mirror of
https://github.com/KhronosGroup/SPIRV-Tools
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fcf7df069d
* Added the decoration class as well as the code that registers the decorations for each <id> and also decorations for struct members. * Added unit tests for decorations in ValidationState as well as decoration id tests.
151 lines
5.6 KiB
C++
151 lines
5.6 KiB
C++
// Copyright (c) 2017 Google Inc.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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// Common validation fixtures for unit tests
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#include "gmock/gmock.h"
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#include "unit_spirv.h"
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#include "val_fixtures.h"
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#include "source/val/decoration.h"
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namespace {
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using std::string;
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using std::vector;
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using ::testing::HasSubstr;
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using ::testing::Eq;
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using libspirv::Decoration;
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using ValidateDecorations = spvtest::ValidateBase<bool>;
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TEST_F(ValidateDecorations, ValidateOpDecorateRegistration) {
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string spirv = R"(
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OpCapability Shader
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OpCapability Linkage
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OpMemoryModel Logical GLSL450
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OpDecorate %1 ArrayStride 4
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OpDecorate %1 Uniform
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%2 = OpTypeFloat 32
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%1 = OpTypeRuntimeArray %2
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; Since %1 is used first in Decoration, it gets id 1.
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)";
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const uint32_t id = 1;
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CompileSuccessfully(spirv);
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EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
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// Must have 2 decorations.
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EXPECT_THAT(vstate_->id_decorations(id),
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Eq(vector<Decoration>{Decoration(SpvDecorationArrayStride, {4}),
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Decoration(SpvDecorationUniform)}));
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}
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TEST_F(ValidateDecorations, ValidateOpMemberDecorateRegistration) {
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string spirv = R"(
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OpCapability Shader
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OpCapability Linkage
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OpMemoryModel Logical GLSL450
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OpDecorate %_arr_double_uint_6 ArrayStride 4
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OpMemberDecorate %_struct_115 2 NonReadable
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OpMemberDecorate %_struct_115 2 Offset 2
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OpDecorate %_struct_115 BufferBlock
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%float = OpTypeFloat 32
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%uint = OpTypeInt 32 0
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%uint_6 = OpConstant %uint 6
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%_arr_double_uint_6 = OpTypeArray %float %uint_6
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%_struct_115 = OpTypeStruct %float %float %_arr_double_uint_6
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)";
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CompileSuccessfully(spirv);
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EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
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// The array must have 1 decoration.
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const uint32_t arr_id = 1;
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EXPECT_THAT(
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vstate_->id_decorations(arr_id),
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Eq(vector<Decoration>{Decoration(SpvDecorationArrayStride, {4})}));
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// The struct must have 3 decorations.
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const uint32_t struct_id = 2;
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EXPECT_THAT(vstate_->id_decorations(struct_id),
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Eq(vector<Decoration>{Decoration(SpvDecorationNonReadable, {}, 2),
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Decoration(SpvDecorationOffset, {2}, 2),
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Decoration(SpvDecorationBufferBlock)}));
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}
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TEST_F(ValidateDecorations, ValidateGroupDecorateRegistration) {
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string spirv = R"(
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OpCapability Shader
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OpCapability Linkage
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OpMemoryModel Logical GLSL450
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OpDecorate %1 DescriptorSet 0
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OpDecorate %1 NonWritable
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OpDecorate %1 Restrict
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%1 = OpDecorationGroup
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OpGroupDecorate %1 %2 %3
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OpGroupDecorate %1 %4
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%float = OpTypeFloat 32
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%_runtimearr_float = OpTypeRuntimeArray %float
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%_struct_9 = OpTypeStruct %_runtimearr_float
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%_ptr_Uniform__struct_9 = OpTypePointer Uniform %_struct_9
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%2 = OpVariable %_ptr_Uniform__struct_9 Uniform
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%_struct_10 = OpTypeStruct %_runtimearr_float
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%_ptr_Uniform__struct_10 = OpTypePointer Uniform %_struct_10
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%3 = OpVariable %_ptr_Uniform__struct_10 Uniform
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%_struct_11 = OpTypeStruct %_runtimearr_float
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%_ptr_Uniform__struct_11 = OpTypePointer Uniform %_struct_11
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%4 = OpVariable %_ptr_Uniform__struct_11 Uniform
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)";
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CompileSuccessfully(spirv);
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EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
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// Decoration group has 3 decorations.
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auto expected_decorations = vector<Decoration>{
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Decoration(SpvDecorationDescriptorSet, {0}),
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Decoration(SpvDecorationNonWritable), Decoration(SpvDecorationRestrict)};
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// Decoration group is applied to id 1, 2, 3, and 4. Note that id 1 (which is
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// the decoration group id) also has all the decorations.
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EXPECT_THAT(vstate_->id_decorations(1), Eq(expected_decorations));
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EXPECT_THAT(vstate_->id_decorations(2), Eq(expected_decorations));
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EXPECT_THAT(vstate_->id_decorations(3), Eq(expected_decorations));
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EXPECT_THAT(vstate_->id_decorations(4), Eq(expected_decorations));
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}
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TEST_F(ValidateDecorations, ValidateGroupMemberDecorateRegistration) {
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string spirv = R"(
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OpCapability Shader
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OpCapability Linkage
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OpMemoryModel Logical GLSL450
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OpDecorate %1 Offset 3
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%1 = OpDecorationGroup
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OpGroupMemberDecorate %1 %_struct_1 3 %_struct_2 3 %_struct_3 3
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%float = OpTypeFloat 32
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%_runtimearr = OpTypeRuntimeArray %float
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%_struct_1 = OpTypeStruct %float %float %float %_runtimearr
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%_struct_2 = OpTypeStruct %float %float %float %_runtimearr
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%_struct_3 = OpTypeStruct %float %float %float %_runtimearr
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)";
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CompileSuccessfully(spirv);
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EXPECT_EQ(SPV_SUCCESS, ValidateAndRetrieveValidationState());
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// Decoration group has 1 decoration.
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auto expected_decorations =
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vector<Decoration>{Decoration(SpvDecorationOffset, {3}, 3)};
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// Decoration group is applied to id 2, 3, and 4.
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EXPECT_THAT(vstate_->id_decorations(2), Eq(expected_decorations));
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EXPECT_THAT(vstate_->id_decorations(3), Eq(expected_decorations));
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EXPECT_THAT(vstate_->id_decorations(4), Eq(expected_decorations));
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}
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} // anonymous namespace
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