SPIRV-Tools/test/opt/aggressive_dead_code_elim_test.cpp
Steven Perron 12e4a7b649
Handle variable pointer in some optimizations (#2490)
* Check var pointer capability in ADCE.

* Check var ptr capability for common uniform.

* Check var ptr capability in access chain convert.

Since we want this pass to run even if there are variable pointer on
storage buffers, we had to remove asserts that assumed there were no
variable pointers.  The functions with the asserts will now work, it
becomes the responsibility of the callers to deal with the output as
appropriate.

* Single block elimination and variable pointers.

It seems like the code in local single block elimination is able to
handle cases with variable pointers already.  This is because the
function `HasOnlySupportedRefs` ensures that variables that feed a
variable pointer are not candidates.

* Single store elimination and variable pointers.

It seems like the code in local single stroe elimination is able to
handle cases with variable pointers already.  This is because the
function `FindSingleStoreAndCheckUses` ensures that variables that feed
a variable pointer are not candidates.

* SSA rewriter and variable pointers.

It seems like the code in the two passes that call the SSA rewriter are
able to  handle cases with variable pointers already.  This is because the
function `HasOnlySupportedRefs` ensures that variables that feed
a variable pointer are not candidates.

Fixes #2458.
2019-04-03 12:47:51 -04:00

6401 lines
188 KiB
C++

// Copyright (c) 2017 Valve Corporation
// Copyright (c) 2017 LunarG Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <string>
#include <vector>
#include "test/opt/assembly_builder.h"
#include "test/opt/pass_fixture.h"
#include "test/opt/pass_utils.h"
namespace spvtools {
namespace opt {
namespace {
using AggressiveDCETest = PassTest<::testing::Test>;
TEST_F(AggressiveDCETest, EliminateExtendedInst) {
// #version 140
//
// in vec4 BaseColor;
// in vec4 Dead;
//
// void main()
// {
// vec4 v = BaseColor;
// vec4 dv = sqrt(Dead);
// gl_FragColor = v;
// }
const std::string predefs1 =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Dead %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
)";
const std::string names_before =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %dv "dv"
OpName %Dead "Dead"
OpName %gl_FragColor "gl_FragColor"
)";
const std::string names_after =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %Dead "Dead"
OpName %gl_FragColor "gl_FragColor"
)";
const std::string predefs2 =
R"(%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %9
%15 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%dv = OpVariable %_ptr_Function_v4float Function
%16 = OpLoad %v4float %BaseColor
OpStore %v %16
%17 = OpLoad %v4float %Dead
%18 = OpExtInst %v4float %1 Sqrt %17
OpStore %dv %18
%19 = OpLoad %v4float %v
OpStore %gl_FragColor %19
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %9
%15 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%16 = OpLoad %v4float %BaseColor
OpStore %v %16
%19 = OpLoad %v4float %v
OpStore %gl_FragColor %19
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs1 + names_before + predefs2 + func_before,
predefs1 + names_after + predefs2 + func_after, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateFrexp) {
// Note: SPIR-V hand-edited to utilize Frexp
//
// #version 450
//
// in vec4 BaseColor;
// in vec4 Dead;
// out vec4 Color;
// out ivec4 iv2;
//
// void main()
// {
// vec4 v = BaseColor;
// vec4 dv = frexp(Dead, iv2);
// Color = v;
// }
const std::string predefs1 =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Dead %iv2 %Color
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
)";
const std::string names_before =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %dv "dv"
OpName %Dead "Dead"
OpName %iv2 "iv2"
OpName %ResType "ResType"
OpName %Color "Color"
)";
const std::string names_after =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %Dead "Dead"
OpName %iv2 "iv2"
OpName %Color "Color"
)";
const std::string predefs2_before =
R"(%void = OpTypeVoid
%11 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%_ptr_Output_v4int = OpTypePointer Output %v4int
%iv2 = OpVariable %_ptr_Output_v4int Output
%ResType = OpTypeStruct %v4float %v4int
%_ptr_Output_v4float = OpTypePointer Output %v4float
%Color = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs2_after =
R"(%void = OpTypeVoid
%11 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%int = OpTypeInt 32 1
%v4int = OpTypeVector %int 4
%_ptr_Output_v4int = OpTypePointer Output %v4int
%iv2 = OpVariable %_ptr_Output_v4int Output
%_ptr_Output_v4float = OpTypePointer Output %v4float
%Color = OpVariable %_ptr_Output_v4float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %11
%20 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%dv = OpVariable %_ptr_Function_v4float Function
%21 = OpLoad %v4float %BaseColor
OpStore %v %21
%22 = OpLoad %v4float %Dead
%23 = OpExtInst %v4float %1 Frexp %22 %iv2
OpStore %dv %23
%24 = OpLoad %v4float %v
OpStore %Color %24
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %11
%20 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%21 = OpLoad %v4float %BaseColor
OpStore %v %21
%22 = OpLoad %v4float %Dead
%23 = OpExtInst %v4float %1 Frexp %22 %iv2
%24 = OpLoad %v4float %v
OpStore %Color %24
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs1 + names_before + predefs2_before + func_before,
predefs1 + names_after + predefs2_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, EliminateDecorate) {
// Note: The SPIR-V was hand-edited to add the OpDecorate
//
// #version 140
//
// in vec4 BaseColor;
// in vec4 Dead;
//
// void main()
// {
// vec4 v = BaseColor;
// vec4 dv = Dead * 0.5;
// gl_FragColor = v;
// }
const std::string predefs1 =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Dead %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
)";
const std::string names_before =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %dv "dv"
OpName %Dead "Dead"
OpName %gl_FragColor "gl_FragColor"
OpDecorate %8 RelaxedPrecision
)";
const std::string names_after =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %Dead "Dead"
OpName %gl_FragColor "gl_FragColor"
)";
const std::string predefs2_before =
R"(%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%float_0_5 = OpConstant %float 0.5
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs2_after =
R"(%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %10
%17 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%dv = OpVariable %_ptr_Function_v4float Function
%18 = OpLoad %v4float %BaseColor
OpStore %v %18
%19 = OpLoad %v4float %Dead
%8 = OpVectorTimesScalar %v4float %19 %float_0_5
OpStore %dv %8
%20 = OpLoad %v4float %v
OpStore %gl_FragColor %20
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %10
%17 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%18 = OpLoad %v4float %BaseColor
OpStore %v %18
%20 = OpLoad %v4float %v
OpStore %gl_FragColor %20
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs1 + names_before + predefs2_before + func_before,
predefs1 + names_after + predefs2_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, Simple) {
// #version 140
//
// in vec4 BaseColor;
// in vec4 Dead;
//
// void main()
// {
// vec4 v = BaseColor;
// vec4 dv = Dead;
// gl_FragColor = v;
// }
const std::string predefs1 =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Dead %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
)";
const std::string names_before =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %dv "dv"
OpName %Dead "Dead"
OpName %gl_FragColor "gl_FragColor"
)";
const std::string names_after =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %Dead "Dead"
OpName %gl_FragColor "gl_FragColor"
)";
const std::string predefs2 =
R"(%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %9
%15 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%dv = OpVariable %_ptr_Function_v4float Function
%16 = OpLoad %v4float %BaseColor
OpStore %v %16
%17 = OpLoad %v4float %Dead
OpStore %dv %17
%18 = OpLoad %v4float %v
OpStore %gl_FragColor %18
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %9
%15 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%16 = OpLoad %v4float %BaseColor
OpStore %v %16
%18 = OpLoad %v4float %v
OpStore %gl_FragColor %18
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs1 + names_before + predefs2 + func_before,
predefs1 + names_after + predefs2 + func_after, true, true);
}
TEST_F(AggressiveDCETest, OptWhitelistExtension) {
// #version 140
//
// in vec4 BaseColor;
// in vec4 Dead;
//
// void main()
// {
// vec4 v = BaseColor;
// vec4 dv = Dead;
// gl_FragColor = v;
// }
const std::string predefs1 =
R"(OpCapability Shader
OpExtension "SPV_AMD_gpu_shader_int16"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Dead %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
)";
const std::string names_before =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %dv "dv"
OpName %Dead "Dead"
OpName %gl_FragColor "gl_FragColor"
)";
const std::string names_after =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %Dead "Dead"
OpName %gl_FragColor "gl_FragColor"
)";
const std::string predefs2 =
R"(%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %9
%15 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%dv = OpVariable %_ptr_Function_v4float Function
%16 = OpLoad %v4float %BaseColor
OpStore %v %16
%17 = OpLoad %v4float %Dead
OpStore %dv %17
%18 = OpLoad %v4float %v
OpStore %gl_FragColor %18
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %9
%15 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%16 = OpLoad %v4float %BaseColor
OpStore %v %16
%18 = OpLoad %v4float %v
OpStore %gl_FragColor %18
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs1 + names_before + predefs2 + func_before,
predefs1 + names_after + predefs2 + func_after, true, true);
}
TEST_F(AggressiveDCETest, NoOptBlacklistExtension) {
// #version 140
//
// in vec4 BaseColor;
// in vec4 Dead;
//
// void main()
// {
// vec4 v = BaseColor;
// vec4 dv = Dead;
// gl_FragColor = v;
// }
const std::string assembly =
R"(OpCapability Shader
OpExtension "SPV_KHR_variable_pointers"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Dead %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %dv "dv"
OpName %Dead "Dead"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %9
%15 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%dv = OpVariable %_ptr_Function_v4float Function
%16 = OpLoad %v4float %BaseColor
OpStore %v %16
%17 = OpLoad %v4float %Dead
OpStore %dv %17
%18 = OpLoad %v4float %v
OpStore %gl_FragColor %18
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, ElimWithCall) {
// This demonstrates that "dead" function calls are not eliminated.
// Also demonstrates that DCE will happen in presence of function call.
// #version 140
// in vec4 i1;
// in vec4 i2;
//
// void nothing(vec4 v)
// {
// }
//
// void main()
// {
// vec4 v1 = i1;
// vec4 v2 = i2;
// nothing(v1);
// gl_FragColor = vec4(0.0);
// }
const std::string defs_before =
R"( OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %i1 %i2 %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %nothing_vf4_ "nothing(vf4;"
OpName %v "v"
OpName %v1 "v1"
OpName %i1 "i1"
OpName %v2 "v2"
OpName %i2 "i2"
OpName %param "param"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%12 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%16 = OpTypeFunction %void %_ptr_Function_v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%i1 = OpVariable %_ptr_Input_v4float Input
%i2 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
%float_0 = OpConstant %float 0
%20 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
)";
const std::string defs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %i1 %i2 %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %nothing_vf4_ "nothing(vf4;"
OpName %v "v"
OpName %v1 "v1"
OpName %i1 "i1"
OpName %i2 "i2"
OpName %param "param"
OpName %gl_FragColor "gl_FragColor"
%void = OpTypeVoid
%12 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%16 = OpTypeFunction %void %_ptr_Function_v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%i1 = OpVariable %_ptr_Input_v4float Input
%i2 = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
%float_0 = OpConstant %float 0
%20 = OpConstantComposite %v4float %float_0 %float_0 %float_0 %float_0
)";
const std::string func_before =
R"(%main = OpFunction %void None %12
%21 = OpLabel
%v1 = OpVariable %_ptr_Function_v4float Function
%v2 = OpVariable %_ptr_Function_v4float Function
%param = OpVariable %_ptr_Function_v4float Function
%22 = OpLoad %v4float %i1
OpStore %v1 %22
%23 = OpLoad %v4float %i2
OpStore %v2 %23
%24 = OpLoad %v4float %v1
OpStore %param %24
%25 = OpFunctionCall %void %nothing_vf4_ %param
OpStore %gl_FragColor %20
OpReturn
OpFunctionEnd
%nothing_vf4_ = OpFunction %void None %16
%v = OpFunctionParameter %_ptr_Function_v4float
%26 = OpLabel
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %12
%21 = OpLabel
%v1 = OpVariable %_ptr_Function_v4float Function
%param = OpVariable %_ptr_Function_v4float Function
%22 = OpLoad %v4float %i1
OpStore %v1 %22
%24 = OpLoad %v4float %v1
OpStore %param %24
%25 = OpFunctionCall %void %nothing_vf4_ %param
OpStore %gl_FragColor %20
OpReturn
OpFunctionEnd
%nothing_vf4_ = OpFunction %void None %16
%v = OpFunctionParameter %_ptr_Function_v4float
%26 = OpLabel
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(defs_before + func_before,
defs_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, NoParamElim) {
// This demonstrates that unused parameters are not eliminated, but
// dead uses of them are.
// #version 140
//
// in vec4 BaseColor;
//
// vec4 foo(vec4 v1, vec4 v2)
// {
// vec4 t = -v1;
// return v2;
// }
//
// void main()
// {
// vec4 dead;
// gl_FragColor = foo(dead, BaseColor);
// }
const std::string defs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragColor %BaseColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %foo_vf4_vf4_ "foo(vf4;vf4;"
OpName %v1 "v1"
OpName %v2 "v2"
OpName %t "t"
OpName %gl_FragColor "gl_FragColor"
OpName %dead "dead"
OpName %BaseColor "BaseColor"
OpName %param "param"
OpName %param_0 "param"
%void = OpTypeVoid
%13 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float %_ptr_Function_v4float %_ptr_Function_v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%main = OpFunction %void None %13
%20 = OpLabel
%dead = OpVariable %_ptr_Function_v4float Function
%param = OpVariable %_ptr_Function_v4float Function
%param_0 = OpVariable %_ptr_Function_v4float Function
%21 = OpLoad %v4float %dead
OpStore %param %21
%22 = OpLoad %v4float %BaseColor
OpStore %param_0 %22
%23 = OpFunctionCall %v4float %foo_vf4_vf4_ %param %param_0
OpStore %gl_FragColor %23
OpReturn
OpFunctionEnd
)";
const std::string defs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %gl_FragColor %BaseColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %foo_vf4_vf4_ "foo(vf4;vf4;"
OpName %v1 "v1"
OpName %v2 "v2"
OpName %gl_FragColor "gl_FragColor"
OpName %dead "dead"
OpName %BaseColor "BaseColor"
OpName %param "param"
OpName %param_0 "param"
%void = OpTypeVoid
%13 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%17 = OpTypeFunction %v4float %_ptr_Function_v4float %_ptr_Function_v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%main = OpFunction %void None %13
%20 = OpLabel
%dead = OpVariable %_ptr_Function_v4float Function
%param = OpVariable %_ptr_Function_v4float Function
%param_0 = OpVariable %_ptr_Function_v4float Function
%21 = OpLoad %v4float %dead
OpStore %param %21
%22 = OpLoad %v4float %BaseColor
OpStore %param_0 %22
%23 = OpFunctionCall %v4float %foo_vf4_vf4_ %param %param_0
OpStore %gl_FragColor %23
OpReturn
OpFunctionEnd
)";
const std::string func_before =
R"(%foo_vf4_vf4_ = OpFunction %v4float None %17
%v1 = OpFunctionParameter %_ptr_Function_v4float
%v2 = OpFunctionParameter %_ptr_Function_v4float
%24 = OpLabel
%t = OpVariable %_ptr_Function_v4float Function
%25 = OpLoad %v4float %v1
%26 = OpFNegate %v4float %25
OpStore %t %26
%27 = OpLoad %v4float %v2
OpReturnValue %27
OpFunctionEnd
)";
const std::string func_after =
R"(%foo_vf4_vf4_ = OpFunction %v4float None %17
%v1 = OpFunctionParameter %_ptr_Function_v4float
%v2 = OpFunctionParameter %_ptr_Function_v4float
%24 = OpLabel
%27 = OpLoad %v4float %v2
OpReturnValue %27
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(defs_before + func_before,
defs_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, ElimOpaque) {
// SPIR-V not representable from GLSL; not generatable from HLSL
// for the moment.
const std::string defs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %outColor %texCoords
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %S_t "S_t"
OpMemberName %S_t 0 "v0"
OpMemberName %S_t 1 "v1"
OpMemberName %S_t 2 "smp"
OpName %outColor "outColor"
OpName %sampler15 "sampler15"
OpName %s0 "s0"
OpName %texCoords "texCoords"
OpDecorate %sampler15 DescriptorSet 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%outColor = OpVariable %_ptr_Output_v4float Output
%14 = OpTypeImage %float 2D 0 0 0 1 Unknown
%15 = OpTypeSampledImage %14
%S_t = OpTypeStruct %v2float %v2float %15
%_ptr_Function_S_t = OpTypePointer Function %S_t
%17 = OpTypeFunction %void %_ptr_Function_S_t
%_ptr_UniformConstant_15 = OpTypePointer UniformConstant %15
%_ptr_Function_15 = OpTypePointer Function %15
%sampler15 = OpVariable %_ptr_UniformConstant_15 UniformConstant
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_2 = OpConstant %int 2
%_ptr_Function_v2float = OpTypePointer Function %v2float
%_ptr_Input_v2float = OpTypePointer Input %v2float
%texCoords = OpVariable %_ptr_Input_v2float Input
)";
const std::string defs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %outColor %texCoords
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpName %main "main"
OpName %outColor "outColor"
OpName %sampler15 "sampler15"
OpName %texCoords "texCoords"
OpDecorate %sampler15 DescriptorSet 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%outColor = OpVariable %_ptr_Output_v4float Output
%14 = OpTypeImage %float 2D 0 0 0 1 Unknown
%15 = OpTypeSampledImage %14
%_ptr_UniformConstant_15 = OpTypePointer UniformConstant %15
%sampler15 = OpVariable %_ptr_UniformConstant_15 UniformConstant
%_ptr_Input_v2float = OpTypePointer Input %v2float
%texCoords = OpVariable %_ptr_Input_v2float Input
)";
const std::string func_before =
R"(%main = OpFunction %void None %9
%25 = OpLabel
%s0 = OpVariable %_ptr_Function_S_t Function
%26 = OpLoad %v2float %texCoords
%27 = OpLoad %S_t %s0
%28 = OpCompositeInsert %S_t %26 %27 0
%29 = OpLoad %15 %sampler15
%30 = OpCompositeInsert %S_t %29 %28 2
OpStore %s0 %30
%31 = OpImageSampleImplicitLod %v4float %29 %26
OpStore %outColor %31
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %9
%25 = OpLabel
%26 = OpLoad %v2float %texCoords
%29 = OpLoad %15 %sampler15
%31 = OpImageSampleImplicitLod %v4float %29 %26
OpStore %outColor %31
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(defs_before + func_before,
defs_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, NoParamStoreElim) {
// Should not eliminate stores to params
//
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// void foo(in vec4 v1, out vec4 v2)
// {
// v2 = -v1;
// }
//
// void main()
// {
// foo(BaseColor, OutColor);
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %foo_vf4_vf4_ "foo(vf4;vf4;"
OpName %v1 "v1"
OpName %v2 "v2"
OpName %BaseColor "BaseColor"
OpName %OutColor "OutColor"
OpName %param "param"
OpName %param_0 "param"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%11 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%15 = OpTypeFunction %void %_ptr_Function_v4float %_ptr_Function_v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %11
%18 = OpLabel
%param = OpVariable %_ptr_Function_v4float Function
%param_0 = OpVariable %_ptr_Function_v4float Function
%19 = OpLoad %v4float %BaseColor
OpStore %param %19
%20 = OpFunctionCall %void %foo_vf4_vf4_ %param %param_0
%21 = OpLoad %v4float %param_0
OpStore %OutColor %21
OpReturn
OpFunctionEnd
%foo_vf4_vf4_ = OpFunction %void None %15
%v1 = OpFunctionParameter %_ptr_Function_v4float
%v2 = OpFunctionParameter %_ptr_Function_v4float
%22 = OpLabel
%23 = OpLoad %v4float %v1
%24 = OpFNegate %v4float %23
OpStore %v2 %24
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, PrivateStoreElimInEntryNoCalls) {
// Eliminate stores to private in entry point with no calls
// Note: Not legal GLSL
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 1) in vec4 Dead;
// layout(location = 0) out vec4 OutColor;
//
// private vec4 dv;
//
// void main()
// {
// vec4 v = BaseColor;
// dv = Dead;
// OutColor = v;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Dead %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %dv "dv"
OpName %Dead "Dead"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %Dead Location 1
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Private_v4float = OpTypePointer Private %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%dv = OpVariable %_ptr_Private_v4float Private
%OutColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Dead %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %Dead "Dead"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %Dead Location 1
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string main_before =
R"(%main = OpFunction %void None %9
%16 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%17 = OpLoad %v4float %BaseColor
OpStore %v %17
%18 = OpLoad %v4float %Dead
OpStore %dv %18
%19 = OpLoad %v4float %v
%20 = OpFNegate %v4float %19
OpStore %OutColor %20
OpReturn
OpFunctionEnd
)";
const std::string main_after =
R"(%main = OpFunction %void None %9
%16 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%17 = OpLoad %v4float %BaseColor
OpStore %v %17
%19 = OpLoad %v4float %v
%20 = OpFNegate %v4float %19
OpStore %OutColor %20
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs_before + main_before, predefs_after + main_after, true, true);
}
TEST_F(AggressiveDCETest, NoPrivateStoreElimIfLoad) {
// Should not eliminate stores to private when there is a load
// Note: Not legal GLSL
//
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// private vec4 pv;
//
// void main()
// {
// pv = BaseColor;
// OutColor = pv;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %pv "pv"
OpName %BaseColor "BaseColor"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%pv = OpVariable %_ptr_Private_v4float Private
%main = OpFunction %void None %7
%13 = OpLabel
%14 = OpLoad %v4float %BaseColor
OpStore %pv %14
%15 = OpLoad %v4float %pv
%16 = OpFNegate %v4float %15
OpStore %OutColor %16
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, NoPrivateStoreElimWithCall) {
// Should not eliminate stores to private when function contains call
// Note: Not legal GLSL
//
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// private vec4 v1;
//
// void foo()
// {
// OutColor = -v1;
// }
//
// void main()
// {
// v1 = BaseColor;
// foo();
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %OutColor %BaseColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %foo_ "foo("
OpName %OutColor "OutColor"
OpName %v1 "v1"
OpName %BaseColor "BaseColor"
OpDecorate %OutColor Location 0
OpDecorate %BaseColor Location 0
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%_ptr_Private_v4float = OpTypePointer Private %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%v1 = OpVariable %_ptr_Private_v4float Private
%BaseColor = OpVariable %_ptr_Input_v4float Input
%main = OpFunction %void None %8
%14 = OpLabel
%15 = OpLoad %v4float %BaseColor
OpStore %v1 %15
%16 = OpFunctionCall %void %foo_
OpReturn
OpFunctionEnd
%foo_ = OpFunction %void None %8
%17 = OpLabel
%18 = OpLoad %v4float %v1
%19 = OpFNegate %v4float %18
OpStore %OutColor %19
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, NoPrivateStoreElimInNonEntry) {
// Should not eliminate stores to private when function is not entry point
// Note: Not legal GLSL
//
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// private vec4 v1;
//
// void foo()
// {
// v1 = BaseColor;
// }
//
// void main()
// {
// foo();
// OutColor = -v1;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %foo_ "foo("
OpName %v1 "v1"
OpName %BaseColor "BaseColor"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Private_v4float = OpTypePointer Private %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%v1 = OpVariable %_ptr_Private_v4float Private
%OutColor = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %8
%14 = OpLabel
%15 = OpFunctionCall %void %foo_
%16 = OpLoad %v4float %v1
%17 = OpFNegate %v4float %16
OpStore %OutColor %17
OpReturn
OpFunctionEnd
%foo_ = OpFunction %void None %8
%18 = OpLabel
%19 = OpLoad %v4float %BaseColor
OpStore %v1 %19
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, WorkgroupStoreElimInEntryNoCalls) {
// Eliminate stores to private in entry point with no calls
// Note: Not legal GLSL
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 1) in vec4 Dead;
// layout(location = 0) out vec4 OutColor;
//
// workgroup vec4 dv;
//
// void main()
// {
// vec4 v = BaseColor;
// dv = Dead;
// OutColor = v;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Dead %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %dv "dv"
OpName %Dead "Dead"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %Dead Location 1
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Workgroup_v4float = OpTypePointer Workgroup %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%dv = OpVariable %_ptr_Workgroup_v4float Workgroup
%OutColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %Dead %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %Dead "Dead"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %Dead Location 1
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%Dead = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string main_before =
R"(%main = OpFunction %void None %9
%16 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%17 = OpLoad %v4float %BaseColor
OpStore %v %17
%18 = OpLoad %v4float %Dead
OpStore %dv %18
%19 = OpLoad %v4float %v
%20 = OpFNegate %v4float %19
OpStore %OutColor %20
OpReturn
OpFunctionEnd
)";
const std::string main_after =
R"(%main = OpFunction %void None %9
%16 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%17 = OpLoad %v4float %BaseColor
OpStore %v %17
%19 = OpLoad %v4float %v
%20 = OpFNegate %v4float %19
OpStore %OutColor %20
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs_before + main_before, predefs_after + main_after, true, true);
}
TEST_F(AggressiveDCETest, EliminateDeadIfThenElse) {
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// void main()
// {
// float d;
// if (BaseColor.x == 0)
// d = BaseColor.y;
// else
// d = BaseColor.z;
// OutColor = vec4(1.0,1.0,1.0,1.0);
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %d "d"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%_ptr_Function_float = OpTypePointer Function %float
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%21 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%21 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
)";
const std::string func_before =
R"(%main = OpFunction %void None %7
%22 = OpLabel
%d = OpVariable %_ptr_Function_float Function
%23 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0
%24 = OpLoad %float %23
%25 = OpFOrdEqual %bool %24 %float_0
OpSelectionMerge %26 None
OpBranchConditional %25 %27 %28
%27 = OpLabel
%29 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1
%30 = OpLoad %float %29
OpStore %d %30
OpBranch %26
%28 = OpLabel
%31 = OpAccessChain %_ptr_Input_float %BaseColor %uint_2
%32 = OpLoad %float %31
OpStore %d %32
OpBranch %26
%26 = OpLabel
OpStore %OutColor %21
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %7
%22 = OpLabel
OpBranch %26
%26 = OpLabel
OpStore %OutColor %21
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs_before + func_before, predefs_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, EliminateDeadIfThen) {
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// void main()
// {
// float d;
// if (BaseColor.x == 0)
// d = BaseColor.y;
// OutColor = vec4(1.0,1.0,1.0,1.0);
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %d "d"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%_ptr_Function_float = OpTypePointer Function %float
%uint_1 = OpConstant %uint 1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%20 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%20 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
)";
const std::string func_before =
R"(%main = OpFunction %void None %7
%21 = OpLabel
%d = OpVariable %_ptr_Function_float Function
%22 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0
%23 = OpLoad %float %22
%24 = OpFOrdEqual %bool %23 %float_0
OpSelectionMerge %25 None
OpBranchConditional %24 %26 %25
%26 = OpLabel
%27 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1
%28 = OpLoad %float %27
OpStore %d %28
OpBranch %25
%25 = OpLabel
OpStore %OutColor %20
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %7
%21 = OpLabel
OpBranch %25
%25 = OpLabel
OpStore %OutColor %20
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs_before + func_before, predefs_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, EliminateDeadSwitch) {
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 1) in flat int x;
// layout(location = 0) out vec4 OutColor;
//
// void main()
// {
// float d;
// switch (x) {
// case 0:
// d = BaseColor.y;
// }
// OutColor = vec4(1.0,1.0,1.0,1.0);
// }
const std::string before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %x "x"
OpName %d "d"
OpName %BaseColor "BaseColor"
OpName %OutColor "OutColor"
OpDecorate %x Flat
OpDecorate %x Location 1
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%x = OpVariable %_ptr_Input_int Input
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_ptr_Input_float = OpTypePointer Input %float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%main = OpFunction %void None %3
%5 = OpLabel
%d = OpVariable %_ptr_Function_float Function
%9 = OpLoad %int %x
OpSelectionMerge %11 None
OpSwitch %9 %11 0 %10
%10 = OpLabel
%21 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1
%22 = OpLoad %float %21
OpStore %d %22
OpBranch %11
%11 = OpLabel
OpStore %OutColor %27
OpReturn
OpFunctionEnd)";
const std::string after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %x %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %x "x"
OpName %BaseColor "BaseColor"
OpName %OutColor "OutColor"
OpDecorate %x Flat
OpDecorate %x Location 1
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%3 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Input_int = OpTypePointer Input %int
%x = OpVariable %_ptr_Input_int Input
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%27 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
%main = OpFunction %void None %3
%5 = OpLabel
OpBranch %11
%11 = OpLabel
OpStore %OutColor %27
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(before, after, true, true);
}
TEST_F(AggressiveDCETest, EliminateDeadIfThenElseNested) {
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// void main()
// {
// float d;
// if (BaseColor.x == 0)
// if (BaseColor.y == 0)
// d = 0.0;
// else
// d = 0.25;
// else
// if (BaseColor.y == 0)
// d = 0.5;
// else
// d = 0.75;
// OutColor = vec4(1.0,1.0,1.0,1.0);
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %d "d"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%uint_1 = OpConstant %uint 1
%_ptr_Function_float = OpTypePointer Function %float
%float_0_25 = OpConstant %float 0.25
%float_0_5 = OpConstant %float 0.5
%float_0_75 = OpConstant %float 0.75
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%float_1 = OpConstant %float 1
%23 = OpConstantComposite %v4float %float_1 %float_1 %float_1 %float_1
)";
const std::string func_before =
R"(%main = OpFunction %void None %7
%24 = OpLabel
%d = OpVariable %_ptr_Function_float Function
%25 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0
%26 = OpLoad %float %25
%27 = OpFOrdEqual %bool %26 %float_0
OpSelectionMerge %28 None
OpBranchConditional %27 %29 %30
%29 = OpLabel
%31 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1
%32 = OpLoad %float %31
%33 = OpFOrdEqual %bool %32 %float_0
OpSelectionMerge %34 None
OpBranchConditional %33 %35 %36
%35 = OpLabel
OpStore %d %float_0
OpBranch %34
%36 = OpLabel
OpStore %d %float_0_25
OpBranch %34
%34 = OpLabel
OpBranch %28
%30 = OpLabel
%37 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1
%38 = OpLoad %float %37
%39 = OpFOrdEqual %bool %38 %float_0
OpSelectionMerge %40 None
OpBranchConditional %39 %41 %42
%41 = OpLabel
OpStore %d %float_0_5
OpBranch %40
%42 = OpLabel
OpStore %d %float_0_75
OpBranch %40
%40 = OpLabel
OpBranch %28
%28 = OpLabel
OpStore %OutColor %23
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %7
%24 = OpLabel
OpBranch %28
%28 = OpLabel
OpStore %OutColor %23
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs_before + func_before, predefs_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateLiveIfThenElse) {
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// void main()
// {
// float t;
// if (BaseColor.x == 0)
// t = BaseColor.y;
// else
// t = BaseColor.z;
// OutColor = vec4(t);
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %t "t"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%_ptr_Function_float = OpTypePointer Function %float
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %7
%20 = OpLabel
%t = OpVariable %_ptr_Function_float Function
%21 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0
%22 = OpLoad %float %21
%23 = OpFOrdEqual %bool %22 %float_0
OpSelectionMerge %24 None
OpBranchConditional %23 %25 %26
%25 = OpLabel
%27 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1
%28 = OpLoad %float %27
OpStore %t %28
OpBranch %24
%26 = OpLabel
%29 = OpAccessChain %_ptr_Input_float %BaseColor %uint_2
%30 = OpLoad %float %29
OpStore %t %30
OpBranch %24
%24 = OpLabel
%31 = OpLoad %float %t
%32 = OpCompositeConstruct %v4float %31 %31 %31 %31
OpStore %OutColor %32
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateLiveIfThenElseNested) {
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// void main()
// {
// float t;
// if (BaseColor.x == 0)
// if (BaseColor.y == 0)
// t = 0.0;
// else
// t = 0.25;
// else
// if (BaseColor.y == 0)
// t = 0.5;
// else
// t = 0.75;
// OutColor = vec4(t);
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %t "t"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%uint_1 = OpConstant %uint 1
%_ptr_Function_float = OpTypePointer Function %float
%float_0_25 = OpConstant %float 0.25
%float_0_5 = OpConstant %float 0.5
%float_0_75 = OpConstant %float 0.75
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %7
%22 = OpLabel
%t = OpVariable %_ptr_Function_float Function
%23 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0
%24 = OpLoad %float %23
%25 = OpFOrdEqual %bool %24 %float_0
OpSelectionMerge %26 None
OpBranchConditional %25 %27 %28
%27 = OpLabel
%29 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1
%30 = OpLoad %float %29
%31 = OpFOrdEqual %bool %30 %float_0
OpSelectionMerge %32 None
OpBranchConditional %31 %33 %34
%33 = OpLabel
OpStore %t %float_0
OpBranch %32
%34 = OpLabel
OpStore %t %float_0_25
OpBranch %32
%32 = OpLabel
OpBranch %26
%28 = OpLabel
%35 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1
%36 = OpLoad %float %35
%37 = OpFOrdEqual %bool %36 %float_0
OpSelectionMerge %38 None
OpBranchConditional %37 %39 %40
%39 = OpLabel
OpStore %t %float_0_5
OpBranch %38
%40 = OpLabel
OpStore %t %float_0_75
OpBranch %38
%38 = OpLabel
OpBranch %26
%26 = OpLabel
%41 = OpLoad %float %t
%42 = OpCompositeConstruct %v4float %41 %41 %41 %41
OpStore %OutColor %42
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateIfWithPhi) {
// Note: Assembly hand-optimized from GLSL
//
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// void main()
// {
// float t;
// if (BaseColor.x == 0)
// t = 0.0;
// else
// t = 1.0;
// OutColor = vec4(t);
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%6 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %6
%17 = OpLabel
%18 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0
%19 = OpLoad %float %18
%20 = OpFOrdEqual %bool %19 %float_0
OpSelectionMerge %21 None
OpBranchConditional %20 %22 %23
%22 = OpLabel
OpBranch %21
%23 = OpLabel
OpBranch %21
%21 = OpLabel
%24 = OpPhi %float %float_0 %22 %float_1 %23
%25 = OpCompositeConstruct %v4float %24 %24 %24 %24
OpStore %OutColor %25
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateIfBreak) {
// Note: Assembly optimized from GLSL
//
// #version 450
//
// layout(location=0) in vec4 InColor;
// layout(location=0) out vec4 OutColor;
//
// void main()
// {
// float f = 0.0;
// for (;;) {
// f += 2.0;
// if (f > 20.0)
// break;
// }
//
// OutColor = InColor / f;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %OutColor %InColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %f "f"
OpName %OutColor "OutColor"
OpName %InColor "InColor"
OpDecorate %OutColor Location 0
OpDecorate %InColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%float_2 = OpConstant %float 2
%float_20 = OpConstant %float 20
%bool = OpTypeBool
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
%_ptr_Input_v4float = OpTypePointer Input %v4float
%InColor = OpVariable %_ptr_Input_v4float Input
%main = OpFunction %void None %7
%17 = OpLabel
%f = OpVariable %_ptr_Function_float Function
OpStore %f %float_0
OpBranch %18
%18 = OpLabel
OpLoopMerge %19 %20 None
OpBranch %21
%21 = OpLabel
%22 = OpLoad %float %f
%23 = OpFAdd %float %22 %float_2
OpStore %f %23
%24 = OpLoad %float %f
%25 = OpFOrdGreaterThan %bool %24 %float_20
OpSelectionMerge %26 None
OpBranchConditional %25 %27 %26
%27 = OpLabel
OpBranch %19
%26 = OpLabel
OpBranch %20
%20 = OpLabel
OpBranch %18
%19 = OpLabel
%28 = OpLoad %v4float %InColor
%29 = OpLoad %float %f
%30 = OpCompositeConstruct %v4float %29 %29 %29 %29
%31 = OpFDiv %v4float %28 %30
OpStore %OutColor %31
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateIfBreak2) {
// Do not eliminate break as conditional branch with merge instruction
// Note: SPIR-V edited to add merge instruction before break.
//
// #version 430
//
// layout(std430) buffer U_t
// {
// float g_F[10];
// };
//
// layout(location = 0)out float o;
//
// void main(void)
// {
// float s = 0.0;
// for (int i=0; i<10; i++)
// s += g_F[i];
// o = s;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %s "s"
OpName %i "i"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %U_t 0 Offset 0
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%U_t = OpTypeStruct %_arr_float_uint_10
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %10
%25 = OpLabel
%s = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
OpStore %s %float_0
OpStore %i %int_0
OpBranch %26
%26 = OpLabel
OpLoopMerge %27 %28 None
OpBranch %29
%29 = OpLabel
%30 = OpLoad %int %i
%31 = OpSLessThan %bool %30 %int_10
OpSelectionMerge %32 None
OpBranchConditional %31 %32 %27
%32 = OpLabel
%33 = OpLoad %int %i
%34 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %33
%35 = OpLoad %float %34
%36 = OpLoad %float %s
%37 = OpFAdd %float %36 %35
OpStore %s %37
OpBranch %28
%28 = OpLabel
%38 = OpLoad %int %i
%39 = OpIAdd %int %38 %int_1
OpStore %i %39
OpBranch %26
%27 = OpLabel
%40 = OpLoad %float %s
OpStore %o %40
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, EliminateEntireUselessLoop) {
// #version 140
// in vec4 BaseColor;
//
// layout(std140) uniform U_t
// {
// int g_I ;
// } ;
//
// void main()
// {
// vec4 v = BaseColor;
// float df = 0.0;
// int i = 0;
// while (i < g_I) {
// df = df * 0.5;
// i = i + 1;
// }
// gl_FragColor = v;
// }
const std::string predefs1 =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %gl_FragColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
)";
const std::string names_before =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %df "df"
OpName %i "i"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_I"
OpName %_ ""
OpName %gl_FragColor "gl_FragColor"
)";
const std::string names_after =
R"(OpName %main "main"
OpName %v "v"
OpName %BaseColor "BaseColor"
OpName %gl_FragColor "gl_FragColor"
)";
const std::string predefs2_before =
R"(OpMemberDecorate %U_t 0 Offset 0
OpDecorate %U_t Block
OpDecorate %_ DescriptorSet 0
%void = OpTypeVoid
%11 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%U_t = OpTypeStruct %int
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_int = OpTypePointer Uniform %int
%bool = OpTypeBool
%float_0_5 = OpConstant %float 0.5
%int_1 = OpConstant %int 1
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs2_after =
R"(%void = OpTypeVoid
%11 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%gl_FragColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %11
%27 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%df = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%28 = OpLoad %v4float %BaseColor
OpStore %v %28
OpStore %df %float_0
OpStore %i %int_0
OpBranch %29
%29 = OpLabel
OpLoopMerge %30 %31 None
OpBranch %32
%32 = OpLabel
%33 = OpLoad %int %i
%34 = OpAccessChain %_ptr_Uniform_int %_ %int_0
%35 = OpLoad %int %34
%36 = OpSLessThan %bool %33 %35
OpBranchConditional %36 %37 %30
%37 = OpLabel
%38 = OpLoad %float %df
%39 = OpFMul %float %38 %float_0_5
OpStore %df %39
%40 = OpLoad %int %i
%41 = OpIAdd %int %40 %int_1
OpStore %i %41
OpBranch %31
%31 = OpLabel
OpBranch %29
%30 = OpLabel
%42 = OpLoad %v4float %v
OpStore %gl_FragColor %42
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %11
%27 = OpLabel
%v = OpVariable %_ptr_Function_v4float Function
%28 = OpLoad %v4float %BaseColor
OpStore %v %28
OpBranch %29
%29 = OpLabel
OpBranch %30
%30 = OpLabel
%42 = OpLoad %v4float %v
OpStore %gl_FragColor %42
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs1 + names_before + predefs2_before + func_before,
predefs1 + names_after + predefs2_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateBusyLoop) {
// Note: SPIR-V edited to replace AtomicAdd(i,0) with AtomicLoad(i)
//
// #version 450
//
// layout(std430) buffer I_t
// {
// int g_I;
// int g_I2;
// };
//
// layout(location = 0) out int o;
//
// void main(void)
// {
// while (atomicAdd(g_I, 0) == 0) {}
// o = g_I2;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %I_t "I_t"
OpMemberName %I_t 0 "g_I"
OpMemberName %I_t 1 "g_I2"
OpName %_ ""
OpName %o "o"
OpMemberDecorate %I_t 0 Offset 0
OpMemberDecorate %I_t 1 Offset 4
OpDecorate %I_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%int = OpTypeInt 32 1
%I_t = OpTypeStruct %int %int
%_ptr_Uniform_I_t = OpTypePointer Uniform %I_t
%_ = OpVariable %_ptr_Uniform_I_t Uniform
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_ptr_Uniform_int = OpTypePointer Uniform %int
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%uint_0 = OpConstant %uint 0
%bool = OpTypeBool
%_ptr_Output_int = OpTypePointer Output %int
%o = OpVariable %_ptr_Output_int Output
%main = OpFunction %void None %7
%18 = OpLabel
OpBranch %19
%19 = OpLabel
OpLoopMerge %20 %21 None
OpBranch %22
%22 = OpLabel
%23 = OpAccessChain %_ptr_Uniform_int %_ %int_0
%24 = OpAtomicLoad %int %23 %uint_1 %uint_0
%25 = OpIEqual %bool %24 %int_0
OpBranchConditional %25 %26 %20
%26 = OpLabel
OpBranch %21
%21 = OpLabel
OpBranch %19
%20 = OpLabel
%27 = OpAccessChain %_ptr_Uniform_int %_ %int_1
%28 = OpLoad %int %27
OpStore %o %28
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateLiveLoop) {
// Note: SPIR-V optimized
//
// #version 430
//
// layout(std430) buffer U_t
// {
// float g_F[10];
// };
//
// layout(location = 0)out float o;
//
// void main(void)
// {
// float s = 0.0;
// for (int i=0; i<10; i++)
// s += g_F[i];
// o = s;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %U_t 0 Offset 0
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%8 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%U_t = OpTypeStruct %_arr_float_uint_10
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %8
%21 = OpLabel
OpBranch %22
%22 = OpLabel
%23 = OpPhi %float %float_0 %21 %24 %25
%26 = OpPhi %int %int_0 %21 %27 %25
OpLoopMerge %28 %25 None
OpBranch %29
%29 = OpLabel
%30 = OpSLessThan %bool %26 %int_10
OpBranchConditional %30 %31 %28
%31 = OpLabel
%32 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %26
%33 = OpLoad %float %32
%24 = OpFAdd %float %23 %33
OpBranch %25
%25 = OpLabel
%27 = OpIAdd %int %26 %int_1
OpBranch %22
%28 = OpLabel
OpStore %o %23
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, EliminateEntireFunctionBody) {
// #version 450
//
// layout(location = 0) in vec4 BaseColor;
// layout(location = 0) out vec4 OutColor;
//
// void main()
// {
// float d;
// if (BaseColor.x == 0)
// d = BaseColor.y;
// else
// d = BaseColor.z;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %d "d"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%_ptr_Input_float = OpTypePointer Input %float
%float_0 = OpConstant %float 0
%bool = OpTypeBool
%_ptr_Function_float = OpTypePointer Function %float
%uint_1 = OpConstant %uint 1
%uint_2 = OpConstant %uint 2
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %BaseColor %OutColor
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 450
OpName %main "main"
OpName %BaseColor "BaseColor"
OpName %OutColor "OutColor"
OpDecorate %BaseColor Location 0
OpDecorate %OutColor Location 0
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Input_v4float = OpTypePointer Input %v4float
%BaseColor = OpVariable %_ptr_Input_v4float Input
%_ptr_Output_v4float = OpTypePointer Output %v4float
%OutColor = OpVariable %_ptr_Output_v4float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %7
%20 = OpLabel
%d = OpVariable %_ptr_Function_float Function
%21 = OpAccessChain %_ptr_Input_float %BaseColor %uint_0
%22 = OpLoad %float %21
%23 = OpFOrdEqual %bool %22 %float_0
OpSelectionMerge %24 None
OpBranchConditional %23 %25 %26
%25 = OpLabel
%27 = OpAccessChain %_ptr_Input_float %BaseColor %uint_1
%28 = OpLoad %float %27
OpStore %d %28
OpBranch %24
%26 = OpLabel
%29 = OpAccessChain %_ptr_Input_float %BaseColor %uint_2
%30 = OpLoad %float %29
OpStore %d %30
OpBranch %24
%24 = OpLabel
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %7
%20 = OpLabel
OpBranch %24
%24 = OpLabel
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs_before + func_before, predefs_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, EliminateUselessInnerLoop) {
// #version 430
//
// layout(std430) buffer U_t
// {
// float g_F[10];
// };
//
// layout(location = 0)out float o;
//
// void main(void)
// {
// float s = 0.0;
// for (int i=0; i<10; i++) {
// for (int j=0; j<10; j++) {
// }
// s += g_F[i];
// }
// o = s;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %s "s"
OpName %i "i"
OpName %j "j"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %U_t 0 Offset 0
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%11 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%int_1 = OpConstant %int 1
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%U_t = OpTypeStruct %_arr_float_uint_10
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %s "s"
OpName %i "i"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %U_t 0 Offset 0
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%11 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%int_1 = OpConstant %int 1
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%U_t = OpTypeStruct %_arr_float_uint_10
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %11
%26 = OpLabel
%s = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%j = OpVariable %_ptr_Function_int Function
OpStore %s %float_0
OpStore %i %int_0
OpBranch %27
%27 = OpLabel
OpLoopMerge %28 %29 None
OpBranch %30
%30 = OpLabel
%31 = OpLoad %int %i
%32 = OpSLessThan %bool %31 %int_10
OpBranchConditional %32 %33 %28
%33 = OpLabel
OpStore %j %int_0
OpBranch %34
%34 = OpLabel
OpLoopMerge %35 %36 None
OpBranch %37
%37 = OpLabel
%38 = OpLoad %int %j
%39 = OpSLessThan %bool %38 %int_10
OpBranchConditional %39 %40 %35
%40 = OpLabel
OpBranch %36
%36 = OpLabel
%41 = OpLoad %int %j
%42 = OpIAdd %int %41 %int_1
OpStore %j %42
OpBranch %34
%35 = OpLabel
%43 = OpLoad %int %i
%44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %43
%45 = OpLoad %float %44
%46 = OpLoad %float %s
%47 = OpFAdd %float %46 %45
OpStore %s %47
OpBranch %29
%29 = OpLabel
%48 = OpLoad %int %i
%49 = OpIAdd %int %48 %int_1
OpStore %i %49
OpBranch %27
%28 = OpLabel
%50 = OpLoad %float %s
OpStore %o %50
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %11
%26 = OpLabel
%s = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
OpStore %s %float_0
OpStore %i %int_0
OpBranch %27
%27 = OpLabel
OpLoopMerge %28 %29 None
OpBranch %30
%30 = OpLabel
%31 = OpLoad %int %i
%32 = OpSLessThan %bool %31 %int_10
OpBranchConditional %32 %33 %28
%33 = OpLabel
OpBranch %34
%34 = OpLabel
OpBranch %35
%35 = OpLabel
%43 = OpLoad %int %i
%44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %43
%45 = OpLoad %float %44
%46 = OpLoad %float %s
%47 = OpFAdd %float %46 %45
OpStore %s %47
OpBranch %29
%29 = OpLabel
%48 = OpLoad %int %i
%49 = OpIAdd %int %48 %int_1
OpStore %i %49
OpBranch %27
%28 = OpLabel
%50 = OpLoad %float %s
OpStore %o %50
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs_before + func_before, predefs_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, EliminateUselessNestedLoopWithIf) {
// #version 430
//
// layout(std430) buffer U_t
// {
// float g_F[10][10];
// };
//
// layout(location = 0)out float o;
//
// void main(void)
// {
// float s = 0.0;
// for (int i=0; i<10; i++) {
// for (int j=0; j<10; j++) {
// float t = g_F[i][j];
// if (t > 0.0)
// s += t;
// }
// }
// o = 0.0;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %s "s"
OpName %i "i"
OpName %j "j"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpDecorate %_arr__arr_float_uint_10_uint_10 ArrayStride 40
OpMemberDecorate %U_t 0 Offset 0
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%12 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%_arr__arr_float_uint_10_uint_10 = OpTypeArray %_arr_float_uint_10 %uint_10
%U_t = OpTypeStruct %_arr__arr_float_uint_10_uint_10
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %o "o"
OpDecorate %o Location 0
%void = OpTypeVoid
%12 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_0 = OpConstant %float 0
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %12
%27 = OpLabel
%s = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%j = OpVariable %_ptr_Function_int Function
OpStore %s %float_0
OpStore %i %int_0
OpBranch %28
%28 = OpLabel
OpLoopMerge %29 %30 None
OpBranch %31
%31 = OpLabel
%32 = OpLoad %int %i
%33 = OpSLessThan %bool %32 %int_10
OpBranchConditional %33 %34 %29
%34 = OpLabel
OpStore %j %int_0
OpBranch %35
%35 = OpLabel
OpLoopMerge %36 %37 None
OpBranch %38
%38 = OpLabel
%39 = OpLoad %int %j
%40 = OpSLessThan %bool %39 %int_10
OpBranchConditional %40 %41 %36
%41 = OpLabel
%42 = OpLoad %int %i
%43 = OpLoad %int %j
%44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %42 %43
%45 = OpLoad %float %44
%46 = OpFOrdGreaterThan %bool %45 %float_0
OpSelectionMerge %47 None
OpBranchConditional %46 %48 %47
%48 = OpLabel
%49 = OpLoad %float %s
%50 = OpFAdd %float %49 %45
OpStore %s %50
OpBranch %47
%47 = OpLabel
OpBranch %37
%37 = OpLabel
%51 = OpLoad %int %j
%52 = OpIAdd %int %51 %int_1
OpStore %j %52
OpBranch %35
%36 = OpLabel
OpBranch %30
%30 = OpLabel
%53 = OpLoad %int %i
%54 = OpIAdd %int %53 %int_1
OpStore %i %54
OpBranch %28
%29 = OpLabel
OpStore %o %float_0
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %12
%27 = OpLabel
OpBranch %28
%28 = OpLabel
OpBranch %29
%29 = OpLabel
OpStore %o %float_0
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs_before + func_before, predefs_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, EliminateEmptyIfBeforeContinue) {
// #version 430
//
// layout(location = 0)out float o;
//
// void main(void)
// {
// float s = 0.0;
// for (int i=0; i<10; i++) {
// s += 1.0;
// if (i > s) {}
// }
// o = s;
// }
const std::string predefs_before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %3
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
OpSourceExtension "GL_GOOGLE_include_directive"
OpName %main "main"
OpDecorate %3 Location 0
%void = OpTypeVoid
%5 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%3 = OpVariable %_ptr_Output_float Output
)";
const std::string predefs_after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %3
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
OpSourceExtension "GL_GOOGLE_include_directive"
OpName %main "main"
OpDecorate %3 Location 0
%void = OpTypeVoid
%5 = OpTypeFunction %void
%float = OpTypeFloat 32
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%float_1 = OpConstant %float 1
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%3 = OpVariable %_ptr_Output_float Output
)";
const std::string func_before =
R"(%main = OpFunction %void None %5
%16 = OpLabel
OpBranch %17
%17 = OpLabel
%18 = OpPhi %float %float_0 %16 %19 %20
%21 = OpPhi %int %int_0 %16 %22 %20
OpLoopMerge %23 %20 None
OpBranch %24
%24 = OpLabel
%25 = OpSLessThan %bool %21 %int_10
OpBranchConditional %25 %26 %23
%26 = OpLabel
%19 = OpFAdd %float %18 %float_1
%27 = OpConvertFToS %int %19
%28 = OpSGreaterThan %bool %21 %27
OpSelectionMerge %20 None
OpBranchConditional %28 %29 %20
%29 = OpLabel
OpBranch %20
%20 = OpLabel
%22 = OpIAdd %int %21 %int_1
OpBranch %17
%23 = OpLabel
OpStore %3 %18
OpReturn
OpFunctionEnd
)";
const std::string func_after =
R"(%main = OpFunction %void None %5
%16 = OpLabel
OpBranch %17
%17 = OpLabel
%18 = OpPhi %float %float_0 %16 %19 %20
%21 = OpPhi %int %int_0 %16 %22 %20
OpLoopMerge %23 %20 None
OpBranch %24
%24 = OpLabel
%25 = OpSLessThan %bool %21 %int_10
OpBranchConditional %25 %26 %23
%26 = OpLabel
%19 = OpFAdd %float %18 %float_1
OpBranch %20
%20 = OpLabel
%22 = OpIAdd %int %21 %int_1
OpBranch %17
%23 = OpLabel
OpStore %3 %18
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(
predefs_before + func_before, predefs_after + func_after, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateLiveNestedLoopWithIf) {
// Note: SPIR-V optimized
//
// #version 430
//
// layout(std430) buffer U_t
// {
// float g_F[10][10];
// };
//
// layout(location = 0)out float o;
//
// void main(void)
// {
// float s = 0.0;
// for (int i=0; i<10; i++) {
// for (int j=0; j<10; j++) {
// float t = g_F[i][j];
// if (t > 0.0)
// s += t;
// }
// }
// o = s;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %s "s"
OpName %i "i"
OpName %j "j"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpDecorate %_arr__arr_float_uint_10_uint_10 ArrayStride 40
OpMemberDecorate %U_t 0 Offset 0
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%12 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%_arr__arr_float_uint_10_uint_10 = OpTypeArray %_arr_float_uint_10 %uint_10
%U_t = OpTypeStruct %_arr__arr_float_uint_10_uint_10
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %12
%27 = OpLabel
%s = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
%j = OpVariable %_ptr_Function_int Function
OpStore %s %float_0
OpStore %i %int_0
OpBranch %28
%28 = OpLabel
OpLoopMerge %29 %30 None
OpBranch %31
%31 = OpLabel
%32 = OpLoad %int %i
%33 = OpSLessThan %bool %32 %int_10
OpBranchConditional %33 %34 %29
%34 = OpLabel
OpStore %j %int_0
OpBranch %35
%35 = OpLabel
OpLoopMerge %36 %37 None
OpBranch %38
%38 = OpLabel
%39 = OpLoad %int %j
%40 = OpSLessThan %bool %39 %int_10
OpBranchConditional %40 %41 %36
%41 = OpLabel
%42 = OpLoad %int %i
%43 = OpLoad %int %j
%44 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %42 %43
%45 = OpLoad %float %44
%46 = OpFOrdGreaterThan %bool %45 %float_0
OpSelectionMerge %47 None
OpBranchConditional %46 %48 %47
%48 = OpLabel
%49 = OpLoad %float %s
%50 = OpFAdd %float %49 %45
OpStore %s %50
OpBranch %47
%47 = OpLabel
OpBranch %37
%37 = OpLabel
%51 = OpLoad %int %j
%52 = OpIAdd %int %51 %int_1
OpStore %j %52
OpBranch %35
%36 = OpLabel
OpBranch %30
%30 = OpLabel
%53 = OpLoad %int %i
%54 = OpIAdd %int %53 %int_1
OpStore %i %54
OpBranch %28
%29 = OpLabel
%55 = OpLoad %float %s
OpStore %o %55
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateIfContinue) {
// Do not eliminate continue embedded in if construct
//
// #version 430
//
// layout(std430) buffer U_t
// {
// float g_F[10];
// };
//
// layout(location = 0)out float o;
//
// void main(void)
// {
// float s = 0.0;
// for (int i=0; i<10; i++) {
// if (i % 2 == 0) continue;
// s += g_F[i];
// }
// o = s;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %s "s"
OpName %i "i"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %U_t 0 Offset 0
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%int_2 = OpConstant %int 2
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%U_t = OpTypeStruct %_arr_float_uint_10
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %10
%26 = OpLabel
%s = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
OpStore %s %float_0
OpStore %i %int_0
OpBranch %27
%27 = OpLabel
OpLoopMerge %28 %29 None
OpBranch %30
%30 = OpLabel
%31 = OpLoad %int %i
%32 = OpSLessThan %bool %31 %int_10
OpBranchConditional %32 %33 %28
%33 = OpLabel
%34 = OpLoad %int %i
%35 = OpSMod %int %34 %int_2
%36 = OpIEqual %bool %35 %int_0
OpSelectionMerge %37 None
OpBranchConditional %36 %38 %37
%38 = OpLabel
OpBranch %29
%37 = OpLabel
%39 = OpLoad %int %i
%40 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %39
%41 = OpLoad %float %40
%42 = OpLoad %float %s
%43 = OpFAdd %float %42 %41
OpStore %s %43
OpBranch %29
%29 = OpLabel
%44 = OpLoad %int %i
%45 = OpIAdd %int %44 %int_1
OpStore %i %45
OpBranch %27
%28 = OpLabel
%46 = OpLoad %float %s
OpStore %o %46
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateIfContinue2) {
// Do not eliminate continue not embedded in if construct
//
// #version 430
//
// layout(std430) buffer U_t
// {
// float g_F[10];
// };
//
// layout(location = 0)out float o;
//
// void main(void)
// {
// float s = 0.0;
// for (int i=0; i<10; i++) {
// if (i % 2 == 0) continue;
// s += g_F[i];
// }
// o = s;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %s "s"
OpName %i "i"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %U_t 0 Offset 0
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%int_2 = OpConstant %int 2
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%U_t = OpTypeStruct %_arr_float_uint_10
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %10
%26 = OpLabel
%s = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
OpStore %s %float_0
OpStore %i %int_0
OpBranch %27
%27 = OpLabel
OpLoopMerge %28 %29 None
OpBranch %30
%30 = OpLabel
%31 = OpLoad %int %i
%32 = OpSLessThan %bool %31 %int_10
OpBranchConditional %32 %33 %28
%33 = OpLabel
%34 = OpLoad %int %i
%35 = OpSMod %int %34 %int_2
%36 = OpIEqual %bool %35 %int_0
OpBranchConditional %36 %29 %37
%37 = OpLabel
%38 = OpLoad %int %i
%39 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %38
%40 = OpLoad %float %39
%41 = OpLoad %float %s
%42 = OpFAdd %float %41 %40
OpStore %s %42
OpBranch %29
%29 = OpLabel
%43 = OpLoad %int %i
%44 = OpIAdd %int %43 %int_1
OpStore %i %44
OpBranch %27
%28 = OpLabel
%45 = OpLoad %float %s
OpStore %o %45
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
TEST_F(AggressiveDCETest, NoEliminateIfContinue3) {
// Do not eliminate continue as conditional branch with merge instruction
// Note: SPIR-V edited to add merge instruction before continue.
//
// #version 430
//
// layout(std430) buffer U_t
// {
// float g_F[10];
// };
//
// layout(location = 0)out float o;
//
// void main(void)
// {
// float s = 0.0;
// for (int i=0; i<10; i++) {
// if (i % 2 == 0) continue;
// s += g_F[i];
// }
// o = s;
// }
const std::string assembly =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %s "s"
OpName %i "i"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %U_t 0 Offset 0
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_0 = OpConstant %float 0
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%int_2 = OpConstant %int 2
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%U_t = OpTypeStruct %_arr_float_uint_10
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %10
%26 = OpLabel
%s = OpVariable %_ptr_Function_float Function
%i = OpVariable %_ptr_Function_int Function
OpStore %s %float_0
OpStore %i %int_0
OpBranch %27
%27 = OpLabel
OpLoopMerge %28 %29 None
OpBranch %30
%30 = OpLabel
%31 = OpLoad %int %i
%32 = OpSLessThan %bool %31 %int_10
OpBranchConditional %32 %33 %28
%33 = OpLabel
%34 = OpLoad %int %i
%35 = OpSMod %int %34 %int_2
%36 = OpIEqual %bool %35 %int_0
OpSelectionMerge %37 None
OpBranchConditional %36 %29 %37
%37 = OpLabel
%38 = OpLoad %int %i
%39 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %38
%40 = OpLoad %float %39
%41 = OpLoad %float %s
%42 = OpFAdd %float %41 %40
OpStore %s %42
OpBranch %29
%29 = OpLabel
%43 = OpLoad %int %i
%44 = OpIAdd %int %43 %int_1
OpStore %i %44
OpBranch %27
%28 = OpLabel
%45 = OpLoad %float %s
OpStore %o %45
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(assembly, assembly, true, true);
}
// This is not valid input and ADCE does not support variable pointers and only
// supports shaders.
TEST_F(AggressiveDCETest, PointerVariable) {
// ADCE is able to handle code that contains a load whose base address
// comes from a load and not an OpVariable. I want to see an instruction
// removed to be sure that ADCE is not exiting early.
const std::string before =
R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %1 "main" %2
OpExecutionMode %1 OriginUpperLeft
OpMemberDecorate %_struct_3 0 Offset 0
OpDecorate %_runtimearr__struct_3 ArrayStride 16
OpMemberDecorate %_struct_5 0 Offset 0
OpDecorate %_struct_5 BufferBlock
OpMemberDecorate %_struct_6 0 Offset 0
OpDecorate %_struct_6 BufferBlock
OpDecorate %2 Location 0
OpDecorate %7 DescriptorSet 0
OpDecorate %7 Binding 0
OpDecorate %8 DescriptorSet 0
OpDecorate %8 Binding 1
%void = OpTypeVoid
%10 = OpTypeFunction %void
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%_struct_3 = OpTypeStruct %v4float
%_runtimearr__struct_3 = OpTypeRuntimeArray %_struct_3
%_struct_5 = OpTypeStruct %_runtimearr__struct_3
%_ptr_Uniform__struct_5 = OpTypePointer Uniform %_struct_5
%_struct_6 = OpTypeStruct %int
%_ptr_Uniform__struct_6 = OpTypePointer Uniform %_struct_6
%_ptr_Function__ptr_Uniform__struct_5 = OpTypePointer Function %_ptr_Uniform__struct_5
%_ptr_Function__ptr_Uniform__struct_6 = OpTypePointer Function %_ptr_Uniform__struct_6
%int_0 = OpConstant %int 0
%uint_0 = OpConstant %uint 0
%2 = OpVariable %_ptr_Output_v4float Output
%7 = OpVariable %_ptr_Uniform__struct_5 Uniform
%8 = OpVariable %_ptr_Uniform__struct_6 Uniform
%1 = OpFunction %void None %10
%23 = OpLabel
%24 = OpVariable %_ptr_Function__ptr_Uniform__struct_5 Function
OpStore %24 %7
%26 = OpLoad %_ptr_Uniform__struct_5 %24
%27 = OpAccessChain %_ptr_Uniform_v4float %26 %int_0 %uint_0 %int_0
%28 = OpLoad %v4float %27
%29 = OpCopyObject %v4float %28
OpStore %2 %28
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %1 "main" %2
OpExecutionMode %1 OriginUpperLeft
OpMemberDecorate %_struct_3 0 Offset 0
OpDecorate %_runtimearr__struct_3 ArrayStride 16
OpMemberDecorate %_struct_5 0 Offset 0
OpDecorate %_struct_5 BufferBlock
OpDecorate %2 Location 0
OpDecorate %7 DescriptorSet 0
OpDecorate %7 Binding 0
%void = OpTypeVoid
%10 = OpTypeFunction %void
%int = OpTypeInt 32 1
%uint = OpTypeInt 32 0
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_ptr_Uniform_v4float = OpTypePointer Uniform %v4float
%_struct_3 = OpTypeStruct %v4float
%_runtimearr__struct_3 = OpTypeRuntimeArray %_struct_3
%_struct_5 = OpTypeStruct %_runtimearr__struct_3
%_ptr_Uniform__struct_5 = OpTypePointer Uniform %_struct_5
%_ptr_Function__ptr_Uniform__struct_5 = OpTypePointer Function %_ptr_Uniform__struct_5
%int_0 = OpConstant %int 0
%uint_0 = OpConstant %uint 0
%2 = OpVariable %_ptr_Output_v4float Output
%7 = OpVariable %_ptr_Uniform__struct_5 Uniform
%1 = OpFunction %void None %10
%23 = OpLabel
%24 = OpVariable %_ptr_Function__ptr_Uniform__struct_5 Function
OpStore %24 %7
%25 = OpLoad %_ptr_Uniform__struct_5 %24
%26 = OpAccessChain %_ptr_Uniform_v4float %25 %int_0 %uint_0 %int_0
%27 = OpLoad %v4float %26
OpStore %2 %27
OpReturn
OpFunctionEnd
)";
// The input is not valid and ADCE only supports shaders, but not variable
// pointers. Workaround this by enabling relaxed logical pointers in the
// validator.
ValidatorOptions()->relax_logical_pointer = true;
SinglePassRunAndCheck<AggressiveDCEPass>(before, after, true, true);
}
// %dead is unused. Make sure we remove it along with its name.
TEST_F(AggressiveDCETest, RemoveUnreferenced) {
const std::string before =
R"(OpCapability Shader
OpCapability Linkage
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 150
OpName %main "main"
OpName %dead "dead"
%void = OpTypeVoid
%5 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Private_float = OpTypePointer Private %float
%dead = OpVariable %_ptr_Private_float Private
%main = OpFunction %void None %5
%8 = OpLabel
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(OpCapability Shader
OpCapability Linkage
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 150
OpName %main "main"
%void = OpTypeVoid
%5 = OpTypeFunction %void
%main = OpFunction %void None %5
%8 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(before, after, true, true);
}
// Delete %dead because it is unreferenced. Then %initializer becomes
// unreferenced, so remove it as well.
TEST_F(AggressiveDCETest, RemoveUnreferencedWithInit1) {
const std::string before =
R"(OpCapability Shader
OpCapability Linkage
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 150
OpName %main "main"
OpName %dead "dead"
OpName %initializer "initializer"
%void = OpTypeVoid
%6 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Private_float = OpTypePointer Private %float
%initializer = OpVariable %_ptr_Private_float Private
%dead = OpVariable %_ptr_Private_float Private %initializer
%main = OpFunction %void None %6
%9 = OpLabel
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(OpCapability Shader
OpCapability Linkage
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 150
OpName %main "main"
%void = OpTypeVoid
%6 = OpTypeFunction %void
%main = OpFunction %void None %6
%9 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(before, after, true, true);
}
// Keep %live because it is used, and its initializer.
TEST_F(AggressiveDCETest, KeepReferenced) {
const std::string before =
R"(OpCapability Shader
OpCapability Linkage
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %output
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 150
OpName %main "main"
OpName %live "live"
OpName %initializer "initializer"
OpName %output "output"
%void = OpTypeVoid
%6 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Private_float = OpTypePointer Private %float
%initializer = OpVariable %_ptr_Private_float Private
%live = OpVariable %_ptr_Private_float Private %initializer
%_ptr_Output_float = OpTypePointer Output %float
%output = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %6
%9 = OpLabel
%10 = OpLoad %float %live
OpStore %output %10
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(before, before, true, true);
}
// This test that the decoration associated with a variable are removed when the
// variable is removed.
TEST_F(AggressiveDCETest, RemoveVariableAndDecorations) {
const std::string before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpName %main "main"
OpName %B "B"
OpMemberName %B 0 "a"
OpName %Bdat "Bdat"
OpMemberDecorate %B 0 Offset 0
OpDecorate %B BufferBlock
OpDecorate %Bdat DescriptorSet 0
OpDecorate %Bdat Binding 0
%void = OpTypeVoid
%6 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%B = OpTypeStruct %uint
%_ptr_Uniform_B = OpTypePointer Uniform %B
%Bdat = OpVariable %_ptr_Uniform_B Uniform
%int = OpTypeInt 32 1
%int_0 = OpConstant %int 0
%uint_1 = OpConstant %uint 1
%_ptr_Uniform_uint = OpTypePointer Uniform %uint
%main = OpFunction %void None %6
%13 = OpLabel
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpSource GLSL 450
OpName %main "main"
%void = OpTypeVoid
%6 = OpTypeFunction %void
%main = OpFunction %void None %6
%13 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(before, after, true, true);
}
TEST_F(AggressiveDCETest, DeadNestedSwitch) {
const std::string text = R"(
; CHECK: OpLabel
; CHECK: OpBranch [[block:%\w+]]
; CHECK-NOT: OpSwitch
; CHECK-NEXT: [[block]] = OpLabel
; CHECK: OpBranch [[block:%\w+]]
; CHECK-NOT: OpSwitch
; CHECK-NEXT: [[block]] = OpLabel
; CHECK-NEXT: OpStore
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %func "func" %x
OpExecutionMode %func OriginUpperLeft
OpName %func "func"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_ptr_Output = OpTypePointer Output %uint
%uint_ptr_Input = OpTypePointer Input %uint
%x = OpVariable %uint_ptr_Output Output
%a = OpVariable %uint_ptr_Input Input
%func = OpFunction %void None %1
%entry = OpLabel
OpBranch %header
%header = OpLabel
%ld = OpLoad %uint %a
OpLoopMerge %merge %continue None
OpBranch %postheader
%postheader = OpLabel
; This switch doesn't require an OpSelectionMerge and is nested in the dead loop.
OpSwitch %ld %merge 0 %extra 1 %continue
%extra = OpLabel
OpBranch %continue
%continue = OpLabel
OpBranch %header
%merge = OpLabel
OpStore %x %uint_0
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
}
TEST_F(AggressiveDCETest, LiveNestedSwitch) {
const std::string text = R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %func "func" %3 %10
OpExecutionMode %func OriginUpperLeft
OpName %func "func"
%void = OpTypeVoid
%1 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%_ptr_Output_uint = OpTypePointer Output %uint
%_ptr_Input_uint = OpTypePointer Input %uint
%3 = OpVariable %_ptr_Output_uint Output
%10 = OpVariable %_ptr_Input_uint Input
%func = OpFunction %void None %1
%11 = OpLabel
OpBranch %12
%12 = OpLabel
%13 = OpLoad %uint %10
OpLoopMerge %14 %15 None
OpBranch %16
%16 = OpLabel
OpSwitch %13 %14 0 %17 1 %15
%17 = OpLabel
OpStore %3 %uint_1
OpBranch %15
%15 = OpLabel
OpBranch %12
%14 = OpLabel
OpStore %3 %uint_0
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(text, text, false, true);
}
TEST_F(AggressiveDCETest, BasicDeleteDeadFunction) {
// The function Dead should be removed because it is never called.
const std::vector<const char*> common_code = {
// clang-format off
"OpCapability Shader",
"OpMemoryModel Logical GLSL450",
"OpEntryPoint Fragment %main \"main\"",
"OpName %main \"main\"",
"OpName %Live \"Live\"",
"%void = OpTypeVoid",
"%7 = OpTypeFunction %void",
"%main = OpFunction %void None %7",
"%15 = OpLabel",
"%16 = OpFunctionCall %void %Live",
"%17 = OpFunctionCall %void %Live",
"OpReturn",
"OpFunctionEnd",
"%Live = OpFunction %void None %7",
"%20 = OpLabel",
"OpReturn",
"OpFunctionEnd"
// clang-format on
};
const std::vector<const char*> dead_function = {
// clang-format off
"%Dead = OpFunction %void None %7",
"%19 = OpLabel",
"OpReturn",
"OpFunctionEnd",
// clang-format on
};
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(
JoinAllInsts(Concat(common_code, dead_function)),
JoinAllInsts(common_code), /* skip_nop = */ true);
}
TEST_F(AggressiveDCETest, BasicKeepLiveFunction) {
// Everything is reachable from an entry point, so no functions should be
// deleted.
const std::vector<const char*> text = {
// clang-format off
"OpCapability Shader",
"OpMemoryModel Logical GLSL450",
"OpEntryPoint Fragment %main \"main\"",
"OpName %main \"main\"",
"OpName %Live1 \"Live1\"",
"OpName %Live2 \"Live2\"",
"%void = OpTypeVoid",
"%7 = OpTypeFunction %void",
"%main = OpFunction %void None %7",
"%15 = OpLabel",
"%16 = OpFunctionCall %void %Live2",
"%17 = OpFunctionCall %void %Live1",
"OpReturn",
"OpFunctionEnd",
"%Live1 = OpFunction %void None %7",
"%19 = OpLabel",
"OpReturn",
"OpFunctionEnd",
"%Live2 = OpFunction %void None %7",
"%20 = OpLabel",
"OpReturn",
"OpFunctionEnd"
// clang-format on
};
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
std::string assembly = JoinAllInsts(text);
auto result = SinglePassRunAndDisassemble<AggressiveDCEPass>(
assembly, /* skip_nop = */ true, /* do_validation = */ false);
EXPECT_EQ(Pass::Status::SuccessWithoutChange, std::get<1>(result));
EXPECT_EQ(assembly, std::get<0>(result));
}
TEST_F(AggressiveDCETest, BasicRemoveDecorationsAndNames) {
// We want to remove the names and decorations associated with results that
// are removed. This test will check for that.
const std::string text = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpName %main "main"
OpName %Dead "Dead"
OpName %x "x"
OpName %y "y"
OpName %z "z"
OpDecorate %x RelaxedPrecision
OpDecorate %y RelaxedPrecision
OpDecorate %z RelaxedPrecision
OpDecorate %6 RelaxedPrecision
OpDecorate %7 RelaxedPrecision
OpDecorate %8 RelaxedPrecision
%void = OpTypeVoid
%10 = OpTypeFunction %void
%float = OpTypeFloat 32
%_ptr_Function_float = OpTypePointer Function %float
%float_1 = OpConstant %float 1
%main = OpFunction %void None %10
%14 = OpLabel
OpReturn
OpFunctionEnd
%Dead = OpFunction %void None %10
%15 = OpLabel
%x = OpVariable %_ptr_Function_float Function
%y = OpVariable %_ptr_Function_float Function
%z = OpVariable %_ptr_Function_float Function
OpStore %x %float_1
OpStore %y %float_1
%6 = OpLoad %float %x
%7 = OpLoad %float %y
%8 = OpFAdd %float %6 %7
OpStore %z %8
OpReturn
OpFunctionEnd)";
const std::string expected_output = R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpName %main "main"
%void = OpTypeVoid
%10 = OpTypeFunction %void
%main = OpFunction %void None %10
%14 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(text, expected_output,
/* skip_nop = */ true);
}
TEST_F(AggressiveDCETest, BasicAllDeadConstants) {
const std::string text = R"(
; CHECK-NOT: OpConstant
OpCapability Shader
OpCapability Float64
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %main "main"
OpName %main "main"
%void = OpTypeVoid
%4 = OpTypeFunction %void
%bool = OpTypeBool
%true = OpConstantTrue %bool
%false = OpConstantFalse %bool
%int = OpTypeInt 32 1
%9 = OpConstant %int 1
%uint = OpTypeInt 32 0
%11 = OpConstant %uint 2
%float = OpTypeFloat 32
%13 = OpConstant %float 3.1415
%double = OpTypeFloat 64
%15 = OpConstant %double 3.14159265358979
%main = OpFunction %void None %4
%16 = OpLabel
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
}
TEST_F(AggressiveDCETest, BasicNoneDeadConstants) {
const std::vector<const char*> text = {
// clang-format off
"OpCapability Shader",
"OpCapability Float64",
"%1 = OpExtInstImport \"GLSL.std.450\"",
"OpMemoryModel Logical GLSL450",
"OpEntryPoint Vertex %main \"main\" %btv %bfv %iv %uv %fv %dv",
"OpName %main \"main\"",
"OpName %btv \"btv\"",
"OpName %bfv \"bfv\"",
"OpName %iv \"iv\"",
"OpName %uv \"uv\"",
"OpName %fv \"fv\"",
"OpName %dv \"dv\"",
"%void = OpTypeVoid",
"%10 = OpTypeFunction %void",
"%bool = OpTypeBool",
"%_ptr_Output_bool = OpTypePointer Output %bool",
"%true = OpConstantTrue %bool",
"%false = OpConstantFalse %bool",
"%int = OpTypeInt 32 1",
"%_ptr_Output_int = OpTypePointer Output %int",
"%int_1 = OpConstant %int 1",
"%uint = OpTypeInt 32 0",
"%_ptr_Output_uint = OpTypePointer Output %uint",
"%uint_2 = OpConstant %uint 2",
"%float = OpTypeFloat 32",
"%_ptr_Output_float = OpTypePointer Output %float",
"%float_3_1415 = OpConstant %float 3.1415",
"%double = OpTypeFloat 64",
"%_ptr_Output_double = OpTypePointer Output %double",
"%double_3_14159265358979 = OpConstant %double 3.14159265358979",
"%btv = OpVariable %_ptr_Output_bool Output",
"%bfv = OpVariable %_ptr_Output_bool Output",
"%iv = OpVariable %_ptr_Output_int Output",
"%uv = OpVariable %_ptr_Output_uint Output",
"%fv = OpVariable %_ptr_Output_float Output",
"%dv = OpVariable %_ptr_Output_double Output",
"%main = OpFunction %void None %10",
"%27 = OpLabel",
"OpStore %btv %true",
"OpStore %bfv %false",
"OpStore %iv %int_1",
"OpStore %uv %uint_2",
"OpStore %fv %float_3_1415",
"OpStore %dv %double_3_14159265358979",
"OpReturn",
"OpFunctionEnd",
// clang-format on
};
// All constants are used, so none of them should be eliminated.
SinglePassRunAndCheck<AggressiveDCEPass>(
JoinAllInsts(text), JoinAllInsts(text), /* skip_nop = */ true);
}
struct AggressiveEliminateDeadConstantTestCase {
// Type declarations and constants that should be kept.
std::vector<std::string> used_consts;
// Instructions that refer to constants, this is added to create uses for
// some constants so they won't be treated as dead constants.
std::vector<std::string> main_insts;
// Dead constants that should be removed.
std::vector<std::string> dead_consts;
// Expectations
std::vector<std::string> checks;
};
// All types that are potentially required in
// AggressiveEliminateDeadConstantTest.
const std::vector<std::string> CommonTypes = {
// clang-format off
// scalar types
"%bool = OpTypeBool",
"%uint = OpTypeInt 32 0",
"%int = OpTypeInt 32 1",
"%float = OpTypeFloat 32",
"%double = OpTypeFloat 64",
// vector types
"%v2bool = OpTypeVector %bool 2",
"%v2uint = OpTypeVector %uint 2",
"%v2int = OpTypeVector %int 2",
"%v3int = OpTypeVector %int 3",
"%v4int = OpTypeVector %int 4",
"%v2float = OpTypeVector %float 2",
"%v3float = OpTypeVector %float 3",
"%v2double = OpTypeVector %double 2",
// variable pointer types
"%_pf_bool = OpTypePointer Output %bool",
"%_pf_uint = OpTypePointer Output %uint",
"%_pf_int = OpTypePointer Output %int",
"%_pf_float = OpTypePointer Output %float",
"%_pf_double = OpTypePointer Output %double",
"%_pf_v2int = OpTypePointer Output %v2int",
"%_pf_v3int = OpTypePointer Output %v3int",
"%_pf_v2float = OpTypePointer Output %v2float",
"%_pf_v3float = OpTypePointer Output %v3float",
"%_pf_v2double = OpTypePointer Output %v2double",
// struct types
"%inner_struct = OpTypeStruct %bool %int %float %double",
"%outer_struct = OpTypeStruct %inner_struct %int %double",
"%flat_struct = OpTypeStruct %bool %int %float %double",
// clang-format on
};
using AggressiveEliminateDeadConstantTest =
PassTest<::testing::TestWithParam<AggressiveEliminateDeadConstantTestCase>>;
TEST_P(AggressiveEliminateDeadConstantTest, Custom) {
auto& tc = GetParam();
AssemblyBuilder builder;
builder.AppendTypesConstantsGlobals(CommonTypes)
.AppendTypesConstantsGlobals(tc.used_consts)
.AppendInMain(tc.main_insts);
const std::string expected = builder.GetCode();
builder.AppendTypesConstantsGlobals(tc.dead_consts);
builder.PrependPreamble(tc.checks);
const std::string assembly_with_dead_const = builder.GetCode();
// Do not enable validation. As the input code is invalid from the base
// tests (ported from other passes).
SinglePassRunAndMatch<AggressiveDCEPass>(assembly_with_dead_const, false);
}
INSTANTIATE_TEST_SUITE_P(
ScalarTypeConstants, AggressiveEliminateDeadConstantTest,
::testing::ValuesIn(std::vector<AggressiveEliminateDeadConstantTestCase>({
// clang-format off
// Scalar type constants, one dead constant and one used constant.
{
/* .used_consts = */
{
"%used_const_int = OpConstant %int 1",
},
/* .main_insts = */
{
"%int_var = OpVariable %_pf_int Output",
"OpStore %int_var %used_const_int",
},
/* .dead_consts = */
{
"%dead_const_int = OpConstant %int 1",
},
/* .checks = */
{
"; CHECK: [[const:%\\w+]] = OpConstant %int 1",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[const]]",
},
},
{
/* .used_consts = */
{
"%used_const_uint = OpConstant %uint 1",
},
/* .main_insts = */
{
"%uint_var = OpVariable %_pf_uint Output",
"OpStore %uint_var %used_const_uint",
},
/* .dead_consts = */
{
"%dead_const_uint = OpConstant %uint 1",
},
/* .checks = */
{
"; CHECK: [[const:%\\w+]] = OpConstant %uint 1",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[const]]",
},
},
{
/* .used_consts = */
{
"%used_const_float = OpConstant %float 3.1415",
},
/* .main_insts = */
{
"%float_var = OpVariable %_pf_float Output",
"OpStore %float_var %used_const_float",
},
/* .dead_consts = */
{
"%dead_const_float = OpConstant %float 3.1415",
},
/* .checks = */
{
"; CHECK: [[const:%\\w+]] = OpConstant %float 3.1415",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[const]]",
},
},
{
/* .used_consts = */
{
"%used_const_double = OpConstant %double 3.14",
},
/* .main_insts = */
{
"%double_var = OpVariable %_pf_double Output",
"OpStore %double_var %used_const_double",
},
/* .dead_consts = */
{
"%dead_const_double = OpConstant %double 3.14",
},
/* .checks = */
{
"; CHECK: [[const:%\\w+]] = OpConstant %double 3.14",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[const]]",
},
},
// clang-format on
})));
INSTANTIATE_TEST_SUITE_P(
VectorTypeConstants, AggressiveEliminateDeadConstantTest,
::testing::ValuesIn(std::vector<AggressiveEliminateDeadConstantTestCase>({
// clang-format off
// Tests eliminating dead constant type ivec2. One dead constant vector
// and one used constant vector, each built from its own group of
// scalar constants.
{
/* .used_consts = */
{
"%used_int_x = OpConstant %int 1",
"%used_int_y = OpConstant %int 2",
"%used_v2int = OpConstantComposite %v2int %used_int_x %used_int_y",
},
/* .main_insts = */
{
"%v2int_var = OpVariable %_pf_v2int Output",
"OpStore %v2int_var %used_v2int",
},
/* .dead_consts = */
{
"%dead_int_x = OpConstant %int 1",
"%dead_int_y = OpConstant %int 2",
"%dead_v2int = OpConstantComposite %v2int %dead_int_x %dead_int_y",
},
/* .checks = */
{
"; CHECK: [[constx:%\\w+]] = OpConstant %int 1",
"; CHECK: [[consty:%\\w+]] = OpConstant %int 2",
"; CHECK: [[const:%\\w+]] = OpConstantComposite %v2int [[constx]] [[consty]]",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[const]]",
},
},
// Tests eliminating dead constant ivec3. One dead constant vector and
// one used constant vector. But both built from a same group of
// scalar constants.
{
/* .used_consts = */
{
"%used_int_x = OpConstant %int 1",
"%used_int_y = OpConstant %int 2",
"%used_int_z = OpConstant %int 3",
"%used_v3int = OpConstantComposite %v3int %used_int_x %used_int_y %used_int_z",
},
/* .main_insts = */
{
"%v3int_var = OpVariable %_pf_v3int Output",
"OpStore %v3int_var %used_v3int",
},
/* .dead_consts = */
{
"%dead_v3int = OpConstantComposite %v3int %used_int_x %used_int_y %used_int_z",
},
/* .checks = */
{
"; CHECK: [[constx:%\\w+]] = OpConstant %int 1",
"; CHECK: [[consty:%\\w+]] = OpConstant %int 2",
"; CHECK: [[constz:%\\w+]] = OpConstant %int 3",
"; CHECK: [[const:%\\w+]] = OpConstantComposite %v3int [[constx]] [[consty]] [[constz]]",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[const]]",
},
},
// Tests eliminating dead constant vec2. One dead constant vector and
// one used constant vector. Each built from its own group of scalar
// constants.
{
/* .used_consts = */
{
"%used_float_x = OpConstant %float 3.1415",
"%used_float_y = OpConstant %float 4.13",
"%used_v2float = OpConstantComposite %v2float %used_float_x %used_float_y",
},
/* .main_insts = */
{
"%v2float_var = OpVariable %_pf_v2float Output",
"OpStore %v2float_var %used_v2float",
},
/* .dead_consts = */
{
"%dead_float_x = OpConstant %float 3.1415",
"%dead_float_y = OpConstant %float 4.13",
"%dead_v2float = OpConstantComposite %v2float %dead_float_x %dead_float_y",
},
/* .checks = */
{
"; CHECK: [[constx:%\\w+]] = OpConstant %float 3.1415",
"; CHECK: [[consty:%\\w+]] = OpConstant %float 4.13",
"; CHECK: [[const:%\\w+]] = OpConstantComposite %v2float [[constx]] [[consty]]",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[const]]",
},
},
// Tests eliminating dead constant vec3. One dead constant vector and
// one used constant vector. Both built from a same group of scalar
// constants.
{
/* .used_consts = */
{
"%used_float_x = OpConstant %float 3.1415",
"%used_float_y = OpConstant %float 4.25",
"%used_float_z = OpConstant %float 4.75",
"%used_v3float = OpConstantComposite %v3float %used_float_x %used_float_y %used_float_z",
},
/* .main_insts = */
{
"%v3float_var = OpVariable %_pf_v3float Output",
"OpStore %v3float_var %used_v3float",
},
/* .dead_consts = */
{
"%dead_v3float = OpConstantComposite %v3float %used_float_x %used_float_y %used_float_z",
},
/* .checks = */
{
"; CHECK: [[constx:%\\w+]] = OpConstant %float 3.1415",
"; CHECK: [[consty:%\\w+]] = OpConstant %float 4.25",
"; CHECK: [[constz:%\\w+]] = OpConstant %float 4.75",
"; CHECK: [[const:%\\w+]] = OpConstantComposite %v3float [[constx]] [[consty]]",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[const]]",
},
},
// clang-format on
})));
INSTANTIATE_TEST_SUITE_P(
StructTypeConstants, AggressiveEliminateDeadConstantTest,
::testing::ValuesIn(std::vector<AggressiveEliminateDeadConstantTestCase>({
// clang-format off
// A plain struct type dead constants. All of its components are dead
// constants too.
{
/* .used_consts = */ {},
/* .main_insts = */ {},
/* .dead_consts = */
{
"%dead_bool = OpConstantTrue %bool",
"%dead_int = OpConstant %int 1",
"%dead_float = OpConstant %float 2.5",
"%dead_double = OpConstant %double 3.14159265358979",
"%dead_struct = OpConstantComposite %flat_struct %dead_bool %dead_int %dead_float %dead_double",
},
/* .checks = */
{
"; CHECK-NOT: OpConstant",
},
},
// A plain struct type dead constants. Some of its components are dead
// constants while others are not.
{
/* .used_consts = */
{
"%used_int = OpConstant %int 1",
"%used_double = OpConstant %double 3.14159265358979",
},
/* .main_insts = */
{
"%int_var = OpVariable %_pf_int Output",
"OpStore %int_var %used_int",
"%double_var = OpVariable %_pf_double Output",
"OpStore %double_var %used_double",
},
/* .dead_consts = */
{
"%dead_bool = OpConstantTrue %bool",
"%dead_float = OpConstant %float 2.5",
"%dead_struct = OpConstantComposite %flat_struct %dead_bool %used_int %dead_float %used_double",
},
/* .checks = */
{
"; CHECK: [[int:%\\w+]] = OpConstant %int 1",
"; CHECK: [[double:%\\w+]] = OpConstant %double 3.14159265358979",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[int]]",
"; CHECK: OpStore {{%\\w+}} [[double]]",
},
},
// A nesting struct type dead constants. All components of both outer
// and inner structs are dead and should be removed after dead constant
// elimination.
{
/* .used_consts = */ {},
/* .main_insts = */ {},
/* .dead_consts = */
{
"%dead_bool = OpConstantTrue %bool",
"%dead_int = OpConstant %int 1",
"%dead_float = OpConstant %float 2.5",
"%dead_double = OpConstant %double 3.1415926535",
"%dead_inner_struct = OpConstantComposite %inner_struct %dead_bool %dead_int %dead_float %dead_double",
"%dead_int2 = OpConstant %int 2",
"%dead_double2 = OpConstant %double 1.428571428514",
"%dead_outer_struct = OpConstantComposite %outer_struct %dead_inner_struct %dead_int2 %dead_double2",
},
/* .checks = */
{
"; CHECK-NOT: OpConstant",
},
},
// A nesting struct type dead constants. Some of its components are
// dead constants while others are not.
{
/* .used_consts = */
{
"%used_int = OpConstant %int 1",
"%used_double = OpConstant %double 3.14159265358979",
},
/* .main_insts = */
{
"%int_var = OpVariable %_pf_int Output",
"OpStore %int_var %used_int",
"%double_var = OpVariable %_pf_double Output",
"OpStore %double_var %used_double",
},
/* .dead_consts = */
{
"%dead_bool = OpConstantTrue %bool",
"%dead_float = OpConstant %float 2.5",
"%dead_inner_struct = OpConstantComposite %inner_struct %dead_bool %used_int %dead_float %used_double",
"%dead_int = OpConstant %int 2",
"%dead_outer_struct = OpConstantComposite %outer_struct %dead_inner_struct %dead_int %used_double",
},
/* .checks = */
{
"; CHECK: [[int:%\\w+]] = OpConstant %int 1",
"; CHECK: [[double:%\\w+]] = OpConstant %double 3.14159265358979",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[int]]",
"; CHECK: OpStore {{%\\w+}} [[double]]",
},
},
// A nesting struct case. The inner struct is used while the outer struct is not
{
/* .used_const = */
{
"%used_bool = OpConstantTrue %bool",
"%used_int = OpConstant %int 1",
"%used_float = OpConstant %float 1.23",
"%used_double = OpConstant %double 1.2345678901234",
"%used_inner_struct = OpConstantComposite %inner_struct %used_bool %used_int %used_float %used_double",
},
/* .main_insts = */
{
"%bool_var = OpVariable %_pf_bool Output",
"%bool_from_inner_struct = OpCompositeExtract %bool %used_inner_struct 0",
"OpStore %bool_var %bool_from_inner_struct",
},
/* .dead_consts = */
{
"%dead_int = OpConstant %int 2",
"%dead_outer_struct = OpConstantComposite %outer_struct %used_inner_struct %dead_int %used_double"
},
/* .checks = */
{
"; CHECK: [[bool:%\\w+]] = OpConstantTrue",
"; CHECK: [[int:%\\w+]] = OpConstant %int 1",
"; CHECK: [[float:%\\w+]] = OpConstant %float 1.23",
"; CHECK: [[double:%\\w+]] = OpConstant %double 1.2345678901234",
"; CHECK: [[struct:%\\w+]] = OpConstantComposite %inner_struct [[bool]] [[int]] [[float]] [[double]]",
"; CHECK-NOT: OpConstant",
"; CHECK: OpCompositeExtract %bool [[struct]]",
}
},
// A nesting struct case. The outer struct is used, so the inner struct should not
// be removed even though it is not used anywhere.
{
/* .used_const = */
{
"%used_bool = OpConstantTrue %bool",
"%used_int = OpConstant %int 1",
"%used_float = OpConstant %float 1.23",
"%used_double = OpConstant %double 1.2345678901234",
"%used_inner_struct = OpConstantComposite %inner_struct %used_bool %used_int %used_float %used_double",
"%used_outer_struct = OpConstantComposite %outer_struct %used_inner_struct %used_int %used_double"
},
/* .main_insts = */
{
"%int_var = OpVariable %_pf_int Output",
"%int_from_outer_struct = OpCompositeExtract %int %used_outer_struct 1",
"OpStore %int_var %int_from_outer_struct",
},
/* .dead_consts = */ {},
/* .checks = */
{
"; CHECK: [[bool:%\\w+]] = OpConstantTrue %bool",
"; CHECK: [[int:%\\w+]] = OpConstant %int 1",
"; CHECK: [[float:%\\w+]] = OpConstant %float 1.23",
"; CHECK: [[double:%\\w+]] = OpConstant %double 1.2345678901234",
"; CHECK: [[inner_struct:%\\w+]] = OpConstantComposite %inner_struct %used_bool %used_int %used_float %used_double",
"; CHECK: [[outer_struct:%\\w+]] = OpConstantComposite %outer_struct %used_inner_struct %used_int %used_double",
"; CHECK: OpCompositeExtract %int [[outer_struct]]",
},
},
// clang-format on
})));
INSTANTIATE_TEST_SUITE_P(
ScalarTypeSpecConstants, AggressiveEliminateDeadConstantTest,
::testing::ValuesIn(std::vector<AggressiveEliminateDeadConstantTestCase>({
// clang-format off
// All scalar type spec constants.
{
/* .used_consts = */
{
"%used_bool = OpSpecConstantTrue %bool",
"%used_uint = OpSpecConstant %uint 2",
"%used_int = OpSpecConstant %int 2",
"%used_float = OpSpecConstant %float 2.5",
"%used_double = OpSpecConstant %double 1.428571428514",
},
/* .main_insts = */
{
"%bool_var = OpVariable %_pf_bool Output",
"%uint_var = OpVariable %_pf_uint Output",
"%int_var = OpVariable %_pf_int Output",
"%float_var = OpVariable %_pf_float Output",
"%double_var = OpVariable %_pf_double Output",
"OpStore %bool_var %used_bool",
"OpStore %uint_var %used_uint",
"OpStore %int_var %used_int",
"OpStore %float_var %used_float",
"OpStore %double_var %used_double",
},
/* .dead_consts = */
{
"%dead_bool = OpSpecConstantTrue %bool",
"%dead_uint = OpSpecConstant %uint 2",
"%dead_int = OpSpecConstant %int 2",
"%dead_float = OpSpecConstant %float 2.5",
"%dead_double = OpSpecConstant %double 1.428571428514",
},
/* .checks = */
{
"; CHECK: [[bool:%\\w+]] = OpSpecConstantTrue %bool",
"; CHECK: [[uint:%\\w+]] = OpSpecConstant %uint 2",
"; CHECK: [[int:%\\w+]] = OpSpecConstant %int 2",
"; CHECK: [[float:%\\w+]] = OpSpecConstant %float 2.5",
"; CHECK: [[double:%\\w+]] = OpSpecConstant %double 1.428571428514",
"; CHECK-NOT: OpSpecConstant",
"; CHECK: OpStore {{%\\w+}} [[bool]]",
"; CHECK: OpStore {{%\\w+}} [[uint]]",
"; CHECK: OpStore {{%\\w+}} [[int]]",
"; CHECK: OpStore {{%\\w+}} [[float]]",
"; CHECK: OpStore {{%\\w+}} [[double]]",
},
},
// clang-format on
})));
INSTANTIATE_TEST_SUITE_P(
VectorTypeSpecConstants, AggressiveEliminateDeadConstantTest,
::testing::ValuesIn(std::vector<AggressiveEliminateDeadConstantTestCase>({
// clang-format off
// Bool vector type spec constants. One vector has all component dead,
// another vector has one dead boolean and one used boolean.
{
/* .used_consts = */
{
"%used_bool = OpSpecConstantTrue %bool",
},
/* .main_insts = */
{
"%bool_var = OpVariable %_pf_bool Output",
"OpStore %bool_var %used_bool",
},
/* .dead_consts = */
{
"%dead_bool = OpSpecConstantFalse %bool",
"%dead_bool_vec1 = OpSpecConstantComposite %v2bool %dead_bool %dead_bool",
"%dead_bool_vec2 = OpSpecConstantComposite %v2bool %dead_bool %used_bool",
},
/* .checks = */
{
"; CHECK: [[bool:%\\w+]] = OpSpecConstantTrue %bool",
"; CHECK-NOT: OpSpecConstant",
"; CHECK: OpStore {{%\\w+}} [[bool]]",
},
},
// Uint vector type spec constants. One vector has all component dead,
// another vector has one dead unsigend integer and one used unsigned
// integer.
{
/* .used_consts = */
{
"%used_uint = OpSpecConstant %uint 3",
},
/* .main_insts = */
{
"%uint_var = OpVariable %_pf_uint Output",
"OpStore %uint_var %used_uint",
},
/* .dead_consts = */
{
"%dead_uint = OpSpecConstant %uint 1",
"%dead_uint_vec1 = OpSpecConstantComposite %v2uint %dead_uint %dead_uint",
"%dead_uint_vec2 = OpSpecConstantComposite %v2uint %dead_uint %used_uint",
},
/* .checks = */
{
"; CHECK: [[uint:%\\w+]] = OpSpecConstant %uint 3",
"; CHECK-NOT: OpSpecConstant",
"; CHECK: OpStore {{%\\w+}} [[uint]]",
},
},
// Int vector type spec constants. One vector has all component dead,
// another vector has one dead integer and one used integer.
{
/* .used_consts = */
{
"%used_int = OpSpecConstant %int 3",
},
/* .main_insts = */
{
"%int_var = OpVariable %_pf_int Output",
"OpStore %int_var %used_int",
},
/* .dead_consts = */
{
"%dead_int = OpSpecConstant %int 1",
"%dead_int_vec1 = OpSpecConstantComposite %v2int %dead_int %dead_int",
"%dead_int_vec2 = OpSpecConstantComposite %v2int %dead_int %used_int",
},
/* .checks = */
{
"; CHECK: [[int:%\\w+]] = OpSpecConstant %int 3",
"; CHECK-NOT: OpSpecConstant",
"; CHECK: OpStore {{%\\w+}} [[int]]",
},
},
// Int vector type spec constants built with both spec constants and
// front-end constants.
{
/* .used_consts = */
{
"%used_spec_int = OpSpecConstant %int 3",
"%used_front_end_int = OpConstant %int 3",
},
/* .main_insts = */
{
"%int_var1 = OpVariable %_pf_int Output",
"OpStore %int_var1 %used_spec_int",
"%int_var2 = OpVariable %_pf_int Output",
"OpStore %int_var2 %used_front_end_int",
},
/* .dead_consts = */
{
"%dead_spec_int = OpSpecConstant %int 1",
"%dead_front_end_int = OpConstant %int 1",
// Dead front-end and dead spec constants
"%dead_int_vec1 = OpSpecConstantComposite %v2int %dead_spec_int %dead_front_end_int",
// Used front-end and dead spec constants
"%dead_int_vec2 = OpSpecConstantComposite %v2int %dead_spec_int %used_front_end_int",
// Dead front-end and used spec constants
"%dead_int_vec3 = OpSpecConstantComposite %v2int %dead_front_end_int %used_spec_int",
},
/* .checks = */
{
"; CHECK: [[int1:%\\w+]] = OpSpecConstant %int 3",
"; CHECK: [[int2:%\\w+]] = OpConstant %int 3",
"; CHECK-NOT: OpSpecConstant",
"; CHECK-NOT: OpConstant",
"; CHECK: OpStore {{%\\w+}} [[int1]]",
"; CHECK: OpStore {{%\\w+}} [[int2]]",
},
},
// clang-format on
})));
INSTANTIATE_TEST_SUITE_P(
SpecConstantOp, AggressiveEliminateDeadConstantTest,
::testing::ValuesIn(std::vector<AggressiveEliminateDeadConstantTestCase>({
// clang-format off
// Cast operations: uint <-> int <-> bool
{
/* .used_consts = */ {},
/* .main_insts = */ {},
/* .dead_consts = */
{
// Assistant constants, only used in dead spec constant
// operations.
"%signed_zero = OpConstant %int 0",
"%signed_zero_vec = OpConstantComposite %v2int %signed_zero %signed_zero",
"%unsigned_zero = OpConstant %uint 0",
"%unsigned_zero_vec = OpConstantComposite %v2uint %unsigned_zero %unsigned_zero",
"%signed_one = OpConstant %int 1",
"%signed_one_vec = OpConstantComposite %v2int %signed_one %signed_one",
"%unsigned_one = OpConstant %uint 1",
"%unsigned_one_vec = OpConstantComposite %v2uint %unsigned_one %unsigned_one",
// Spec constants that support casting to each other.
"%dead_bool = OpSpecConstantTrue %bool",
"%dead_uint = OpSpecConstant %uint 1",
"%dead_int = OpSpecConstant %int 2",
"%dead_bool_vec = OpSpecConstantComposite %v2bool %dead_bool %dead_bool",
"%dead_uint_vec = OpSpecConstantComposite %v2uint %dead_uint %dead_uint",
"%dead_int_vec = OpSpecConstantComposite %v2int %dead_int %dead_int",
// Scalar cast to boolean spec constant.
"%int_to_bool = OpSpecConstantOp %bool INotEqual %dead_int %signed_zero",
"%uint_to_bool = OpSpecConstantOp %bool INotEqual %dead_uint %unsigned_zero",
// Vector cast to boolean spec constant.
"%int_to_bool_vec = OpSpecConstantOp %v2bool INotEqual %dead_int_vec %signed_zero_vec",
"%uint_to_bool_vec = OpSpecConstantOp %v2bool INotEqual %dead_uint_vec %unsigned_zero_vec",
// Scalar cast to int spec constant.
"%bool_to_int = OpSpecConstantOp %int Select %dead_bool %signed_one %signed_zero",
"%uint_to_int = OpSpecConstantOp %uint IAdd %dead_uint %unsigned_zero",
// Vector cast to int spec constant.
"%bool_to_int_vec = OpSpecConstantOp %v2int Select %dead_bool_vec %signed_one_vec %signed_zero_vec",
"%uint_to_int_vec = OpSpecConstantOp %v2uint IAdd %dead_uint_vec %unsigned_zero_vec",
// Scalar cast to uint spec constant.
"%bool_to_uint = OpSpecConstantOp %uint Select %dead_bool %unsigned_one %unsigned_zero",
"%int_to_uint_vec = OpSpecConstantOp %uint IAdd %dead_int %signed_zero",
// Vector cast to uint spec constant.
"%bool_to_uint_vec = OpSpecConstantOp %v2uint Select %dead_bool_vec %unsigned_one_vec %unsigned_zero_vec",
"%int_to_uint = OpSpecConstantOp %v2uint IAdd %dead_int_vec %signed_zero_vec",
},
/* .checks = */
{
"; CHECK-NOT: OpConstant",
"; CHECK-NOT: OpSpecConstant",
},
},
// Add, sub, mul, div, rem.
{
/* .used_consts = */ {},
/* .main_insts = */ {},
/* .dead_consts = */
{
"%dead_spec_int_a = OpSpecConstant %int 1",
"%dead_spec_int_a_vec = OpSpecConstantComposite %v2int %dead_spec_int_a %dead_spec_int_a",
"%dead_spec_int_b = OpSpecConstant %int 2",
"%dead_spec_int_b_vec = OpSpecConstantComposite %v2int %dead_spec_int_b %dead_spec_int_b",
"%dead_const_int_c = OpConstant %int 3",
"%dead_const_int_c_vec = OpConstantComposite %v2int %dead_const_int_c %dead_const_int_c",
// Add
"%add_a_b = OpSpecConstantOp %int IAdd %dead_spec_int_a %dead_spec_int_b",
"%add_a_b_vec = OpSpecConstantOp %v2int IAdd %dead_spec_int_a_vec %dead_spec_int_b_vec",
// Sub
"%sub_a_b = OpSpecConstantOp %int ISub %dead_spec_int_a %dead_spec_int_b",
"%sub_a_b_vec = OpSpecConstantOp %v2int ISub %dead_spec_int_a_vec %dead_spec_int_b_vec",
// Mul
"%mul_a_b = OpSpecConstantOp %int IMul %dead_spec_int_a %dead_spec_int_b",
"%mul_a_b_vec = OpSpecConstantOp %v2int IMul %dead_spec_int_a_vec %dead_spec_int_b_vec",
// Div
"%div_a_b = OpSpecConstantOp %int SDiv %dead_spec_int_a %dead_spec_int_b",
"%div_a_b_vec = OpSpecConstantOp %v2int SDiv %dead_spec_int_a_vec %dead_spec_int_b_vec",
// Bitwise Xor
"%xor_a_b = OpSpecConstantOp %int BitwiseXor %dead_spec_int_a %dead_spec_int_b",
"%xor_a_b_vec = OpSpecConstantOp %v2int BitwiseXor %dead_spec_int_a_vec %dead_spec_int_b_vec",
// Scalar Comparison
"%less_a_b = OpSpecConstantOp %bool SLessThan %dead_spec_int_a %dead_spec_int_b",
},
/* .checks = */
{
"; CHECK-NOT: OpConstant",
"; CHECK-NOT: OpSpecConstant",
},
},
// Vectors without used swizzles should be removed.
{
/* .used_consts = */
{
"%used_int = OpConstant %int 3",
},
/* .main_insts = */
{
"%int_var = OpVariable %_pf_int Output",
"OpStore %int_var %used_int",
},
/* .dead_consts = */
{
"%dead_int = OpConstant %int 3",
"%dead_spec_int_a = OpSpecConstant %int 1",
"%vec_a = OpSpecConstantComposite %v4int %dead_spec_int_a %dead_spec_int_a %dead_int %dead_int",
"%dead_spec_int_b = OpSpecConstant %int 2",
"%vec_b = OpSpecConstantComposite %v4int %dead_spec_int_b %dead_spec_int_b %used_int %used_int",
// Extract scalar
"%a_x = OpSpecConstantOp %int CompositeExtract %vec_a 0",
"%b_x = OpSpecConstantOp %int CompositeExtract %vec_b 0",
// Extract vector
"%a_xy = OpSpecConstantOp %v2int VectorShuffle %vec_a %vec_a 0 1",
"%b_xy = OpSpecConstantOp %v2int VectorShuffle %vec_b %vec_b 0 1",
},
/* .checks = */
{
"; CHECK: [[int:%\\w+]] = OpConstant %int 3",
"; CHECK-NOT: OpConstant",
"; CHECK-NOT: OpSpecConstant",
"; CHECK: OpStore {{%\\w+}} [[int]]",
},
},
// Vectors with used swizzles should not be removed.
{
/* .used_consts = */
{
"%used_int = OpConstant %int 3",
"%used_spec_int_a = OpSpecConstant %int 1",
"%used_spec_int_b = OpSpecConstant %int 2",
// Create vectors
"%vec_a = OpSpecConstantComposite %v4int %used_spec_int_a %used_spec_int_a %used_int %used_int",
"%vec_b = OpSpecConstantComposite %v4int %used_spec_int_b %used_spec_int_b %used_int %used_int",
// Extract vector
"%a_xy = OpSpecConstantOp %v2int VectorShuffle %vec_a %vec_a 0 1",
"%b_xy = OpSpecConstantOp %v2int VectorShuffle %vec_b %vec_b 0 1",
},
/* .main_insts = */
{
"%v2int_var_a = OpVariable %_pf_v2int Output",
"%v2int_var_b = OpVariable %_pf_v2int Output",
"OpStore %v2int_var_a %a_xy",
"OpStore %v2int_var_b %b_xy",
},
/* .dead_consts = */ {},
/* .checks = */
{
"; CHECK: [[int:%\\w+]] = OpConstant %int 3",
"; CHECK: [[a:%\\w+]] = OpSpecConstant %int 1",
"; CHECK: [[b:%\\w+]] = OpSpecConstant %int 2",
"; CHECK: [[veca:%\\w+]] = OpSpecConstantComposite %v4int [[a]] [[a]] [[int]] [[int]]",
"; CHECK: [[vecb:%\\w+]] = OpSpecConstantComposite %v4int [[b]] [[b]] [[int]] [[int]]",
"; CHECK: [[exa:%\\w+]] = OpSpecConstantOp %v2int VectorShuffle [[veca]] [[veca]] 0 1",
"; CHECK: [[exb:%\\w+]] = OpSpecConstantOp %v2int VectorShuffle [[vecb]] [[vecb]] 0 1",
"; CHECK-NOT: OpConstant",
"; CHECK-NOT: OpSpecConstant",
"; CHECK: OpStore {{%\\w+}} [[exa]]",
"; CHECK: OpStore {{%\\w+}} [[exb]]",
},
},
// clang-format on
})));
INSTANTIATE_TEST_SUITE_P(
LongDefUseChain, AggressiveEliminateDeadConstantTest,
::testing::ValuesIn(std::vector<AggressiveEliminateDeadConstantTestCase>({
// clang-format off
// Long Def-Use chain with binary operations.
{
/* .used_consts = */
{
"%array_size = OpConstant %int 4",
"%type_arr_int_4 = OpTypeArray %int %array_size",
"%used_int_0 = OpConstant %int 100",
"%used_int_1 = OpConstant %int 1",
"%used_int_2 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_1",
"%used_int_3 = OpSpecConstantOp %int ISub %used_int_0 %used_int_2",
"%used_int_4 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_3",
"%used_int_5 = OpSpecConstantOp %int ISub %used_int_0 %used_int_4",
"%used_int_6 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_5",
"%used_int_7 = OpSpecConstantOp %int ISub %used_int_0 %used_int_6",
"%used_int_8 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_7",
"%used_int_9 = OpSpecConstantOp %int ISub %used_int_0 %used_int_8",
"%used_int_10 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_9",
"%used_int_11 = OpSpecConstantOp %int ISub %used_int_0 %used_int_10",
"%used_int_12 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_11",
"%used_int_13 = OpSpecConstantOp %int ISub %used_int_0 %used_int_12",
"%used_int_14 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_13",
"%used_int_15 = OpSpecConstantOp %int ISub %used_int_0 %used_int_14",
"%used_int_16 = OpSpecConstantOp %int ISub %used_int_0 %used_int_15",
"%used_int_17 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_16",
"%used_int_18 = OpSpecConstantOp %int ISub %used_int_0 %used_int_17",
"%used_int_19 = OpSpecConstantOp %int IAdd %used_int_0 %used_int_18",
"%used_int_20 = OpSpecConstantOp %int ISub %used_int_0 %used_int_19",
"%used_vec_a = OpSpecConstantComposite %v2int %used_int_18 %used_int_19",
"%used_vec_b = OpSpecConstantOp %v2int IMul %used_vec_a %used_vec_a",
"%used_int_21 = OpSpecConstantOp %int CompositeExtract %used_vec_b 0",
"%used_array = OpConstantComposite %type_arr_int_4 %used_int_20 %used_int_20 %used_int_21 %used_int_21",
},
/* .main_insts = */
{
"%int_var = OpVariable %_pf_int Output",
"%used_array_2 = OpCompositeExtract %int %used_array 2",
"OpStore %int_var %used_array_2",
},
/* .dead_consts = */
{
"%dead_int_1 = OpConstant %int 2",
"%dead_int_2 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_1",
"%dead_int_3 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_2",
"%dead_int_4 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_3",
"%dead_int_5 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_4",
"%dead_int_6 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_5",
"%dead_int_7 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_6",
"%dead_int_8 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_7",
"%dead_int_9 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_8",
"%dead_int_10 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_9",
"%dead_int_11 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_10",
"%dead_int_12 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_11",
"%dead_int_13 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_12",
"%dead_int_14 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_13",
"%dead_int_15 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_14",
"%dead_int_16 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_15",
"%dead_int_17 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_16",
"%dead_int_18 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_17",
"%dead_int_19 = OpSpecConstantOp %int IAdd %used_int_0 %dead_int_18",
"%dead_int_20 = OpSpecConstantOp %int ISub %used_int_0 %dead_int_19",
"%dead_vec_a = OpSpecConstantComposite %v2int %dead_int_18 %dead_int_19",
"%dead_vec_b = OpSpecConstantOp %v2int IMul %dead_vec_a %dead_vec_a",
"%dead_int_21 = OpSpecConstantOp %int CompositeExtract %dead_vec_b 0",
"%dead_array = OpConstantComposite %type_arr_int_4 %dead_int_20 %used_int_20 %dead_int_19 %used_int_19",
},
/* .checks = */
{
"; CHECK: OpConstant %int 4",
"; CHECK: [[array:%\\w+]] = OpConstantComposite %type_arr_int_4 %used_int_20 %used_int_20 %used_int_21 %used_int_21",
"; CHECK-NOT: OpConstant",
"; CHECK-NOT: OpSpecConstant",
"; CHECK: OpStore {{%\\w+}} [[array]]",
},
},
// Long Def-Use chain with swizzle
// clang-format on
})));
TEST_F(AggressiveDCETest, DeadDecorationGroup) {
// The decoration group should be eliminated because the target of group
// decorate is dead.
const std::string text = R"(
; CHECK-NOT: OpDecorat
; CHECK-NOT: OpGroupDecorate
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpDecorate %1 Restrict
OpDecorate %1 Aliased
%1 = OpDecorationGroup
OpGroupDecorate %1 %var
%void = OpTypeVoid
%func = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_ptr = OpTypePointer Function %uint
%main = OpFunction %void None %func
%2 = OpLabel
%var = OpVariable %uint_ptr Function
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
}
TEST_F(AggressiveDCETest, DeadDecorationGroupAndValidDecorationMgr) {
// The decoration group should be eliminated because the target of group
// decorate is dead.
const std::string text = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpDecorate %1 Restrict
OpDecorate %1 Aliased
%1 = OpDecorationGroup
OpGroupDecorate %1 %var
%void = OpTypeVoid
%func = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_ptr = OpTypePointer Function %uint
%main = OpFunction %void None %func
%2 = OpLabel
%var = OpVariable %uint_ptr Function
OpReturn
OpFunctionEnd
)";
auto pass = MakeUnique<AggressiveDCEPass>();
auto consumer = [](spv_message_level_t, const char*, const spv_position_t&,
const char* message) {
std::cerr << message << std::endl;
};
auto context = BuildModule(SPV_ENV_UNIVERSAL_1_1, consumer, text);
// Build the decoration manager before the pass.
context->get_decoration_mgr();
const auto status = pass->Run(context.get());
EXPECT_EQ(status, Pass::Status::SuccessWithChange);
}
TEST_F(AggressiveDCETest, ParitallyDeadDecorationGroup) {
const std::string text = R"(
; CHECK: OpDecorate [[grp:%\w+]] Restrict
; CHECK: [[grp]] = OpDecorationGroup
; CHECK: OpGroupDecorate [[grp]] [[output:%\w+]]
; CHECK: [[output]] = OpVariable {{%\w+}} Output
; CHECK-NOT: OpVariable {{%\w+}} Function
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %output
OpExecutionMode %main OriginUpperLeft
OpDecorate %1 Restrict
%1 = OpDecorationGroup
OpGroupDecorate %1 %var %output
%void = OpTypeVoid
%func = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_ptr_Function = OpTypePointer Function %uint
%uint_ptr_Output = OpTypePointer Output %uint
%uint_0 = OpConstant %uint 0
%output = OpVariable %uint_ptr_Output Output
%main = OpFunction %void None %func
%2 = OpLabel
%var = OpVariable %uint_ptr_Function Function
OpStore %output %uint_0
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
}
TEST_F(AggressiveDCETest, ParitallyDeadDecorationGroupDifferentGroupDecorate) {
const std::string text = R"(
; CHECK: OpDecorate [[grp:%\w+]] Restrict
; CHECK: [[grp]] = OpDecorationGroup
; CHECK: OpGroupDecorate [[grp]] [[output:%\w+]]
; CHECK-NOT: OpGroupDecorate
; CHECK: [[output]] = OpVariable {{%\w+}} Output
; CHECK-NOT: OpVariable {{%\w+}} Function
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %output
OpExecutionMode %main OriginUpperLeft
OpDecorate %1 Restrict
%1 = OpDecorationGroup
OpGroupDecorate %1 %output
OpGroupDecorate %1 %var
%void = OpTypeVoid
%func = OpTypeFunction %void
%uint = OpTypeInt 32 0
%uint_ptr_Function = OpTypePointer Function %uint
%uint_ptr_Output = OpTypePointer Output %uint
%uint_0 = OpConstant %uint 0
%output = OpVariable %uint_ptr_Output Output
%main = OpFunction %void None %func
%2 = OpLabel
%var = OpVariable %uint_ptr_Function Function
OpStore %output %uint_0
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
}
TEST_F(AggressiveDCETest, DeadGroupMemberDecorate) {
const std::string text = R"(
; CHECK-NOT: OpDec
; CHECK-NOT: OpGroup
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpDecorate %1 Offset 0
OpDecorate %1 Uniform
%1 = OpDecorationGroup
OpGroupMemberDecorate %1 %var 0
%void = OpTypeVoid
%func = OpTypeFunction %void
%uint = OpTypeInt 32 0
%struct = OpTypeStruct %uint %uint
%struct_ptr = OpTypePointer Function %struct
%main = OpFunction %void None %func
%2 = OpLabel
%var = OpVariable %struct_ptr Function
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
}
TEST_F(AggressiveDCETest, PartiallyDeadGroupMemberDecorate) {
const std::string text = R"(
; CHECK: OpDecorate [[grp:%\w+]] Offset 0
; CHECK: OpDecorate [[grp]] RelaxedPrecision
; CHECK: [[grp]] = OpDecorationGroup
; CHECK: OpGroupMemberDecorate [[grp]] [[output:%\w+]] 1
; CHECK: [[output]] = OpTypeStruct
; CHECK-NOT: OpTypeStruct
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %output
OpExecutionMode %main OriginUpperLeft
OpDecorate %1 Offset 0
OpDecorate %1 RelaxedPrecision
%1 = OpDecorationGroup
OpGroupMemberDecorate %1 %var_struct 0 %output_struct 1
%void = OpTypeVoid
%func = OpTypeFunction %void
%uint = OpTypeInt 32 0
%var_struct = OpTypeStruct %uint %uint
%output_struct = OpTypeStruct %uint %uint
%struct_ptr_Function = OpTypePointer Function %var_struct
%struct_ptr_Output = OpTypePointer Output %output_struct
%uint_ptr_Output = OpTypePointer Output %uint
%output = OpVariable %struct_ptr_Output Output
%uint_0 = OpConstant %uint 0
%main = OpFunction %void None %func
%2 = OpLabel
%var = OpVariable %struct_ptr_Function Function
%3 = OpAccessChain %uint_ptr_Output %output %uint_0
OpStore %3 %uint_0
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
}
TEST_F(AggressiveDCETest,
PartiallyDeadGroupMemberDecorateDifferentGroupDecorate) {
const std::string text = R"(
; CHECK: OpDecorate [[grp:%\w+]] Offset 0
; CHECK: OpDecorate [[grp]] RelaxedPrecision
; CHECK: [[grp]] = OpDecorationGroup
; CHECK: OpGroupMemberDecorate [[grp]] [[output:%\w+]] 1
; CHECK-NOT: OpGroupMemberDecorate
; CHECK: [[output]] = OpTypeStruct
; CHECK-NOT: OpTypeStruct
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %output
OpExecutionMode %main OriginUpperLeft
OpDecorate %1 Offset 0
OpDecorate %1 RelaxedPrecision
%1 = OpDecorationGroup
OpGroupMemberDecorate %1 %var_struct 0
OpGroupMemberDecorate %1 %output_struct 1
%void = OpTypeVoid
%func = OpTypeFunction %void
%uint = OpTypeInt 32 0
%var_struct = OpTypeStruct %uint %uint
%output_struct = OpTypeStruct %uint %uint
%struct_ptr_Function = OpTypePointer Function %var_struct
%struct_ptr_Output = OpTypePointer Output %output_struct
%uint_ptr_Output = OpTypePointer Output %uint
%output = OpVariable %struct_ptr_Output Output
%uint_0 = OpConstant %uint 0
%main = OpFunction %void None %func
%2 = OpLabel
%var = OpVariable %struct_ptr_Function Function
%3 = OpAccessChain %uint_ptr_Output %output %uint_0
OpStore %3 %uint_0
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
}
// Test for #1404
TEST_F(AggressiveDCETest, DontRemoveWorkgroupSize) {
const std::string text = R"(
; CHECK: OpDecorate [[wgs:%\w+]] BuiltIn WorkgroupSize
; CHECK: [[wgs]] = OpSpecConstantComposite
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %func "func"
OpExecutionMode %func LocalSize 1 1 1
OpDecorate %1 BuiltIn WorkgroupSize
%void = OpTypeVoid
%int = OpTypeInt 32 0
%functy = OpTypeFunction %void
%v3int = OpTypeVector %int 3
%2 = OpSpecConstant %int 1
%1 = OpSpecConstantComposite %v3int %2 %2 %2
%func = OpFunction %void None %functy
%3 = OpLabel
OpReturn
OpFunctionEnd
)";
SinglePassRunAndMatch<AggressiveDCEPass>(text, true);
}
// Test for #1214
TEST_F(AggressiveDCETest, LoopHeaderIsAlsoAnotherLoopMerge) {
const std::string text = R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %1 "func" %2
OpExecutionMode %1 OriginUpperLeft
%void = OpTypeVoid
%bool = OpTypeBool
%true = OpConstantTrue %bool
%uint = OpTypeInt 32 0
%_ptr_Output_uint = OpTypePointer Output %uint
%2 = OpVariable %_ptr_Output_uint Output
%uint_0 = OpConstant %uint 0
%9 = OpTypeFunction %void
%1 = OpFunction %void None %9
%10 = OpLabel
OpBranch %11
%11 = OpLabel
OpLoopMerge %12 %13 None
OpBranchConditional %true %14 %13
%14 = OpLabel
OpStore %2 %uint_0
OpLoopMerge %15 %16 None
OpBranchConditional %true %15 %16
%16 = OpLabel
OpBranch %14
%15 = OpLabel
OpBranchConditional %true %12 %13
%13 = OpLabel
OpBranch %11
%12 = OpLabel
%17 = OpPhi %uint %uint_0 %15 %uint_0 %18
OpStore %2 %17
OpLoopMerge %19 %18 None
OpBranchConditional %true %19 %18
%18 = OpLabel
OpBranch %12
%19 = OpLabel
OpReturn
OpFunctionEnd
)";
SinglePassRunAndCheck<AggressiveDCEPass>(text, text, true, true);
}
TEST_F(AggressiveDCETest, BreaksDontVisitPhis) {
const std::string text = R"(
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %func "func" %var
OpExecutionMode %func OriginUpperLeft
%void = OpTypeVoid
%bool = OpTypeBool
%true = OpConstantTrue %bool
%int = OpTypeInt 32 0
%int_ptr_Output = OpTypePointer Output %int
%var = OpVariable %int_ptr_Output Output
%int0 = OpConstant %int 0
%functy = OpTypeFunction %void
%func = OpFunction %void None %functy
%entry = OpLabel
OpBranch %outer_header
%outer_header = OpLabel
OpLoopMerge %outer_merge %outer_continue None
OpBranchConditional %true %inner_header %outer_continue
%inner_header = OpLabel
%phi = OpPhi %int %int0 %outer_header %int0 %inner_continue
OpStore %var %phi
OpLoopMerge %inner_merge %inner_continue None
OpBranchConditional %true %inner_merge %inner_continue
%inner_continue = OpLabel
OpBranch %inner_header
%inner_merge = OpLabel
OpBranch %outer_continue
%outer_continue = OpLabel
%p = OpPhi %int %int0 %outer_header %int0 %inner_merge
OpStore %var %p
OpBranch %outer_header
%outer_merge = OpLabel
OpReturn
OpFunctionEnd
)";
EXPECT_EQ(Pass::Status::SuccessWithoutChange,
std::get<1>(SinglePassRunAndDisassemble<AggressiveDCEPass>(
text, false, true)));
}
// Test for #1212
TEST_F(AggressiveDCETest, ConstStoreInnerLoop) {
const std::string text = R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %1 "main" %2
%void = OpTypeVoid
%4 = OpTypeFunction %void
%float = OpTypeFloat 32
%bool = OpTypeBool
%true = OpConstantTrue %bool
%_ptr_Output_float = OpTypePointer Output %float
%2 = OpVariable %_ptr_Output_float Output
%float_3 = OpConstant %float 3
%1 = OpFunction %void None %4
%13 = OpLabel
OpBranch %14
%14 = OpLabel
OpLoopMerge %15 %16 None
OpBranchConditional %true %17 %15
%17 = OpLabel
OpStore %2 %float_3
OpLoopMerge %18 %17 None
OpBranchConditional %true %18 %17
%18 = OpLabel
OpBranch %15
%16 = OpLabel
OpBranch %14
%15 = OpLabel
OpBranch %20
%20 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(text, text, true, true);
}
// Test for #1212
TEST_F(AggressiveDCETest, InnerLoopCopy) {
const std::string text = R"(OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %1 "main" %2 %3
%void = OpTypeVoid
%5 = OpTypeFunction %void
%float = OpTypeFloat 32
%bool = OpTypeBool
%true = OpConstantTrue %bool
%_ptr_Output_float = OpTypePointer Output %float
%_ptr_Input_float = OpTypePointer Input %float
%2 = OpVariable %_ptr_Output_float Output
%3 = OpVariable %_ptr_Input_float Input
%1 = OpFunction %void None %5
%14 = OpLabel
OpBranch %15
%15 = OpLabel
OpLoopMerge %16 %17 None
OpBranchConditional %true %18 %16
%18 = OpLabel
%19 = OpLoad %float %3
OpStore %2 %19
OpLoopMerge %20 %18 None
OpBranchConditional %true %20 %18
%20 = OpLabel
OpBranch %16
%17 = OpLabel
OpBranch %15
%16 = OpLabel
OpBranch %22
%22 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(text, text, true, true);
}
TEST_F(AggressiveDCETest, AtomicAdd) {
const std::string text = R"(OpCapability SampledBuffer
OpCapability StorageImageExtendedFormats
OpCapability ImageBuffer
OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %2 "min" %gl_GlobalInvocationID
OpExecutionMode %2 LocalSize 64 1 1
OpSource HLSL 600
OpDecorate %gl_GlobalInvocationID BuiltIn GlobalInvocationId
OpDecorate %4 DescriptorSet 4
OpDecorate %4 Binding 70
%uint = OpTypeInt 32 0
%6 = OpTypeImage %uint Buffer 0 0 0 2 R32ui
%_ptr_UniformConstant_6 = OpTypePointer UniformConstant %6
%_ptr_Private_6 = OpTypePointer Private %6
%void = OpTypeVoid
%10 = OpTypeFunction %void
%uint_0 = OpConstant %uint 0
%uint_1 = OpConstant %uint 1
%v3uint = OpTypeVector %uint 3
%_ptr_Input_v3uint = OpTypePointer Input %v3uint
%_ptr_Image_uint = OpTypePointer Image %uint
%4 = OpVariable %_ptr_UniformConstant_6 UniformConstant
%16 = OpVariable %_ptr_Private_6 Private
%gl_GlobalInvocationID = OpVariable %_ptr_Input_v3uint Input
%2 = OpFunction %void None %10
%17 = OpLabel
%18 = OpLoad %6 %4
OpStore %16 %18
%19 = OpImageTexelPointer %_ptr_Image_uint %16 %uint_0 %uint_0
%20 = OpAtomicIAdd %uint %19 %uint_1 %uint_0 %uint_1
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(text, text, true, true);
}
TEST_F(AggressiveDCETest, SafelyRemoveDecorateString) {
const std::string preamble = R"(OpCapability Shader
OpExtension "SPV_GOOGLE_hlsl_functionality1"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %1 "main"
OpExecutionMode %1 OriginUpperLeft
)";
const std::string body_before =
R"(OpDecorateStringGOOGLE %2 HlslSemanticGOOGLE "FOOBAR"
%void = OpTypeVoid
%4 = OpTypeFunction %void
%uint = OpTypeInt 32 0
%_ptr_StorageBuffer_uint = OpTypePointer StorageBuffer %uint
%2 = OpVariable %_ptr_StorageBuffer_uint StorageBuffer
%1 = OpFunction %void None %4
%7 = OpLabel
OpReturn
OpFunctionEnd
)";
const std::string body_after = R"(%void = OpTypeVoid
%4 = OpTypeFunction %void
%1 = OpFunction %void None %4
%7 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(preamble + body_before,
preamble + body_after, true, true);
}
TEST_F(AggressiveDCETest, CopyMemoryToGlobal) {
// |local| is loaded in an OpCopyMemory instruction. So the store must be
// kept alive.
const std::string test =
R"(OpCapability Geometry
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %global
OpExecutionMode %main Triangles
OpExecutionMode %main Invocations 1
OpExecutionMode %main OutputTriangleStrip
OpExecutionMode %main OutputVertices 5
OpSource GLSL 440
OpName %main "main"
OpName %local "local"
OpName %global "global"
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%12 = OpConstantNull %v4float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%global = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %7
%19 = OpLabel
%local = OpVariable %_ptr_Function_v4float Function
OpStore %local %12
OpCopyMemory %global %local
OpEndPrimitive
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(test, test, true, true);
}
TEST_F(AggressiveDCETest, CopyMemoryToLocal) {
// Make sure the store to |local2| using OpCopyMemory is kept and keeps
// |local1| alive.
const std::string test =
R"(OpCapability Geometry
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %global
OpExecutionMode %main Triangles
OpExecutionMode %main Invocations 1
OpExecutionMode %main OutputTriangleStrip
OpExecutionMode %main OutputVertices 5
OpSource GLSL 440
OpName %main "main"
OpName %local1 "local1"
OpName %local2 "local2"
OpName %global "global"
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%12 = OpConstantNull %v4float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%global = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %7
%19 = OpLabel
%local1 = OpVariable %_ptr_Function_v4float Function
%local2 = OpVariable %_ptr_Function_v4float Function
OpStore %local1 %12
OpCopyMemory %local2 %local1
OpCopyMemory %global %local2
OpEndPrimitive
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(test, test, true, true);
}
TEST_F(AggressiveDCETest, RemoveCopyMemoryToLocal) {
// Test that we remove function scope variables that are stored to using
// OpCopyMemory, but are never loaded. We can remove both |local1| and
// |local2|.
const std::string test =
R"(OpCapability Geometry
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %global
OpExecutionMode %main Triangles
OpExecutionMode %main Invocations 1
OpExecutionMode %main OutputTriangleStrip
OpExecutionMode %main OutputVertices 5
OpSource GLSL 440
OpName %main "main"
OpName %local1 "local1"
OpName %local2 "local2"
OpName %global "global"
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%12 = OpConstantNull %v4float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%global = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %7
%19 = OpLabel
%local1 = OpVariable %_ptr_Function_v4float Function
%local2 = OpVariable %_ptr_Function_v4float Function
OpStore %local1 %12
OpCopyMemory %local2 %local1
OpEndPrimitive
OpReturn
OpFunctionEnd
)";
const std::string result =
R"(OpCapability Geometry
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %global
OpExecutionMode %main Triangles
OpExecutionMode %main Invocations 1
OpExecutionMode %main OutputTriangleStrip
OpExecutionMode %main OutputVertices 5
OpSource GLSL 440
OpName %main "main"
OpName %global "global"
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%global = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %7
%19 = OpLabel
OpEndPrimitive
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(test, result, true, true);
}
TEST_F(AggressiveDCETest, RemoveCopyMemoryToLocal2) {
// We are able to remove "local2" because it is not loaded, but have to keep
// the stores to "local1".
const std::string test =
R"(OpCapability Geometry
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %global
OpExecutionMode %main Triangles
OpExecutionMode %main Invocations 1
OpExecutionMode %main OutputTriangleStrip
OpExecutionMode %main OutputVertices 5
OpSource GLSL 440
OpName %main "main"
OpName %local1 "local1"
OpName %local2 "local2"
OpName %global "global"
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%12 = OpConstantNull %v4float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%global = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %7
%19 = OpLabel
%local1 = OpVariable %_ptr_Function_v4float Function
%local2 = OpVariable %_ptr_Function_v4float Function
OpStore %local1 %12
OpCopyMemory %local2 %local1
OpCopyMemory %global %local1
OpEndPrimitive
OpReturn
OpFunctionEnd
)";
const std::string result =
R"(OpCapability Geometry
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Geometry %main "main" %global
OpExecutionMode %main Triangles
OpExecutionMode %main Invocations 1
OpExecutionMode %main OutputTriangleStrip
OpExecutionMode %main OutputVertices 5
OpSource GLSL 440
OpName %main "main"
OpName %local1 "local1"
OpName %global "global"
%void = OpTypeVoid
%7 = OpTypeFunction %void
%float = OpTypeFloat 32
%v4float = OpTypeVector %float 4
%12 = OpConstantNull %v4float
%_ptr_Function_v4float = OpTypePointer Function %v4float
%_ptr_Output_v4float = OpTypePointer Output %v4float
%global = OpVariable %_ptr_Output_v4float Output
%main = OpFunction %void None %7
%19 = OpLabel
%local1 = OpVariable %_ptr_Function_v4float Function
OpStore %local1 %12
OpCopyMemory %global %local1
OpEndPrimitive
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(test, result, true, true);
}
TEST_F(AggressiveDCETest, StructuredIfWithConditionalExit) {
// We are able to remove "local2" because it is not loaded, but have to keep
// the stores to "local1".
const std::string test =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main"
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 140
OpSourceExtension "GL_GOOGLE_cpp_style_line_directive"
OpSourceExtension "GL_GOOGLE_include_directive"
OpName %main "main"
OpName %a "a"
%void = OpTypeVoid
%5 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Uniform_int = OpTypePointer Uniform %int
%int_0 = OpConstant %int 0
%bool = OpTypeBool
%int_100 = OpConstant %int 100
%int_1 = OpConstant %int 1
%a = OpVariable %_ptr_Uniform_int Uniform
%main = OpFunction %void None %5
%12 = OpLabel
%13 = OpLoad %int %a
%14 = OpSGreaterThan %bool %13 %int_0
OpSelectionMerge %15 None
OpBranchConditional %14 %16 %15
%16 = OpLabel
%17 = OpLoad %int %a
%18 = OpSLessThan %bool %17 %int_100
OpBranchConditional %18 %19 %15
%19 = OpLabel
OpStore %a %int_1
OpBranch %15
%15 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(test, test, true, true);
}
TEST_F(AggressiveDCETest, CountingLoopNotEliminated) {
// #version 310 es
//
// precision highp float;
// precision highp int;
//
// layout(location = 0) out vec4 _GLF_color;
//
// void main()
// {
// float data[1];
// for (int c = 0; c < 1; c++) {
// if (true) {
// do {
// for (int i = 0; i < 1; i++) {
// data[i] = 1.0;
// }
// } while (false);
// }
// }
// _GLF_color = vec4(data[0], 0.0, 0.0, 1.0);
// }
const std::string test =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %_GLF_color
OpExecutionMode %main OriginUpperLeft
OpSource ESSL 310
OpName %main "main"
OpName %c "c"
OpName %i "i"
OpName %data "data"
OpName %_GLF_color "_GLF_color"
OpDecorate %_GLF_color Location 0
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%bool = OpTypeBool
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_1 = OpConstant %uint 1
%_arr_float_uint_1 = OpTypeArray %float %uint_1
%_ptr_Function__arr_float_uint_1 = OpTypePointer Function %_arr_float_uint_1
%float_1 = OpConstant %float 1
%_ptr_Function_float = OpTypePointer Function %float
%false = OpConstantFalse %bool
%v4float = OpTypeVector %float 4
%_ptr_Output_v4float = OpTypePointer Output %v4float
%_GLF_color = OpVariable %_ptr_Output_v4float Output
%float_0 = OpConstant %float 0
%main = OpFunction %void None %8
%26 = OpLabel
%c = OpVariable %_ptr_Function_int Function
%i = OpVariable %_ptr_Function_int Function
%data = OpVariable %_ptr_Function__arr_float_uint_1 Function
OpStore %c %int_0
OpBranch %27
%27 = OpLabel
OpLoopMerge %28 %29 None
OpBranch %30
%30 = OpLabel
%31 = OpLoad %int %c
%32 = OpSLessThan %bool %31 %int_1
OpBranchConditional %32 %33 %28
%33 = OpLabel
OpBranch %34
%34 = OpLabel
OpBranch %35
%35 = OpLabel
OpLoopMerge %36 %37 None
OpBranch %38
%38 = OpLabel
OpStore %i %int_0
OpBranch %39
%39 = OpLabel
OpLoopMerge %40 %41 None
OpBranch %42
%42 = OpLabel
%43 = OpLoad %int %i
%44 = OpSLessThan %bool %43 %int_1
OpSelectionMerge %45 None
OpBranchConditional %44 %46 %40
%46 = OpLabel
%47 = OpLoad %int %i
%48 = OpAccessChain %_ptr_Function_float %data %47
OpStore %48 %float_1
OpBranch %41
%41 = OpLabel
%49 = OpLoad %int %i
%50 = OpIAdd %int %49 %int_1
OpStore %i %50
OpBranch %39
%40 = OpLabel
OpBranch %37
%37 = OpLabel
OpBranchConditional %false %35 %36
%36 = OpLabel
OpBranch %45
%45 = OpLabel
OpBranch %29
%29 = OpLabel
%51 = OpLoad %int %c
%52 = OpIAdd %int %51 %int_1
OpStore %c %52
OpBranch %27
%28 = OpLabel
%53 = OpAccessChain %_ptr_Function_float %data %int_0
%54 = OpLoad %float %53
%55 = OpCompositeConstruct %v4float %54 %float_0 %float_0 %float_1
OpStore %_GLF_color %55
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(test, test, true, true);
}
TEST_F(AggressiveDCETest, EliminateLoopWithUnreachable) {
// #version 430
//
// layout(std430) buffer U_t
// {
// float g_F[10];
// float g_S;
// };
//
// layout(location = 0)out float o;
//
// void main(void)
// {
// // Useless loop
// for (int i = 0; i<10; i++) {
// if (g_F[i] == 0.0)
// break;
// else
// break;
// // Unreachable merge block created here.
// // Need to edit SPIR-V to change to OpUnreachable
// }
// o = g_S;
// }
const std::string before =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %i "i"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpMemberName %U_t 1 "g_S"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %U_t 0 Offset 0
OpMemberDecorate %U_t 1 Offset 40
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%_ptr_Function_int = OpTypePointer Function %int
%int_0 = OpConstant %int 0
%int_10 = OpConstant %int 10
%bool = OpTypeBool
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%U_t = OpTypeStruct %_arr_float_uint_10 %float
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%float_0 = OpConstant %float 0
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %9
%23 = OpLabel
%i = OpVariable %_ptr_Function_int Function
OpStore %i %int_0
OpBranch %24
%24 = OpLabel
OpLoopMerge %25 %26 None
OpBranch %27
%27 = OpLabel
%28 = OpLoad %int %i
%29 = OpSLessThan %bool %28 %int_10
OpBranchConditional %29 %30 %25
%30 = OpLabel
%31 = OpLoad %int %i
%32 = OpAccessChain %_ptr_Uniform_float %_ %int_0 %31
%33 = OpLoad %float %32
%34 = OpFOrdEqual %bool %33 %float_0
OpSelectionMerge %35 None
OpBranchConditional %34 %36 %37
%36 = OpLabel
OpBranch %25
%37 = OpLabel
OpBranch %25
%35 = OpLabel
OpUnreachable
%26 = OpLabel
%38 = OpLoad %int %i
%39 = OpIAdd %int %38 %int_1
OpStore %i %39
OpBranch %24
%25 = OpLabel
%40 = OpAccessChain %_ptr_Uniform_float %_ %int_1
%41 = OpLoad %float %40
OpStore %o %41
OpReturn
OpFunctionEnd
)";
const std::string after =
R"(OpCapability Shader
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %main "main" %o
OpExecutionMode %main OriginUpperLeft
OpSource GLSL 430
OpName %main "main"
OpName %U_t "U_t"
OpMemberName %U_t 0 "g_F"
OpMemberName %U_t 1 "g_S"
OpName %_ ""
OpName %o "o"
OpDecorate %_arr_float_uint_10 ArrayStride 4
OpMemberDecorate %U_t 0 Offset 0
OpMemberDecorate %U_t 1 Offset 40
OpDecorate %U_t BufferBlock
OpDecorate %_ DescriptorSet 0
OpDecorate %o Location 0
%void = OpTypeVoid
%9 = OpTypeFunction %void
%int = OpTypeInt 32 1
%float = OpTypeFloat 32
%uint = OpTypeInt 32 0
%uint_10 = OpConstant %uint 10
%_arr_float_uint_10 = OpTypeArray %float %uint_10
%U_t = OpTypeStruct %_arr_float_uint_10 %float
%_ptr_Uniform_U_t = OpTypePointer Uniform %U_t
%_ = OpVariable %_ptr_Uniform_U_t Uniform
%_ptr_Uniform_float = OpTypePointer Uniform %float
%int_1 = OpConstant %int 1
%_ptr_Output_float = OpTypePointer Output %float
%o = OpVariable %_ptr_Output_float Output
%main = OpFunction %void None %9
%23 = OpLabel
OpBranch %24
%24 = OpLabel
OpBranch %25
%25 = OpLabel
%40 = OpAccessChain %_ptr_Uniform_float %_ %int_1
%41 = OpLoad %float %40
OpStore %o %41
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(before, after, true, true);
}
TEST_F(AggressiveDCETest, DeadHlslCounterBufferGOOGLE) {
// We are able to remove "local2" because it is not loaded, but have to keep
// the stores to "local1".
const std::string test =
R"(
; CHECK-NOT: OpDecorateId
; CHECK: [[var:%\w+]] = OpVariable
; CHECK-NOT: OpVariable
; CHECK: [[ac:%\w+]] = OpAccessChain {{%\w+}} [[var]]
; CHECK: OpStore [[ac]]
OpCapability Shader
OpExtension "SPV_GOOGLE_hlsl_functionality1"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %1 "main"
OpExecutionMode %1 LocalSize 32 1 1
OpSource HLSL 600
OpDecorate %_runtimearr_v2float ArrayStride 8
OpMemberDecorate %_struct_3 0 Offset 0
OpDecorate %_struct_3 BufferBlock
OpMemberDecorate %_struct_4 0 Offset 0
OpDecorate %_struct_4 BufferBlock
OpDecorateId %5 HlslCounterBufferGOOGLE %6
OpDecorate %5 DescriptorSet 0
OpDecorate %5 Binding 0
OpDecorate %6 DescriptorSet 0
OpDecorate %6 Binding 1
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%_runtimearr_v2float = OpTypeRuntimeArray %v2float
%_struct_3 = OpTypeStruct %_runtimearr_v2float
%_ptr_Uniform__struct_3 = OpTypePointer Uniform %_struct_3
%int = OpTypeInt 32 1
%_struct_4 = OpTypeStruct %int
%_ptr_Uniform__struct_4 = OpTypePointer Uniform %_struct_4
%void = OpTypeVoid
%13 = OpTypeFunction %void
%19 = OpConstantNull %v2float
%int_0 = OpConstant %int 0
%_ptr_Uniform_v2float = OpTypePointer Uniform %v2float
%5 = OpVariable %_ptr_Uniform__struct_3 Uniform
%6 = OpVariable %_ptr_Uniform__struct_4 Uniform
%1 = OpFunction %void None %13
%22 = OpLabel
%23 = OpAccessChain %_ptr_Uniform_v2float %5 %int_0 %int_0
OpStore %23 %19
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndMatch<AggressiveDCEPass>(test, true);
}
TEST_F(AggressiveDCETest, Dead) {
// We are able to remove "local2" because it is not loaded, but have to keep
// the stores to "local1".
const std::string test =
R"(
; CHECK: OpCapability
; CHECK-NOT: OpMemberDecorateStringGOOGLE
; CHECK: OpFunctionEnd
OpCapability Shader
OpExtension "SPV_GOOGLE_hlsl_functionality1"
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint Vertex %VSMain "VSMain"
OpSource HLSL 500
OpName %VSMain "VSMain"
OpName %PSInput "PSInput"
OpMemberName %PSInput 0 "Pos"
OpMemberName %PSInput 1 "uv"
OpMemberDecorateStringGOOGLE %PSInput 0 HlslSemanticGOOGLE "SV_POSITION"
OpMemberDecorateStringGOOGLE %PSInput 1 HlslSemanticGOOGLE "TEX_COORD"
%void = OpTypeVoid
%5 = OpTypeFunction %void
%float = OpTypeFloat 32
%v2float = OpTypeVector %float 2
%v4float = OpTypeVector %float 4
%PSInput = OpTypeStruct %v4float %v2float
%VSMain = OpFunction %void None %5
%9 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndMatch<AggressiveDCEPass>(test, true);
}
TEST_F(AggressiveDCETest, DeadInfiniteLoop) {
const std::string test = R"(
; CHECK: OpSwitch {{%\w+}} {{%\w+}} {{\w+}} {{%\w+}} {{\w+}} [[block:%\w+]]
; CHECK: [[block]] = OpLabel
; CHECK-NEXT: OpBranch [[block:%\w+]]
; CHECK: [[block]] = OpLabel
; CHECK-NEXT: OpBranch [[block:%\w+]]
; CHECK: [[block]] = OpLabel
; CHECK-NEXT: OpReturn
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
%6 = OpTypeVoid
%7 = OpTypeFunction %6
%8 = OpTypeFloat 32
%9 = OpTypeVector %8 3
%10 = OpTypeFunction %9
%11 = OpConstant %8 1
%12 = OpConstantComposite %9 %11 %11 %11
%13 = OpTypeInt 32 1
%32 = OpUndef %13
%2 = OpFunction %6 None %7
%33 = OpLabel
OpBranch %34
%34 = OpLabel
OpLoopMerge %35 %36 None
OpBranch %37
%37 = OpLabel
%38 = OpFunctionCall %9 %39
OpSelectionMerge %40 None
OpSwitch %32 %40 14 %41 58 %42
%42 = OpLabel
OpBranch %43
%43 = OpLabel
OpLoopMerge %44 %45 None
OpBranch %45
%45 = OpLabel
OpBranch %43
%44 = OpLabel
OpUnreachable
%41 = OpLabel
OpBranch %36
%40 = OpLabel
OpBranch %36
%36 = OpLabel
OpBranch %34
%35 = OpLabel
OpReturn
OpFunctionEnd
%39 = OpFunction %9 None %10
%46 = OpLabel
OpReturnValue %12
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndMatch<AggressiveDCEPass>(test, true);
}
TEST_F(AggressiveDCETest, DeadInfiniteLoopReturnValue) {
const std::string test = R"(
; CHECK: [[vec3:%\w+]] = OpTypeVector
; CHECK: [[undef:%\w+]] = OpUndef [[vec3]]
; CHECK: OpSwitch {{%\w+}} {{%\w+}} {{\w+}} {{%\w+}} {{\w+}} [[block:%\w+]]
; CHECK: [[block]] = OpLabel
; CHECK-NEXT: OpBranch [[block:%\w+]]
; CHECK: [[block]] = OpLabel
; CHECK-NEXT: OpBranch [[block:%\w+]]
; CHECK: [[block]] = OpLabel
; CHECK-NEXT: OpReturnValue [[undef]]
OpCapability Shader
OpMemoryModel Logical GLSL450
OpEntryPoint Fragment %2 "main"
OpExecutionMode %2 OriginUpperLeft
%6 = OpTypeVoid
%7 = OpTypeFunction %6
%8 = OpTypeFloat 32
%9 = OpTypeVector %8 3
%10 = OpTypeFunction %9
%11 = OpConstant %8 1
%12 = OpConstantComposite %9 %11 %11 %11
%13 = OpTypeInt 32 1
%32 = OpUndef %13
%2 = OpFunction %6 None %7
%entry = OpLabel
%call = OpFunctionCall %9 %func
OpReturn
OpFunctionEnd
%func = OpFunction %9 None %10
%33 = OpLabel
OpBranch %34
%34 = OpLabel
OpLoopMerge %35 %36 None
OpBranch %37
%37 = OpLabel
%38 = OpFunctionCall %9 %39
OpSelectionMerge %40 None
OpSwitch %32 %40 14 %41 58 %42
%42 = OpLabel
OpBranch %43
%43 = OpLabel
OpLoopMerge %44 %45 None
OpBranch %45
%45 = OpLabel
OpBranch %43
%44 = OpLabel
OpUnreachable
%41 = OpLabel
OpBranch %36
%40 = OpLabel
OpBranch %36
%36 = OpLabel
OpBranch %34
%35 = OpLabel
OpReturnValue %12
OpFunctionEnd
%39 = OpFunction %9 None %10
%46 = OpLabel
OpReturnValue %12
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndMatch<AggressiveDCEPass>(test, true);
}
TEST_F(AggressiveDCETest, TestVariablePointer) {
const std::string before =
R"(OpCapability Shader
OpCapability VariablePointers
%1 = OpExtInstImport "GLSL.std.450"
OpMemoryModel Logical GLSL450
OpEntryPoint GLCompute %2 "main"
OpExecutionMode %2 LocalSize 1 1 1
OpSource GLSL 450
OpMemberDecorate %_struct_3 0 Offset 0
OpDecorate %_struct_3 Block
OpDecorate %4 DescriptorSet 0
OpDecorate %4 Binding 0
OpDecorate %_ptr_StorageBuffer_int ArrayStride 4
OpDecorate %_arr_int_int_128 ArrayStride 4
%void = OpTypeVoid
%8 = OpTypeFunction %void
%int = OpTypeInt 32 1
%int_128 = OpConstant %int 128
%_arr_int_int_128 = OpTypeArray %int %int_128
%_struct_3 = OpTypeStruct %_arr_int_int_128
%_ptr_StorageBuffer__struct_3 = OpTypePointer StorageBuffer %_struct_3
%4 = OpVariable %_ptr_StorageBuffer__struct_3 StorageBuffer
%bool = OpTypeBool
%true = OpConstantTrue %bool
%int_0 = OpConstant %int 0
%int_1 = OpConstant %int 1
%_ptr_StorageBuffer_int = OpTypePointer StorageBuffer %int
%2 = OpFunction %void None %8
%16 = OpLabel
%17 = OpAccessChain %_ptr_StorageBuffer_int %4 %int_0 %int_0
OpBranch %18
%18 = OpLabel
%19 = OpPhi %_ptr_StorageBuffer_int %17 %16 %20 %21
OpLoopMerge %22 %21 None
OpBranchConditional %true %23 %22
%23 = OpLabel
OpStore %19 %int_0
OpBranch %21
%21 = OpLabel
%20 = OpPtrAccessChain %_ptr_StorageBuffer_int %19 %int_1
OpBranch %18
%22 = OpLabel
OpReturn
OpFunctionEnd
)";
SetAssembleOptions(SPV_TEXT_TO_BINARY_OPTION_PRESERVE_NUMERIC_IDS);
SinglePassRunAndCheck<AggressiveDCEPass>(before, before, true, true);
}
// TODO(greg-lunarg): Add tests to verify handling of these cases:
//
// Check that logical addressing required
// Check that function calls inhibit optimization
// Others?
} // namespace
} // namespace opt
} // namespace spvtools