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Merge pull request #41 from mtavenrath/readme
Update README.md with tiny code samples on how to use the new C++ obj…
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@ -143,33 +143,32 @@ vk::createImage(device, &ci, allocator, &image));
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# Enhancements beyond the API
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While mapping the Vulkan API to C++ without adding new functions is already a big help, one can do even more by adding new functionality. For example several C++ developers tend to use std::string and std::vector in their code, therefore we have added some more optional convenience features:
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* Use <code>std::string</code> instead of <code>const char *</code> for strings
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* Use <code>std::vector</code> instead of <code>(count, ptr)</code> for sized arrays
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* Throw exceptions instead of error return values (in progress)
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* Return handles/vectors where applicable, i.e. for the create* functions
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As example let's examine the device extension property enumeration in Vulkan:
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To provide a more object oriented feeling we're providing classes for each handle which include all Vulkan functions where the first
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parameter matches the handle. In addition to this we made a few changes to the signatures of the member functions
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* <code>(count, T*)</code> has been replaced by <code>std::vector<T></code>
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* <code>const char *</code> has been replaced by <std::string>
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* vk::Result return values have been replaced by exceptions.
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* Functions with a single output value do return this value instead
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Here are a few code examples:
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<pre>
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<code>
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uint32_t count;
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VK_VERIFY(vk::enumerateDeviceExtensionProperties(physicalDevice, layerName.c_str(), &count, nullptr));
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try {
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vk::Instance i = ...;
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std::vector<vk::PhysicalDevice> physicalDevices = i.enumeratePhysicalDevices();
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vk::FormatProperties formatProperties = physicalDevices[0].getFormatProperties(vk::Format::eR8G8B8A8Unorm);
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std::vector<vk::ExtensionProperties> properties(count);
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VK_VERIFY(vk::enumerateDeviceExtensionProperties(physicalDevice, layerName.c_str(), &count, properties.data()));
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vk::CommandBuffer commandBuffer = ...;
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vk::Buffer buffer = ...;
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commandBuffer.updateBuffer(buffer, 0, {some values}); // update buffer with std::vector
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}
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catch (vk::Exception e)
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{
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std::cerr << "Vulkan failure: " << e.what() << std::endl;
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}
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</code>
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</pre>
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Luckily the official Khronos-provided vk.xml has enough information to figure out which pair of values represents a sized array or strings, so that it is possible to generate a function which allows you to write the following line of code instead:
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<pre>
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<code>
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std::vector<ExtensionProperties> properties = vk::enumerateDeviceExtensionProperties(physicalDevice, layerName);
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</code>
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</pre>
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# Usage
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To start with the C++ version of the Vulkan API download header from GIT, put it in a vulkan subdirectory and add
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<code>#include <vulkan/vk_cpp.h></code> to your source code.
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@ -195,3 +194,14 @@ before this line:
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* Update submodules: git submodule update --init --recursive
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* Use CMake to generate a solution or makefile for your favourite build environment
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* Launch the build
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# Providing Pull Requests
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NVIDIA is happy to review and consider pull requests for merging into the main tree of vkcpp for bug fixes and features. Before providing a pull request to NVIDIA, please note the following:
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* A pull request provided to this repo by a developer constitutes permission from the developer for NVIDIA to merge the provided
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changes or any NVIDIA modified version of these changes to the repo. NVIDIA may remove or change the code at any time and in any
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way deemed appropriate. Due to the required paperwork please refrain from providing pull requests for simple changes and file an issue
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describing a bug or the desired change instead.
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* Not all pull requests can be or will be accepted. NVIDIA will close pull requests that it does not intend to merge.
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* The modified files and any new files must include the unmodified NVIDIA copyright header seen at the top of all shipping files.
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