary| using any of the registered passes.
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// In that case, no further passes are executed and the contents in
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// |optimized_binary| may be invalid.
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//
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// By default, the binary is validated before any transforms are performed,
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// and optionally after each transform. Validation uses SPIR-V spec rules
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// for the SPIR-V version named in the binary's header (at word offset 1).
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// Additionally, if the target environment is a client API (such as
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// Vulkan 1.1), then validate for that client API version, to the extent
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// that it is verifiable from data in the binary itself.
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//
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// It's allowed to alias |original_binary| to the start of |optimized_binary|.
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bool Run(const uint32_t* original_binary, size_t original_binary_size,
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std::vector<uint32_t>* optimized_binary) const;
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// DEPRECATED: Same as above, except passes |options| to the validator when
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// trying to validate the binary. If |skip_validation| is true, then the
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// caller is guaranteeing that |original_binary| is valid, and the validator
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// will not be run. The |max_id_bound| is the limit on the max id in the
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// module.
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bool Run(const uint32_t* original_binary, const size_t original_binary_size,
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std::vector<uint32_t>* optimized_binary,
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const ValidatorOptions& options, bool skip_validation) const;
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// Same as above, except it takes an options object. See the documentation
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// for |OptimizerOptions| to see which options can be set.
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//
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// By default, the binary is validated before any transforms are performed,
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// and optionally after each transform. Validation uses SPIR-V spec rules
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// for the SPIR-V version named in the binary's header (at word offset 1).
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// Additionally, if the target environment is a client API (such as
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// Vulkan 1.1), then validate for that client API version, to the extent
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// that it is verifiable from data in the binary itself, or from the
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// validator options set on the optimizer options.
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bool Run(const uint32_t* original_binary, const size_t original_binary_size,
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std::vector<uint32_t>* optimized_binary,
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const spv_optimizer_options opt_options) const;
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// Returns a vector of strings with all the pass names added to this
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// optimizer's pass manager. These strings are valid until the associated
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// pass manager is destroyed.
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std::vector<const char*> GetPassNames() const;
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// Sets the option to print the disassembly before each pass and after the
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// last pass. If |out| is null, then no output is generated. Otherwise,
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// output is sent to the |out| output stream.
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Optimizer& SetPrintAll(std::ostream* out);
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// Sets the option to print the resource utilization of each pass. If |out|
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// is null, then no output is generated. Otherwise, output is sent to the
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// |out| output stream.
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Optimizer& SetTimeReport(std::ostream* out);
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// Sets the option to validate the module after each pass.
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Optimizer& SetValidateAfterAll(bool validate);
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private:
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struct Impl; // Opaque struct for holding internal data.
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std::unique_ptr<Impl> impl_; // Unique pointer to internal data.
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};
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// Creates a null pass.
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// A null pass does nothing to the SPIR-V module to be optimized.
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Optimizer::PassToken CreateNullPass();
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// Creates a strip-debug-info pass.
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// A strip-debug-info pass removes all debug instructions (as documented in
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// Section 3.42.2 of the SPIR-V spec) of the SPIR-V module to be optimized.
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Optimizer::PassToken CreateStripDebugInfoPass();
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// [Deprecated] This will create a strip-nonsemantic-info pass. See below.
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Optimizer::PassToken CreateStripReflectInfoPass();
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// Creates a strip-nonsemantic-info pass.
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// A strip-nonsemantic-info pass removes all reflections and explicitly
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// non-semantic instructions.
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Optimizer::PassToken CreateStripNonSemanticInfoPass();
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// Creates an eliminate-dead-functions pass.
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// An eliminate-dead-functions pass will remove all functions that are not in
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// the call trees rooted at entry points and exported functions. These
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// functions are not needed because they will never be called.
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Optimizer::PassToken CreateEliminateDeadFunctionsPass();
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// Creates an eliminate-dead-members pass.
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// An eliminate-dead-members pass will remove all unused members of structures.
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// This will not affect the data layout of the remaining members.
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Optimizer::PassToken CreateEliminateDeadMembersPass();
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// Creates a set-spec-constant-default-value pass from a mapping from spec-ids
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// to the default values in the form of string.
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// A set-spec-constant-default-value pass sets the default values for the
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// spec constants that have SpecId decorations (i.e., those defined by
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// OpSpecConstant{|True|False} instructions).
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Optimizer::PassToken CreateSetSpecConstantDefaultValuePass(
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const std::unordered_map<uint32_t, std::string>& id_value_map);
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// Creates a set-spec-constant-default-value pass from a mapping from spec-ids
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// to the default values in the form of bit pattern.
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// A set-spec-constant-default-value pass sets the default values for the
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// spec constants that have SpecId decorations (i.e., those defined by
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// OpSpecConstant{|True|False} instructions).
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Optimizer::PassToken CreateSetSpecConstantDefaultValuePass(
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const std::unordered_map<uint32_t, std::vector<uint32_t>>& id_value_map);
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// Creates a flatten-decoration pass.
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// A flatten-decoration pass replaces grouped decorations with equivalent
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// ungrouped decorations. That is, it replaces each OpDecorationGroup
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// instruction and associated OpGroupDecorate and OpGroupMemberDecorate
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// instructions with equivalent OpDecorate and OpMemberDecorate instructions.
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// The pass does not attempt to preserve debug information for instructions
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// it removes.
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Optimizer::PassToken CreateFlattenDecorationPass();
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// Creates a freeze-spec-constant-value pass.
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// A freeze-spec-constant pass specializes the value of spec constants to
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// their default values. This pass only processes the spec constants that have
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// SpecId decorations (defined by OpSpecConstant, OpSpecConstantTrue, or
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// OpSpecConstantFalse instructions) and replaces them with their normal
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// counterparts (OpConstant, OpConstantTrue, or OpConstantFalse). The
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// corresponding SpecId annotation instructions will also be removed. This
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// pass does not fold the newly added normal constants and does not process
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// other spec constants defined by OpSpecConstantComposite or
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// OpSpecConstantOp.
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Optimizer::PassToken CreateFreezeSpecConstantValuePass();
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// Creates a fold-spec-constant-op-and-composite pass.
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// A fold-spec-constant-op-and-composite pass folds spec constants defined by
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// OpSpecConstantOp or OpSpecConstantComposite instruction, to normal Constants
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// defined by OpConstantTrue, OpConstantFalse, OpConstant, OpConstantNull, or
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// OpConstantComposite instructions. Note that spec constants defined with
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// OpSpecConstant, OpSpecConstantTrue, or OpSpecConstantFalse instructions are
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// not handled, as these instructions indicate their value are not determined
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// and can be changed in future. A spec constant is foldable if all of its
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// value(s) can be determined from the module. E.g., an integer spec constant
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// defined with OpSpecConstantOp instruction can be folded if its value won't
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// change later. This pass will replace the original OpSpecConstantOp
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// instruction with an OpConstant instruction. When folding composite spec
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// constants, new instructions may be inserted to define the components of the
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// composite constant first, then the original spec constants will be replaced
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// by OpConstantComposite instructions.
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//
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// There are some operations not supported yet:
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// OpSConvert, OpFConvert, OpQuantizeToF16 and
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// all the operations under Kernel capability.
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// TODO(qining): Add support for the operations listed above.
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Optimizer::PassToken CreateFoldSpecConstantOpAndCompositePass();
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// Creates a unify-constant pass.
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// A unify-constant pass de-duplicates the constants. Constants with the exact
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// same value and identical form will be unified and only one constant will
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// be kept for each unique pair of type and value.
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// There are several cases not handled by this pass:
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// 1) Constants defined by OpConstantNull instructions (null constants) and
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// constants defined by OpConstantFalse, OpConstant or OpConstantComposite
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// with value 0 (zero-valued normal constants) are not considered equivalent.
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// So null constants won't be used to replace zero-valued normal constants,
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// vice versa.
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// 2) Whenever there are decorations to the constant's result id id, the
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// constant won't be handled, which means, it won't be used to replace any
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// other constants, neither can other constants replace it.
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// 3) NaN in float point format with different bit patterns are not unified.
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Optimizer::PassToken CreateUnifyConstantPass();
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// Creates a eliminate-dead-constant pass.
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// A eliminate-dead-constant pass removes dead constants, including normal
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// constants defined by OpConstant, OpConstantComposite, OpConstantTrue, or
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// OpConstantFalse and spec constants defined by OpSpecConstant,
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// OpSpecConstantComposite, OpSpecConstantTrue, OpSpecConstantFalse or
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// OpSpecConstantOp.
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Optimizer::PassToken CreateEliminateDeadConstantPass();
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// Creates a strength-reduction pass.
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// A strength-reduction pass will look for opportunities to replace an
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// instruction with an equivalent and less expensive one. For example,
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// multiplying by a power of 2 can be replaced by a bit shift.
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Optimizer::PassToken CreateStrengthReductionPass();
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// Creates a block merge pass.
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// This pass searches for blocks with a single Branch to a block with no
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// other predecessors and merges the blocks into a single block. Continue
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// blocks and Merge blocks are not candidates for the second block.
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//
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// The pass is most useful after Dead Branch Elimination, which can leave
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// such sequences of blocks. Merging them makes subsequent passes more
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// effective, such as single block local store-load elimination.
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//
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// While this pass reduces the number of occurrences of this sequence, at
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// this time it does not guarantee all such sequences are eliminated.
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//
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// Presence of phi instructions can inhibit this optimization. Handling
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// these is left for future improvements.
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Optimizer::PassToken CreateBlockMergePass();
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// Creates an exhaustive inline pass.
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// An exhaustive inline pass attempts to exhaustively inline all function
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// calls in all functions in an entry point call tree. The intent is to enable,
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// albeit through brute force, analysis and optimization across function
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// calls by subsequent optimization passes. As the inlining is exhaustive,
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// there is no attempt to optimize for size or runtime performance. Functions
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// that are not in the call tree of an entry point are not changed.
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Optimizer::PassToken CreateInlineExhaustivePass();
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// Creates an opaque inline pass.
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// An opaque inline pass inlines all function calls in all functions in all
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// entry point call trees where the called function contains an opaque type
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// in either its parameter types or return type. An opaque type is currently
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// defined as Image, Sampler or SampledImage. The intent is to enable, albeit
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// through brute force, analysis and optimization across these function calls
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// by subsequent passes in order to remove the storing of opaque types which is
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// not legal in Vulkan. Functions that are not in the call tree of an entry
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// point are not changed.
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Optimizer::PassToken CreateInlineOpaquePass();
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// Creates a single-block local variable load/store elimination pass.
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// For every entry point function, do single block memory optimization of
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// function variables referenced only with non-access-chain loads and stores.
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// For each targeted variable load, if previous store to that variable in the
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// block, replace the load's result id with the value id of the store.
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// If previous load within the block, replace the current load's result id
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// with the previous load's result id. In either case, delete the current
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// load. Finally, check if any remaining stores are useless, and delete store
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// and variable if possible.
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//
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// The presence of access chain references and function calls can inhibit
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// the above optimization.
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//
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// Only modules with relaxed logical addressing (see opt/instruction.h) are
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// currently processed.
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//
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// This pass is most effective if preceded by Inlining and
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// LocalAccessChainConvert. This pass will reduce the work needed to be done
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// by LocalSingleStoreElim and LocalMultiStoreElim.
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//
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// Only functions in the call tree of an entry point are processed.
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Optimizer::PassToken CreateLocalSingleBlockLoadStoreElimPass();
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// Create dead branch elimination pass.
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// For each entry point function, this pass will look for SelectionMerge
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// BranchConditionals with constant condition and convert to a Branch to
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// the indicated label. It will delete resulting dead blocks.
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//
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// For all phi functions in merge block, replace all uses with the id
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// corresponding to the living predecessor.
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//
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// Note that some branches and blocks may be left to avoid creating invalid
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// control flow. Improving this is left to future work.
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//
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// This pass is most effective when preceded by passes which eliminate
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// local loads and stores, effectively propagating constant values where
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// possible.
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Optimizer::PassToken CreateDeadBranchElimPass();
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// Creates an SSA local variable load/store elimination pass.
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// For every entry point function, eliminate all loads and stores of function
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// scope variables only referenced with non-access-chain loads and stores.
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// Eliminate the variables as well.
|
|
//
|
|
// The presence of access chain references and function calls can inhibit
|
|
// the above optimization.
|
|
//
|
|
// Only shader modules with relaxed logical addressing (see opt/instruction.h)
|
|
// are currently processed. Currently modules with any extensions enabled are
|
|
// not processed. This is left for future work.
|
|
//
|
|
// This pass is most effective if preceded by Inlining and
|
|
// LocalAccessChainConvert. LocalSingleStoreElim and LocalSingleBlockElim
|
|
// will reduce the work that this pass has to do.
|
|
Optimizer::PassToken CreateLocalMultiStoreElimPass();
|
|
|
|
// Creates a local access chain conversion pass.
|
|
// A local access chain conversion pass identifies all function scope
|
|
// variables which are accessed only with loads, stores and access chains
|
|
// with constant indices. It then converts all loads and stores of such
|
|
// variables into equivalent sequences of loads, stores, extracts and inserts.
|
|
//
|
|
// This pass only processes entry point functions. It currently only converts
|
|
// non-nested, non-ptr access chains. It does not process modules with
|
|
// non-32-bit integer types present. Optional memory access options on loads
|
|
// and stores are ignored as we are only processing function scope variables.
|
|
//
|
|
// This pass unifies access to these variables to a single mode and simplifies
|
|
// subsequent analysis and elimination of these variables along with their
|
|
// loads and stores allowing values to propagate to their points of use where
|
|
// possible.
|
|
Optimizer::PassToken CreateLocalAccessChainConvertPass();
|
|
|
|
// Creates a local single store elimination pass.
|
|
// For each entry point function, this pass eliminates loads and stores for
|
|
// function scope variable that are stored to only once, where possible. Only
|
|
// whole variable loads and stores are eliminated; access-chain references are
|
|
// not optimized. Replace all loads of such variables with the value that is
|
|
// stored and eliminate any resulting dead code.
|
|
//
|
|
// Currently, the presence of access chains and function calls can inhibit this
|
|
// pass, however the Inlining and LocalAccessChainConvert passes can make it
|
|
// more effective. In additional, many non-load/store memory operations are
|
|
// not supported and will prohibit optimization of a function. Support of
|
|
// these operations are future work.
|
|
//
|
|
// Only shader modules with relaxed logical addressing (see opt/instruction.h)
|
|
// are currently processed.
|
|
//
|
|
// This pass will reduce the work needed to be done by LocalSingleBlockElim
|
|
// and LocalMultiStoreElim and can improve the effectiveness of other passes
|
|
// such as DeadBranchElimination which depend on values for their analysis.
|
|
Optimizer::PassToken CreateLocalSingleStoreElimPass();
|
|
|
|
// Creates an insert/extract elimination pass.
|
|
// This pass processes each entry point function in the module, searching for
|
|
// extracts on a sequence of inserts. It further searches the sequence for an
|
|
// insert with indices identical to the extract. If such an insert can be
|
|
// found before hitting a conflicting insert, the extract's result id is
|
|
// replaced with the id of the values from the insert.
|
|
//
|
|
// Besides removing extracts this pass enables subsequent dead code elimination
|
|
// passes to delete the inserts. This pass performs best after access chains are
|
|
// converted to inserts and extracts and local loads and stores are eliminated.
|
|
Optimizer::PassToken CreateInsertExtractElimPass();
|
|
|
|
// Creates a dead insert elimination pass.
|
|
// This pass processes each entry point function in the module, searching for
|
|
// unreferenced inserts into composite types. These are most often unused
|
|
// stores to vector components. They are unused because they are never
|
|
// referenced, or because there is another insert to the same component between
|
|
// the insert and the reference. After removing the inserts, dead code
|
|
// elimination is attempted on the inserted values.
|
|
//
|
|
// This pass performs best after access chains are converted to inserts and
|
|
// extracts and local loads and stores are eliminated. While executing this
|
|
// pass can be advantageous on its own, it is also advantageous to execute
|
|
// this pass after CreateInsertExtractPass() as it will remove any unused
|
|
// inserts created by that pass.
|
|
Optimizer::PassToken CreateDeadInsertElimPass();
|
|
|
|
// Create aggressive dead code elimination pass
|
|
// This pass eliminates unused code from the module. In addition,
|
|
// it detects and eliminates code which may have spurious uses but which do
|
|
// not contribute to the output of the function. The most common cause of
|
|
// such code sequences is summations in loops whose result is no longer used
|
|
// due to dead code elimination. This optimization has additional compile
|
|
// time cost over standard dead code elimination.
|
|
//
|
|
// This pass only processes entry point functions. It also only processes
|
|
// shaders with relaxed logical addressing (see opt/instruction.h). It
|
|
// currently will not process functions with function calls. Unreachable
|
|
// functions are deleted.
|
|
//
|
|
// This pass will be made more effective by first running passes that remove
|
|
// dead control flow and inlines function calls.
|
|
//
|
|
// This pass can be especially useful after running Local Access Chain
|
|
// Conversion, which tends to cause cycles of dead code to be left after
|
|
// Store/Load elimination passes are completed. These cycles cannot be
|
|
// eliminated with standard dead code elimination.
|
|
//
|
|
// If |preserve_interface| is true, all non-io variables in the entry point
|
|
// interface are considered live and are not eliminated. This mode is needed
|
|
// by GPU-Assisted validation instrumentation, where a change in the interface
|
|
// is not allowed.
|
|
//
|
|
// If |remove_outputs| is true, allow outputs to be removed from the interface.
|
|
// This is only safe if the caller knows that there is no corresponding input
|
|
// variable in the following shader. It is false by default.
|
|
Optimizer::PassToken CreateAggressiveDCEPass();
|
|
Optimizer::PassToken CreateAggressiveDCEPass(bool preserve_interface);
|
|
Optimizer::PassToken CreateAggressiveDCEPass(bool preserve_interface,
|
|
bool remove_outputs);
|
|
|
|
// Creates a remove-unused-interface-variables pass.
|
|
// Removes variables referenced on the |OpEntryPoint| instruction that are not
|
|
// referenced in the entry point function or any function in its call tree. Note
|
|
// that this could cause the shader interface to no longer match other shader
|
|
// stages.
|
|
Optimizer::PassToken CreateRemoveUnusedInterfaceVariablesPass();
|
|
|
|
// Creates an empty pass.
|
|
// This is deprecated and will be removed.
|
|
// TODO(jaebaek): remove this pass after handling glslang's broken unit tests.
|
|
// https://github.com/KhronosGroup/glslang/pull/2440
|
|
Optimizer::PassToken CreatePropagateLineInfoPass();
|
|
|
|
// Creates an empty pass.
|
|
// This is deprecated and will be removed.
|
|
// TODO(jaebaek): remove this pass after handling glslang's broken unit tests.
|
|
// https://github.com/KhronosGroup/glslang/pull/2440
|
|
Optimizer::PassToken CreateRedundantLineInfoElimPass();
|
|
|
|
// Creates a compact ids pass.
|
|
// The pass remaps result ids to a compact and gapless range starting from %1.
|
|
Optimizer::PassToken CreateCompactIdsPass();
|
|
|
|
// Creates a remove duplicate pass.
|
|
// This pass removes various duplicates:
|
|
// * duplicate capabilities;
|
|
// * duplicate extended instruction imports;
|
|
// * duplicate types;
|
|
// * duplicate decorations.
|
|
Optimizer::PassToken CreateRemoveDuplicatesPass();
|
|
|
|
// Creates a CFG cleanup pass.
|
|
// This pass removes cruft from the control flow graph of functions that are
|
|
// reachable from entry points and exported functions. It currently includes the
|
|
// following functionality:
|
|
//
|
|
// - Removal of unreachable basic blocks.
|
|
Optimizer::PassToken CreateCFGCleanupPass();
|
|
|
|
// Create dead variable elimination pass.
|
|
// This pass will delete module scope variables, along with their decorations,
|
|
// that are not referenced.
|
|
Optimizer::PassToken CreateDeadVariableEliminationPass();
|
|
|
|
// create merge return pass.
|
|
// changes functions that have multiple return statements so they have a single
|
|
// return statement.
|
|
//
|
|
// for structured control flow it is assumed that the only unreachable blocks in
|
|
// the function are trivial merge and continue blocks.
|
|
//
|
|
// a trivial merge block contains the label and an opunreachable instructions,
|
|
// nothing else. a trivial continue block contain a label and an opbranch to
|
|
// the header, nothing else.
|
|
//
|
|
// these conditions are guaranteed to be met after running dead-branch
|
|
// elimination.
|
|
Optimizer::PassToken CreateMergeReturnPass();
|
|
|
|
// Create value numbering pass.
|
|
// This pass will look for instructions in the same basic block that compute the
|
|
// same value, and remove the redundant ones.
|
|
Optimizer::PassToken CreateLocalRedundancyEliminationPass();
|
|
|
|
// Create LICM pass.
|
|
// This pass will look for invariant instructions inside loops and hoist them to
|
|
// the loops preheader.
|
|
Optimizer::PassToken CreateLoopInvariantCodeMotionPass();
|
|
|
|
// Creates a loop fission pass.
|
|
// This pass will split all top level loops whose register pressure exceedes the
|
|
// given |threshold|.
|
|
Optimizer::PassToken CreateLoopFissionPass(size_t threshold);
|
|
|
|
// Creates a loop fusion pass.
|
|
// This pass will look for adjacent loops that are compatible and legal to be
|
|
// fused. The fuse all such loops as long as the register usage for the fused
|
|
// loop stays under the threshold defined by |max_registers_per_loop|.
|
|
Optimizer::PassToken CreateLoopFusionPass(size_t max_registers_per_loop);
|
|
|
|
// Creates a loop peeling pass.
|
|
// This pass will look for conditions inside a loop that are true or false only
|
|
// for the N first or last iteration. For loop with such condition, those N
|
|
// iterations of the loop will be executed outside of the main loop.
|
|
// To limit code size explosion, the loop peeling can only happen if the code
|
|
// size growth for each loop is under |code_growth_threshold|.
|
|
Optimizer::PassToken CreateLoopPeelingPass();
|
|
|
|
// Creates a loop unswitch pass.
|
|
// This pass will look for loop independent branch conditions and move the
|
|
// condition out of the loop and version the loop based on the taken branch.
|
|
// Works best after LICM and local multi store elimination pass.
|
|
Optimizer::PassToken CreateLoopUnswitchPass();
|
|
|
|
// Create global value numbering pass.
|
|
// This pass will look for instructions where the same value is computed on all
|
|
// paths leading to the instruction. Those instructions are deleted.
|
|
Optimizer::PassToken CreateRedundancyEliminationPass();
|
|
|
|
// Create scalar replacement pass.
|
|
// This pass replaces composite function scope variables with variables for each
|
|
// element if those elements are accessed individually. The parameter is a
|
|
// limit on the number of members in the composite variable that the pass will
|
|
// consider replacing.
|
|
Optimizer::PassToken CreateScalarReplacementPass(uint32_t size_limit = 100);
|
|
|
|
// Create a private to local pass.
|
|
// This pass looks for variables declared in the private storage class that are
|
|
// used in only one function. Those variables are moved to the function storage
|
|
// class in the function that they are used.
|
|
Optimizer::PassToken CreatePrivateToLocalPass();
|
|
|
|
// Creates a conditional constant propagation (CCP) pass.
|
|
// This pass implements the SSA-CCP algorithm in
|
|
//
|
|
// Constant propagation with conditional branches,
|
|
// Wegman and Zadeck, ACM TOPLAS 13(2):181-210.
|
|
//
|
|
// Constant values in expressions and conditional jumps are folded and
|
|
// simplified. This may reduce code size by removing never executed jump targets
|
|
// and computations with constant operands.
|
|
Optimizer::PassToken CreateCCPPass();
|
|
|
|
// Creates a workaround driver bugs pass. This pass attempts to work around
|
|
// a known driver bug (issue #1209) by identifying the bad code sequences and
|
|
// rewriting them.
|
|
//
|
|
// Current workaround: Avoid OpUnreachable instructions in loops.
|
|
Optimizer::PassToken CreateWorkaround1209Pass();
|
|
|
|
// Creates a pass that converts if-then-else like assignments into OpSelect.
|
|
Optimizer::PassToken CreateIfConversionPass();
|
|
|
|
// Creates a pass that will replace instructions that are not valid for the
|
|
// current shader stage by constants. Has no effect on non-shader modules.
|
|
Optimizer::PassToken CreateReplaceInvalidOpcodePass();
|
|
|
|
// Creates a pass that simplifies instructions using the instruction folder.
|
|
Optimizer::PassToken CreateSimplificationPass();
|
|
|
|
// Create loop unroller pass.
|
|
// Creates a pass to unroll loops which have the "Unroll" loop control
|
|
// mask set. The loops must meet a specific criteria in order to be unrolled
|
|
// safely this criteria is checked before doing the unroll by the
|
|
// LoopUtils::CanPerformUnroll method. Any loop that does not meet the criteria
|
|
// won't be unrolled. See CanPerformUnroll LoopUtils.h for more information.
|
|
Optimizer::PassToken CreateLoopUnrollPass(bool fully_unroll, int factor = 0);
|
|
|
|
// Create the SSA rewrite pass.
|
|
// This pass converts load/store operations on function local variables into
|
|
// operations on SSA IDs. This allows SSA optimizers to act on these variables.
|
|
// Only variables that are local to the function and of supported types are
|
|
// processed (see IsSSATargetVar for details).
|
|
Optimizer::PassToken CreateSSARewritePass();
|
|
|
|
// Create pass to convert relaxed precision instructions to half precision.
|
|
// This pass converts as many relaxed float32 arithmetic operations to half as
|
|
// possible. It converts any float32 operands to half if needed. It converts
|
|
// any resulting half precision values back to float32 as needed. No variables
|
|
// are changed. No image operations are changed.
|
|
//
|
|
// Best if run after function scope store/load and composite operation
|
|
// eliminations are run. Also best if followed by instruction simplification,
|
|
// redundancy elimination and DCE.
|
|
Optimizer::PassToken CreateConvertRelaxedToHalfPass();
|
|
|
|
// Create relax float ops pass.
|
|
// This pass decorates all float32 result instructions with RelaxedPrecision
|
|
// if not already so decorated.
|
|
Optimizer::PassToken CreateRelaxFloatOpsPass();
|
|
|
|
// Create copy propagate arrays pass.
|
|
// This pass looks to copy propagate memory references for arrays. It looks
|
|
// for specific code patterns to recognize array copies.
|
|
Optimizer::PassToken CreateCopyPropagateArraysPass();
|
|
|
|
// Create a vector dce pass.
|
|
// This pass looks for components of vectors that are unused, and removes them
|
|
// from the vector. Note this would still leave around lots of dead code that
|
|
// a pass of ADCE will be able to remove.
|
|
Optimizer::PassToken CreateVectorDCEPass();
|
|
|
|
// Create a pass to reduce the size of loads.
|
|
// This pass looks for loads of structures where only a few of its members are
|
|
// used. It replaces the loads feeding an OpExtract with an OpAccessChain and
|
|
// a load of the specific elements. The parameter is a threshold to determine
|
|
// whether we have to replace the load or not. If the ratio of the used
|
|
// components of the load is less than the threshold, we replace the load.
|
|
Optimizer::PassToken CreateReduceLoadSizePass(
|
|
double load_replacement_threshold = 0.9);
|
|
|
|
// Create a pass to combine chained access chains.
|
|
// This pass looks for access chains fed by other access chains and combines
|
|
// them into a single instruction where possible.
|
|
Optimizer::PassToken CreateCombineAccessChainsPass();
|
|
|
|
// Create a pass to instrument bindless descriptor checking
|
|
// This pass instruments all bindless references to check that descriptor
|
|
// array indices are inbounds, and if the descriptor indexing extension is
|
|
// enabled, that the descriptor has been initialized. If the reference is
|
|
// invalid, a record is written to the debug output buffer (if space allows)
|
|
// and a null value is returned. This pass is designed to support bindless
|
|
// validation in the Vulkan validation layers.
|
|
//
|
|
// TODO(greg-lunarg): Add support for buffer references. Currently only does
|
|
// checking for image references.
|
|
//
|
|
// Dead code elimination should be run after this pass as the original,
|
|
// potentially invalid code is not removed and could cause undefined behavior,
|
|
// including crashes. It may also be beneficial to run Simplification
|
|
// (ie Constant Propagation), DeadBranchElim and BlockMerge after this pass to
|
|
// optimize instrument code involving the testing of compile-time constants.
|
|
// It is also generally recommended that this pass (and all
|
|
// instrumentation passes) be run after any legalization and optimization
|
|
// passes. This will give better analysis for the instrumentation and avoid
|
|
// potentially de-optimizing the instrument code, for example, inlining
|
|
// the debug record output function throughout the module.
|
|
//
|
|
// The instrumentation will write |shader_id| in each output record
|
|
// to identify the shader module which generated the record.
|
|
Optimizer::PassToken CreateInstBindlessCheckPass(uint32_t shader_id);
|
|
|
|
// Create a pass to instrument physical buffer address checking
|
|
// This pass instruments all physical buffer address references to check that
|
|
// all referenced bytes fall in a valid buffer. If the reference is
|
|
// invalid, a record is written to the debug output buffer (if space allows)
|
|
// and a null value is returned. This pass is designed to support buffer
|
|
// address validation in the Vulkan validation layers.
|
|
//
|
|
// Dead code elimination should be run after this pass as the original,
|
|
// potentially invalid code is not removed and could cause undefined behavior,
|
|
// including crashes. Instruction simplification would likely also be
|
|
// beneficial. It is also generally recommended that this pass (and all
|
|
// instrumentation passes) be run after any legalization and optimization
|
|
// passes. This will give better analysis for the instrumentation and avoid
|
|
// potentially de-optimizing the instrument code, for example, inlining
|
|
// the debug record output function throughout the module.
|
|
//
|
|
// The instrumentation will read and write buffers in debug
|
|
// descriptor set |desc_set|. It will write |shader_id| in each output record
|
|
// to identify the shader module which generated the record.
|
|
Optimizer::PassToken CreateInstBuffAddrCheckPass(uint32_t shader_id);
|
|
|
|
// Create a pass to instrument OpDebugPrintf instructions.
|
|
// This pass replaces all OpDebugPrintf instructions with instructions to write
|
|
// a record containing the string id and the all specified values into a special
|
|
// printf output buffer (if space allows). This pass is designed to support
|
|
// the printf validation in the Vulkan validation layers.
|
|
//
|
|
// The instrumentation will write buffers in debug descriptor set |desc_set|.
|
|
// It will write |shader_id| in each output record to identify the shader
|
|
// module which generated the record.
|
|
Optimizer::PassToken CreateInstDebugPrintfPass(uint32_t desc_set,
|
|
uint32_t shader_id);
|
|
|
|
// Create a pass to upgrade to the VulkanKHR memory model.
|
|
// This pass upgrades the Logical GLSL450 memory model to Logical VulkanKHR.
|
|
// Additionally, it modifies memory, image, atomic and barrier operations to
|
|
// conform to that model's requirements.
|
|
Optimizer::PassToken CreateUpgradeMemoryModelPass();
|
|
|
|
// Create a pass to do code sinking. Code sinking is a transformation
|
|
// where an instruction is moved into a more deeply nested construct.
|
|
Optimizer::PassToken CreateCodeSinkingPass();
|
|
|
|
// Create a pass to fix incorrect storage classes. In order to make code
|
|
// generation simpler, DXC may generate code where the storage classes do not
|
|
// match up correctly. This pass will fix the errors that it can.
|
|
Optimizer::PassToken CreateFixStorageClassPass();
|
|
|
|
// Creates a graphics robust access pass.
|
|
//
|
|
// This pass injects code to clamp indexed accesses to buffers and internal
|
|
// arrays, providing guarantees satisfying Vulkan's robustBufferAccess rules.
|
|
//
|
|
// TODO(dneto): Clamps coordinates and sample index for pointer calculations
|
|
// into storage images (OpImageTexelPointer). For an cube array image, it
|
|
// assumes the maximum layer count times 6 is at most 0xffffffff.
|
|
//
|
|
// NOTE: This pass will fail with a message if:
|
|
// - The module is not a Shader module.
|
|
// - The module declares VariablePointers, VariablePointersStorageBuffer, or
|
|
// RuntimeDescriptorArrayEXT capabilities.
|
|
// - The module uses an addressing model other than Logical
|
|
// - Access chain indices are wider than 64 bits.
|
|
// - Access chain index for a struct is not an OpConstant integer or is out
|
|
// of range. (The module is already invalid if that is the case.)
|
|
// - TODO(dneto): The OpImageTexelPointer coordinate component is not 32-bits
|
|
// wide.
|
|
//
|
|
// NOTE: Access chain indices are always treated as signed integers. So
|
|
// if an array has a fixed size of more than 2^31 elements, then elements
|
|
// from 2^31 and above are never accessible with a 32-bit index,
|
|
// signed or unsigned. For this case, this pass will clamp the index
|
|
// between 0 and at 2^31-1, inclusive.
|
|
// Similarly, if an array has more then 2^15 element and is accessed with
|
|
// a 16-bit index, then elements from 2^15 and above are not accessible.
|
|
// In this case, the pass will clamp the index between 0 and 2^15-1
|
|
// inclusive.
|
|
Optimizer::PassToken CreateGraphicsRobustAccessPass();
|
|
|
|
// Create a pass to spread Volatile semantics to variables with SMIDNV,
|
|
// WarpIDNV, SubgroupSize, SubgroupLocalInvocationId, SubgroupEqMask,
|
|
// SubgroupGeMask, SubgroupGtMask, SubgroupLeMask, or SubgroupLtMask BuiltIn
|
|
// decorations or OpLoad for them when the shader model is the ray generation,
|
|
// closest hit, miss, intersection, or callable. This pass can be used for
|
|
// VUID-StandaloneSpirv-VulkanMemoryModel-04678 and
|
|
// VUID-StandaloneSpirv-VulkanMemoryModel-04679 (See "Standalone SPIR-V
|
|
// Validation" section of Vulkan spec "Appendix A: Vulkan Environment for
|
|
// SPIR-V"). When the SPIR-V version is 1.6 or above, the pass also spreads
|
|
// the Volatile semantics to a variable with HelperInvocation BuiltIn decoration
|
|
// in the fragement shader.
|
|
Optimizer::PassToken CreateSpreadVolatileSemanticsPass();
|
|
|
|
// Create a pass to replace a descriptor access using variable index.
|
|
// This pass replaces every access using a variable index to array variable
|
|
// |desc| that has a DescriptorSet and Binding decorations with a constant
|
|
// element of the array. In order to replace the access using a variable index
|
|
// with the constant element, it uses a switch statement.
|
|
Optimizer::PassToken CreateReplaceDescArrayAccessUsingVarIndexPass();
|
|
|
|
// Create descriptor scalar replacement pass.
|
|
// This pass replaces every array variable |desc| that has a DescriptorSet and
|
|
// Binding decorations with a new variable for each element of the array.
|
|
// Suppose |desc| was bound at binding |b|. Then the variable corresponding to
|
|
// |desc[i]| will have binding |b+i|. The descriptor set will be the same. It
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// is assumed that no other variable already has a binding that will used by one
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// of the new variables. If not, the pass will generate invalid Spir-V. All
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// accesses to |desc| must be OpAccessChain instructions with a literal index
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// for the first index.
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Optimizer::PassToken CreateDescriptorScalarReplacementPass();
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// Create a pass to replace each OpKill instruction with a function call to a
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// function that has a single OpKill. Also replace each OpTerminateInvocation
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// instruction with a function call to a function that has a single
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// OpTerminateInvocation. This allows more code to be inlined.
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Optimizer::PassToken CreateWrapOpKillPass();
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// Replaces the extensions VK_AMD_shader_ballot,VK_AMD_gcn_shader, and
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// VK_AMD_shader_trinary_minmax with equivalent code using core instructions and
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// capabilities.
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Optimizer::PassToken CreateAmdExtToKhrPass();
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// Replaces the internal version of GLSLstd450 InterpolateAt* extended
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// instructions with the externally valid version. The internal version allows
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// an OpLoad of the interpolant for the first argument. This pass removes the
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// OpLoad and replaces it with its pointer. glslang and possibly other
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// frontends will create the internal version for HLSL. This pass will be part
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// of HLSL legalization and should be called after interpolants have been
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// propagated into their final positions.
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Optimizer::PassToken CreateInterpolateFixupPass();
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// Removes unused components from composite input variables. Current
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// implementation just removes trailing unused components from input arrays
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// and structs. The pass performs best after maximizing dead code removal.
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// A subsequent dead code elimination pass would be beneficial in removing
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// newly unused component types.
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//
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// WARNING: This pass can only be safely applied standalone to vertex shaders
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// as it can otherwise cause interface incompatibilities with the preceding
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// shader in the pipeline. If applied to non-vertex shaders, the user should
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// follow by applying EliminateDeadOutputStores and
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// EliminateDeadOutputComponents to the preceding shader.
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Optimizer::PassToken CreateEliminateDeadInputComponentsPass();
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// Removes unused components from composite output variables. Current
|
|
// implementation just removes trailing unused components from output arrays
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// and structs. The pass performs best after eliminating dead output stores.
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// A subsequent dead code elimination pass would be beneficial in removing
|
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// newly unused component types. Currently only supports vertex and fragment
|
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// shaders.
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//
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// WARNING: This pass cannot be safely applied standalone as it can cause
|
|
// interface incompatibility with the following shader in the pipeline. The
|
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// user should first apply EliminateDeadInputComponents to the following
|
|
// shader, then apply EliminateDeadOutputStores to this shader.
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Optimizer::PassToken CreateEliminateDeadOutputComponentsPass();
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|
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// Removes unused components from composite input variables. This safe
|
|
// version will not cause interface incompatibilities since it only changes
|
|
// vertex shaders. The current implementation just removes trailing unused
|
|
// components from input structs and input arrays. The pass performs best
|
|
// after maximizing dead code removal. A subsequent dead code elimination
|
|
// pass would be beneficial in removing newly unused component types.
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|
Optimizer::PassToken CreateEliminateDeadInputComponentsSafePass();
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// Analyzes shader and populates |live_locs| and |live_builtins|. Best results
|
|
// will be obtained if shader has all dead code eliminated first. |live_locs|
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|
// and |live_builtins| are subsequently used when calling
|
|
// CreateEliminateDeadOutputStoresPass on the preceding shader. Currently only
|
|
// supports tesc, tese, geom, and frag shaders.
|
|
Optimizer::PassToken CreateAnalyzeLiveInputPass(
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|
std::unordered_set<uint32_t>* live_locs,
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|
std::unordered_set<uint32_t>* live_builtins);
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|
|
|
// Removes stores to output locations not listed in |live_locs| or
|
|
// |live_builtins|. Best results are obtained if constant propagation is
|
|
// performed first. A subsequent call to ADCE will eliminate any dead code
|
|
// created by the removal of the stores. A subsequent call to
|
|
// CreateEliminateDeadOutputComponentsPass will eliminate any dead output
|
|
// components created by the elimination of the stores. Currently only supports
|
|
// vert, tesc, tese, and geom shaders.
|
|
Optimizer::PassToken CreateEliminateDeadOutputStoresPass(
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|
std::unordered_set<uint32_t>* live_locs,
|
|
std::unordered_set<uint32_t>* live_builtins);
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|
|
|
// Creates a convert-to-sampled-image pass to convert images and/or
|
|
// samplers with given pairs of descriptor set and binding to sampled image.
|
|
// If a pair of an image and a sampler have the same pair of descriptor set and
|
|
// binding that is one of the given pairs, they will be converted to a sampled
|
|
// image. In addition, if only an image has the descriptor set and binding that
|
|
// is one of the given pairs, it will be converted to a sampled image as well.
|
|
Optimizer::PassToken CreateConvertToSampledImagePass(
|
|
const std::vector<opt::DescriptorSetAndBinding>&
|
|
descriptor_set_binding_pairs);
|
|
|
|
// Create an interface-variable-scalar-replacement pass that replaces array or
|
|
// matrix interface variables with a series of scalar or vector interface
|
|
// variables. For example, it replaces `float3 foo[2]` with `float3 foo0, foo1`.
|
|
Optimizer::PassToken CreateInterfaceVariableScalarReplacementPass();
|
|
|
|
// Creates a remove-dont-inline pass to remove the |DontInline| function control
|
|
// from every function in the module. This is useful if you want the inliner to
|
|
// inline these functions some reason.
|
|
Optimizer::PassToken CreateRemoveDontInlinePass();
|
|
// Create a fix-func-call-param pass to fix non memory argument for the function
|
|
// call, as spirv-validation requires function parameters to be an memory
|
|
// object, currently the pass would remove accesschain pointer argument passed
|
|
// to the function
|
|
Optimizer::PassToken CreateFixFuncCallArgumentsPass();
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|
|
|
// Creates a trim-capabilities pass.
|
|
// This pass removes unused capabilities for a given module, and if possible,
|
|
// associated extensions.
|
|
// See `trim_capabilities.h` for the list of supported capabilities.
|
|
//
|
|
// If the module contains unsupported capabilities, this pass will ignore them.
|
|
// This should be fine in most cases, but could yield to incorrect results if
|
|
// the unknown capability interacts with one of the trimmed capabilities.
|
|
Optimizer::PassToken CreateTrimCapabilitiesPass();
|
|
|
|
// Creates a switch-descriptorset pass.
|
|
// This pass changes any DescriptorSet decorations with the value |ds_from| to
|
|
// use the new value |ds_to|.
|
|
Optimizer::PassToken CreateSwitchDescriptorSetPass(uint32_t ds_from,
|
|
uint32_t ds_to);
|
|
|
|
// Creates an invocation interlock placement pass.
|
|
// This pass ensures that an entry point will have at most one
|
|
// OpBeginInterlockInvocationEXT and one OpEndInterlockInvocationEXT, in that
|
|
// order.
|
|
Optimizer::PassToken CreateInvocationInterlockPlacementPass();
|
|
|
|
// Creates a pass to add/remove maximal reconvergence execution mode.
|
|
// This pass either adds or removes maximal reconvergence from all entry points.
|
|
Optimizer::PassToken CreateModifyMaximalReconvergencePass(bool add);
|
|
} // namespace spvtools
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#endif // INCLUDE_SPIRV_TOOLS_OPTIMIZER_HPP_
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