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Update CMake to handle ARM64EC with VS Generator (#165)
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@ -18,6 +18,8 @@ elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]$")
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set(DIRECTX_ARCH arm)
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elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64$")
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set(DIRECTX_ARCH arm64)
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elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64EC$")
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set(DIRECTX_ARCH arm64ec)
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elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Ww][Ii][Nn]32$")
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set(DIRECTX_ARCH x86)
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elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Xx]64$")
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@ -26,6 +28,8 @@ elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Aa][Rr][Mm]$")
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set(DIRECTX_ARCH arm)
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elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Aa][Rr][Mm]64$")
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set(DIRECTX_ARCH arm64)
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elseif(CMAKE_VS_PLATFORM_NAME_DEFAULT MATCHES "^[Aa][Rr][Mm]64EC$")
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set(DIRECTX_ARCH arm64ec)
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endif()
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#--- Build with Unicode Win32 APIs per "UTF-8 Everywhere"
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