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920156cf18
Swift shader needs a way to inline all functions, even those marked as DontInline. See https://github.com/KhronosGroup/SPIRV-Tools/pull/4471. This implements the suggestion I made in the PR. We add a pass that will remove the DontInline function control, so that the inlining passes will inline them. SwiftShader will still have to modify their code to add this pass before the other passes are run.
43 lines
1.3 KiB
C++
43 lines
1.3 KiB
C++
// Copyright (c) 2022 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SOURCE_OPT_REMOVE_DONTINLINE_PASS_H_
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#define SOURCE_OPT_REMOVE_DONTINLINE_PASS_H_
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#include "source/opt/pass.h"
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namespace spvtools {
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namespace opt {
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// See optimizer.hpp for documentation.
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class RemoveDontInline : public Pass {
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public:
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const char* name() const override { return "remove-dont-inline"; }
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Status Process() override;
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private:
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// Clears the DontInline function control from every function in the module.
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// Returns true of a change was made.
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bool ClearDontInlineFunctionControl();
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// Clears the DontInline function control from |function|.
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// Returns true of a change was made.
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bool ClearDontInlineFunctionControl(Function* function);
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};
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} // namespace opt
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} // namespace spvtools
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#endif // SOURCE_OPT_REMOVE_DONTINLINE_PASS_H_
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