SPIRV-Tools/utils/vscode
David Neto cd590fa334
Update MeshShadingNV dependencies (and land Ray tracing updates) (#4028)
* Update to final ray tracing extensions

Drop Provisional from ray tracing enums
    sed -ie 's/RayQueryProvisionalKHR/RayQueryKHR/g' **/*
    sed -ie 's/RayTracingProvisionalKHR/RayTracingKHR/g' **/*
Add terminator support for SpvOpIgnoreIntersectionKHR and SpvOpTerminateRayKHR
Update deps for SPIRV-Headers

* Update capability dependencies for MeshShadingNV

Accommodate https://github.com/KhronosGroup/SPIRV-Headers/pull/180

MeshShadingNV: enables PrimitiveId, Layer, and ViewportIndex

Co-authored-by: Daniel Koch <dkoch@nvidia.com>
2020-11-23 12:23:54 -05:00
..
src Update MeshShadingNV dependencies (and land Ray tracing updates) (#4028) 2020-11-23 12:23:54 -05:00
.gitignore utils: Add a vscode extension for SPIR-V disassembly files (#2987) 2019-10-28 10:06:14 -07:00
extension.js Make file formatting comply with POSIX standards (#3242) 2020-03-23 10:20:00 -04:00
install.bat utils/vscode: Add install.bat (#3071) 2019-11-26 16:23:57 -05:00
install.sh utils/vscode: Add SPIR-V language server support 2019-11-13 13:48:11 -05:00
package.json utils/vscode: Add SPIR-V language server support 2019-11-13 13:48:11 -05:00
README.md utils/vscode: Add install.bat (#3071) 2019-11-26 16:23:57 -05:00
spirv.json utils/vscode: LSP - Support OpExtInst (#3140) 2020-02-04 11:21:10 -05:00
spirv.json.tmpl utils/vscode: LSP - Support OpExtInst (#3140) 2020-02-04 11:21:10 -05:00

Visual Studio Code extension for SPIR-V disassembly files

This directory holds a Visual Studio Code extension adding syntax highlighting for SPIR-V assembly files (.spvasm)

Dependencies

In order to build and install the Visual Studio Code language server extension, you will need to install and have on your PATH the following dependencies:

Installing (macOS / Linux)

Run install.sh

Installing (Windows)

Run install.bat