UVAtlas/Readme.txt
2016-09-14 16:22:04 -07:00

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UVAtlas - isochart texture atlasing
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Copyright (c) Microsoft Corporation. All rights reserved.
September 14, 2016
This package contains UVAtlas, a shared source library for creating and packing an
isochart texture atlas.
The source is written for Visual Studio 2013 or 2015. It is recommended that you
make use of VS 2013 Update 5 or VS 2015 Update 3 and Windows 7 Service Pack 1 or later.
These components are designed to work without requiring any content from the DirectX SDK. For details,
see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>.
Inc\
Public Header File (in the DirectX C++ namespace):
UVtlas.h
- UVAtlasCreate
- UVAtlasPartition
- UVAtlasPack
- UVAtlasComputeIMTFromPerVertexSignal
- UVAtlasComputeIMTFromSignal
- UVAtlasComputeIMTFromTexture
- UVAtlasComputeIMTFromPerTexelSignal
- UVAtlasApplyRemap
geodesics\
isochart\
Library source files
UVAtasTool\
Command line tool and sample for UVAtlas library
To build this tool, you need the DirectXTex (http://go.microsoft.com/fwlink/?LinkId=248926)
and DirectXMesh (http://go.microsoft.com/fwlink/?LinkID=324981) libraries in the following
directory structure:
.\DirectXTex\DirectXTex
.\DirectXMesh\DirectXMesh
.\DirectXMesh\Utilities
.\UVAtlas\UVAtlas
.\UVAtlas\UVAtlasTool
All content and source code for this package are subject to the terms of the MIT License.
<http://opensource.org/licenses/MIT>.
Documentation is available at <https://github.com/Microsoft/UVAtlas/wiki>.
For the latest version of UVAtlas, bug reports, etc. please visit the project site.
http://go.microsoft.com/fwlink/?LinkID=512686
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the
Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.
https://opensource.microsoft.com/codeofconduct/
Further reading:
Zhou et al, "Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis",
Eurographics Symposium on Geometry Processing (2004)
http://research.microsoft.com/en-us/um/people/johnsny/papers/isochart.pdf
Sander et al. "Signal-Specialized Parametrization" Europgraphics 2002
http://research.microsoft.com/en-us/um/people/johnsny/papers/ssp.pdf
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RELEASE HISTORY
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September 14, 2016
uvatlas command-line tool: added wildcard support for input filename and optional -r switch for recursive search
uvatlas command-line tool -it switch now supports HDR (RGBE Radiance) texture files (requires DirectXTex September 2016 release to build)
Code cleanup
August 2, 2016
Updated for VS 2015 Update 3 and Windows 10 SDK (14393)
June 27, 2016
Code cleanup
April 26, 2016
Retired VS 2012 projects and obsolete adapter code
Minor code cleanup
November 30, 2015
uvatlas command-line tool updated with -flipv and -flipz switches; removed -fliptc
Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
October 30, 2015
Minor code cleanup
July 29, 2015
Updated for VS 2015 and Windows 10 SDK RTM
Retired VS 2010 and Windows 8.0 Store projects
June 18, 2015
Fixed bugs with handling of E_ABORT from user callback
Added ESC to abort to uvatlas sample
April 9, 2015
Added projects for Windows apps Technical Preview
Fixes for potential divide-by-zero cases
Fix for memory allocation problem
Added error detection for invalid partitioning
uvatlas: fix when importing from .vbo
Minor code cleanup
November 12, 2014
Original release