mirror of
https://github.com/microsoft/UVAtlas
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115 lines
3.6 KiB
Plaintext
115 lines
3.6 KiB
Plaintext
-----------------------------------
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UVAtlas - isochart texture atlasing
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-----------------------------------
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Copyright (c) Microsoft Corporation. All rights reserved.
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September 14, 2016
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This package contains UVAtlas, a shared source library for creating and packing an
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isochart texture atlas.
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The source is written for Visual Studio 2013 or 2015. It is recommended that you
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make use of VS 2013 Update 5 or VS 2015 Update 3 and Windows 7 Service Pack 1 or later.
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These components are designed to work without requiring any content from the DirectX SDK. For details,
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see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.
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Inc\
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Public Header File (in the DirectX C++ namespace):
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UVtlas.h
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- UVAtlasCreate
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- UVAtlasPartition
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- UVAtlasPack
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- UVAtlasComputeIMTFromPerVertexSignal
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- UVAtlasComputeIMTFromSignal
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- UVAtlasComputeIMTFromTexture
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- UVAtlasComputeIMTFromPerTexelSignal
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- UVAtlasApplyRemap
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geodesics\
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isochart\
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Library source files
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UVAtasTool\
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Command line tool and sample for UVAtlas library
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To build this tool, you need the DirectXTex (http://go.microsoft.com/fwlink/?LinkId=248926)
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and DirectXMesh (http://go.microsoft.com/fwlink/?LinkID=324981) libraries in the following
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directory structure:
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.\DirectXTex\DirectXTex
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.\DirectXMesh\DirectXMesh
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.\DirectXMesh\Utilities
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.\UVAtlas\UVAtlas
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.\UVAtlas\UVAtlasTool
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All content and source code for this package are subject to the terms of the MIT License.
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<http://opensource.org/licenses/MIT>.
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Documentation is available at <https://github.com/Microsoft/UVAtlas/wiki>.
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For the latest version of UVAtlas, bug reports, etc. please visit the project site.
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http://go.microsoft.com/fwlink/?LinkID=512686
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This project has adopted the Microsoft Open Source Code of Conduct. For more information see the
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Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
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https://opensource.microsoft.com/codeofconduct/
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Further reading:
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Zhou et al, "Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis",
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Eurographics Symposium on Geometry Processing (2004)
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http://research.microsoft.com/en-us/um/people/johnsny/papers/isochart.pdf
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Sander et al. "Signal-Specialized Parametrization" Europgraphics 2002
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http://research.microsoft.com/en-us/um/people/johnsny/papers/ssp.pdf
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---------------
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RELEASE HISTORY
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---------------
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September 14, 2016
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uvatlas command-line tool: added wildcard support for input filename and optional -r switch for recursive search
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uvatlas command-line tool -it switch now supports HDR (RGBE Radiance) texture files (requires DirectXTex September 2016 release to build)
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Code cleanup
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August 2, 2016
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Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
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June 27, 2016
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Code cleanup
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April 26, 2016
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Retired VS 2012 projects and obsolete adapter code
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Minor code cleanup
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November 30, 2015
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uvatlas command-line tool updated with -flipv and -flipz switches; removed -fliptc
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Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
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October 30, 2015
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Minor code cleanup
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July 29, 2015
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Updated for VS 2015 and Windows 10 SDK RTM
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Retired VS 2010 and Windows 8.0 Store projects
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June 18, 2015
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Fixed bugs with handling of E_ABORT from user callback
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Added ESC to abort to uvatlas sample
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April 9, 2015
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Added projects for Windows apps Technical Preview
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Fixes for potential divide-by-zero cases
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Fix for memory allocation problem
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Added error detection for invalid partitioning
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uvatlas: fix when importing from .vbo
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Minor code cleanup
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November 12, 2014
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Original release
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