mirror of
https://github.com/KhronosGroup/Vulkan-Hpp
synced 2024-11-21 11:50:04 +00:00
Adjust loading procedure of the vk::detail::DynamicLoader on MacOS (#1991)
This commit is contained in:
parent
6902b578be
commit
43f7a18b02
@ -10,37 +10,57 @@
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{
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if ( !vulkanLibraryName.empty() )
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{
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# if defined( __unix__ ) || defined( __APPLE__ ) || defined( __QNX__ ) || defined(__Fuchsia__)
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m_library = dlopen( vulkanLibraryName.c_str(), RTLD_NOW | RTLD_LOCAL );
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# elif defined( _WIN32 )
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# if defined( _WIN32 )
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m_library = ::LoadLibraryA( vulkanLibraryName.c_str() );
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# elif defined( __unix__ ) || defined( __APPLE__ ) || defined( __QNX__ ) || defined(__Fuchsia__)
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m_library = dlopen( vulkanLibraryName.c_str(), RTLD_NOW | RTLD_LOCAL );
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# else
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# error unsupported platform
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# endif
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}
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else
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{
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# if defined( __unix__ ) || defined( __QNX__ ) || defined(__Fuchsia__)
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# if defined( _WIN32 )
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m_library = ::LoadLibraryA( "vulkan-1.dll" );
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# elif defined( __APPLE__ )
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m_library = dlopen( "libvulkan.dylib", RTLD_NOW | RTLD_LOCAL );
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if ( !m_library )
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{
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m_library = dlopen( "libvulkan.1.dylib", RTLD_NOW | RTLD_LOCAL );
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}
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if ( !m_library )
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{
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m_library = dlopen( "libMoltenVK.dylib", RTLD_NOW | RTLD_LOCAL );
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}
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// Add support for using Vulkan and MoltenVK in a Framework. App store rules for iOS
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// strictly enforce no .dylib's. If they aren't found it just falls through
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if ( !m_library )
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{
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m_library = dlopen( "vulkan.framework/vulkan", RTLD_NOW | RTLD_LOCAL );
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}
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if ( !m_library )
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{
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m_library = dlopen( "MoltenVK.framework/MoltenVK", RTLD_NOW | RTLD_LOCAL );
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}
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// modern versions of macOS don't search /usr/local/lib automatically contrary to what man dlopen says
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// Vulkan SDK uses this as the system-wide installation location, so we're going to fallback to this if all else fails
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if ( !m_library && ( getenv("DYLD_FALLBACK_LIBRARY_PATH") == NULL ) )
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{
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m_library = dlopen( "/usr/local/lib/libvulkan.dylib", RTLD_NOW | RTLD_LOCAL );
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}
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# elif defined( __unix__ ) || defined( __QNX__ ) || defined(__Fuchsia__)
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m_library = dlopen( "libvulkan.so", RTLD_NOW | RTLD_LOCAL );
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if ( m_library == nullptr )
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if ( !m_library )
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{
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m_library = dlopen( "libvulkan.so.1", RTLD_NOW | RTLD_LOCAL );
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}
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# elif defined( __APPLE__ )
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m_library = dlopen( "libvulkan.dylib", RTLD_NOW | RTLD_LOCAL );
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if (m_library == nullptr)
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{
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m_library = dlopen("libvulkan.1.dylib", RTLD_NOW | RTLD_LOCAL);
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}
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# elif defined( _WIN32 )
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m_library = ::LoadLibraryA( "vulkan-1.dll" );
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# else
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# error unsupported platform
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# endif
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}
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#ifndef VULKAN_HPP_NO_EXCEPTIONS
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if ( m_library == nullptr )
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if ( !m_library )
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{
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// NOTE there should be an InitializationFailedError, but msvc insists on the symbol does not exist within the scope of this function.
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throw std::runtime_error( "Failed to load vulkan library!" );
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@ -17175,37 +17175,57 @@ namespace VULKAN_HPP_NAMESPACE
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{
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if ( !vulkanLibraryName.empty() )
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{
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# if defined( __unix__ ) || defined( __APPLE__ ) || defined( __QNX__ ) || defined( __Fuchsia__ )
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m_library = dlopen( vulkanLibraryName.c_str(), RTLD_NOW | RTLD_LOCAL );
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# elif defined( _WIN32 )
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# if defined( _WIN32 )
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m_library = ::LoadLibraryA( vulkanLibraryName.c_str() );
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# elif defined( __unix__ ) || defined( __APPLE__ ) || defined( __QNX__ ) || defined( __Fuchsia__ )
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m_library = dlopen( vulkanLibraryName.c_str(), RTLD_NOW | RTLD_LOCAL );
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# else
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# error unsupported platform
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# endif
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}
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else
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{
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# if defined( __unix__ ) || defined( __QNX__ ) || defined( __Fuchsia__ )
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m_library = dlopen( "libvulkan.so", RTLD_NOW | RTLD_LOCAL );
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if ( m_library == nullptr )
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{
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m_library = dlopen( "libvulkan.so.1", RTLD_NOW | RTLD_LOCAL );
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}
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# if defined( _WIN32 )
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m_library = ::LoadLibraryA( "vulkan-1.dll" );
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# elif defined( __APPLE__ )
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m_library = dlopen( "libvulkan.dylib", RTLD_NOW | RTLD_LOCAL );
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if ( m_library == nullptr )
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if ( !m_library )
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{
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m_library = dlopen( "libvulkan.1.dylib", RTLD_NOW | RTLD_LOCAL );
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}
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# elif defined( _WIN32 )
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m_library = ::LoadLibraryA( "vulkan-1.dll" );
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if ( !m_library )
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{
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m_library = dlopen( "libMoltenVK.dylib", RTLD_NOW | RTLD_LOCAL );
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}
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// Add support for using Vulkan and MoltenVK in a Framework. App store rules for iOS
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// strictly enforce no .dylib's. If they aren't found it just falls through
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if ( !m_library )
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{
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m_library = dlopen( "vulkan.framework/vulkan", RTLD_NOW | RTLD_LOCAL );
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}
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if ( !m_library )
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{
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m_library = dlopen( "MoltenVK.framework/MoltenVK", RTLD_NOW | RTLD_LOCAL );
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}
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// modern versions of macOS don't search /usr/local/lib automatically contrary to what man dlopen says
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// Vulkan SDK uses this as the system-wide installation location, so we're going to fallback to this if all else fails
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if ( !m_library && ( getenv( "DYLD_FALLBACK_LIBRARY_PATH" ) == NULL ) )
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{
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m_library = dlopen( "/usr/local/lib/libvulkan.dylib", RTLD_NOW | RTLD_LOCAL );
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}
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# elif defined( __unix__ ) || defined( __QNX__ ) || defined( __Fuchsia__ )
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m_library = dlopen( "libvulkan.so", RTLD_NOW | RTLD_LOCAL );
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if ( !m_library )
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{
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m_library = dlopen( "libvulkan.so.1", RTLD_NOW | RTLD_LOCAL );
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}
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# else
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# error unsupported platform
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# endif
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}
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# ifndef VULKAN_HPP_NO_EXCEPTIONS
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if ( m_library == nullptr )
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if ( !m_library )
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{
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// NOTE there should be an InitializationFailedError, but msvc insists on the symbol does not exist within the scope of this function.
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throw std::runtime_error( "Failed to load vulkan library!" );
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@ -7081,37 +7081,57 @@ namespace VULKAN_HPP_NAMESPACE
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{
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if ( !vulkanLibraryName.empty() )
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{
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# if defined( __unix__ ) || defined( __APPLE__ ) || defined( __QNX__ ) || defined( __Fuchsia__ )
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m_library = dlopen( vulkanLibraryName.c_str(), RTLD_NOW | RTLD_LOCAL );
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# elif defined( _WIN32 )
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# if defined( _WIN32 )
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m_library = ::LoadLibraryA( vulkanLibraryName.c_str() );
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# elif defined( __unix__ ) || defined( __APPLE__ ) || defined( __QNX__ ) || defined( __Fuchsia__ )
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m_library = dlopen( vulkanLibraryName.c_str(), RTLD_NOW | RTLD_LOCAL );
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# else
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# error unsupported platform
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# endif
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}
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else
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{
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# if defined( __unix__ ) || defined( __QNX__ ) || defined( __Fuchsia__ )
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m_library = dlopen( "libvulkan.so", RTLD_NOW | RTLD_LOCAL );
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if ( m_library == nullptr )
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{
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m_library = dlopen( "libvulkan.so.1", RTLD_NOW | RTLD_LOCAL );
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}
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# if defined( _WIN32 )
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m_library = ::LoadLibraryA( "vulkan-1.dll" );
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# elif defined( __APPLE__ )
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m_library = dlopen( "libvulkan.dylib", RTLD_NOW | RTLD_LOCAL );
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if ( m_library == nullptr )
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if ( !m_library )
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{
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m_library = dlopen( "libvulkan.1.dylib", RTLD_NOW | RTLD_LOCAL );
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}
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# elif defined( _WIN32 )
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m_library = ::LoadLibraryA( "vulkan-1.dll" );
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if ( !m_library )
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{
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m_library = dlopen( "libMoltenVK.dylib", RTLD_NOW | RTLD_LOCAL );
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}
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// Add support for using Vulkan and MoltenVK in a Framework. App store rules for iOS
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// strictly enforce no .dylib's. If they aren't found it just falls through
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if ( !m_library )
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{
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m_library = dlopen( "vulkan.framework/vulkan", RTLD_NOW | RTLD_LOCAL );
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}
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if ( !m_library )
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{
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m_library = dlopen( "MoltenVK.framework/MoltenVK", RTLD_NOW | RTLD_LOCAL );
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}
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// modern versions of macOS don't search /usr/local/lib automatically contrary to what man dlopen says
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// Vulkan SDK uses this as the system-wide installation location, so we're going to fallback to this if all else fails
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if ( !m_library && ( getenv( "DYLD_FALLBACK_LIBRARY_PATH" ) == NULL ) )
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{
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m_library = dlopen( "/usr/local/lib/libvulkan.dylib", RTLD_NOW | RTLD_LOCAL );
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}
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# elif defined( __unix__ ) || defined( __QNX__ ) || defined( __Fuchsia__ )
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m_library = dlopen( "libvulkan.so", RTLD_NOW | RTLD_LOCAL );
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if ( !m_library )
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{
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m_library = dlopen( "libvulkan.so.1", RTLD_NOW | RTLD_LOCAL );
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}
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# else
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# error unsupported platform
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# endif
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}
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# ifndef VULKAN_HPP_NO_EXCEPTIONS
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if ( m_library == nullptr )
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if ( !m_library )
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{
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// NOTE there should be an InitializationFailedError, but msvc insists on the symbol does not exist within the scope of this function.
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throw std::runtime_error( "Failed to load vulkan library!" );
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