mirror of
https://github.com/microsoft/UVAtlas
synced 2024-11-08 13:20:06 +00:00
183 lines
6.8 KiB
C++
183 lines
6.8 KiB
C++
//--------------------------------------------------------------------------------------
|
|
// File: Mesh.h
|
|
//
|
|
// Mesh processing helper class
|
|
//
|
|
// Copyright (c) Microsoft Corporation.
|
|
// Licensed under the MIT License.
|
|
//
|
|
// http://go.microsoft.com/fwlink/?LinkID=324981
|
|
// http://go.microsoft.com/fwlink/?LinkID=512686
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
#include <Windows.h>
|
|
|
|
#include <cstddef>
|
|
#include <cstdint>
|
|
#include <memory>
|
|
#include <ostream>
|
|
#include <string>
|
|
|
|
|
|
#if defined(_XBOX_ONE) && defined(_TITLE)
|
|
#include <d3d11_x.h>
|
|
#else
|
|
#include <d3d11_1.h>
|
|
#endif
|
|
|
|
#include <DirectXMath.h>
|
|
|
|
#include "DirectXMesh.h"
|
|
|
|
class Mesh
|
|
{
|
|
public:
|
|
Mesh() noexcept : mnFaces(0), mnVerts(0) {}
|
|
Mesh(Mesh&& moveFrom) noexcept;
|
|
Mesh& operator= (Mesh&& moveFrom) noexcept;
|
|
|
|
Mesh(Mesh const&) = delete;
|
|
Mesh& operator= (Mesh const&) = delete;
|
|
|
|
// Methods
|
|
void Clear() noexcept;
|
|
|
|
void SetMTLFileName(const std::wstring& name) noexcept { mtlFileName = name; }
|
|
|
|
HRESULT SetIndexData(_In_ size_t nFaces, _In_reads_(nFaces * 3) const uint16_t* indices, _In_reads_opt_(nFaces) const uint32_t* attributes = nullptr) noexcept;
|
|
HRESULT SetIndexData(_In_ size_t nFaces, _In_reads_(nFaces * 3) const uint32_t* indices, _In_reads_opt_(nFaces) const uint32_t* attributes = nullptr) noexcept;
|
|
|
|
HRESULT SetVertexData(_Inout_ DirectX::VBReader& reader, _In_ size_t nVerts) noexcept;
|
|
|
|
HRESULT Validate(_In_ DirectX::VALIDATE_FLAGS flags, _In_opt_ std::wstring* msgs) const noexcept;
|
|
|
|
HRESULT Clean(_In_ bool breakBowties = false) noexcept;
|
|
|
|
HRESULT GenerateAdjacency(_In_ float epsilon) noexcept;
|
|
|
|
HRESULT ComputeNormals(_In_ DirectX::CNORM_FLAGS flags) noexcept;
|
|
|
|
HRESULT ComputeTangentFrame(_In_ bool bitangents) noexcept;
|
|
|
|
HRESULT UpdateFaces(_In_ size_t nFaces, _In_reads_(nFaces * 3) const uint32_t* indices) noexcept;
|
|
|
|
HRESULT UpdateAttributes(_In_ size_t nFaces, _In_reads_(nFaces * 3) const uint32_t* attributes) noexcept;
|
|
|
|
HRESULT UpdateUVs(_In_ size_t nVerts, _In_reads_(nVerts) const DirectX::XMFLOAT2* uvs, bool keepOriginal) noexcept;
|
|
|
|
HRESULT VertexRemap(_In_reads_(nNewVerts) const uint32_t* remap, _In_ size_t nNewVerts) noexcept;
|
|
|
|
HRESULT ReverseWinding() noexcept;
|
|
|
|
HRESULT InvertUTexCoord() noexcept;
|
|
HRESULT InvertVTexCoord() noexcept;
|
|
|
|
HRESULT ReverseHandedness() noexcept;
|
|
|
|
HRESULT VisualizeUVs(bool useSecondUVs) noexcept;
|
|
|
|
// Accessors
|
|
const uint32_t* GetAttributeBuffer() const noexcept { return mAttributes.get(); }
|
|
const uint32_t* GetAdjacencyBuffer() const noexcept { return mAdjacency.get(); }
|
|
const DirectX::XMFLOAT3* GetPositionBuffer() const noexcept { return mPositions.get(); }
|
|
const DirectX::XMFLOAT3* GetNormalBuffer() const noexcept { return mNormals.get(); }
|
|
const DirectX::XMFLOAT2* GetTexCoordBuffer() const noexcept { return mTexCoords.get(); }
|
|
const DirectX::XMFLOAT4* GetTangentBuffer() const noexcept { return mTangents.get(); }
|
|
const DirectX::XMFLOAT4* GetColorBuffer() const noexcept { return mColors.get(); }
|
|
|
|
size_t GetFaceCount() const noexcept { return mnFaces; }
|
|
size_t GetVertexCount() const noexcept { return mnVerts; }
|
|
|
|
bool Is16BitIndexBuffer() const noexcept;
|
|
|
|
const uint32_t* GetIndexBuffer() const noexcept { return mIndices.get(); }
|
|
std::unique_ptr<uint16_t[]> GetIndexBuffer16() const noexcept;
|
|
|
|
HRESULT GetVertexBuffer(_Inout_ DirectX::VBWriter& writer) const noexcept;
|
|
|
|
// Save mesh to file
|
|
struct Material
|
|
{
|
|
std::wstring name;
|
|
bool perVertexColor;
|
|
float specularPower;
|
|
float alpha;
|
|
DirectX::XMFLOAT3 ambientColor;
|
|
DirectX::XMFLOAT3 diffuseColor;
|
|
DirectX::XMFLOAT3 specularColor;
|
|
DirectX::XMFLOAT3 emissiveColor;
|
|
std::wstring texture;
|
|
std::wstring normalTexture;
|
|
std::wstring specularTexture;
|
|
std::wstring emissiveTexture;
|
|
std::wstring rmaTexture;
|
|
|
|
Material() noexcept :
|
|
perVertexColor(false),
|
|
specularPower(1.f),
|
|
alpha(1.f),
|
|
ambientColor{},
|
|
diffuseColor{},
|
|
specularColor{},
|
|
emissiveColor{}
|
|
{
|
|
}
|
|
|
|
Material(
|
|
const wchar_t* iname,
|
|
bool pvc,
|
|
float power,
|
|
float ialpha,
|
|
const DirectX::XMFLOAT3& ambient,
|
|
const DirectX::XMFLOAT3 diffuse,
|
|
const DirectX::XMFLOAT3& specular,
|
|
const DirectX::XMFLOAT3& emissive,
|
|
const wchar_t* txtname) :
|
|
name(iname),
|
|
perVertexColor(pvc),
|
|
specularPower(power),
|
|
alpha(ialpha),
|
|
ambientColor(ambient),
|
|
diffuseColor(diffuse),
|
|
specularColor(specular),
|
|
emissiveColor(emissive),
|
|
texture(txtname)
|
|
{
|
|
}
|
|
};
|
|
|
|
HRESULT ExportToOBJ(const wchar_t* szFileName, _In_ size_t nMaterials, _In_reads_opt_(nMaterials) const Material* materials) const;
|
|
HRESULT ExportToVBO(_In_z_ const wchar_t* szFileName) const noexcept;
|
|
HRESULT ExportToCMO(_In_z_ const wchar_t* szFileName, _In_ size_t nMaterials, _In_reads_opt_(nMaterials) const Material* materials) const noexcept;
|
|
HRESULT ExportToSDKMESH(_In_z_ const wchar_t* szFileName,
|
|
_In_ size_t nMaterials, _In_reads_opt_(nMaterials) const Material* materials,
|
|
bool force32bit = false,
|
|
bool version2 = false,
|
|
DXGI_FORMAT normalFormat = DXGI_FORMAT_R32G32B32_FLOAT,
|
|
DXGI_FORMAT uvFormat = DXGI_FORMAT_R32G32_FLOAT,
|
|
DXGI_FORMAT colorFormat = DXGI_FORMAT_B8G8R8A8_UNORM) const noexcept;
|
|
|
|
// Create mesh from file
|
|
static HRESULT CreateFromVBO(_In_z_ const wchar_t* szFileName, _Inout_ std::unique_ptr<Mesh>& result) noexcept;
|
|
|
|
private:
|
|
size_t mnFaces;
|
|
size_t mnVerts;
|
|
std::unique_ptr<uint32_t[]> mIndices;
|
|
std::unique_ptr<uint32_t[]> mAttributes;
|
|
std::unique_ptr<uint32_t[]> mAdjacency;
|
|
std::unique_ptr<DirectX::XMFLOAT3[]> mPositions;
|
|
std::unique_ptr<DirectX::XMFLOAT3[]> mNormals;
|
|
std::unique_ptr<DirectX::XMFLOAT4[]> mTangents;
|
|
std::unique_ptr<DirectX::XMFLOAT3[]> mBiTangents;
|
|
std::unique_ptr<DirectX::XMFLOAT2[]> mTexCoords;
|
|
std::unique_ptr<DirectX::XMFLOAT2[]> mTexCoords2;
|
|
std::unique_ptr<DirectX::XMFLOAT4[]> mColors;
|
|
std::unique_ptr<DirectX::XMFLOAT4[]> mBlendIndices;
|
|
std::unique_ptr<DirectX::XMFLOAT4[]> mBlendWeights;
|
|
|
|
std::wstring mtlFileName;
|
|
|
|
void ExportToOBJ(std::wostream& os, _In_ size_t nMaterials, _In_reads_opt_(nMaterials) const Material* materials) const;
|
|
};
|