mirror of
https://github.com/KhronosGroup/SPIRV-Tools
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cd590fa334
* Update to final ray tracing extensions Drop Provisional from ray tracing enums sed -ie 's/RayQueryProvisionalKHR/RayQueryKHR/g' **/* sed -ie 's/RayTracingProvisionalKHR/RayTracingKHR/g' **/* Add terminator support for SpvOpIgnoreIntersectionKHR and SpvOpTerminateRayKHR Update deps for SPIRV-Headers * Update capability dependencies for MeshShadingNV Accommodate https://github.com/KhronosGroup/SPIRV-Headers/pull/180 MeshShadingNV: enables PrimitiveId, Layer, and ViewportIndex Co-authored-by: Daniel Koch <dkoch@nvidia.com> |
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.. | ||
src | ||
.gitignore | ||
extension.js | ||
install.bat | ||
install.sh | ||
package.json | ||
README.md | ||
spirv.json | ||
spirv.json.tmpl |
Visual Studio Code extension for SPIR-V disassembly files
This directory holds a Visual Studio Code extension adding syntax highlighting for SPIR-V assembly files (.spvasm
)
Dependencies
In order to build and install the Visual Studio Code language server extension, you will need to install and have on your PATH
the following dependencies:
Installing (macOS / Linux)
Run install.sh
Installing (Windows)
Run install.bat