mirror of
https://github.com/microsoft/UVAtlas
synced 2024-11-08 13:20:06 +00:00
253 lines
7.2 KiB
C++
253 lines
7.2 KiB
C++
//--------------------------------------------------------------------------------------
|
|
// File: MeshOBJ.cpp
|
|
//
|
|
// Helper code for loading Mesh data from Wavefront OBJ
|
|
//
|
|
// Copyright (c) Microsoft Corporation.
|
|
// Licensed under the MIT License.
|
|
//
|
|
// http://go.microsoft.com/fwlink/?LinkID=324981
|
|
// http://go.microsoft.com/fwlink/?LinkID=512686
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
#pragma warning(push)
|
|
#pragma warning(disable : 4005)
|
|
#define WIN32_LEAN_AND_MEAN
|
|
#define NOMINMAX
|
|
#define NODRAWTEXT
|
|
#define NOGDI
|
|
#define NOMCX
|
|
#define NOSERVICE
|
|
#define NOHELP
|
|
#pragma warning(pop)
|
|
|
|
#include "Mesh.h"
|
|
#include "WaveFrontReader.h"
|
|
|
|
#include <cwchar>
|
|
#include <iterator>
|
|
#include <locale>
|
|
#include <new>
|
|
|
|
using namespace DirectX;
|
|
|
|
namespace
|
|
{
|
|
std::wstring ProcessTextureFileName(const wchar_t* inName, bool dds)
|
|
{
|
|
if (!inName || !*inName)
|
|
return std::wstring();
|
|
|
|
wchar_t txext[_MAX_EXT] = {};
|
|
wchar_t txfname[_MAX_FNAME] = {};
|
|
_wsplitpath_s(inName, nullptr, 0, nullptr, 0, txfname, _MAX_FNAME, txext, _MAX_EXT);
|
|
|
|
if (dds)
|
|
{
|
|
wcscpy_s(txext, L".dds");
|
|
}
|
|
|
|
wchar_t texture[_MAX_PATH] = {};
|
|
_wmakepath_s(texture, nullptr, nullptr, txfname, txext);
|
|
return std::wstring(texture);
|
|
}
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
HRESULT LoadFromOBJ(
|
|
const wchar_t* szFilename,
|
|
std::unique_ptr<Mesh>& inMesh,
|
|
std::vector<Mesh::Material>& inMaterial,
|
|
bool ccw,
|
|
bool dds)
|
|
{
|
|
WaveFrontReader<uint32_t> wfReader;
|
|
HRESULT hr = wfReader.Load(szFilename, ccw);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
inMesh.reset(new (std::nothrow) Mesh);
|
|
if (!inMesh)
|
|
return E_OUTOFMEMORY;
|
|
|
|
if (wfReader.indices.empty() || wfReader.vertices.empty())
|
|
return E_FAIL;
|
|
|
|
hr = inMesh->SetIndexData(wfReader.indices.size() / 3, wfReader.indices.data(),
|
|
wfReader.attributes.empty() ? nullptr : wfReader.attributes.data());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
static const D3D11_INPUT_ELEMENT_DESC s_vboLayout[] =
|
|
{
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "NORMAL", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 12, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
static const D3D11_INPUT_ELEMENT_DESC s_vboLayoutAlt[] =
|
|
{
|
|
{ "POSITION", 0, DXGI_FORMAT_R32G32B32_FLOAT, 0, 0, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, 24, D3D11_INPUT_PER_VERTEX_DATA, 0 },
|
|
};
|
|
|
|
const D3D11_INPUT_ELEMENT_DESC* layout = s_vboLayout;
|
|
size_t nDecl = std::size(s_vboLayout);
|
|
|
|
if (!wfReader.hasNormals && !wfReader.hasTexcoords)
|
|
{
|
|
nDecl = 1;
|
|
}
|
|
else if (wfReader.hasNormals && !wfReader.hasTexcoords)
|
|
{
|
|
nDecl = 2;
|
|
}
|
|
else if (!wfReader.hasNormals && wfReader.hasTexcoords)
|
|
{
|
|
layout = s_vboLayoutAlt;
|
|
nDecl = std::size(s_vboLayoutAlt);
|
|
}
|
|
|
|
VBReader vbr;
|
|
hr = vbr.Initialize(layout, nDecl);
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = vbr.AddStream(wfReader.vertices.data(), wfReader.vertices.size(), 0, sizeof(WaveFrontReader<uint32_t>::Vertex));
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
hr = inMesh->SetVertexData(vbr, wfReader.vertices.size());
|
|
if (FAILED(hr))
|
|
return hr;
|
|
|
|
if (!wfReader.materials.empty())
|
|
{
|
|
inMaterial.clear();
|
|
inMaterial.reserve(wfReader.materials.size());
|
|
|
|
for (const auto& it : wfReader.materials)
|
|
{
|
|
Mesh::Material mtl = {};
|
|
|
|
mtl.name = it.strName;
|
|
mtl.specularPower = (it.bSpecular) ? float(it.nShininess) : 1.f;
|
|
mtl.alpha = it.fAlpha;
|
|
mtl.ambientColor = it.vAmbient;
|
|
mtl.diffuseColor = it.vDiffuse;
|
|
mtl.specularColor = (it.bSpecular) ? it.vSpecular : XMFLOAT3(0.f, 0.f, 0.f);
|
|
mtl.emissiveColor = (it.bEmissive) ? it.vEmissive : XMFLOAT3(0.f, 0.f, 0.f);
|
|
|
|
mtl.texture = ProcessTextureFileName(it.strTexture, dds);
|
|
mtl.normalTexture = ProcessTextureFileName(it.strNormalTexture, dds);
|
|
mtl.specularTexture = ProcessTextureFileName(it.strSpecularTexture, dds);
|
|
if (it.bEmissive)
|
|
{
|
|
mtl.emissiveTexture = ProcessTextureFileName(it.strEmissiveTexture, dds);
|
|
}
|
|
mtl.rmaTexture = ProcessTextureFileName(it.strRMATexture, dds);
|
|
|
|
inMaterial.push_back(mtl);
|
|
}
|
|
}
|
|
|
|
if (wfReader.materials.size() > 1)
|
|
{
|
|
inMesh->SetMTLFileName(wfReader.name);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
//--------------------------------------------------------------------------------------
|
|
_Use_decl_annotations_
|
|
HRESULT Mesh::ExportToOBJ(const wchar_t* szFileName, size_t nMaterials, const Material* materials) const
|
|
{
|
|
if (!szFileName)
|
|
return E_INVALIDARG;
|
|
|
|
if (nMaterials > 0 && !materials)
|
|
return E_INVALIDARG;
|
|
|
|
std::wofstream os;
|
|
os.open(szFileName);
|
|
if (!os)
|
|
return E_FAIL;
|
|
|
|
os << L"# " << szFileName << std::endl << L"#" << std::endl << std::endl;
|
|
|
|
ExportToOBJ(os, nMaterials, materials);
|
|
|
|
os.close();
|
|
|
|
return (os.bad()) ? E_FAIL : S_OK;
|
|
}
|
|
|
|
_Use_decl_annotations_
|
|
void Mesh::ExportToOBJ(std::wostream& os, size_t nMaterials, const Material* materials) const
|
|
{
|
|
os.imbue(std::locale::classic());
|
|
|
|
if (!mtlFileName.empty())
|
|
os << L"mtllib ./" << mtlFileName << L".mtl" << std::endl;
|
|
|
|
for (size_t vert = 0; vert < mnVerts; ++vert)
|
|
{
|
|
os << L"v " << mPositions[vert].x << L" " << mPositions[vert].y << L" " << mPositions[vert].z << std::endl;
|
|
}
|
|
os << std::endl;
|
|
|
|
if (mTexCoords)
|
|
{
|
|
for (size_t vert = 0; vert < mnVerts; ++vert)
|
|
{
|
|
os << L"vt " << mTexCoords[vert].x << L" " << mTexCoords[vert].y << std::endl;
|
|
}
|
|
os << std::endl;
|
|
}
|
|
|
|
if (mNormals)
|
|
{
|
|
for (size_t vert = 0; vert < mnVerts; ++vert)
|
|
{
|
|
os << L"vn " << mNormals[vert].x << L" " << mNormals[vert].y << L" " << mNormals[vert].z << std::endl;
|
|
}
|
|
os << std::endl;
|
|
}
|
|
|
|
// Using the first material entry as they are all the same for our use cases
|
|
if (!materials || !mAttributes)
|
|
{
|
|
os << L"usemtl default" << std::endl;
|
|
}
|
|
|
|
/// Now the faces, a face is the first 3 indexes in indexes on the faces vertex
|
|
uint32_t lastAttribute = uint32_t(-1);
|
|
for (size_t face = 0; face < mnFaces; ++face)
|
|
{
|
|
if (mAttributes && mAttributes[face] != lastAttribute)
|
|
{
|
|
lastAttribute = mAttributes[face];
|
|
if (lastAttribute < nMaterials)
|
|
{
|
|
os << L"usemtl " << materials[lastAttribute].name << std::endl;
|
|
}
|
|
}
|
|
|
|
os << L"f ";
|
|
for (size_t point = 0; point < 3; ++point)
|
|
{
|
|
uint32_t i = mIndices[face * 3 + point] + 1;
|
|
|
|
os << i << L"/";
|
|
if (mTexCoords)
|
|
os << i;
|
|
os << L"/";
|
|
if (mNormals)
|
|
os << i;
|
|
os << L" ";
|
|
}
|
|
os << std::endl;
|
|
}
|
|
}
|