* Fix for VULKAN_HPP_TYPESAFE_CONVERSION defined to 0
* Remove the check if VULKAN_HPP_TYPESAFE_CONVERSION actually is defined, just check if it's 1.
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Co-authored-by: asuessenbach <asuessenbach@nvidia.com>
* Make C++20 modules work with the defaultDispatchLoaderDynamic.
* Add vulkan_hpp_macros.hpp to list of installed files.
* Adjust the text on module in the readme.
* Rename module from vulkan to vulkan_hpp
* Adjust some comments.
* Add a little disclaimer to vulkan.cppm.