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UVAtlas | ||
UVAtlasTool | ||
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Readme.txt |
----------------------------------- UVAtlas - isochart texture atlasing ----------------------------------- Copyright (c) Microsoft Corporation. All rights reserved. April 8, 2017 This package contains UVAtlas, a shared source library for creating and packing an isochart texture atlas. The source is written for Visual Studio 2013 or 2015. It is recommended that you make use of VS 2013 Update 5 or VS 2015 Update 3 and Windows 7 Service Pack 1 or later. These components are designed to work without requiring any content from the DirectX SDK. For details, see "Where is the DirectX SDK?" <http://msdn.microsoft.com/en-us/library/ee663275.aspx>. Inc\ Public Header File (in the DirectX C++ namespace): UVtlas.h - UVAtlasCreate - UVAtlasPartition - UVAtlasPack - UVAtlasComputeIMTFromPerVertexSignal - UVAtlasComputeIMTFromSignal - UVAtlasComputeIMTFromTexture - UVAtlasComputeIMTFromPerTexelSignal - UVAtlasApplyRemap geodesics\ isochart\ Library source files UVAtasTool\ Command line tool and sample for UVAtlas library To build this tool, you need the DirectXTex (http://go.microsoft.com/fwlink/?LinkId=248926) and DirectXMesh (http://go.microsoft.com/fwlink/?LinkID=324981) libraries in the following directory structure: .\DirectXTex\DirectXTex .\DirectXMesh\DirectXMesh .\DirectXMesh\Utilities .\UVAtlas\UVAtlas .\UVAtlas\UVAtlasTool All content and source code for this package are subject to the terms of the MIT License. <http://opensource.org/licenses/MIT>. Documentation is available at <https://github.com/Microsoft/UVAtlas/wiki>. For the latest version of UVAtlas, bug reports, etc. please visit the project site. http://go.microsoft.com/fwlink/?LinkID=512686 This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments. https://opensource.microsoft.com/codeofconduct/ Further reading: Zhou et al, "Iso-charts: Stretch-driven Mesh Parameterization using Spectral Analysis", Eurographics Symposium on Geometry Processing (2004) http://research.microsoft.com/en-us/um/people/johnsny/papers/isochart.pdf Sander et al. "Signal-Specialized Parametrization" Europgraphics 2002 http://research.microsoft.com/en-us/um/people/johnsny/papers/ssp.pdf --------------- RELEASE HISTORY --------------- April 8, 2017 VS 2017 updated for Windows Creators Update SDK (15063) Minor code cleanup January 31, 2017 uvatlas command-line tool: Updated for latest DirectXMesh uvatlas command-line tool: optional OpenEXR support VS 2017 RC projects added Minor code cleanup September 14, 2016 uvatlas command-line tool: added wildcard support for input filename and optional -r switch for recursive search uvatlas command-line tool -it switch now supports HDR (RGBE Radiance) texture files (requires DirectXTex September 2016 release to build) Code cleanup August 2, 2016 Updated for VS 2015 Update 3 and Windows 10 SDK (14393) June 27, 2016 Code cleanup April 26, 2016 Retired VS 2012 projects and obsolete adapter code Minor code cleanup November 30, 2015 uvatlas command-line tool updated with -flipv and -flipz switches; removed -fliptc Updated for VS 2015 Update 1 and Windows 10 SDK (10586) October 30, 2015 Minor code cleanup July 29, 2015 Updated for VS 2015 and Windows 10 SDK RTM Retired VS 2010 and Windows 8.0 Store projects June 18, 2015 Fixed bugs with handling of E_ABORT from user callback Added ESC to abort to uvatlas sample April 9, 2015 Added projects for Windows apps Technical Preview Fixes for potential divide-by-zero cases Fix for memory allocation problem Added error detection for invalid partitioning uvatlas: fix when importing from .vbo Minor code cleanup November 12, 2014 Original release